Sat, 27 Mar 2010 22:37:39 +0000 smxx Themes:
Sat, 27 Mar 2010 22:25:18 +0000 smxx Engine:
Sat, 27 Mar 2010 22:10:33 +0000 smxx Sometimes you should just check to see if syntax highlighting is kicking in ...
Sat, 27 Mar 2010 21:04:38 +0000 smxx CMake
Sat, 27 Mar 2010 21:03:29 +0000 smxx Engine:
Sat, 27 Mar 2010 21:02:41 +0000 smxx CMake:
Sat, 27 Mar 2010 20:55:55 +0000 smxx General:
Sat, 27 Mar 2010 20:51:53 +0000 smxx Engine:
Sat, 27 Mar 2010 17:45:51 +0000 koda hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
Sat, 27 Mar 2010 17:45:26 +0000 nemo Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
Sat, 27 Mar 2010 17:40:42 +0000 palewolf Fix mortar grey border
Sat, 27 Mar 2010 17:32:46 +0000 smxx Engine:
Sat, 27 Mar 2010 17:32:04 +0000 nemo New impact sounds for HHG
Sat, 27 Mar 2010 17:31:01 +0000 koda complete previous commit (which broken my local copy as well)
Sat, 27 Mar 2010 17:27:15 +0000 koda branch ipad/iphone files to keep compatibility between versions
Sat, 27 Mar 2010 17:22:33 +0000 smxx Engine:
Sat, 27 Mar 2010 17:03:27 +0000 nemo Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
Sat, 27 Mar 2010 16:57:18 +0000 koda * port fadeout to opengles
Sat, 27 Mar 2010 15:48:59 +0000 smxx Engine:
Sat, 27 Mar 2010 15:41:21 +0000 nemo Keep crosshair active when using rope, regardless of alt wep
Sat, 27 Mar 2010 14:57:41 +0000 smxx Engine:
Sat, 27 Mar 2010 14:55:59 +0000 nemo Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
Sat, 27 Mar 2010 14:49:04 +0000 nemo 4 new hats, 2 reserved
Sat, 27 Mar 2010 14:03:30 +0000 smxx Engine:
Sat, 27 Mar 2010 12:05:01 +0000 smxx CMake:
Sat, 27 Mar 2010 12:01:40 +0000 smxx CMake:
Sat, 27 Mar 2010 11:59:03 +0000 palewolf - Bee sprites for target and HH hand
Sat, 27 Mar 2010 11:53:37 +0000 mbait Forgotten sprite
Sat, 27 Mar 2010 11:48:02 +0000 mbait Added egg sprite
Sat, 27 Mar 2010 08:59:42 +0000 mbait Wind does not affect of eggs
Sat, 27 Mar 2010 08:59:10 +0000 mbait Added poisoned eggs
Sat, 27 Mar 2010 05:45:45 +0000 nemo Add Wood forts
Sat, 27 Mar 2010 05:15:52 +0000 nemo Specifically check for current hedgehog being on rope, the tricky bastard.
Sat, 27 Mar 2010 04:02:02 +0000 nemo Try to reduce expensive Distance() call until sure it is needed
Sat, 27 Mar 2010 03:55:12 +0000 nemo Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
Sat, 27 Mar 2010 03:39:35 +0000 sheepluva tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
Sat, 27 Mar 2010 02:55:35 +0000 sheepluva making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
Sat, 27 Mar 2010 00:48:59 +0000 palewolf Tweaking water depth with Tiy
Sat, 27 Mar 2010 00:03:29 +0000 sheepluva doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
Sat, 27 Mar 2010 00:03:25 +0000 koda some code polish for the ifrontend
Fri, 26 Mar 2010 23:47:12 +0000 koda restore compilation
Fri, 26 Mar 2010 22:53:42 +0000 palewolf First go at water depth
Fri, 26 Mar 2010 22:52:04 +0000 smxx General:
Fri, 26 Mar 2010 21:03:15 +0000 palewolf Bad nemo... uppercase theme names in themes.cfg too
Fri, 26 Mar 2010 19:59:15 +0000 nemo remove pointless code
Fri, 26 Mar 2010 17:43:21 +0000 smxx Engine:
Fri, 26 Mar 2010 17:34:58 +0000 smxx Engine:
Fri, 26 Mar 2010 17:22:52 +0000 nemo Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
Fri, 26 Mar 2010 17:18:44 +0000 nemo Updated border colours from Tiy
Fri, 26 Mar 2010 16:02:47 +0000 smxx Engine:
Fri, 26 Mar 2010 15:59:21 +0000 smxx Engine:
Fri, 26 Mar 2010 15:56:26 +0000 nemo Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
Fri, 26 Mar 2010 15:55:20 +0000 nemo Remove doubled call of freeEverything
Fri, 26 Mar 2010 15:52:47 +0000 nemo Uppercase all theme and map names
Fri, 26 Mar 2010 12:38:11 +0000 mbait New field in THedgehog for poisoning. New type of explosion- poisoned
Fri, 26 Mar 2010 12:34:18 +0000 smxx Engine:
Fri, 26 Mar 2010 12:16:12 +0000 smxx Frontend:
Fri, 26 Mar 2010 09:40:26 +0000 koda add another button to close the game and return to the iFrontend (untested)
Fri, 26 Mar 2010 03:04:19 +0000 nemo I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
Fri, 26 Mar 2010 00:53:31 +0000 nemo Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
Fri, 26 Mar 2010 00:49:02 +0000 nemo Change settings for birdy in default weapon sets
Fri, 26 Mar 2010 00:39:49 +0000 smxx CMake:
Fri, 26 Mar 2010 00:39:00 +0000 nemo remove utility flag
Fri, 26 Mar 2010 00:37:36 +0000 smxx CMake:
Fri, 26 Mar 2010 00:26:32 +0000 nemo Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
Thu, 25 Mar 2010 23:03:21 +0000 mbait Birdy egg added
Thu, 25 Mar 2010 23:02:55 +0000 koda testing ftw
Thu, 25 Mar 2010 23:01:50 +0000 koda reworked interaction of engine/frontend when closing
Thu, 25 Mar 2010 02:02:53 +0000 nemo tweak kick in case of wrapping
Wed, 24 Mar 2010 23:31:13 +0000 smxx Frontend:
Wed, 24 Mar 2010 18:01:49 +0000 nemo Android hat
Wed, 24 Mar 2010 15:36:46 +0000 nemo Tiy redraws random order button
Wed, 24 Mar 2010 14:03:03 +0000 smxx Engine:
Wed, 24 Mar 2010 11:01:21 +0000 nemo Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
Tue, 23 Mar 2010 23:08:57 +0000 palewolf - Avoid gaps between land and grass in mushroom2
Tue, 23 Mar 2010 21:58:23 +0000 koda fix a build error on 10.5, LandPixels properly initialized
Tue, 23 Mar 2010 21:50:26 +0000 palewolf Make UFO rotate while flying
Tue, 23 Mar 2010 19:06:43 +0000 nemo Free land object SDL surfaces.
Tue, 23 Mar 2010 16:53:45 +0000 unc0rr wtf
Tue, 23 Mar 2010 16:50:13 +0000 unc0rr Ok, this part is ok
Mon, 22 Mar 2010 20:57:49 +0000 smxx Maps:
Mon, 22 Mar 2010 20:19:06 +0000 nemo I can't read.
Mon, 22 Mar 2010 18:04:18 +0000 nemo oh. I missed the fact he moved it to uLandTexture
Mon, 22 Mar 2010 18:02:39 +0000 nemo Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
Mon, 22 Mar 2010 17:59:59 +0000 nemo Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
Mon, 22 Mar 2010 17:48:19 +0000 unc0rr Clean Augean stables
Mon, 22 Mar 2010 13:44:35 +0000 smxx Engine:
Mon, 22 Mar 2010 11:52:16 +0000 nemo Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
Sun, 21 Mar 2010 22:26:12 +0000 palewolf Fix 16px offset on previous commit
Sun, 21 Mar 2010 20:55:45 +0000 koda fix a small leak
Sun, 21 Mar 2010 20:54:18 +0000 koda Insert commit message here (to get along with palewolf)
Sun, 21 Mar 2010 20:53:34 +0000 palewolf Insert commit message here
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Sun, 21 Mar 2010 18:42:34 +0000 nemo Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
Sun, 21 Mar 2010 16:51:33 +0000 nemo Make barrels a little more likely to blow up. 25% more damage in fall
Sun, 21 Mar 2010 16:45:46 +0000 palewolf - Updated snail, added mushrooms to nature theme
Sun, 21 Mar 2010 16:42:41 +0000 koda fix a rotation glitch
Sun, 21 Mar 2010 16:04:57 +0000 nemo FillAmmoStore is reused - check for before start of play.
Sun, 21 Mar 2010 15:50:38 +0000 palewolf Insert commit message here
Sun, 21 Mar 2010 13:53:47 +0000 nemo Fix indexed flags
Sun, 21 Mar 2010 13:41:11 +0000 nemo Remove Timer2 from Gear, add a Timer to Hedgehog
Sun, 21 Mar 2010 03:51:58 +0000 koda a couple of smaller cleanups that didn't get in previous commit
Sun, 21 Mar 2010 03:51:53 +0000 nemo Add a 2nd timer variable due to conflicts. This could perhaps use renaming
Sun, 21 Mar 2010 01:54:57 +0000 koda lotsa optimizations and redraws for the iFrontend
Sat, 20 Mar 2010 23:33:37 +0000 koda move interface files around to use standard names in different versions
Sat, 20 Mar 2010 15:16:59 +0000 koda update project for ipad target
Fri, 19 Mar 2010 19:49:33 +0000 nemo aaaand back to 15s. most changed line of code ever.
Fri, 19 Mar 2010 02:06:27 +0000 nemo so claymore will quit complaining 'cause he can't think fast enough
Thu, 18 Mar 2010 23:56:06 +0000 nemo Adjust increment since there is no timer
Thu, 18 Mar 2010 23:25:32 +0000 koda move the buttons a little
Thu, 18 Mar 2010 17:52:56 +0000 nemo use cWaterLine for steam, splashes and droplets
Thu, 18 Mar 2010 09:55:22 +0000 smxx Frontend:
Thu, 18 Mar 2010 02:55:42 +0000 nemo Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
Thu, 18 Mar 2010 02:27:46 +0000 koda fix the glitch causing pass-through in land objects besides first game
Fri, 12 Nov 2010 19:47:52 +0300 unc0rr Close this one lua_linux_lib_fix
Thu, 18 Mar 2010 02:18:50 +0000 koda add jump and backjump controls
Wed, 17 Mar 2010 23:01:53 +0000 mbait default lua variable fix lua_linux_lib_fix
Wed, 17 Mar 2010 22:56:23 +0000 smxx General:
Wed, 17 Mar 2010 22:53:45 +0000 mbait copy of trunk lua_linux_lib_fix
Wed, 17 Mar 2010 12:30:55 +0000 smxx General:
Wed, 17 Mar 2010 11:02:08 +0000 smxx Frontend:
Wed, 17 Mar 2010 10:55:12 +0000 smxx Frontend:
Wed, 17 Mar 2010 10:48:00 +0000 smxx Frontend:
Wed, 17 Mar 2010 01:03:22 +0000 koda szczur's and inu's updated locale
Wed, 17 Mar 2010 00:26:35 +0000 koda restore compilation on simulator and device
Tue, 16 Mar 2010 21:48:58 +0000 smxx Maps:
Tue, 16 Mar 2010 21:39:55 +0000 smxx Engine:
Tue, 16 Mar 2010 19:28:15 +0000 smxx Engine:
Tue, 16 Mar 2010 04:46:29 +0000 nemo More semi-arbitrary tweaking.
Tue, 16 Mar 2010 04:43:01 +0000 nemo Still fiddling with bouncing, hoping to make it work
Mon, 15 Mar 2010 11:54:47 +0000 smxx General:
Mon, 15 Mar 2010 11:53:32 +0000 smxx Engine:
Mon, 15 Mar 2010 02:23:40 +0000 nemo Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
Sun, 14 Mar 2010 23:46:46 +0000 smxx Engine:
Sun, 14 Mar 2010 22:55:46 +0000 smxx Engine:
Sun, 14 Mar 2010 20:48:13 +0000 smxx Engine:
Sun, 14 Mar 2010 20:46:29 +0000 nemo Palewolf adds bubbles and splashes when firing bullets into the water
Sun, 14 Mar 2010 20:32:56 +0000 nemo Remove animation on jumping/resuming walk, only leave it in on weapon switch
Sun, 14 Mar 2010 20:31:28 +0000 nemo Accidentally checked in birdy testing. reverted.
Sun, 14 Mar 2010 20:23:11 +0000 nemo An animation requested by Tiy. Needs testing.
Sun, 14 Mar 2010 20:22:00 +0000 smxx Engine:
Sun, 14 Mar 2010 17:04:36 +0000 nemo Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
Sun, 14 Mar 2010 16:56:02 +0000 nemo New multiplayer graphic
Sun, 14 Mar 2010 16:47:29 +0000 nemo Tiy adds active weapon icons for a bunch of things.
Sun, 14 Mar 2010 14:59:08 +0000 nemo Trying to tweak kicks a bit
Sun, 14 Mar 2010 14:47:21 +0000 nemo Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
Sun, 14 Mar 2010 14:28:14 +0000 nemo Make underwater droplets more visible, add splash
Sun, 14 Mar 2010 14:18:31 +0000 smxx Engine:
Sat, 13 Mar 2010 14:30:41 +0000 nemo Palewolf adds droplets to his splashes
Sat, 13 Mar 2010 14:19:34 +0000 nemo Fix basketball map and hog cannon.
Fri, 12 Mar 2010 20:36:12 +0000 koda add the HedgewarsMobile project file to source control
Fri, 12 Mar 2010 18:59:35 +0000 nemo Palewolf fixes zoom issue w/ bluewater, tweaks blend
Fri, 12 Mar 2010 01:44:10 +0000 nemo Same approach for cluster bomb.
Fri, 12 Mar 2010 01:21:53 +0000 nemo More polish changes szczur
Thu, 11 Mar 2010 22:22:30 +0000 nemo Palewolf redraws BlueWater against svg, adds themed splashes
Thu, 11 Mar 2010 18:01:55 +0000 nemo Splash files for prior version
Thu, 11 Mar 2010 17:56:26 +0000 smxx Engine:
Thu, 11 Mar 2010 04:31:50 +0000 nemo Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
Wed, 10 Mar 2010 06:50:06 +0000 unc0rr Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
Tue, 09 Mar 2010 02:48:27 +0000 nemo Ensure ammo menu is flagged false if no ammo
Tue, 09 Mar 2010 02:02:22 +0000 nemo Let's try this too (override following remote if in ammo menu)
Mon, 08 Mar 2010 21:52:40 +0000 nemo This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
Mon, 08 Mar 2010 01:42:23 +0000 nemo Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
Mon, 08 Mar 2010 01:29:33 +0000 nemo Trying a new grave and hat. can be removed if not up to Tiy's standards
Sun, 07 Mar 2010 21:27:06 +0000 smxx Server:
Sun, 07 Mar 2010 16:40:21 +0000 nemo Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
Sat, 06 Mar 2010 21:56:43 +0000 nemo Try out "tumbling" frame as a drowning frame
Sat, 06 Mar 2010 21:32:04 +0000 nemo This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
Sat, 06 Mar 2010 18:44:42 +0000 smxx Engine:
Sat, 06 Mar 2010 18:23:25 +0000 unc0rr Fix "FOLLOW" command handler and place it into proper file
Sat, 06 Mar 2010 18:21:05 +0000 unc0rr - Fix spectators team chat
Sat, 06 Mar 2010 13:56:33 +0000 smxx Engine:
Sat, 06 Mar 2010 13:55:58 +0000 smxx Engine:
Sat, 06 Mar 2010 13:54:55 +0000 unc0rr Oops, remove debug stuff
Sat, 06 Mar 2010 13:52:56 +0000 koda ifrontend: add the missing panels
Sat, 06 Mar 2010 13:49:55 +0000 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
Sat, 06 Mar 2010 13:45:25 +0000 unc0rr Fix sending routine
Sat, 06 Mar 2010 13:41:06 +0000 unc0rr Update some engine localization
Sat, 06 Mar 2010 13:40:40 +0000 unc0rr - Convert strings from utf-8 on recieve, and back to utf-8 when send them
Sat, 06 Mar 2010 13:39:50 +0000 unc0rr Some updates of russian localization
Sat, 06 Mar 2010 13:29:17 +0000 smxx Engine:
Sat, 06 Mar 2010 13:22:52 +0000 smxx Engine:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Sat, 06 Mar 2010 10:54:24 +0000 unc0rr hate Smaxx (tested)
Sat, 06 Mar 2010 01:26:12 +0000 nemo Stagger gear animations
Sat, 06 Mar 2010 01:21:44 +0000 nemo Remove frame count from rolling explosive
Sat, 06 Mar 2010 01:19:58 +0000 nemo Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
Sat, 06 Mar 2010 01:09:14 +0000 smxx *SVGs for updated PNGs
Sat, 06 Mar 2010 01:07:59 +0000 smxx Engine:
Fri, 05 Mar 2010 17:32:13 +0000 nemo White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
Fri, 05 Mar 2010 15:54:23 +0000 smxx Engine:
Fri, 05 Mar 2010 02:57:34 +0000 nemo ... or I would have been if svn hadn't locked up and made me try my luck at one more...
Fri, 05 Mar 2010 02:51:12 +0000 nemo ok. I think I'm finally done burning revisions
Fri, 05 Mar 2010 02:28:03 +0000 nemo More tweaking, make blowtorch interact badly w/ explosives
Fri, 05 Mar 2010 02:23:57 +0000 nemo Only trigger on dX to allow dropping straight down
Fri, 05 Mar 2010 02:21:10 +0000 nemo tweak
Fri, 05 Mar 2010 02:19:42 +0000 nemo Try not to hang the simulation :)
Fri, 05 Mar 2010 02:17:03 +0000 nemo Experiment with barrels. Add rolling.
Thu, 04 Mar 2010 19:35:27 +0000 nemo Activate hedgehogs if explosives are falling. They could be sitting on top.
Thu, 04 Mar 2010 16:20:07 +0000 smxx Engine:
Thu, 04 Mar 2010 04:25:09 +0000 nemo You can remove 'em if you hate 'em.
Wed, 03 Mar 2010 23:04:24 +0000 koda restore tiger 10.4 deployment
Wed, 03 Mar 2010 18:47:02 +0000 unc0rr When removing team, set player's clan property to a colour of his another team
Wed, 03 Mar 2010 16:43:31 +0000 nemo Add 05:11-05:15
Wed, 03 Mar 2010 16:41:07 +0000 smxx Engine:
Wed, 03 Mar 2010 16:19:37 +0000 smxx CMAKE SMASH!
Wed, 03 Mar 2010 15:04:39 +0000 smxx Engine:
Wed, 03 Mar 2010 14:49:10 +0000 nemo Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
Wed, 03 Mar 2010 14:35:48 +0000 smxx Engine:
Wed, 03 Mar 2010 11:38:02 +0000 smxx Engine:
Wed, 03 Mar 2010 11:22:23 +0000 smxx Engine:
Wed, 03 Mar 2010 06:30:51 +0000 unc0rr Now really fix build
Wed, 03 Mar 2010 06:29:01 +0000 unc0rr Fix build
Wed, 03 Mar 2010 06:28:04 +0000 unc0rr Fix server for 0.9.12 (tested)
Wed, 03 Mar 2010 04:33:49 +0000 nemo Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
Wed, 03 Mar 2010 02:56:18 +0000 nemo Add spinner for explosives, add dust on crate impact, crank up explosives a bit
Wed, 03 Mar 2010 02:36:52 +0000 nemo Ensure explosives are spawned somewhere w/ plenty of ground under them
Tue, 02 Mar 2010 19:50:58 +0000 smxx Engine:
Tue, 02 Mar 2010 19:46:35 +0000 nemo French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
Tue, 02 Mar 2010 17:22:36 +0000 smxx Engine:
Tue, 02 Mar 2010 15:04:31 +0000 smxx Engine:
Tue, 02 Mar 2010 04:04:16 +0000 nemo tweak
Mon, 01 Mar 2010 22:25:57 +0000 smxx Engine:
Mon, 01 Mar 2010 19:57:09 +0000 smxx Engine:
Mon, 01 Mar 2010 19:56:14 +0000 smxx General:
Mon, 01 Mar 2010 19:54:33 +0000 smxx Engine:
Mon, 01 Mar 2010 19:20:43 +0000 smxx Engine:
Mon, 01 Mar 2010 18:01:09 +0000 smxx Engine:
Mon, 01 Mar 2010 17:54:12 +0000 unc0rr Fix problems with utf8-encoded nicknames in team chat (not tested)
Mon, 01 Mar 2010 15:03:13 +0000 smxx Frontend:
Mon, 01 Mar 2010 14:47:09 +0000 smxx Frontend:
Mon, 01 Mar 2010 14:45:41 +0000 smxx Frontend:
Mon, 01 Mar 2010 12:55:54 +0000 smxx Frontend:
Mon, 01 Mar 2010 12:20:38 +0000 smxx Frontend:
Mon, 01 Mar 2010 04:03:21 +0000 nemo Make her less day-glo
Mon, 01 Mar 2010 00:47:18 +0000 nemo Updates to portuguese translation by inu
Mon, 01 Mar 2010 00:26:15 +0000 nemo crank up landmines a little
Mon, 01 Mar 2010 00:23:29 +0000 nemo another fix to MrMFS' patch
Mon, 01 Mar 2010 00:19:23 +0000 nemo Slight tweak to admittedly placeholder image to emphasise inverted role
Mon, 01 Mar 2010 00:02:55 +0000 nemo Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
Sun, 28 Feb 2010 17:56:21 +0000 nemo Darken the dud a bit so it is easier to distinguish
Sun, 28 Feb 2010 17:52:29 +0000 nemo tweak mine dud spinner
Sun, 28 Feb 2010 17:51:38 +0000 nemo Graphic for dead mines
Sun, 28 Feb 2010 17:49:45 +0000 nemo Switch to smoke
Sun, 28 Feb 2010 17:48:44 +0000 nemo trying a little hiss and steam
Sun, 28 Feb 2010 17:32:39 +0000 nemo Tweak condition for hiding ammo
Sun, 28 Feb 2010 17:20:49 +0000 smxx General:
Sun, 28 Feb 2010 16:53:03 +0000 nemo lupdate-qt4 & lrelease-qt4
Sun, 28 Feb 2010 16:03:33 +0000 nemo Dude mine probability spinner
Sun, 28 Feb 2010 15:41:42 +0000 nemo Flag the sharing of ammo between clan teams.
Sun, 28 Feb 2010 13:57:34 +0000 nemo Palewolf adds PrincessPeach, updates other hats from set
Sun, 28 Feb 2010 02:42:37 +0000 nemo Typo
Sat, 27 Feb 2010 20:01:54 +0000 nemo Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
Sat, 27 Feb 2010 19:54:03 +0000 nemo First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
Sat, 27 Feb 2010 16:29:40 +0000 nemo Tiy's awesome new simple game icon
Sat, 27 Feb 2010 00:13:45 +0000 nemo Musn't forget sicily
Fri, 26 Feb 2010 19:52:22 +0000 nemo A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
Fri, 26 Feb 2010 16:29:00 +0000 nemo Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
Fri, 26 Feb 2010 03:25:59 +0000 nemo Update Desert theme
Fri, 26 Feb 2010 00:03:57 +0000 nemo rearrange fall damage a bit so invulnerability still causes dust
Thu, 25 Feb 2010 23:28:26 +0000 nemo Palewolf tweaks map object placement some more.
Thu, 25 Feb 2010 18:34:36 +0000 unc0rr Replace tabs with spaces here too
Thu, 25 Feb 2010 18:34:30 +0000 unc0rr Some debug stuff
Thu, 25 Feb 2010 18:28:33 +0000 unc0rr - Unbreak support for client versions prior to 0.9.13-dev
Thu, 25 Feb 2010 15:58:44 +0000 nemo Set 32 hog limit for fort maps
Thu, 25 Feb 2010 15:48:40 +0000 smxx Engine:
Thu, 25 Feb 2010 13:04:31 +0000 smxx Engine:
Thu, 25 Feb 2010 13:02:08 +0000 smxx Engine:
Thu, 25 Feb 2010 12:49:04 +0000 smxx Engine:
Thu, 25 Feb 2010 04:08:47 +0000 nemo remove turn waits for crazy and shoppa
Thu, 25 Feb 2010 04:04:26 +0000 nemo Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
Wed, 24 Feb 2010 16:41:35 +0000 nemo another nil check
Wed, 24 Feb 2010 13:46:02 +0000 nemo Add nil check to shotgun shell
Wed, 24 Feb 2010 13:29:06 +0000 nemo Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
Wed, 24 Feb 2010 03:03:43 +0000 nemo Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
Wed, 24 Feb 2010 01:55:59 +0000 nemo Show the ammo menu of the last local non-bot team when not local turn. needs testing
Tue, 23 Feb 2010 23:54:38 +0000 nemo Corrected test
Tue, 23 Feb 2010 19:25:38 +0000 nemo Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
Tue, 23 Feb 2010 15:41:37 +0000 smxx Engine:
Tue, 23 Feb 2010 03:57:27 +0000 nemo oops. forgot the free. also drop the speed check.
Tue, 23 Feb 2010 03:55:46 +0000 nemo A little clock for convenience in finding things in demos
Tue, 23 Feb 2010 00:27:48 +0000 smxx Engine:
Tue, 23 Feb 2010 00:21:20 +0000 smxx Engine:
Tue, 23 Feb 2010 00:18:57 +0000 smxx Frontend:
Mon, 22 Feb 2010 23:03:50 +0000 smxx Frontend:
Mon, 22 Feb 2010 22:51:21 +0000 smxx Frontend:
Mon, 22 Feb 2010 10:56:43 +0000 smxx Engine:
Mon, 22 Feb 2010 05:50:29 +0000 nemo Check the right midpoint font
Mon, 22 Feb 2010 05:41:25 +0000 nemo Updated Chinese locales from Copy Liu
Mon, 22 Feb 2010 05:40:24 +0000 nemo Fix CJK in tooltips.
Mon, 22 Feb 2010 00:53:04 +0000 nemo Skip drawing some stuff if water is opaque. Affects simulation.
Mon, 22 Feb 2010 00:47:50 +0000 smxx Engine:
Sun, 21 Feb 2010 22:01:59 +0000 nemo ok... how about this?
Sun, 21 Feb 2010 21:55:34 +0000 nemo Be sure to initialise count for teleport in placement mode
Sun, 21 Feb 2010 19:03:46 +0000 nemo inu adds some whitespace
Sun, 21 Feb 2010 19:03:04 +0000 nemo inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
Sun, 21 Feb 2010 16:32:43 +0000 smxx General:
Sun, 21 Feb 2010 16:28:46 +0000 nemo Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
Sat, 20 Feb 2010 19:54:24 +0000 smxx Engine:
Sat, 20 Feb 2010 18:58:51 +0000 nemo Revert r2675 pending solution to teams getting wrong ammo.
Sat, 20 Feb 2010 09:33:20 +0000 smxx Frontend:
Fri, 19 Feb 2010 02:19:47 +0000 nemo Another solution needs to be found.
Fri, 19 Feb 2010 00:53:22 +0000 smxx Engine:
Fri, 19 Feb 2010 00:51:37 +0000 smxx Engine:
Thu, 18 Feb 2010 13:59:05 +0000 nemo Remove invulnerability protection from the team gone effect
Thu, 18 Feb 2010 13:23:24 +0000 smxx Engine:
Thu, 18 Feb 2010 01:02:28 +0000 nemo Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
Wed, 17 Feb 2010 21:49:38 +0000 smxx Engine:
Wed, 17 Feb 2010 20:03:25 +0000 smxx Engine:
Wed, 17 Feb 2010 19:50:22 +0000 smxx Frontend:
Wed, 17 Feb 2010 17:38:32 +0000 smxx Frontend:
Tue, 16 Feb 2010 03:03:26 +0000 nemo Ensure InitialCount gets a value
Tue, 16 Feb 2010 02:23:12 +0000 nemo Should be equivalent, but in any case, not needed
Mon, 15 Feb 2010 23:32:34 +0000 smxx Engine:
Mon, 15 Feb 2010 23:22:26 +0000 smxx Engine:
Mon, 15 Feb 2010 21:56:49 +0000 smxx Training Missions:
Mon, 15 Feb 2010 21:54:26 +0000 smxx Engine:
Mon, 15 Feb 2010 21:44:05 +0000 nemo Keep crosshairs when being kicked by gstWinner (for rope and such)
Mon, 15 Feb 2010 19:49:20 +0000 koda add liblua to sources for macosx
Mon, 15 Feb 2010 14:04:29 +0000 smxx Engine:
Mon, 15 Feb 2010 00:01:21 +0000 nemo bad koda
Sun, 14 Feb 2010 23:50:51 +0000 koda mac build supports lua
Sun, 14 Feb 2010 21:57:47 +0000 nemo Need this too to set it to last hog for current switch alg
Sun, 14 Feb 2010 21:53:17 +0000 nemo halt team blink on attack
Sun, 14 Feb 2010 21:52:32 +0000 nemo Prevent crasher if attempting to show ammo menu
Sat, 13 Feb 2010 16:04:04 +0000 koda new menupage ingame for common actions
Sat, 13 Feb 2010 12:40:40 +0000 smxx General:
Sat, 13 Feb 2010 01:56:35 +0000 koda allow to compile engine as library with HWLIBRARY symbol
Fri, 12 Feb 2010 18:40:14 +0000 smxx Engine:
Fri, 12 Feb 2010 17:02:08 +0000 smxx Engine:
Fri, 12 Feb 2010 16:39:22 +0000 smxx Engine:
Wed, 10 Feb 2010 22:00:49 +0000 koda add a new way to fetch version info from pascal to c
Wed, 10 Feb 2010 21:23:03 +0000 smxx Engine:
Wed, 10 Feb 2010 17:53:21 +0000 smxx Engine:
Wed, 10 Feb 2010 17:31:12 +0000 smxx Engine:
Wed, 10 Feb 2010 17:15:10 +0000 smxx Engine:
Wed, 10 Feb 2010 17:13:49 +0000 smxx Engine:
Wed, 10 Feb 2010 15:42:00 +0000 smxx Engine:
Wed, 10 Feb 2010 13:53:31 +0000 smxx Engine:
Wed, 10 Feb 2010 10:03:13 +0000 smxx Engine:
Wed, 10 Feb 2010 09:52:00 +0000 smxx Engine:
Wed, 10 Feb 2010 02:03:41 +0000 nemo Some slight changes to slovak locale
Wed, 10 Feb 2010 01:02:20 +0000 smxx * Forgot to update CMakeLists.txt for proper INSTALL
Wed, 10 Feb 2010 00:57:39 +0000 smxx * Casing ... *whistle*
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Tue, 09 Feb 2010 21:51:52 +0000 nemo set min on king health proportion
Tue, 09 Feb 2010 20:47:22 +0000 nemo King health proportional to team size
Tue, 09 Feb 2010 18:58:44 +0000 nemo Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
Tue, 09 Feb 2010 18:34:49 +0000 nemo tweak of placement
Tue, 09 Feb 2010 16:39:43 +0000 nemo antialiasing, a minor obsession.
Tue, 09 Feb 2010 14:30:59 +0000 smxx Engine:
Tue, 09 Feb 2010 14:24:25 +0000 nemo Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
Tue, 09 Feb 2010 14:21:25 +0000 nemo New British voicepack
Tue, 09 Feb 2010 13:04:11 +0000 nemo tweak. no chirp on room creation.
Tue, 09 Feb 2010 03:21:09 +0000 nemo Only enable chirp for room owner
Tue, 09 Feb 2010 02:03:31 +0000 nemo Only beep in room, load sound in constructor
Tue, 09 Feb 2010 01:50:36 +0000 nemo Switch to PlayChannel so as not to interrupt background music.
Tue, 09 Feb 2010 01:47:50 +0000 nemo Have game beep when someone joins lobby/room. Controlled by Sound option
Mon, 08 Feb 2010 21:49:52 +0000 koda some code cleanup for the ifrontend
Mon, 08 Feb 2010 18:12:06 +0000 nemo Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
Mon, 08 Feb 2010 16:03:58 +0000 nemo Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
Mon, 08 Feb 2010 15:56:43 +0000 nemo Some handling of interaction between king mode and place hogs mode.
Mon, 08 Feb 2010 12:54:44 +0000 nemo Request by soreau. Placement time proportional to map size.
Mon, 08 Feb 2010 12:49:58 +0000 nemo Yay for burning through revision numbers
Mon, 08 Feb 2010 12:49:41 +0000 nemo redundant
Mon, 08 Feb 2010 12:49:21 +0000 nemo Attractiveness tweak
Mon, 08 Feb 2010 12:46:09 +0000 nemo Allow for ammos w/o teleports
Mon, 08 Feb 2010 05:17:59 +0000 nemo Do CI correctly. Still need to allow for mode in case of no teleports in ammo
Mon, 08 Feb 2010 03:03:18 +0000 nemo Mode to place hogs at start of game. Will probably need a bit more testing.
Fri, 05 Feb 2010 13:47:25 +0000 smxx General:
Fri, 05 Feb 2010 13:32:57 +0000 nemo ... or. just move the king check to after the gear nil
Fri, 05 Feb 2010 13:30:47 +0000 nemo account for dying king
Fri, 05 Feb 2010 13:12:31 +0000 nemo Add one king per team instead of clan, kill off clan if all kings are dead. untested.
Fri, 05 Feb 2010 11:47:57 +0000 nemo add quebec for all the canadian frenchies.
Fri, 05 Feb 2010 11:44:28 +0000 nemo Strip PNGs, tweak hedgewars flag.
Fri, 05 Feb 2010 00:47:28 +0000 smxx Engine:
Fri, 05 Feb 2010 00:43:56 +0000 koda touchinput works, invisible buttons added and initial support for chat
Thu, 04 Feb 2010 22:34:21 +0000 koda update iphone port to new code from Smaxx
Thu, 04 Feb 2010 22:30:42 +0000 smxx Frontend:
Thu, 04 Feb 2010 22:29:19 +0000 smxx Engine:
Thu, 04 Feb 2010 20:49:59 +0000 smxx Frontend:
Thu, 04 Feb 2010 20:49:23 +0000 smxx Frontend:
Thu, 04 Feb 2010 20:47:39 +0000 smxx Graphics:
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Thu, 04 Feb 2010 18:46:49 +0000 nemo Correct napalm adjustment.
Thu, 04 Feb 2010 14:48:49 +0000 smxx Engine:
Thu, 04 Feb 2010 14:35:31 +0000 smxx Engine:
Wed, 03 Feb 2010 23:36:42 +0000 koda implement transition in the way i had in mind
Wed, 03 Feb 2010 13:02:28 +0000 smxx Frontend:
Wed, 03 Feb 2010 04:18:28 +0000 nemo Fix crash in DrawTunnel
Wed, 03 Feb 2010 03:01:44 +0000 koda programmatically load main controller
Mon, 01 Feb 2010 22:01:35 +0000 smxx Frontend:
Mon, 01 Feb 2010 21:26:15 +0000 koda new graphics from Tiy and frontend is loaded in landscape mode
Mon, 01 Feb 2010 19:43:57 +0000 koda inu's updated pt_PT translation file
Mon, 01 Feb 2010 07:10:33 +0000 nemo Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
Sun, 31 Jan 2010 22:52:42 +0000 smxx Engine:
Sun, 31 Jan 2010 22:43:09 +0000 koda smaller improvements in mouse handling
Sun, 31 Jan 2010 22:15:53 +0000 smxx Engine:
Sun, 31 Jan 2010 19:32:43 +0000 nemo Only add turn timeout for weapons that don't already have a timeout
Sun, 31 Jan 2010 19:25:31 +0000 nemo oops. forgot skip turn
Sun, 31 Jan 2010 19:24:22 +0000 nemo Remove king invulnerability, disable everything but teleport instead.
Sun, 31 Jan 2010 16:35:18 +0000 nemo Pass correct gear to modifydamage in shotgun
Sun, 31 Jan 2010 16:31:45 +0000 nemo Adjust king movement in ammoshove, give king a damage bonus
Sun, 31 Jan 2010 16:22:50 +0000 nemo Nature theme additions by Tiy and Palewolf
Sun, 31 Jan 2010 16:20:53 +0000 nemo Update translation files, add "King Mode"
Sat, 30 Jan 2010 18:23:42 +0000 koda input handling reworked, still a lot of bugs in mouse movement
Sat, 30 Jan 2010 01:46:23 +0000 koda redo LANDSCAPE MODE in a saner way with lots of fps
Fri, 29 Jan 2010 00:55:14 +0000 koda LANDSCAPE ON IPHONE
Thu, 28 Jan 2010 20:36:24 +0000 nemo IOResult is a special variable
Thu, 28 Jan 2010 19:01:57 +0000 nemo Remove inverted and useless test
Wed, 27 Jan 2010 19:58:52 +0000 koda adds a "factory reset" to iphone frontend
Wed, 27 Jan 2010 00:11:52 +0000 nemo Tweak load order
Tue, 26 Jan 2010 23:04:19 +0000 nemo Rename for consistency
Tue, 26 Jan 2010 23:00:45 +0000 nemo Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Tue, 26 Jan 2010 04:13:37 +0000 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
Sun, 24 Jan 2010 19:52:30 +0000 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
Sun, 24 Jan 2010 19:01:51 +0000 nemo Palewolf's smoke traces for fire.
Sun, 24 Jan 2010 16:46:06 +0000 nemo Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
Sun, 24 Jan 2010 16:39:09 +0000 nemo If the music is going to be wrong, it can at least irritate me less.
Sun, 24 Jan 2010 16:35:47 +0000 nemo Some value for opacity. Did not adjust water colour.
Sun, 24 Jan 2010 16:33:57 +0000 nemo Add Desert theme
Sun, 24 Jan 2010 16:25:10 +0000 nemo forgot Themes CMakeLists file
Sun, 24 Jan 2010 16:24:24 +0000 nemo Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
Sun, 24 Jan 2010 13:38:14 +0000 koda sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
Sun, 24 Jan 2010 13:37:03 +0000 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
Sun, 24 Jan 2010 07:37:00 +0000 nemo Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
Sun, 24 Jan 2010 07:26:03 +0000 nemo Randomise order of play.
Sat, 23 Jan 2010 21:57:24 +0000 koda rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
Sat, 23 Jan 2010 13:15:27 +0000 koda settings tab has now a very nice iphone-like interface
Wed, 20 Jan 2010 14:31:45 +0000 koda updated polish translation by szczur
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Sat, 16 Jan 2010 17:30:37 +0000 koda objc/pascal finally working
Sat, 16 Jan 2010 06:48:56 +0000 koda code cleanup and opengles optimizations
Fri, 15 Jan 2010 10:03:31 +0000 koda settings are applied to game launch
Thu, 14 Jan 2010 16:46:50 +0000 koda makes freepascal code compatible with OBJFPC mode
Thu, 14 Jan 2010 16:38:43 +0000 koda can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
Wed, 13 Jan 2010 09:41:35 +0000 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
Tue, 12 Jan 2010 07:32:15 +0000 koda better network support + initial work for returning to frontend
Sun, 10 Jan 2010 00:52:20 +0000 koda initial support for engine protocol
Sat, 09 Jan 2010 01:34:23 +0000 koda move mixed functions in PascalExports
Sat, 09 Jan 2010 00:59:12 +0000 koda iphone overlay button animation
Fri, 08 Jan 2010 03:52:44 +0000 koda move all sdl source files in a proper directory
Fri, 08 Jan 2010 03:38:01 +0000 koda add stub files for other views and prevent useless crashes
Fri, 08 Jan 2010 01:29:28 +0000 koda fix italian translation
Fri, 08 Jan 2010 01:12:51 +0000 koda frontend images by Tiy, first setup of frontend
Thu, 07 Jan 2010 22:59:14 +0000 nemo Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
Thu, 07 Jan 2010 22:49:25 +0000 koda touch input: reset zoom, attack button
Thu, 07 Jan 2010 19:50:40 +0000 koda additional modifications for touch input
Thu, 07 Jan 2010 16:18:32 +0000 nemo Drop the LongInt conversion, strip the two tests that are too large
Thu, 07 Jan 2010 16:13:43 +0000 nemo misspelling
Thu, 07 Jan 2010 16:12:26 +0000 nemo bit of a short circuit to reduce a few pointless tests on most text strings
Thu, 07 Jan 2010 05:23:23 +0000 koda injection of custom code in SDL for iPhone in order to implement our frontend
Tue, 05 Jan 2010 21:26:38 +0000 nemo Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
Tue, 05 Jan 2010 19:20:44 +0000 nemo Galician locale by "Gallaecio"
Mon, 04 Jan 2010 01:35:57 +0000 koda Palewolf's updated translation, images in misc
Sun, 03 Jan 2010 22:58:19 +0000 koda lupdate + Palewolf's updated spanish translation + other patches of mine
Sun, 03 Jan 2010 17:27:25 +0000 koda rewritten find_file part
Sun, 03 Jan 2010 17:23:40 +0000 koda check for sdl_image and sdl_mixer versions
Sun, 03 Jan 2010 15:40:41 +0000 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
Thu, 24 Dec 2009 13:38:20 +0000 koda regression, powerpc colors working again
Thu, 24 Dec 2009 02:02:12 +0000 koda introduction of IMG_Init
Sun, 20 Dec 2009 20:35:15 +0000 nemo Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
Sun, 20 Dec 2009 20:08:17 +0000 koda binding typo
Sat, 19 Dec 2009 19:37:30 +0000 koda update SDLMain.m/.h to latest version
Fri, 18 Dec 2009 02:47:28 +0000 koda complete transition of longword->sdl_color for TTF bindings
Fri, 18 Dec 2009 02:33:45 +0000 koda powerpc and gameserver compilation disabled temporarily
Wed, 16 Dec 2009 14:58:45 +0000 koda random updates for 10.6 and iphone builds
Mon, 14 Dec 2009 20:23:51 +0000 unc0rr Implement "team" chat between spectators
Mon, 14 Dec 2009 18:52:04 +0000 unc0rr Update translation
Thu, 10 Dec 2009 18:20:34 +0000 unc0rr Fix a rare bug when crosshair stucks in up position
Wed, 09 Dec 2009 17:35:42 +0000 nemo This seems a little more efficient
Tue, 08 Dec 2009 17:46:58 +0000 nemo Restore the plural forms - lupdate-qt4 seems to be behaving now. update the compiled files too
Tue, 08 Dec 2009 17:41:53 +0000 nemo Add language to each ts file, rerun disabling of teams.
Tue, 08 Dec 2009 17:37:41 +0000 nemo revert 2695 until I figure out why the linguist update stripped the numerusforms.
Tue, 08 Dec 2009 17:29:32 +0000 nemo Comment out the unused teams to avoid translators working on unused translations.
Sat, 05 Dec 2009 17:57:09 +0000 nemo Can't trim this unless another value is used. needed for joins.
Wed, 02 Dec 2009 02:29:53 +0000 nemo remove missing ogg
Mon, 30 Nov 2009 04:18:31 +0000 koda still updates for mac compilation
Sun, 29 Nov 2009 21:47:47 +0000 nemo Reorder
Sun, 29 Nov 2009 19:01:01 +0000 nemo Arbitrary sanity limits on names. 35 name, 15, username, 20 weapon, 20 scheme. Could increase, just to avoid annoying scrolling for silly names.
Sun, 29 Nov 2009 18:54:24 +0000 nemo Restore old column layout.
Sun, 29 Nov 2009 18:30:21 +0000 unc0rr Get rid of stupid ToggleLongInt and ToggleString functions
Sun, 29 Nov 2009 16:56:04 +0000 unc0rr Smaxx patch with tuning by me:
Sun, 29 Nov 2009 16:37:12 +0000 nemo New despeckle by Palewolf that pretty well on-the-fly
Sat, 28 Nov 2009 15:22:28 +0000 unc0rr Fix bug with cursor coordinates sent via net (or demo/save file)
Sat, 28 Nov 2009 02:46:15 +0000 koda other tweaks for mac compilation
Thu, 26 Nov 2009 18:43:33 +0000 unc0rr Probably fix bug (not tested, I just checked if it builds)
Thu, 26 Nov 2009 16:51:03 +0000 unc0rr A message to help debug
Wed, 25 Nov 2009 04:27:53 +0000 koda some tweaks in the mac compilation system
Tue, 24 Nov 2009 20:40:08 +0000 nemo tiny french tweak by artart78, check in inu's portugese much later now that svn is back
Sun, 22 Nov 2009 04:28:30 +0000 koda fix build
Sun, 22 Nov 2009 01:50:38 +0000 nemo new portugese text from inu
Sat, 21 Nov 2009 22:55:20 +0000 nemo Proper plurals for english, french updates from artart78
Sat, 21 Nov 2009 17:28:05 +0000 unc0rr Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
Sat, 21 Nov 2009 17:24:44 +0000 unc0rr Teams in one clan have common ammo
Sat, 21 Nov 2009 15:04:42 +0000 nemo Set AllInactive to False on falling fire
Fri, 20 Nov 2009 23:40:24 +0000 koda trailing mods from previous commit
Fri, 20 Nov 2009 22:02:49 +0000 nemo revert r2363's ruining the joke
Fri, 20 Nov 2009 21:30:10 +0000 nemo A rather tedious rename of "Please," to "Please" triggered by bruce89 in interests of proper grammar. Also updated lrelease-qt4 which should pick up artart78's prior hedgewars_fr.ts fixes. Also a couple of typos in en.txt / fi.txt / pl.txt
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Fri, 20 Nov 2009 14:56:43 +0000 koda universal application setup
Wed, 18 Nov 2009 14:50:14 +0000 nemo A whole ton of new french event strings from artart78
Tue, 17 Nov 2009 20:36:08 +0000 nemo numerous additions/modifications to french translation by artart78
Mon, 16 Nov 2009 17:40:17 +0000 nemo Some french tweaks by artart78
Mon, 16 Nov 2009 16:51:26 +0000 unc0rr Fix girder on compost theme
Sun, 15 Nov 2009 22:26:42 +0000 koda Color Fix in PPC + files fallbacks
Sun, 15 Nov 2009 19:43:58 +0000 koda forgot this file in previous commit
Sun, 15 Nov 2009 19:42:28 +0000 koda fix chat color in ppc
Sat, 14 Nov 2009 11:06:55 +0000 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
Sat, 14 Nov 2009 05:26:26 +0000 nemo koda, can we try to keep unC0Rr's code formatting, and not just change it when we feel like it?
Sat, 14 Nov 2009 02:53:04 +0000 koda fix wrong ttf blending in ppc
Fri, 13 Nov 2009 23:04:23 +0000 koda JS patch to (really) activate Vsync
Fri, 13 Nov 2009 20:33:31 +0000 koda add option for vsync -- good results on mac and linux, should be harmless on others (please test)
Wed, 11 Nov 2009 21:54:28 +0000 nemo AI fire w/o moving for artillery. Needs testing, but seems to work quickly and w/o AI screwups.
Wed, 11 Nov 2009 19:48:16 +0000 koda removes workaround except for iphone
Wed, 11 Nov 2009 16:11:41 +0000 unc0rr Update Ukrainian translation
Tue, 10 Nov 2009 18:56:24 +0000 koda fix keybindings in PPC
Tue, 10 Nov 2009 16:43:15 +0000 nemo unbreak build
Tue, 10 Nov 2009 04:22:55 +0000 nemo Add check for nil gear
Tue, 10 Nov 2009 04:07:08 +0000 koda color works under ppc
Mon, 09 Nov 2009 22:56:29 +0000 koda add a x86_64 mac target
Mon, 09 Nov 2009 20:29:21 +0000 unc0rr - Formatting changes
Mon, 09 Nov 2009 18:44:09 +0000 unc0rr wtf is this, koda?
Fri, 06 Nov 2009 18:59:43 +0000 koda updated build files for macosx and optimization system
Fri, 06 Nov 2009 18:24:55 +0000 unc0rr AI knows what artillery mode is
Thu, 05 Nov 2009 21:03:44 +0000 nemo Remove mostly useless comments put in to explain patch long ago.
Thu, 05 Nov 2009 20:48:13 +0000 koda revert previous commit to remove a wip patch
Thu, 05 Nov 2009 20:47:42 +0000 koda update themes cmakefiles to use GLOB instead of listing all the files
Thu, 05 Nov 2009 20:40:31 +0000 koda fix iphone build
Thu, 05 Nov 2009 19:50:16 +0000 koda revamped SDLh.pas
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Wed, 04 Nov 2009 01:42:06 +0000 nemo Oops. Accidentally removed the scaling.
Mon, 02 Nov 2009 18:24:58 +0000 nemo A basic Spidey hat, leave hat on when roping.
Sun, 01 Nov 2009 17:19:55 +0000 unc0rr Compete loading teams/hedgehogs part from mission config
Fri, 30 Oct 2009 19:41:39 +0000 nemo This massive image modification removes colour profile information and adds an alpha channel.
Fri, 30 Oct 2009 19:28:44 +0000 unc0rr Add loading team parameters
Thu, 29 Oct 2009 23:59:46 +0000 koda add an uninstall target (to be tested)
Thu, 29 Oct 2009 17:51:54 +0000 koda fix missing land on ppc
Mon, 26 Oct 2009 10:39:20 +0000 koda other controls implementation + sdlh revisited (once again)
Sun, 25 Oct 2009 23:52:36 +0000 koda touch control completely revamped
Sun, 25 Oct 2009 18:16:40 +0000 unc0rr Further work on missions editor
Sun, 25 Oct 2009 16:51:20 +0000 nemo Increase AMMO_INFINITE to 100
Sun, 25 Oct 2009 16:35:09 +0000 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
Sun, 25 Oct 2009 15:55:49 +0000 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
Sun, 25 Oct 2009 12:41:48 +0000 unc0rr Smaxx: only allow change direction when shift key is pressed
Sun, 25 Oct 2009 12:40:47 +0000 unc0rr Change mission file format to allow more flexible config
Sun, 25 Oct 2009 12:19:47 +0000 unc0rr Partially implement loading mission options
Sun, 25 Oct 2009 10:39:12 +0000 koda fix build
Sun, 25 Oct 2009 10:38:09 +0000 koda convert 24 bits images to 32 (faster to manage)
Sun, 25 Oct 2009 09:02:17 +0000 koda completes touch input/control (problems with moving camera)
Sat, 24 Oct 2009 13:50:31 +0000 koda more updates on touch input/control
Fri, 23 Oct 2009 11:12:01 +0000 koda err, complete previous commit
Fri, 23 Oct 2009 11:11:42 +0000 koda WE HAVE HOGS MOVING ON IPHONE
Thu, 22 Oct 2009 21:03:38 +0000 koda code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
Thu, 22 Oct 2009 18:59:35 +0000 koda update color management for new sdl_image on mac
Wed, 21 Oct 2009 19:41:24 +0000 unc0rr Fix (quite rare) spectators queue error when joining game with teams left the game.
Wed, 21 Oct 2009 16:50:02 +0000 unc0rr Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
Wed, 21 Oct 2009 16:40:55 +0000 unc0rr Start work on missions/trainings editor
Tue, 20 Oct 2009 21:40:35 +0000 koda evil math strikes again
Tue, 20 Oct 2009 21:23:22 +0000 nemo Remove unneeded var from Smaxx' tag changes
Tue, 20 Oct 2009 21:22:16 +0000 koda ifdefs all the way
Tue, 20 Oct 2009 21:20:47 +0000 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
Tue, 20 Oct 2009 17:55:11 +0000 koda WE HAVE TOUCH INPUT
Fri, 12 Nov 2010 19:48:51 +0300 unc0rr And even this one mbait-mangen
Tue, 20 Oct 2009 11:49:10 +0000 koda update sdlmain files to 1.2.14
Tue, 16 Mar 2010 13:39:39 +0000 mbait Added new type of map at UI. Simple random map generation mbait-mangen
Fri, 12 Nov 2010 19:48:38 +0300 unc0rr And this one mbait-rope_AI
Mon, 19 Oct 2009 13:01:38 +0000 unc0rr Update Italian translation
Wed, 10 Feb 2010 09:43:59 +0000 mbait change trunk branch to 0.9.12 branch mbait-mangen
Sat, 30 Jan 2010 13:41:00 +0000 mbait copy of trunk mbait-rope_AI
Fri, 12 Nov 2010 19:40:35 +0300 unc0rr Close 0.9.12 branch 0.9.12
Mon, 19 Oct 2009 12:44:47 +0000 nemo doStepDrowningGear - I always forget it. Kill the sound and exit.
Wed, 21 Oct 2009 16:47:30 +0000 nemo Disable NPOTT in 0.9.12 tag :) 0.9.12
Sun, 18 Oct 2009 15:04:33 +0000 unc0rr Fix 'make package_source' package
Wed, 23 Jun 2010 21:36:39 +0200 koda closed branch
Sun, 18 Oct 2009 14:57:06 +0000 unc0rr Tag for 0.9.12 release 0.9.12
Sun, 18 Oct 2009 14:47:53 +0000 unc0rr Smaxx: fix water sprites rendering 0.9.12-release
Sun, 18 Oct 2009 14:47:24 +0000 koda changelog update
Sun, 18 Oct 2009 14:44:16 +0000 unc0rr Update server
Sun, 18 Oct 2009 14:44:06 +0000 koda last minute fixes
Sun, 18 Oct 2009 14:42:14 +0000 unc0rr Update dependencies list
Sun, 18 Oct 2009 14:41:44 +0000 unc0rr Update changelog
Sun, 18 Oct 2009 14:41:03 +0000 koda sigh
Sun, 18 Oct 2009 14:36:01 +0000 koda fix mac bundle
Sun, 18 Oct 2009 14:31:22 +0000 koda update .pro file, lupdate and smaller italian translation
Sun, 18 Oct 2009 14:13:09 +0000 unc0rr Set version to 0.9.12, protocol number to 29
Sun, 18 Oct 2009 14:12:21 +0000 unc0rr - lupdate && lrelease
Sun, 18 Oct 2009 13:04:41 +0000 unc0rr Update german translation
Sun, 18 Oct 2009 12:53:00 +0000 nemo Aaaand ease up on the onions a bit
Sun, 18 Oct 2009 12:50:53 +0000 nemo Remove an rectangle, wasn't seeing 2nd cucumber enough.
Sun, 18 Oct 2009 06:32:14 +0000 nemo Fix rectangles for theme objects
Sun, 18 Oct 2009 06:26:45 +0000 nemo Just checking this in so prg can try it. May back it out
Sun, 18 Oct 2009 03:54:22 +0000 nemo Disable followgear on ammoshove for napalm fire damage
Sun, 18 Oct 2009 01:40:08 +0000 nemo 256 bit png sky fix
Sun, 18 Oct 2009 01:01:39 +0000 nemo Just for the heck of it. Set all PNGs to image/png - helps w/ online SVN viewing and helper programs
Sun, 18 Oct 2009 01:01:10 +0000 nemo Updated translation
Sun, 18 Oct 2009 00:58:18 +0000 nemo Updated translation and waves
Sat, 17 Oct 2009 23:03:31 +0000 nemo Disable hiding of frontend for now - seems it might be reasons for frontend shutting down when host quits.
Sat, 17 Oct 2009 21:01:54 +0000 nemo Remove option windows for hardware sound, unneeded w/o openal, update german locale, remove a restriction on modelist
Sat, 17 Oct 2009 13:57:40 +0000 unc0rr Smaxx: update sky sprites
Sat, 17 Oct 2009 13:51:16 +0000 koda restore openalbridge to r2489
Sat, 17 Oct 2009 13:47:58 +0000 unc0rr Update Octorama
Sat, 17 Oct 2009 13:44:50 +0000 unc0rr Fix build
Sat, 17 Oct 2009 13:42:43 +0000 unc0rr Set version 0.9.12-RC2
Sat, 17 Oct 2009 13:40:59 +0000 koda remove the svg dependency
Sat, 17 Oct 2009 13:34:40 +0000 unc0rr Fix bug when rope goes through land when hedgehog is sliding
Sat, 17 Oct 2009 13:19:49 +0000 koda dep fix
Sat, 17 Oct 2009 13:11:07 +0000 koda moves project files to proper directory
Sat, 17 Oct 2009 09:54:26 +0000 unc0rr Fix build
Sat, 17 Oct 2009 09:44:22 +0000 unc0rr Smaxx: small fix to some misinformation
Sat, 17 Oct 2009 09:31:37 +0000 unc0rr Update Finnish translation
Sat, 17 Oct 2009 07:02:58 +0000 unc0rr Don't try to send empty team message
Sat, 17 Oct 2009 06:18:51 +0000 nemo weapon edit style tweak
Sat, 17 Oct 2009 04:57:05 +0000 nemo pass in sdli
Sat, 17 Oct 2009 01:28:49 +0000 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
Fri, 16 Oct 2009 22:46:58 +0000 nemo Make hedgies just hop a bit on flames so they are more likely to get properly scorched
Fri, 16 Oct 2009 22:26:01 +0000 nemo Add %1 for "Remaining" default to in front so at least the count shows up
Fri, 16 Oct 2009 20:54:12 +0000 nemo affect tweaks molotov spread some more
Fri, 16 Oct 2009 20:45:07 +0000 koda update appcast link
Fri, 16 Oct 2009 20:39:50 +0000 koda install the new lowresolution images for systems with limited graphics
Fri, 16 Oct 2009 20:39:20 +0000 nemo lighten water, strip colour profile from png for heck of it.
Fri, 16 Oct 2009 20:00:12 +0000 koda update italian translation
Fri, 16 Oct 2009 19:59:41 +0000 nemo Missing deepspace theme
Fri, 16 Oct 2009 19:58:36 +0000 unc0rr Update release doc a bit
Fri, 16 Oct 2009 19:56:23 +0000 nemo Minor french tweak
Fri, 16 Oct 2009 19:54:43 +0000 koda lupdate + partial italian translation
Fri, 16 Oct 2009 19:52:42 +0000 unc0rr Set version to RC1
Fri, 16 Oct 2009 19:52:09 +0000 unc0rr - Fix build
Fri, 16 Oct 2009 18:56:08 +0000 koda fix for faders
Fri, 16 Oct 2009 18:37:55 +0000 unc0rr - Tweak join/leave colour
Fri, 16 Oct 2009 18:04:38 +0000 nemo Update from Jessor
Fri, 16 Oct 2009 17:38:44 +0000 unc0rr Some more eol-style fixes
Fri, 16 Oct 2009 17:38:20 +0000 unc0rr set svn:eol-style to native
Fri, 16 Oct 2009 17:35:18 +0000 unc0rr Smaxx: fix openalbridge
Fri, 16 Oct 2009 16:45:47 +0000 unc0rr Fix warning
Fri, 16 Oct 2009 16:42:51 +0000 koda THE fix for openalbridge
Fri, 16 Oct 2009 15:56:42 +0000 nemo updated map.png to remove teleport/spawn point between crab's legs
Fri, 16 Oct 2009 15:35:41 +0000 nemo Tweak of molotov based on burp's play, a little bit more specificity in homerun.
Fri, 16 Oct 2009 14:53:58 +0000 nemo Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
Fri, 16 Oct 2009 14:48:28 +0000 nemo oops. wrong size
Fri, 16 Oct 2009 14:03:42 +0000 nemo Kill flame if any gears collide.
Fri, 16 Oct 2009 13:54:57 +0000 nemo increase molotov radius a bit
Fri, 16 Oct 2009 13:53:11 +0000 nemo fix molotov size
Fri, 16 Oct 2009 13:45:10 +0000 unc0rr Some translation updates
Fri, 16 Oct 2009 13:37:37 +0000 unc0rr Fix install
Fri, 16 Oct 2009 13:30:36 +0000 unc0rr Some fixed related to themes
Fri, 16 Oct 2009 13:22:32 +0000 unc0rr Update translation
Fri, 16 Oct 2009 13:01:28 +0000 unc0rr Small bazooka training
Fri, 16 Oct 2009 12:58:21 +0000 nemo Add Octorama
Fri, 16 Oct 2009 12:01:19 +0000 nemo affect says this spread was supposed to use div - makes for tighter spread
Fri, 16 Oct 2009 11:58:28 +0000 nemo fix Tiy typo
Fri, 16 Oct 2009 11:57:10 +0000 unc0rr Fix player info response
Fri, 16 Oct 2009 11:53:19 +0000 unc0rr Fix mouse problem when focus is lost
Fri, 16 Oct 2009 03:34:00 +0000 nemo Forgot about Islands
Fri, 16 Oct 2009 03:27:33 +0000 nemo Fire tweaks
Fri, 16 Oct 2009 01:44:23 +0000 nemo Left Compost out, try giving dirt full opacity
Fri, 16 Oct 2009 01:29:10 +0000 nemo Tweak probabilities for default set. jetpack, invuln, molotov cocktail
Fri, 16 Oct 2009 01:03:15 +0000 nemo update de locale
Fri, 16 Oct 2009 01:00:37 +0000 nemo properly do offsets into mult-column ammo image (forgot y)
Thu, 15 Oct 2009 23:54:18 +0000 koda molotov sound FTW
Thu, 15 Oct 2009 21:47:24 +0000 nemo Rename Molotov to Molotov Cocktail
Thu, 15 Oct 2009 21:47:05 +0000 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
Thu, 15 Oct 2009 19:38:18 +0000 nemo offset for multi-column ammo image
Thu, 15 Oct 2009 19:31:53 +0000 nemo damn semicolons...
Thu, 15 Oct 2009 19:24:35 +0000 nemo oh, just use shotgun reload for all. prg says it sounds better
Thu, 15 Oct 2009 19:24:14 +0000 nemo oops. shotgun reload
Thu, 15 Oct 2009 19:16:50 +0000 nemo Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
Thu, 15 Oct 2009 19:14:22 +0000 nemo Suggestion by Smaxx - use pickhammer sound while drill is in operation
Thu, 15 Oct 2009 19:13:08 +0000 nemo Tweak shoppa probabilities
Thu, 15 Oct 2009 18:02:01 +0000 nemo Adjustments to training mode and credits by Smaxx
Thu, 15 Oct 2009 17:51:54 +0000 nemo Molotov image placeholders - Tiy will add real ones shortly
Thu, 15 Oct 2009 17:51:35 +0000 koda updated italian translation and new homerun sound
Thu, 15 Oct 2009 17:42:21 +0000 nemo Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
Thu, 15 Oct 2009 17:18:36 +0000 nemo Add 02:10 section (english only, needs translating)
Thu, 15 Oct 2009 17:14:29 +0000 nemo Remove sheepluva's simple 45 deg bouncing from r2472, add various flame sizes for Tiy
Thu, 15 Oct 2009 15:54:48 +0000 koda fix a potential bug when playing two sounds at the same time (or very near)
Thu, 15 Oct 2009 15:49:42 +0000 nemo Restore crate probability restriction for "shoppa" weapon sets
Thu, 15 Oct 2009 15:33:43 +0000 nemo Remove sprFlake from set of clamped textures
Thu, 15 Oct 2009 15:28:19 +0000 nemo New data files from Tiy, add gtFlame to avoidance list
Thu, 15 Oct 2009 13:51:11 +0000 unc0rr Update translation
Thu, 15 Oct 2009 13:49:14 +0000 unc0rr Update translation
Thu, 15 Oct 2009 04:58:06 +0000 unc0rr Teach server to know 0.9.12 and 0.9.13-dev
Wed, 14 Oct 2009 22:53:24 +0000 koda Smaxx's updated german translation + texture gap fixes + updated room list
Wed, 14 Oct 2009 22:27:51 +0000 koda partial italian translation and other fixes to lib
Wed, 14 Oct 2009 22:25:28 +0000 koda committing some missing files
Wed, 14 Oct 2009 22:21:25 +0000 koda code cleanup and restore the mute call
Wed, 14 Oct 2009 22:12:02 +0000 koda Smaxx patch for fixing all sound related issues on any system
Wed, 14 Oct 2009 16:30:41 +0000 unc0rr - Update some strings
Wed, 14 Oct 2009 15:05:00 +0000 unc0rr lupdate
Tue, 13 Oct 2009 00:36:55 +0000 nemo Cut upwards thrust in half on saucer
Mon, 12 Oct 2009 21:52:51 +0000 koda smaxx patch for hardware sound
Mon, 12 Oct 2009 21:42:56 +0000 koda can compile on iphone again
Mon, 12 Oct 2009 21:29:28 +0000 koda fix sound by smaxx and other stuff by me
Mon, 12 Oct 2009 19:41:17 +0000 unc0rr Smaxx fix to overwriting private sdl's memory
Mon, 12 Oct 2009 19:40:01 +0000 nemo manually adjusted colours. should be done as proportion?
Mon, 12 Oct 2009 19:39:47 +0000 unc0rr Smaxx: less hacks
Mon, 12 Oct 2009 19:33:21 +0000 nemo Restrict how high saucer can fly for sanity's sake
Mon, 12 Oct 2009 16:58:05 +0000 unc0rr Switch to first legal ammo when hedgehog can't hold current one
Mon, 12 Oct 2009 16:53:01 +0000 unc0rr Real fix to ammo slot overflow (bug triggered by r2411 fix)
Mon, 12 Oct 2009 16:50:42 +0000 nemo Placeholder homerun sound. Unedited sample from freesound.org #72836, under CC license.
Mon, 12 Oct 2009 16:49:03 +0000 unc0rr Don't show timer of drowned gears
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Mon, 12 Oct 2009 13:56:07 +0000 nemo cake theme wave fix from ttsmj
Mon, 12 Oct 2009 13:49:22 +0000 unc0rr - Fix camera area with different zoom levels
Mon, 12 Oct 2009 13:47:56 +0000 nemo sheepluva's basic 45° test. NEEDS TESTING
Mon, 12 Oct 2009 13:44:34 +0000 nemo In progress, trying to make a fire for molotov cocktail. Normal fire should still work fairly normally.
Mon, 12 Oct 2009 00:14:42 +0000 nemo updated polish translation from szczur
Sun, 11 Oct 2009 22:40:27 +0000 koda new checked image from Smaxx
Sun, 11 Oct 2009 22:17:50 +0000 koda hopefully last fix
Sun, 11 Oct 2009 20:40:03 +0000 koda ultramegafix
Sun, 11 Oct 2009 20:25:24 +0000 koda really fix build and completes transition to errlib
Sun, 11 Oct 2009 20:14:55 +0000 koda fix build and partially moves messages to errlib
Sun, 11 Oct 2009 16:23:59 +0000 koda updated build method
Sun, 11 Oct 2009 16:19:32 +0000 koda frotten piece from last patch
Sun, 11 Oct 2009 16:03:56 +0000 koda OpenALBridge updates
Sun, 11 Oct 2009 12:33:12 +0000 unc0rr Smaxx: new rooms list
Sat, 10 Oct 2009 14:26:50 +0000 koda fix that nasty "Pascal Internal Error" when compiling
Sat, 10 Oct 2009 14:24:39 +0000 unc0rr Oops, fix build
Thu, 08 Oct 2009 17:47:34 +0000 nemo updated translation by szczur
Thu, 08 Oct 2009 13:38:50 +0000 unc0rr Fix integer->SmallInt
Thu, 08 Oct 2009 00:58:17 +0000 koda fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
Wed, 07 Oct 2009 17:01:40 +0000 unc0rr Server provides more info in rooms list
Wed, 07 Oct 2009 14:37:42 +0000 unc0rr - Fix mouse cursor bugs in net game (still has a bug near water)
Tue, 06 Oct 2009 16:30:08 +0000 koda cmake optimizations and simplification
Sat, 03 Oct 2009 12:38:56 +0000 unc0rr Fix /me chat command in demos
Sat, 03 Oct 2009 12:35:24 +0000 unc0rr Fix build
Sat, 03 Oct 2009 09:35:14 +0000 unc0rr - Proper /team command implementation
Fri, 02 Oct 2009 18:56:54 +0000 koda revert to manual startup of frontend's OpenAL session (keeping voices' bug fixed)
Fri, 02 Oct 2009 18:44:37 +0000 koda fixes & co.
Fri, 02 Oct 2009 16:49:31 +0000 koda added a utility that warns the user to install hedgewars when it's run from the diskimage
Sun, 27 Sep 2009 22:25:27 +0000 koda fix a bug that prevented from hearing team voicepacks if frontend started with music disabled
Sun, 27 Sep 2009 20:25:49 +0000 koda classic voicepack
Sun, 27 Sep 2009 14:33:59 +0000 unc0rr - Patch for "Syncronizing" message by Smaxx + some tweaks by me
Sun, 27 Sep 2009 10:26:36 +0000 unc0rr Colorize chat messages in frontend and engine
Sat, 26 Sep 2009 20:54:13 +0000 koda makes the updater optional at compile time
Sat, 26 Sep 2009 15:44:34 +0000 koda lupdate + a working .pro file
Sat, 26 Sep 2009 03:44:32 +0000 koda some fixes for the autoupdate thingy
Tue, 22 Sep 2009 21:58:08 +0000 koda Smaxx's patch fixing openal sound issues with poor card drivers
Tue, 22 Sep 2009 21:00:39 +0000 koda fix invisible rope in low quality
Tue, 22 Sep 2009 18:58:02 +0000 koda converts some gl calls to gles
Tue, 22 Sep 2009 15:48:49 +0000 unc0rr - Remove cake fix
Tue, 22 Sep 2009 15:42:19 +0000 unc0rr Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
Thu, 17 Sep 2009 06:37:24 +0000 unc0rr Final fix
Thu, 17 Sep 2009 06:37:10 +0000 unc0rr Second try
Thu, 17 Sep 2009 06:36:37 +0000 unc0rr Fix build
Wed, 16 Sep 2009 14:45:00 +0000 unc0rr Fix a warning
Wed, 16 Sep 2009 14:44:50 +0000 unc0rr Don't spam debug messages
Wed, 16 Sep 2009 14:44:40 +0000 unc0rr Optimize network traffic a bit:
Wed, 16 Sep 2009 12:48:27 +0000 unc0rr Don't store keepalive messages in game server spectators buffer
Sun, 13 Sep 2009 17:51:25 +0000 unc0rr - Fix join/leave messages color
Thu, 10 Sep 2009 18:50:53 +0000 unc0rr - Implement zoom reset
Thu, 10 Sep 2009 15:35:34 +0000 unc0rr Fix water rendering issues
Thu, 10 Sep 2009 15:30:11 +0000 nemo And in frontend
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Thu, 10 Sep 2009 15:22:34 +0000 unc0rr Don't allow to look too deep
Thu, 10 Sep 2009 12:55:10 +0000 unc0rr Fix water position when zooming
Thu, 10 Sep 2009 12:46:56 +0000 unc0rr Fix background and horizont positions when zooming
Thu, 10 Sep 2009 12:42:01 +0000 unc0rr Implement smooth zoom
Thu, 10 Sep 2009 12:23:31 +0000 unc0rr Fix broken infinite skip turns logic
Thu, 10 Sep 2009 12:23:02 +0000 unc0rr - Support probabilies from ammo scheme in engine
Thu, 10 Sep 2009 12:16:11 +0000 unc0rr Implement probability editor for weapon schemes (engine doesn't support that yet)
Thu, 10 Sep 2009 07:53:22 +0000 unc0rr Move connect call to more appropriate place
Thu, 10 Sep 2009 07:48:30 +0000 unc0rr Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
Thu, 10 Sep 2009 04:36:58 +0000 unc0rr Disable smoothing and alpha for low quality rope rendering
Thu, 10 Sep 2009 04:36:26 +0000 unc0rr Some rope tweaks
Thu, 10 Sep 2009 03:03:04 +0000 unc0rr Fix braindead check
Thu, 10 Sep 2009 03:02:38 +0000 unc0rr Use GL_LINE_STRIP instead of GL_LINES
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