Wed, 19 Nov 2014 01:36:59 +0100 |
sheepluva |
update changelog a little
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Tue, 18 Nov 2014 23:39:30 +0300 |
unc0rr |
merge default
qmlfrontend
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Tue, 18 Nov 2014 02:57:47 +0100 |
sheepluva |
chat: fix some glitches, add /togglechat command for changing chat visibility
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Tue, 18 Nov 2014 01:51:40 +0100 |
sheepluva |
fixes to chat input history: remember all inputs, don not remember duplicates
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Mon, 17 Nov 2014 23:23:10 +0100 |
sheepluva |
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
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Tue, 18 Nov 2014 00:32:39 +0300 |
unc0rr |
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
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Mon, 17 Nov 2014 15:25:24 +0100 |
sheepluva |
some whitespace fixes
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Sun, 16 Nov 2014 22:23:28 +0100 |
sheepluva |
some gravity script fixes
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Sun, 16 Nov 2014 17:56:27 +0100 |
sheepluva |
add bounce effect to bouncy world edges
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Sun, 16 Nov 2014 17:23:58 +0100 |
sheepluva |
I'm such a dirty boi... cleaning up my own mess a little
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Sun, 16 Nov 2014 17:07:13 +0100 |
sheepluva |
fix health crate collision
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Sun, 16 Nov 2014 00:57:05 +0300 |
unc0rr |
This helps too
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Sat, 15 Nov 2014 23:56:32 +0300 |
unc0rr |
hmpf
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Sat, 15 Nov 2014 23:56:08 +0300 |
unc0rr |
Oops
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Sat, 15 Nov 2014 22:19:38 +0300 |
unc0rr |
Fix difference in map generation between fpc and pas2c engine
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