Mon, 05 Nov 2018 14:46:35 -0500 nemo wtf
Mon, 05 Nov 2018 22:43:58 +0300 alfadur separate rectangle types based on right/bottom edge inclusivity
Mon, 05 Nov 2018 21:21:53 +0300 alfadur actually there is a way to preserve mutable polygon iterator
Mon, 05 Nov 2018 20:22:09 +0300 alfadur fix polygons getting unclosed on mirroring
Mon, 05 Nov 2018 19:56:28 +0300 alfadur merge
Mon, 05 Nov 2018 19:53:26 +0300 alfadur organize landgen a bit more
Sun, 04 Nov 2018 10:52:02 +0100 unc0rr - Fix land_dump always skipping bezierize step
Sun, 04 Nov 2018 07:19:58 +0300 alfadur yaml crate is having problems with unaligned arrays
Sun, 04 Nov 2018 07:16:34 +0300 alfadur add command arguments to use a template from file into land_dump
Sun, 04 Nov 2018 04:43:30 +0300 alfadur add a higher level map generation lib to load yaml templates into somewhere
Sun, 04 Nov 2018 04:39:21 +0300 alfadur resolve some clippy complaints
Sun, 04 Nov 2018 00:20:27 +0100 unc0rr - Add distance-divider option to land_dump
Sun, 04 Nov 2018 00:25:27 +0300 alfadur polygonize OutlinePoints
Sat, 03 Nov 2018 23:19:28 +0300 alfadur fix compile errors
Sat, 03 Nov 2018 21:09:01 +0100 unc0rr Implement non-overflowing calculations for high values
Sat, 03 Nov 2018 18:29:58 +0100 unc0rr land_dump app for testing templated landgen
Sat, 03 Nov 2018 17:40:21 +0100 Wuzzy Fix portal color being switchable after losing control
Sat, 03 Nov 2018 16:37:27 +0100 Wuzzy Move spoken text from HillBilly's PoisonCough to new files, make cough more quiet
Sat, 03 Nov 2018 15:27:27 +0100 Wuzzy GameServer: Print syntax help if calling /maxteams without argument
Sat, 03 Nov 2018 15:17:46 +0100 Wuzzy GameServer: Turn some messages into warnings
Sat, 03 Nov 2018 16:20:31 +0300 alfadur probably should reuse it everywhere then
Sat, 03 Nov 2018 16:02:38 +0300 alfadur should have been just norm
Sat, 03 Nov 2018 10:57:47 +0100 unc0rr You cannot optimize integral division like this. You end up multiplying by 0, 1 or 2 instead of whole spectre of ratios.
Sat, 03 Nov 2018 09:08:13 +0300 alfadur fix normal offset for split points and make directions more consistent
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