Wed, 14 Mar 2018 15:58:16 +0100 |
antonc27 |
- Fix missions path, still needs refactoring...
ios-develop
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files
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Wed, 14 Mar 2018 15:55:38 +0100 |
Wuzzy |
Fix frontend from messing with legacy schemes.ini, just read it, never write
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files
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Wed, 14 Mar 2018 15:19:08 +0100 |
Wuzzy |
Rename the misleadingly-named AmmoSchemeModel to GameSchemeModel
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Wed, 14 Mar 2018 14:42:50 +0100 |
Wuzzy |
Game scheme handling: Use QFile instead of QSettings for increased efficiency
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Wed, 14 Mar 2018 12:17:11 +0100 |
Wuzzy |
Fix bad import of old ammo schemes, improve debug output when importing schemes from old .ini files
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files
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Wed, 14 Mar 2018 01:33:37 +0100 |
Wuzzy |
Remove old Qt4 workaround for missing language name of Scottish Gaelic
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files
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Wed, 14 Mar 2018 01:22:45 +0100 |
Wuzzy |
Force color dialog to use Qt style. Fixes some issues
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files
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Wed, 14 Mar 2018 00:46:20 +0100 |
antonc27 |
- Fix missions regression: presentation of list is good, still problem with path during launching
ios-develop
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files
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Wed, 14 Mar 2018 00:25:31 +0100 |
antonc27 |
- Fix missions regression: refactoring, WIP
ios-develop
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changeset |
files
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Wed, 14 Mar 2018 00:20:47 +0100 |
Wuzzy |
Update German Lua translation
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files
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Tue, 13 Mar 2018 23:39:09 +0100 |
Wuzzy |
Movement Training: Revert ice girder color for consistency with TechRacer and HedgeEditor
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files
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Tue, 13 Mar 2018 23:19:24 +0100 |
unc0rr |
Merge qt5transition into default
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files
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Tue, 13 Mar 2018 23:07:58 +0100 |
Wuzzy |
Movement training: Tweak some sprite visuals
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files
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Tue, 13 Mar 2018 22:57:49 +0100 |
unc0rr |
Workaround for the weird new qgraphicsview/qgraphicsscene fitInView behavior
qt5transition
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files
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Tue, 13 Mar 2018 22:49:06 +0100 |
Wuzzy |
Movement Training: Make the use of the mission panel clearer and harder to overlook
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Tue, 13 Mar 2018 21:27:11 +0100 |
Wuzzy |
Basic Bazooka Training: Add one more target, make limited ammo section easier, add more hints
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Tue, 13 Mar 2018 20:31:35 +0100 |
Wuzzy |
Rope Training: Place the second-last target at a more reasonable position
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Tue, 13 Mar 2018 18:25:37 +0100 |
Wuzzy |
Frontend: Fix built-in Qt translations not loaded properly
qt5transition
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files
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Tue, 13 Mar 2018 16:57:20 +0100 |
Wuzzy |
Update INSTALL.md about new Qt5 dependency
qt5transition
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files
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Tue, 13 Mar 2018 16:38:48 +0100 |
Wuzzy |
Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins
qt5transition
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files
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Tue, 13 Mar 2018 10:20:41 -0400 |
nemo |
try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering
qt5transition
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files
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Tue, 13 Mar 2018 10:02:01 -0400 |
nemo |
seems to help styling some - some CSS tweaks may still be needed - lobby for example
qt5transition
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files
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Tue, 13 Mar 2018 13:15:15 +0100 |
Wuzzy |
Update .hgignore to ignore new Qt's moc_ and qrc_ files
qt5transition
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files
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Tue, 13 Mar 2018 00:50:58 +0100 |
Wuzzy |
Also update default binds for SDL2 keypad names
qt5transition
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files
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Mon, 12 Mar 2018 19:15:45 -0400 |
nemo |
these changed, presumably in SDL2 - might want to review all the others
qt5transition
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Mon, 12 Mar 2018 22:53:28 +0100 |
Wuzzy |
Use visible team count instead of total team count to determine rendered team bar height
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Mon, 12 Mar 2018 19:39:00 +0100 |
Wuzzy |
Remove rubber duck from BRW, RW and most weapon schemes for now
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Mon, 12 Mar 2018 12:54:33 +0100 |
Wuzzy |
Use onSkipTurn in scripts to detect turn skips
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Mon, 12 Mar 2018 12:37:35 +0100 |
Wuzzy |
Lua API: Add onSkipTurn callback, called when hog skips
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Mon, 12 Mar 2018 12:27:13 +0100 |
Wuzzy |
Lua API: Add SkipTurn() to replace ParseCommand("skip")
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