Mon, 18 Feb 2013 14:06:16 -0500 |
nemo |
pretty sure esc here is just a holdover from past, and has no use in rearranged implementation.
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Mon, 18 Feb 2013 23:04:38 +0400 |
unc0rr |
Parse engine output to deside whether simulation ran to the end
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Mon, 18 Feb 2013 22:47:42 +0400 |
unc0rr |
Clear player's clan info on room join
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Mon, 18 Feb 2013 22:21:31 +0400 |
unc0rr |
Disallow kicking the opponent in duel
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Mon, 18 Feb 2013 00:22:16 +0100 |
Medo |
Update Hedgeroid to current JNA version, remove workaround for a bug they fixed.
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Mon, 18 Feb 2013 00:31:16 +0400 |
unc0rr |
Catch exceptions when moving files
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Mon, 18 Feb 2013 00:28:09 +0400 |
unc0rr |
No NFData instance for ByteString when ghc >= 7.6
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Mon, 18 Feb 2013 00:22:13 +0400 |
unc0rr |
Sort checked files into dirs
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Sun, 17 Feb 2013 00:25:53 +0400 |
unc0rr |
- Ensure that team file exists before saving into it (same fix as for hedgewars.ini, due to bug in Qt)
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Sat, 16 Feb 2013 23:28:16 +0400 |
unc0rr |
Some more work on checker
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Fri, 15 Feb 2013 00:12:19 +0400 |
unc0rr |
- Fix check for void message
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Thu, 14 Feb 2013 00:32:13 +0400 |
unc0rr |
Fix build
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Wed, 13 Feb 2013 23:00:57 +0400 |
unc0rr |
Ehm... probably this will improve situation with desyncs
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Wed, 13 Feb 2013 22:59:41 +0400 |
unc0rr |
Pass hogs names and hats
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Wed, 13 Feb 2013 21:13:15 +0400 |
unc0rr |
Fix order of messages
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Mon, 11 Feb 2013 17:09:35 -0500 |
nemo |
restore prior modifier. I think the damage dealt is appropriate to intended uses
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Tue, 29 Jan 2013 16:18:36 +0100 |
Marco Bresciani |
Some more Italian translation... still in progress.
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Tue, 12 Feb 2013 23:47:41 +0400 |
unc0rr |
- Add forgotten ammo definitions
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Mon, 11 Feb 2013 10:20:07 +0400 |
unc0rr |
Bring back full log strings for commands, just a bit sanitized
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Mon, 11 Feb 2013 00:19:15 +0400 |
unc0rr |
Hack checker to run engine with record file received (uses hardcoded paths)
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Mon, 11 Feb 2013 00:14:05 +0400 |
unc0rr |
Prevent 'black team color' error
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Sun, 10 Feb 2013 22:58:16 +0400 |
unc0rr |
Oops, forgot path
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Sun, 10 Feb 2013 09:50:09 -0500 |
nemo |
Cleaver tweaks based on feedback. Nerf damage, shrink radius. This means cleaver will embed into ground quite a bit further.
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Sun, 10 Feb 2013 09:22:29 -0500 |
nemo |
oops. more specific ammo tests. maybe could use a few more properties
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