Sun, 26 Feb 2012 15:42:28 -0500 |
nemo |
oops
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files
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Sun, 26 Feb 2012 13:37:17 -0500 |
nemo |
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
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Sun, 26 Feb 2012 12:56:53 -0500 |
nemo |
ugh
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files
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Sun, 26 Feb 2012 12:45:00 -0500 |
nemo |
make onAmmoStoreInit optional in the case of onNewAmmoStore
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files
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Sun, 26 Feb 2012 12:32:48 -0500 |
nemo |
pass indexes for the clan/team/hedgehog
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files
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Sun, 26 Feb 2012 11:28:28 -0500 |
nemo |
copypasta fail
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files
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Sun, 26 Feb 2012 11:21:32 -0500 |
nemo |
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
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files
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Sun, 26 Feb 2012 12:15:32 +0400 |
unc0rr |
Send ROUND_FINISHED only once (only from in game mode)
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files
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Sat, 25 Feb 2012 22:18:08 +0400 |
unc0rr |
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
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files
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Fri, 24 Feb 2012 23:49:31 +0400 |
unc0rr |
- Increase server version number due to rooms list protocol changes
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files
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Thu, 23 Feb 2012 23:13:48 +0400 |
unc0rr |
Bring back functionality to "Join" button
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files
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Thu, 23 Feb 2012 22:58:52 +0400 |
unc0rr |
Setup rooms list headers
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files
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Thu, 23 Feb 2012 12:58:17 -0500 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
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files
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Thu, 23 Feb 2012 18:41:52 +0400 |
unc0rr |
Handle ROOM* commands in rooms list model
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files
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Thu, 23 Feb 2012 00:46:03 +0400 |
unc0rr |
Start switching to rooms list model. To be continued.
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Wed, 22 Feb 2012 18:13:14 +0100 |
koda |
Added tag hedgeroid-alpha for changeset ce2b24995ab2
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Wed, 22 Feb 2012 18:09:39 +0100 |
koda |
Added tag 0.9.17-release for changeset 4670f003f91b
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files
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Wed, 22 Feb 2012 18:09:17 +0100 |
koda |
Removed tag 0-9.17-release
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files
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Mon, 20 Feb 2012 22:04:57 +0100 |
Xeli |
updated version for market
hedgeroid-alpha
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files
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Mon, 20 Feb 2012 21:55:59 +0100 |
Xeli |
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
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files
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Mon, 20 Feb 2012 21:50:56 +0100 |
Xeli |
fixed a nullpointer exception when creating a new team
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files
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Mon, 20 Feb 2012 21:22:21 +0100 |
Xeli |
fixed the schemes on android
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files
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Mon, 20 Feb 2012 21:22:04 +0100 |
Xeli |
schemes/teams now get replaces on each version update
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files
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Sun, 19 Feb 2012 16:51:22 +0100 |
Xeli |
check if the widget is shown before checking if the finger is on the widget
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files
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Mon, 20 Feb 2012 22:04:52 +0400 |
unc0rr |
Show message and return from network game pages on server shutdown
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files
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Mon, 20 Feb 2012 21:52:18 +0400 |
unc0rr |
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
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files
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Mon, 20 Feb 2012 20:33:26 +0400 |
unc0rr |
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
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files
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Sun, 19 Feb 2012 02:52:19 +0100 |
koda |
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
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files
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Sun, 19 Feb 2012 01:22:59 +0100 |
koda |
ipad, have the scheme/weapon/style selector always stick in the same position
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Sun, 19 Feb 2012 00:39:44 +0100 |
koda |
missions page rotates correctly
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files
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Sun, 19 Feb 2012 00:25:38 +0100 |
koda |
two more this time
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files
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Sat, 18 Feb 2012 19:33:48 +0100 |
koda |
merge
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files
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Sat, 18 Feb 2012 16:56:04 +0100 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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Sat, 18 Feb 2012 19:33:04 +0100 |
koda |
this apparently didn't get updated, but it was enough to reassign the outlets
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Sat, 18 Feb 2012 15:24:20 +0100 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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Sat, 18 Feb 2012 19:29:16 +0100 |
koda |
prepare a styled button
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files
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Sat, 18 Feb 2012 13:52:37 +0100 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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Sat, 18 Feb 2012 19:07:19 +0100 |
koda |
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
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Sat, 18 Feb 2012 11:59:59 +0100 |
koda |
rotation support for other controllers
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files
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Sat, 18 Feb 2012 11:18:10 +0100 |
koda |
one more USE_TOUCH_INTERFACE
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Fri, 17 Feb 2012 20:42:22 -0500 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
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files
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Fri, 17 Feb 2012 23:36:05 +0100 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
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files
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Fri, 17 Feb 2012 22:54:45 +0100 |
Xeli |
change power() to sqr
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Fri, 17 Feb 2012 22:53:02 +0100 |
Xeli |
fix crosshair aiming
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Fri, 17 Feb 2012 22:18:21 +0100 |
Xeli |
remove all hwFloat calculations
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files
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Fri, 17 Feb 2012 21:34:33 +0100 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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files
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Fri, 17 Feb 2012 17:43:59 +0100 |
koda |
exploit the new setWhatsThis feature in our desktop frontend
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Fri, 17 Feb 2012 15:55:31 +0100 |
Xeli |
forgot begin
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files
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Fri, 17 Feb 2012 15:35:20 +0400 |
unc0rr |
Use queued signal-slot connections with HWNet class
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files
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Fri, 17 Feb 2012 12:17:43 +0100 |
koda |
ops
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files
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Fri, 17 Feb 2012 12:08:01 +0100 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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Fri, 17 Feb 2012 09:33:03 +0100 |
koda |
and of course fix build for sdl 1.2
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Thu, 16 Feb 2012 23:20:49 +0100 |
koda |
carried out some cosmetic TODOs in uTouch
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files
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Thu, 16 Feb 2012 21:32:19 +0100 |
Xeli |
move the aim buttons to be above the jump button
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files
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Thu, 16 Feb 2012 17:48:03 +0100 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
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Thu, 16 Feb 2012 20:32:47 +0400 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
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files
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Thu, 16 Feb 2012 16:16:59 +0100 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
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files
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Thu, 16 Feb 2012 16:02:41 +0100 |
Xeli |
added translate/fade animations for OnScreenWidgets
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files
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Wed, 15 Feb 2012 20:59:00 +0100 |
Xeli |
use realtick rather than SDL_GetTicks
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files
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