Wed, 22 Dec 2010 21:36:17 -0500 nemo change "mudball" on christmas theme
Wed, 22 Dec 2010 21:33:46 -0500 nemo enable snow on Christmas theme
Thu, 23 Dec 2010 01:35:06 +0100 Palewolf and others New Christmas theme
Wed, 22 Dec 2010 19:25:00 -0500 nemo more tweaking land graphics due to snow
Wed, 22 Dec 2010 18:50:00 -0500 nemo Visual tweaks for snow
Wed, 22 Dec 2010 18:29:43 -0500 nemo braces fail
Wed, 22 Dec 2010 14:25:25 -0500 anon Graphics updates
Wed, 22 Dec 2010 14:19:11 -0500 nemo raise Y start to cloud level
Wed, 22 Dec 2010 14:01:43 -0500 nemo Another snow variant
Wed, 22 Dec 2010 11:59:35 -0500 nemo FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
Wed, 22 Dec 2010 10:09:39 -0500 nemo trying a graphic with more white and less translucency
Wed, 22 Dec 2010 09:56:13 -0500 nemo knock back y two to make snow pile up a bit less high
Wed, 22 Dec 2010 15:42:47 +0100 Henek fixed showmission so it actually displays the right icons
Wed, 22 Dec 2010 02:16:07 -0500 nemo should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
Wed, 02 Feb 2011 21:53:39 +0300 unc0rr Close branch server_refactor
Wed, 22 Dec 2010 01:30:03 -0500 nemo apply cGravityf when changing cGravity
Mon, 31 Jan 2011 21:40:17 +0300 unc0rr Implement room delegation when admin lefts it server_refactor
Wed, 22 Dec 2010 01:19:47 -0500 nemo more snow
Sun, 30 Jan 2011 20:43:18 +0300 unc0rr Reimplement a bunch of administrator commands server_refactor
Wed, 22 Dec 2010 01:17:46 -0500 nemo fix desync in snow
Sun, 30 Jan 2011 20:38:40 +0300 unc0rr Reimplement KICK server_refactor
Wed, 22 Dec 2010 01:11:48 -0500 nemo minor visual tweaks to snow
Sun, 30 Jan 2011 20:36:32 +0300 unc0rr Reimplement FOLLOW server_refactor
Wed, 22 Dec 2010 00:58:00 -0500 nemo oops. forgot the graphic
Sun, 30 Jan 2011 20:32:23 +0300 unc0rr Reimplement some more protocol commands server_refactor
Wed, 22 Dec 2010 00:48:06 -0500 nemo minor position tweaks. hopefully checking array bounds correctly
Sat, 29 Jan 2011 21:33:24 +0300 unc0rr - Reactivate pings timer, reimplement PING handler server_refactor
Wed, 22 Dec 2010 00:17:43 -0500 nemo A very very basic snow implementation
Sat, 29 Jan 2011 13:43:07 +0300 unc0rr Introduce numbered server notice messages server_refactor
Wed, 22 Dec 2010 04:09:56 +0100 koda merge
Fri, 28 Jan 2011 22:34:07 +0300 unc0rr Make client quit on send exception (was commented due to another approach in handling connection lost) server_refactor
Wed, 22 Dec 2010 03:56:12 +0100 koda update weapons
Fri, 28 Jan 2011 22:21:29 +0300 unc0rr Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do) server_refactor
Wed, 22 Dec 2010 03:28:14 +0100 koda this should prevent that ever again
Fri, 28 Jan 2011 22:19:06 +0300 unc0rr Reimplement some more Actions server_refactor
Wed, 22 Dec 2010 03:05:28 +0100 koda damn. it.
Wed, 22 Dec 2010 02:50:17 +0100 Henek added density for gears used in gfMoreWind, needs alot of tweaking
Thu, 27 Jan 2011 22:14:14 +0300 unc0rr io = liftIO server_refactor
Tue, 21 Dec 2010 23:22:53 +0100 Henek added copying also to schemes and updated some translations
Thu, 27 Jan 2011 22:10:24 +0300 unc0rr Reimplement one more Action server_refactor
Tue, 21 Dec 2010 21:56:34 +0100 Henek added copying of weapon sets
Thu, 27 Jan 2011 22:06:42 +0300 unc0rr Finally a solution for excess lazyness when working with unsafeThaw'ed arrays server_refactor
Tue, 21 Dec 2010 15:12:06 -0500 nemo Merge henek's changes
Wed, 26 Jan 2011 22:26:02 +0300 unc0rr Send spectators info server_refactor
Tue, 21 Dec 2010 14:42:47 +0100 Henek removing all " " in filenames under share and replacing "_" with " " in missions
Wed, 26 Jan 2011 22:06:27 +0300 unc0rr Apply rev b9fe93f187c4 to server rewrite too server_refactor
Tue, 21 Dec 2010 10:46:52 +0100 sheepluva disable fix for issue 24 in order to fix issue 123, as suggested by koda
Wed, 26 Jan 2011 22:04:18 +0300 unc0rr Send teams info on join server_refactor
Tue, 21 Dec 2010 02:17:45 +0100 Henek added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
Tue, 21 Dec 2010 14:57:33 -0500 nemo Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
Thu, 23 Dec 2010 17:47:50 +0100 jose1711 Updated Slovak translation + merge
Tue, 25 Jan 2011 22:23:08 +0300 unc0rr Send room config to client server_refactor
Mon, 20 Dec 2010 21:45:10 +0300 unc0rr - Allow user to use undo, to clear, save and load drawn maps
Tue, 25 Jan 2011 22:13:34 +0300 unc0rr Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested. server_refactor
Mon, 20 Dec 2010 20:55:45 +0300 unc0rr Add those stupid breaks
Mon, 24 Jan 2011 21:33:03 +0300 unc0rr Fix typo in version information server_refactor
Sun, 19 Dec 2010 22:06:38 -0500 nemo FAIL - actually assign
Mon, 24 Jan 2011 21:32:26 +0300 unc0rr Apply new nick restrictions in server rewrite too server_refactor
Sun, 19 Dec 2010 21:16:14 -0500 nemo add AI routine
Mon, 10 Jan 2011 18:57:44 +0300 unc0rr Explicitly kill listening thread in try to prevent messages recieving bugs server_refactor
Sun, 19 Dec 2010 21:06:34 -0500 nemo Snowball weapon
Mon, 10 Jan 2011 18:29:43 +0300 unc0rr Even less craziness server_refactor
Mon, 20 Dec 2010 02:00:22 +0100 Henek fixed and enabled removing of game scheme from options page
Mon, 10 Jan 2011 18:28:39 +0300 unc0rr Fix check for unique nick server_refactor
Mon, 20 Dec 2010 01:08:46 +0100 koda ipod touch 4g has only 256mb of ram (like ipad)
Mon, 10 Jan 2011 18:14:05 +0300 unc0rr Fix typo server_refactor
Sun, 19 Dec 2010 14:11:55 -0500 nemo fix typo in hand drawn maps
Mon, 10 Jan 2011 18:12:13 +0300 unc0rr Bring back room and teams removing server_refactor
Sun, 19 Dec 2010 13:33:45 -0500 nemo Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
Mon, 10 Jan 2011 15:42:17 +0300 unc0rr Convert function to a map server_refactor
Sun, 19 Dec 2010 13:31:55 -0500 nemo Ok. This should pull 0.9.14.1 server into default
Sun, 19 Dec 2010 13:21:14 -0500 nemo Server refactor branch to continue work started in ead2ed20dfd4 server_refactor
Sun, 19 Dec 2010 20:45:15 +0300 unc0rr Adjust magic consts
Sun, 19 Dec 2010 20:33:33 +0300 unc0rr Most probably it's fix to a crash
Sun, 19 Dec 2010 20:22:48 +0300 unc0rr Remove deleteLater()
Sun, 19 Dec 2010 20:16:07 +0300 unc0rr Some debug info
Sun, 19 Dec 2010 20:01:24 +0300 unc0rr - Simplify map container code a bit
Sun, 19 Dec 2010 19:24:15 +0300 unc0rr Seems like just a source of bugs
Sat, 18 Dec 2010 23:02:39 +0300 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
Sat, 18 Dec 2010 21:19:26 +0300 unc0rr Report 48 hogs for drawn maps
Sat, 18 Dec 2010 21:17:37 +0300 unc0rr merge
Sat, 18 Dec 2010 19:15:26 +0100 Henek fix layout in game config widget as per nemo's request
Sat, 18 Dec 2010 21:17:12 +0300 unc0rr Make use of showEvent, so there's no more need in manual resizing of draw map widget
Sat, 18 Dec 2010 21:08:02 +0300 unc0rr Try to avoid binary data in log, use shorter descriptions
Sat, 18 Dec 2010 10:46:59 -0500 nemo oops
Sat, 18 Dec 2010 10:43:36 -0500 nemo Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
Sat, 18 Dec 2010 15:14:27 +0100 koda merge
Fri, 17 Dec 2010 19:27:02 +0100 Henek added replacement of "_" to " " in gameplay scripts
Fri, 17 Dec 2010 09:26:02 +0100 Henek added set button to seed edit so maps won't regenerate as often
Sat, 18 Dec 2010 15:14:16 +0100 koda initial stats interpretation for ifrontend
Thu, 16 Dec 2010 17:40:31 -0500 nemo disable ready timer again, until I can figure out why my message didn't get through.
Thu, 16 Dec 2010 22:46:38 +0100 koda move server connection stuff in its own class
Thu, 16 Dec 2010 15:26:19 -0500 nemo oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
Thu, 16 Dec 2010 15:02:35 -0500 nemo offset the sprite
Thu, 16 Dec 2010 14:34:11 -0500 nemo If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
Thu, 16 Dec 2010 09:18:03 +0100 koda Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
Thu, 16 Dec 2010 02:36:56 +0100 koda version bump Hedgewars-iOS-1.2.1
Thu, 16 Dec 2010 02:34:02 +0100 koda ignore touches around dpad and buttons (for real)
Thu, 16 Dec 2010 01:45:15 +0100 koda add two preferences for enabling/disabling blurry land and multitasking
Thu, 16 Dec 2010 00:48:32 +0100 koda store the (future) password with md5 for ifrontend
Thu, 16 Dec 2010 00:24:57 +0100 koda add more space for this help message on ipad
Wed, 15 Dec 2010 22:03:46 +0300 unc0rr Recieve and parse DRAWNMAP config
Wed, 15 Dec 2010 21:48:54 +0300 unc0rr Fix crash on forced disconnect
Wed, 15 Dec 2010 21:40:16 +0300 unc0rr The Fix
Wed, 15 Dec 2010 21:10:25 +0300 unc0rr Don't use std::string
Tue, 14 Dec 2010 20:41:33 -0500 nemo add optional state parameter to hogsay
Tue, 14 Dec 2010 19:36:12 -0500 nemo oops
Tue, 14 Dec 2010 18:18:54 -0500 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
Tue, 14 Dec 2010 17:47:53 -0500 nemo merge
Tue, 14 Dec 2010 22:32:47 +0100 jose1711 Update Slovak translation
Tue, 14 Dec 2010 17:47:38 -0500 nemo Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
Tue, 14 Dec 2010 21:56:37 +0300 unc0rr Compess at highest ratio
Tue, 14 Dec 2010 21:04:43 +0300 unc0rr Debug messages
Tue, 14 Dec 2010 20:46:50 +0300 unc0rr Try to send drawn map data to net server
Tue, 14 Dec 2010 20:01:27 +0300 unc0rr Don't reset teams when returning from draw map page
Mon, 13 Dec 2010 19:22:09 -0500 nemo oops. forgot the getter.
Mon, 13 Dec 2010 19:00:03 -0500 nemo Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
Mon, 13 Dec 2010 18:13:42 -0500 nemo Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
Mon, 13 Dec 2010 22:12:30 +0300 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
Mon, 13 Dec 2010 19:26:20 +0100 Henek exposing seed for editing and viewing
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