Fri, 29 Oct 2010 13:19:33 -0400 nemo Avoid doing this stuff twice, even if CheckForWin is called twice
Fri, 29 Oct 2010 11:19:21 -0400 circoficus An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
Fri, 29 Oct 2010 09:55:29 -0400 tonghuix Chinese update
Fri, 29 Oct 2010 09:49:29 -0400 ninnnu Finnish update
Fri, 29 Oct 2010 09:47:45 -0400 jose1711 Slovakian update
Fri, 29 Oct 2010 09:45:26 -0400 arrom Portugese update
Fri, 29 Oct 2010 01:28:15 +0200 koda fix an annoying bug that didn't allow returning to the ifrontend
Fri, 29 Oct 2010 00:25:18 +0200 koda merge
Wed, 27 Oct 2010 14:23:47 +0200 koda one more interface trick, force max resolution possible when in fullscreen experimental3D
Wed, 27 Oct 2010 11:39:05 -0400 nemo Only FollowGear for the pilot.
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Fri, 29 Oct 2010 00:24:17 +0200 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
Wed, 27 Oct 2010 00:24:03 -0400 nemo merge
Wed, 27 Oct 2010 01:33:38 +0200 koda merge
Wed, 27 Oct 2010 01:33:25 +0200 koda engine: reorder GameFlags and update files, frontend and other stuff
(0) -3000 -1000 -300 -100 -15 +15 +100 +300 +1000 +3000 +10000 tip