Fri, 01 Jul 2011 09:02:30 +0200 Xeli updated path to Data folder to match where DataPacakage put it *temporarily* hedgeroid
Sun, 03 Jul 2011 20:14:03 -0400 nemo oops
Fri, 01 Jul 2011 08:46:47 +0200 Xeli merge hedgeroid
Sun, 03 Jul 2011 20:01:13 -0400 nemo separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
Wed, 29 Jun 2011 18:09:24 +0200 Xeli Added *.properties in Android project dirs to hgignore hedgeroid
Sun, 03 Jul 2011 22:47:57 +0200 mikade Altered switch behavior on 'The Specialists'.
Wed, 29 Jun 2011 18:05:04 +0200 Xeli Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
Sun, 03 Jul 2011 14:36:42 -0400 nemo Based on some user complaints on forum, try to reduce impact of teams on small displays.
Tue, 28 Jun 2011 18:33:51 +0200 Xeli Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
Sun, 03 Jul 2011 12:53:39 -0400 nemo adjust test slightly
Tue, 28 Jun 2011 18:30:10 +0200 Xeli Added hedgewars icons hedgeroid
Sun, 03 Jul 2011 18:22:07 +0200 koda copy pasta fail
Tue, 28 Jun 2011 17:57:54 +0200 Xeli merge hedgeroid
Sun, 03 Jul 2011 11:38:25 -0400 nemo Add a little y kick if there is nothing under an active barrel.
Tue, 28 Jun 2011 17:56:25 +0200 Xeli added DataPackage temporarily hedgeroid
Sun, 03 Jul 2011 11:24:53 -0400 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
Tue, 28 Jun 2011 17:55:15 +0200 Xeli Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
Sun, 03 Jul 2011 02:33:17 +0200 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Tue, 28 Jun 2011 17:54:27 +0200 Xeli Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
Sun, 03 Jul 2011 01:10:39 +0200 sheepluva fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
Tue, 28 Jun 2011 17:51:58 +0200 Xeli The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
Fri, 01 Jul 2011 10:38:00 +0400 unc0rr Merge
Tue, 28 Jun 2011 17:51:07 +0200 Xeli Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
Thu, 30 Jun 2011 18:20:41 -0400 nemo Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
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