Thu, 22 Nov 2012 02:15:23 +0100 koda revisit the debugfile section
Thu, 22 Nov 2012 23:19:01 +0400 unc0rr Fix some frontlib bugs flibqtfrontend
Wed, 21 Nov 2012 23:34:54 +0100 koda moar cmake cleanup, use message(WARNING ...) where appropriate
Thu, 22 Nov 2012 01:19:16 +0400 unc0rr Try to use map preview facilities: flibqtfrontend
Thu, 22 Nov 2012 00:56:36 +0400 unc0rr Follow IANA suggestions better
Wed, 21 Nov 2012 18:34:45 +0100 koda cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
Wed, 21 Nov 2012 15:03:33 +0100 koda Bad unC0Rr
Wed, 21 Nov 2012 17:57:05 +0400 unc0rr Bad koda!
Wed, 21 Nov 2012 12:03:40 +0100 koda little cmake cleanup, search installed modules first, then our own
Wed, 21 Nov 2012 11:26:30 +0100 koda how this happened?
Wed, 21 Nov 2012 13:33:27 +0400 unc0rr Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
Wed, 21 Nov 2012 11:57:14 +0400 unc0rr Some fixes to build process
Wed, 21 Nov 2012 11:14:51 +0100 koda added sdl_net headers and def lib for windows, fix frontlib compilation on windows
Wed, 21 Nov 2012 01:48:10 +0100 koda lotsa hackery to get frontend somehow link libengine...
Tue, 20 Nov 2012 22:08:08 +0100 koda frontlib paths
Tue, 20 Nov 2012 21:55:51 +0100 koda fix physfs on osx, now all platforms should be happy
Wed, 21 Nov 2012 00:16:09 +0400 unc0rr Oops
Wed, 21 Nov 2012 00:04:09 +0400 unc0rr Start port to frontlib
Tue, 20 Nov 2012 23:09:17 +0400 unc0rr Fix build
Tue, 20 Nov 2012 22:29:58 +0400 unc0rr Fix SDL library name
Tue, 20 Nov 2012 19:16:11 +0100 koda find lua.h ...
Tue, 20 Nov 2012 18:51:42 +0100 koda thou shall not use system headers for crossplatformness
Tue, 20 Nov 2012 18:33:09 +0100 koda physfs compilation on windows
Tue, 20 Nov 2012 17:50:17 +0100 koda use lua headers correctly
Tue, 20 Nov 2012 00:47:35 +0400 unc0rr Fix typo
Tue, 20 Nov 2012 00:10:12 +0400 unc0rr Okay, remove previous request only if it has same parent
Mon, 19 Nov 2012 23:43:45 +0400 unc0rr - Only allow one engine instance running at the moment
Mon, 19 Nov 2012 13:21:20 +0100 koda win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
Mon, 19 Nov 2012 17:41:09 +0400 unc0rr Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
Mon, 19 Nov 2012 10:38:02 +0400 unc0rr Merge
Mon, 19 Nov 2012 03:29:41 +0100 koda fix deprecation warnings for libav sources
Mon, 19 Nov 2012 02:48:21 +0100 koda meh
Mon, 19 Nov 2012 00:49:24 +0100 koda linking phsyfs on osx
Sun, 18 Nov 2012 19:33:15 +0100 Xeli allow the engine to use physfs on android too
Sun, 18 Nov 2012 23:10:26 +0400 unc0rr Merge from 0.9.18
Sun, 18 Nov 2012 18:58:46 +0400 unc0rr Convert reading hedgehogs limit from map config
Sun, 18 Nov 2012 18:52:58 +0400 unc0rr Download .zip too, and store them to .hwp
Sat, 17 Nov 2012 20:30:32 -0500 nemo merge... need to remember to update first
Sun, 18 Nov 2012 01:00:26 +0400 unc0rr Merge physfslayer branch into default. Have fun!
Sun, 18 Nov 2012 01:06:01 +0400 unc0rr Close this branch physfslayer
Sun, 18 Nov 2012 00:58:57 +0400 unc0rr - Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents) physfslayer
Sat, 17 Nov 2012 20:27:49 -0500 nemo oops
Wed, 14 Nov 2012 00:23:29 +0100 koda oops webgl
Sun, 18 Nov 2012 00:37:23 +0400 unc0rr Mount .hwt files found in Data folder physfslayer
Sat, 17 Nov 2012 09:03:47 -0500 nemo oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
Tue, 13 Nov 2012 23:56:50 +0100 koda link main on osx webgl
Sat, 17 Nov 2012 22:45:30 +0400 unc0rr Get rid of DataManager::findFileForRead physfslayer
Fri, 16 Nov 2012 06:14:18 +0100 koda Backed out changeset 5d00c28059e3 - enable the feedback button again
Tue, 13 Nov 2012 23:39:49 +0100 koda cleanup headers, remove -I . from rtl lib to save a few warnings webgl
Sat, 17 Nov 2012 22:07:17 +0400 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
Fri, 16 Nov 2012 05:54:01 +0100 koda mutatis mutandis
Tue, 13 Nov 2012 22:24:30 +0100 koda some CMake cleanup webgl
Sat, 17 Nov 2012 00:41:30 +0400 unc0rr We need custom script loading function in lua now physfslayer
Thu, 15 Nov 2012 22:43:44 +0100 Xeli up android target api (but this commit is actually just to test buildbot: desync
Tue, 13 Nov 2012 13:57:29 -0500 nemo fix build webgl
Sat, 17 Nov 2012 00:15:30 +0400 unc0rr Keeping bruteforce physfslayer
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