Thu, 01 Apr 2010 16:34:20 +0000 nemo Somehow, these files are not using local encoding
Thu, 01 Apr 2010 16:28:03 +0000 nemo Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Thu, 01 Apr 2010 10:47:04 +0000 smxx Trainings:
Thu, 01 Apr 2010 10:40:12 +0000 smxx Trainings:
Thu, 01 Apr 2010 10:33:29 +0000 smxx Misc:
Thu, 01 Apr 2010 09:04:42 +0000 sheepluva * make invul animations of different hogs run asynchronously
Thu, 01 Apr 2010 08:26:16 +0000 sheepluva * fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
Thu, 01 Apr 2010 05:33:32 +0000 sheepluva * check for valid TWave before starting/drawing them, prevents segfault
Thu, 01 Apr 2010 05:25:10 +0000 unc0rr Fix build
Thu, 01 Apr 2010 05:10:50 +0000 unc0rr - update russian translation a bit
Thu, 01 Apr 2010 00:56:38 +0000 sheepluva add fixed mission script files incl. inu's translation (portuguese I believe)
Thu, 01 Apr 2010 00:56:15 +0000 sheepluva removing corrupted mission scripts (diff can't handle them)
Thu, 01 Apr 2010 00:48:26 +0000 nemo another uninitialised value radz[k] for corresponding pa.ar of NTPX
Thu, 01 Apr 2010 00:38:02 +0000 sheepluva possible map gen desync "fix" -- test please
Thu, 01 Apr 2010 00:21:00 +0000 koda credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
Thu, 01 Apr 2010 00:16:23 +0000 nemo move this island further away from water too
Wed, 31 Mar 2010 22:54:28 +0000 koda koda's changelog turn
Wed, 31 Mar 2010 22:02:12 +0000 nemo Partial update by jose1711
Wed, 31 Mar 2010 20:54:50 +0000 nemo Partial translation by BeholdMyGlory
Wed, 31 Mar 2010 20:51:26 +0000 nemo Updated by FIQ
Wed, 31 Mar 2010 20:47:38 +0000 nemo Add inu to credits since he kept going on about it
Wed, 31 Mar 2010 20:44:38 +0000 nemo Only require a minimum speed if object is descending.
Wed, 31 Mar 2010 20:03:43 +0000 sheepluva YOUR AD HERE! (just fixed a typo)
(0) -3000 -1000 -300 -100 -50 -24 +24 +50 +100 +300 +1000 +3000 +10000 tip