Thu, 24 Apr 2008 14:36:38 +0000 unc0rr Merge some more sounds
Tue, 22 Apr 2008 19:41:20 +0000 unc0rr Fix hedgehog-on-rope animation
Tue, 22 Apr 2008 18:33:55 +0000 unc0rr Fix shotgun disappering when shooting
Tue, 22 Apr 2008 17:59:11 +0000 unc0rr Add doc desribing use cases of voice sounds
Tue, 22 Apr 2008 13:09:01 +0000 unc0rr Remove old themes
Tue, 22 Apr 2008 13:06:49 +0000 unc0rr Repair round statistics
Tue, 22 Apr 2008 12:41:14 +0000 unc0rr Oops
Tue, 22 Apr 2008 12:40:43 +0000 unc0rr - Fix braindead shotgun shot arithmetics
Mon, 21 Apr 2008 18:43:07 +0000 unc0rr - Fix too long delay between shotgun and deagle shots
Mon, 21 Apr 2008 16:51:14 +0000 unc0rr Animate baseball bat attack
Sun, 20 Apr 2008 10:39:08 +0000 unc0rr Teleport animation
Sat, 19 Apr 2008 19:34:19 +0000 unc0rr Handle the case when the room is already created by someone else
Sat, 19 Apr 2008 19:29:58 +0000 unc0rr Introduce function to atomically change both lists
Sat, 19 Apr 2008 13:12:08 +0000 unc0rr Remove deprecated files
Fri, 18 Apr 2008 18:06:17 +0000 unc0rr Start work on standalone server in Haskell
Fri, 18 Apr 2008 17:42:50 +0000 unc0rr Fix a warning
Thu, 17 Apr 2008 16:21:44 +0000 unc0rr Use blowtorch sprites
Tue, 15 Apr 2008 16:13:24 +0000 unc0rr Fix bug with handling keys while it is AI's turn
Sun, 13 Apr 2008 16:14:13 +0000 unc0rr Add sprite for pickhammer
Sun, 13 Apr 2008 14:06:17 +0000 unc0rr Also, repair weapon count show in ammo menu
Sun, 13 Apr 2008 13:57:32 +0000 unc0rr Repair weapon name show in ammo menu
Sun, 13 Apr 2008 12:47:18 +0000 unc0rr Get rid of DXOutText call
Sun, 13 Apr 2008 12:45:30 +0000 unc0rr Get rid if deprecated Surface parameter of Draw* calls
Sun, 13 Apr 2008 12:33:16 +0000 unc0rr Fix warnings
Sun, 13 Apr 2008 12:29:26 +0000 unc0rr Fix broken logic for the new parachute feature
Sat, 12 Apr 2008 18:16:12 +0000 unc0rr Remove tailing spaces in some places
Sat, 12 Apr 2008 17:19:01 +0000 unc0rr - Fix hedgehog moveing direction after being shot by shotgun
Sat, 12 Apr 2008 17:00:06 +0000 unc0rr - Small formatting changes
(0) -300 -100 -50 -28 +28 +50 +100 +300 +1000 +3000 +10000 tip