Mon, 25 Apr 2016 16:11:39 +0200 |
sheepluva |
Fix issue 12: “Yoohoo” sound for seduction is missing
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files
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Sun, 24 Apr 2016 22:41:24 +0200 |
sheepluva |
some more dark magic regarding hog speech input
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files
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Sun, 24 Apr 2016 22:10:37 +0200 |
sheepluva |
restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
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files
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Sun, 24 Apr 2016 21:16:08 +0200 |
sheepluva |
merge Wuzzy's new scheme icons
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files
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Wed, 13 Apr 2016 12:03:22 +0200 |
Wuzzy |
Update scheme editor icons
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files
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Sun, 24 Apr 2016 21:08:12 +0200 |
sheepluva |
merge Wuzzy's space campaign string fixes
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files
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Wed, 13 Apr 2016 14:59:14 +0200 |
Wuzzy |
Typo fixes for A Space Adventure campaign
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files
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Sun, 24 Apr 2016 16:51:31 +0200 |
sheepluva |
merge Wuzzy's game modifier buttons reorder patch
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files
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Tue, 12 Apr 2016 19:52:35 +0200 |
Wuzzy |
Reorder game flag buttons
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files
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Sun, 24 Apr 2016 16:34:01 +0200 |
sheepluva |
preselect weapons
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files
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Sun, 24 Apr 2016 16:12:19 +0200 |
sheepluva |
merge Wuzzy's ropeknockchallenge updates
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files
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Tue, 12 Apr 2016 19:46:25 +0200 |
Wuzzy |
Update Rope-Knocking Challenge
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files
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Sun, 24 Apr 2016 00:54:00 +0200 |
sheepluva |
drop function that does not exist in SDL2 from SDLh.pas
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Sat, 23 Apr 2016 17:03:38 -0400 |
frd |
pas2c converts exit to return, so change RunEngine signature
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Sat, 23 Apr 2016 16:57:27 -0400 |
frd |
Correctly call uPhysFSLayer.initModule
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