Thu, 04 Dec 2014 00:34:40 +0300 |
unc0rr |
Script combobox.wiki
qmlfrontend
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changeset |
files
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Tue, 02 Dec 2014 23:33:28 +0100 |
sheepluva |
move functionality of Draw.lua into engine
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files
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Wed, 03 Dec 2014 23:36:18 +0300 |
unc0rr |
Finish combobox implementation (except for visual part)
qmlfrontend
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files
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Tue, 02 Dec 2014 22:11:22 +0100 |
sheepluva |
make tests use Draw.lua for now too
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files
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Wed, 03 Dec 2014 00:20:21 +0300 |
unc0rr |
Some more progress at custom combobox
qmlfrontend
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files
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Tue, 02 Dec 2014 16:45:26 -0500 |
nemo |
forgot this one.
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files
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Wed, 03 Dec 2014 00:07:33 +0300 |
unc0rr |
merge default
qmlfrontend
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files
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Tue, 02 Dec 2014 20:20:04 +0100 |
sheepluva |
oops, IOResult is a function in pascal, but not in pas2c
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files
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Tue, 02 Dec 2014 14:26:16 -0500 |
nemo |
Sheepluva thought this was worth adding.
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files
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Tue, 02 Dec 2014 13:29:06 -0500 |
nemo |
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
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files
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Tue, 02 Dec 2014 12:02:20 +0300 |
unC0Rr |
Fix FULLMAPCONFIG message
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files
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Mon, 01 Dec 2014 23:09:35 +0100 |
sheepluva |
update land texture /after/ smoothing
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files
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Mon, 01 Dec 2014 19:24:40 +0100 |
sheepluva |
fix despeckle
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files
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Mon, 01 Dec 2014 17:55:09 +0100 |
sheepluva |
weapon set: Shoppa Pro
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files
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Mon, 01 Dec 2014 11:11:19 -0500 |
nemo |
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
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files
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Mon, 01 Dec 2014 13:07:42 +0300 |
unC0Rr |
oops
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files
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Mon, 01 Dec 2014 11:37:28 +0900 |
mikade |
some friendly updates to TechRacer
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files
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Sun, 30 Nov 2014 23:32:55 +0100 |
sheepluva |
turns out IOResult is actually IOResult() - a function that clears its result after each call
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files
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Sun, 30 Nov 2014 22:48:28 +0100 |
sheepluva |
oops, fix logging. had = instead of <> in an error check
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files
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Sun, 30 Nov 2014 16:18:19 -0500 |
nemo |
*sigh*
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files
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Sun, 30 Nov 2014 16:06:39 -0500 |
nemo |
stricter skip
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files
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Sun, 30 Nov 2014 23:36:22 +0300 |
unc0rr |
Limit fire particles speed to 2
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files
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Sun, 30 Nov 2014 21:32:24 +0100 |
sheepluva |
fix for Issue 840: Basic Training - Grenade is failing to dismiss team
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files
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Sun, 30 Nov 2014 15:30:51 -0500 |
nemo |
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
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files
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Sun, 30 Nov 2014 21:15:46 +0100 |
sheepluva |
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
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files
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Sun, 30 Nov 2014 15:12:59 -0500 |
nemo |
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
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files
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Sun, 30 Nov 2014 15:07:01 -0500 |
nemo |
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
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files
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Sun, 30 Nov 2014 14:41:40 -0500 |
nemo |
Should prevent desync hopefully. Thanks unc0rr
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files
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Sun, 30 Nov 2014 17:20:37 +0100 |
sheepluva |
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
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files
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Sat, 29 Nov 2014 21:29:32 -0500 |
nemo |
oh right, forgot sheepluva had fixed ice
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files
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Sun, 30 Nov 2014 02:41:49 +0100 |
sheepluva |
give sea world edges some icegun love
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files
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Sat, 29 Nov 2014 21:29:11 -0500 |
nemo |
Wuzzy's changes to climbhome w/ some tweaks by me
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files
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Sat, 29 Nov 2014 15:30:33 -0500 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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files
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Sat, 29 Nov 2014 14:57:07 -0500 |
nemo |
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
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files
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Sat, 29 Nov 2014 14:00:40 -0500 |
nemo |
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
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files
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Sat, 29 Nov 2014 18:56:42 +0100 |
sheepluva |
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
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files
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Sat, 29 Nov 2014 18:14:49 +0100 |
sheepluva |
some moar mergin'
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files
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Sat, 29 Nov 2014 18:13:49 +0100 |
sheepluva |
super-filthy hack to allow pas2c to fallback to writing to stderr.
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files
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Sat, 29 Nov 2014 17:33:51 +0100 |
sheepluva |
oops. no need to (re)open stderr I guess
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files
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Sat, 29 Nov 2014 15:38:28 +0100 |
sheepluva |
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
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files
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Sat, 29 Nov 2014 15:25:09 +0100 |
sheepluva |
give variable with unit-wide scope a better name than just 'f'
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files
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Sat, 29 Nov 2014 09:45:02 -0500 |
nemo |
Mix up the quick game terrain a bit.
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files
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Sat, 29 Nov 2014 14:37:31 +0100 |
sheepluva |
mergeception
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files
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Sat, 29 Nov 2014 09:39:35 -0500 |
nemo |
merge
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files
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Sat, 29 Nov 2014 05:25:34 +0100 |
sheepluva |
merge
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files
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Fri, 28 Nov 2014 18:11:31 +0100 |
sheepluva |
Merge pull request #21 from LocutusOfBorg/exclude-git
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files
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Sat, 29 Nov 2014 05:24:47 +0100 |
sheepluva |
map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
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files
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Fri, 28 Nov 2014 18:09:12 +0100 |
Gianfranco Costamagna |
Excluding .git directory from the source tarball creation
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files
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Sat, 29 Nov 2014 05:15:27 +0100 |
sheepluva |
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
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files
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Fri, 28 Nov 2014 17:38:18 +0100 |
sheepluva |
Merge pull request #20 from LocutusOfBorg/tests
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files
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Sat, 29 Nov 2014 03:13:06 +0100 |
sheepluva |
some more fixing
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files
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Fri, 28 Nov 2014 16:03:35 +0100 |
Gianfranco Costamagna |
Disable testing if BUILD_ENGINE_C=ON (they fail)
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files
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Sat, 29 Nov 2014 01:19:29 +0100 |
sheepluva |
fix some pas2c related issues
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files
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Wed, 26 Nov 2014 13:10:09 +0100 |
Gianfranco Costamagna |
Verbose tests
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files
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Fri, 28 Nov 2014 21:30:36 -0500 |
nemo |
fix invulnerability check for shotgun
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files
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Tue, 25 Nov 2014 12:09:15 +0100 |
Gianfranco Costamagna |
Add testsuite
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files
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Fri, 28 Nov 2014 14:58:33 -0500 |
nemo |
zopfli compression for images where the win was 10+% and the files would be included in the release
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files
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Thu, 27 Nov 2014 22:06:51 +0100 |
Janne Uusitupa |
finnish translation fixes
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files
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Thu, 27 Nov 2014 22:32:03 +0900 |
mikade |
Added TechRacer (still needs a lot of love), updated changelog
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files
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Thu, 27 Nov 2014 13:20:52 +0100 |
sheepluva |
new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
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files
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Wed, 26 Nov 2014 14:20:53 +0100 |
sheepluva |
move fixed test case out of 'todo'
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files
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Tue, 25 Nov 2014 16:46:44 -0500 |
nemo |
Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
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files
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Tue, 25 Nov 2014 15:20:06 +0100 |
sheepluva |
move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
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changeset |
files
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Tue, 25 Nov 2014 22:38:19 +0900 |
mikade |
Add scheme and weaponset for Construction Mode.
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files
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Mon, 24 Nov 2014 22:33:44 +0100 |
sheepluva |
test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
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files
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Mon, 24 Nov 2014 20:44:45 +0100 |
sheepluva |
fix for Issue 828: Manual placement animation is drawn twice
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files
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Mon, 24 Nov 2014 04:16:28 +0100 |
sheepluva |
merge
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changeset |
files
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Sun, 23 Nov 2014 18:25:11 -0500 |
nemo |
make seduction thaw a frozen hog.
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files
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Sun, 23 Nov 2014 18:10:15 -0500 |
nemo |
prevent seduction of frozen hogs
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files
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Mon, 24 Nov 2014 04:14:06 +0100 |
Janne Uusitupa |
finnish translation update
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changeset |
files
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Sun, 23 Nov 2014 18:38:49 +0100 |
sheepluva |
small cleanup
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changeset |
files
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Sun, 23 Nov 2014 18:16:54 +0100 |
sheepluva |
Lua API:
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files
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Sun, 23 Nov 2014 16:13:35 +0100 |
sheepluva |
add translation for "New Account" and strip trailing whitespaces
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files
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Sun, 23 Nov 2014 15:53:10 +0100 |
Janne Uusitupa |
finnish translation update
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changeset |
files
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Sun, 23 Nov 2014 15:40:42 +0100 |
sheepluva |
update german translation
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changeset |
files
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Sun, 23 Nov 2014 15:40:13 +0100 |
sheepluva |
this string was untranslatable. thanks to siilimestari for pointing that out
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files
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Sun, 23 Nov 2014 05:03:11 +0100 |
sheepluva |
don't flash frontend on hilight - while in-game
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files
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Sun, 23 Nov 2014 03:58:56 +0100 |
sheepluva |
fix pas2c(?)
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changeset |
files
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Sun, 23 Nov 2014 03:53:25 +0100 |
sheepluva |
remove unimplemented ban action from user context menu
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files
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Sun, 23 Nov 2014 03:41:37 +0100 |
sheepluva |
fix some indentation
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files
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Sun, 23 Nov 2014 03:38:15 +0100 |
sheepluva |
fix view limits in stereo 3d
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files
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Sun, 23 Nov 2014 02:15:57 +0100 |
sheepluva |
fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
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files
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Sat, 22 Nov 2014 22:35:21 +0100 |
sheepluva |
display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
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files
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Sat, 22 Nov 2014 21:31:09 +0100 |
sheepluva |
crate hat. partly based on Hadashi's draft
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files
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Sat, 22 Nov 2014 18:06:44 +0100 |
sheepluva |
changelog
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changeset |
files
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Sat, 22 Nov 2014 17:46:04 +0100 |
Vatten |
desync fix for Continental Supplies
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files
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Sat, 22 Nov 2014 10:22:07 -0500 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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files
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Sat, 22 Nov 2014 04:15:16 +0100 |
sheepluva |
tomato hat
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files
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Fri, 21 Nov 2014 19:09:45 +0100 |
sheepluva |
password flag was the wrong way around
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files
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Fri, 21 Nov 2014 02:03:19 +0100 |
sheepluva |
fix some nasty rendering issues reported by Nexia - thanks a lot!
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files
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Thu, 20 Nov 2014 16:38:43 +0100 |
Wohlstand |
policegirl hat
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files
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Wed, 19 Nov 2014 14:43:57 -0500 |
nemo |
add feature size slider to disable list
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files
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Wed, 19 Nov 2014 02:48:11 +0100 |
sheepluva |
tweaking changelog
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files
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Sat, 22 Nov 2014 00:55:01 +0300 |
unc0rr |
Attempt on a custom combobox
qmlfrontend
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changeset |
files
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Wed, 19 Nov 2014 02:00:47 +0100 |
sheepluva |
make gear ability to speak somewhat less ironic
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files
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Wed, 19 Nov 2014 00:38:14 +0300 |
unc0rr |
getScriptsList implementation
qmlfrontend
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changeset |
files
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Wed, 19 Nov 2014 01:36:59 +0100 |
sheepluva |
update changelog a little
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changeset |
files
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Tue, 18 Nov 2014 23:39:30 +0300 |
unc0rr |
merge default
qmlfrontend
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files
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Tue, 18 Nov 2014 02:57:47 +0100 |
sheepluva |
chat: fix some glitches, add /togglechat command for changing chat visibility
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files
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Tue, 18 Nov 2014 01:51:40 +0100 |
sheepluva |
fixes to chat input history: remember all inputs, don not remember duplicates
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files
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Mon, 17 Nov 2014 23:23:10 +0100 |
sheepluva |
fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
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files
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Tue, 18 Nov 2014 00:32:39 +0300 |
unc0rr |
This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
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files
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Mon, 17 Nov 2014 15:25:24 +0100 |
sheepluva |
some whitespace fixes
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files
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Sun, 16 Nov 2014 22:23:28 +0100 |
sheepluva |
some gravity script fixes
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changeset |
files
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Sun, 16 Nov 2014 17:56:27 +0100 |
sheepluva |
add bounce effect to bouncy world edges
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files
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Sun, 16 Nov 2014 17:23:58 +0100 |
sheepluva |
I'm such a dirty boi... cleaning up my own mess a little
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files
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Sun, 16 Nov 2014 17:07:13 +0100 |
sheepluva |
fix health crate collision
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files
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Sun, 16 Nov 2014 00:57:05 +0300 |
unc0rr |
This helps too
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files
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Sat, 15 Nov 2014 23:56:32 +0300 |
unc0rr |
hmpf
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files
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Sat, 15 Nov 2014 23:56:08 +0300 |
unc0rr |
Oops
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files
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Sat, 15 Nov 2014 22:19:38 +0300 |
unc0rr |
Fix difference in map generation between fpc and pas2c engine
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files
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Sat, 15 Nov 2014 09:43:21 -0500 |
nemo |
per template dab vals
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files
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Sat, 15 Nov 2014 09:38:51 -0500 |
nemo |
oups
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files
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Sat, 15 Nov 2014 09:26:08 -0500 |
nemo |
modestly randomise dab, bump points again.
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files
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Sat, 15 Nov 2014 13:52:07 +0300 |
unc0rr |
Model file for coverity checks
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files
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Sat, 15 Nov 2014 13:39:58 +0300 |
unc0rr |
[PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
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files
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Sat, 15 Nov 2014 12:21:43 +0300 |
unc0rr |
Fix use of uninitialized variable
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files
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Sat, 15 Nov 2014 01:30:40 +0300 |
unc0rr |
- Comment out getrandom in addgear for hedgehog, causes preview-game desync
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files
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Fri, 14 Nov 2014 17:00:47 +0300 |
unC0Rr |
Fix warnings given by 32-bit fpc
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files
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Wed, 12 Nov 2014 22:47:43 +0900 |
mikade |
oops
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files
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Tue, 11 Nov 2014 17:25:47 -0500 |
nemo |
lfObjMask is only used when flood filling
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files
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Tue, 11 Nov 2014 17:00:34 -0500 |
nemo |
flip slider for perlin
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files
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Tue, 11 Nov 2014 23:57:46 +0300 |
unc0rr |
Fix some stuff from coverity
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files
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Tue, 11 Nov 2014 21:55:38 +0100 |
sheepluva |
check for new Qt req in cmake files
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files
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Tue, 11 Nov 2014 21:46:17 +0100 |
Safa |
automatic RTL based on locale
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files
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Tue, 11 Nov 2014 21:45:20 +0100 |
sheepluva |
raise/fix build reqs
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files
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Tue, 11 Nov 2014 21:22:23 +0100 |
sheepluva |
fix one of my translation related brainfarts
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files
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Mon, 10 Nov 2014 21:57:44 +0300 |
unc0rr |
You can't just exit function which is supposed to do copy
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files
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Mon, 10 Nov 2014 13:54:57 -0500 |
nemo |
strip styling for the slider, since it won't be put over the button
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files
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Mon, 10 Nov 2014 10:22:03 -0500 |
nemo |
Since unc0rr is quiet, try to avoid the assert
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files
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Mon, 10 Nov 2014 01:05:36 +0300 |
unc0rr |
- Not only that, nemo, not only that (.cpp)
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files
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Sun, 09 Nov 2014 17:01:05 -0500 |
nemo |
oh. one more param
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files
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Sun, 09 Nov 2014 16:38:26 -0500 |
nemo |
Copypasta to hopefully hook up net sync correctly.
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files
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Sun, 09 Nov 2014 15:52:09 -0500 |
nemo |
hookup perlin
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files
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Sun, 09 Nov 2014 23:44:13 +0300 |
unc0rr |
Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
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files
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Sun, 09 Nov 2014 14:58:43 -0500 |
nemo |
Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
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files
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Sun, 09 Nov 2014 14:33:31 -0500 |
nemo |
merge...
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files
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Sat, 08 Nov 2014 15:20:54 +0100 |
sheepluva |
Merge pull request #19 from LocutusOfBorg/update-translation
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changeset |
files
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Sat, 08 Nov 2014 14:56:21 +0100 |
Gianfranco Costamagna |
Update italian translation
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changeset |
files
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Sat, 08 Nov 2014 14:26:20 +0100 |
Gianfranco Costamagna |
Remove obsolete translations
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changeset |
files
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Sat, 08 Nov 2014 11:26:16 -0500 |
nemo |
Partially hook up feature size so horrorcat has something to test.
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files
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Sat, 08 Nov 2014 10:11:16 -0500 |
nemo |
sheepluva and unc0rr didn't like the idea of slider over preview.
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files
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Sat, 08 Nov 2014 12:19:35 +0100 |
sheepluva |
Merge pull request #13 from LocutusOfBorg/fix-license
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files
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Sat, 08 Nov 2014 09:44:02 -0500 |
nemo |
Forgot the mission description.
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files
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Sat, 08 Nov 2014 12:10:37 +0100 |
sheepluva |
Merge pull request #14 from LocutusOfBorg/fix-desktop
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files
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Sat, 08 Nov 2014 00:17:57 +0100 |
sheepluva |
Merge pull request #18 from LocutusOfBorg/update-translation
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files
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Mon, 03 Nov 2014 07:26:47 -0500 |
nemo |
swap off/on
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files
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Mon, 03 Nov 2014 07:22:21 -0500 |
nemo |
Merge of unc0rr's last change against default.
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files
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Fri, 07 Feb 2014 11:39:31 +0100 |
Gianfranco Costamagna |
Added two copyrights on gameServer
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files
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Sun, 02 Nov 2014 23:36:01 +0300 |
unC0Rr |
Fix map preview desync
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changeset |
files
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Sat, 01 Nov 2014 11:20:37 -0400 |
nemo |
A slider for controlling things like bumpiness of map and tunnel sizes.
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changeset |
files
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Fri, 31 Oct 2014 19:35:55 +0100 |
Gianfranco Costamagna |
Update italian translation
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changeset |
files
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Fri, 24 Jan 2014 12:05:39 +0100 |
Gianfranco Costamagna |
Added copyrights to gameServer directory
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changeset |
files
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Fri, 24 Jan 2014 15:37:40 +0100 |
Gianfranco Costamagna |
Fixed desktop file By adding an xpm icon
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files
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Sun, 09 Nov 2014 23:02:21 +0300 |
unc0rr |
Scripts list module
qmlfrontend
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changeset |
files
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Thu, 30 Oct 2014 18:47:51 -0400 |
wuzzy |
Updates to german translation
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changeset |
files
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Mon, 03 Nov 2014 23:56:51 +0300 |
unc0rr |
Theme can be changed
qmlfrontend
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changeset |
files
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Thu, 30 Oct 2014 15:09:49 -0400 |
nemo |
Add Auto Camera messages to localisation
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files
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Mon, 03 Nov 2014 23:36:53 +0300 |
unc0rr |
Allow using right button or wheel to change team color
qmlfrontend
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changeset |
files
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Tue, 28 Oct 2014 10:27:35 -0400 |
nemo |
Remove loc() called with a variable.
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files
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Mon, 03 Nov 2014 00:01:02 +0300 |
unc0rr |
Show team color in teams list widget, also allow to change it on mouse click
qmlfrontend
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changeset |
files
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Tue, 28 Oct 2014 10:17:49 -0400 |
nemo |
Update Qt strings too
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files
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Sat, 01 Nov 2014 22:51:07 +0300 |
unc0rr |
- Store index of color instead of its value
qmlfrontend
|
changeset |
files
|
Tue, 28 Oct 2014 09:56:28 -0400 |
nemo |
Update locale to latest strings. This does NOT include the string format improvement.
|
changeset |
files
|
Sat, 01 Nov 2014 00:23:22 +0300 |
unc0rr |
- Allow to delete teams from config
qmlfrontend
|
changeset |
files
|
Mon, 27 Oct 2014 21:24:55 +0900 |
mikade |
Add Construction Mode (probably needs testing / fixing)
|
changeset |
files
|
Fri, 31 Oct 2014 00:36:08 +0300 |
unc0rr |
Perform some checks on team add
qmlfrontend
|
changeset |
files
|
Sat, 25 Oct 2014 15:17:02 -0400 |
nemo |
cosmetic disabling of clouds with sea edges and underwater theme
|
changeset |
files
|
Sat, 25 Oct 2014 00:31:10 +0400 |
unc0rr |
Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs)
qmlfrontend
|
changeset |
files
|
Sat, 25 Oct 2014 11:29:45 -0400 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
|
changeset |
files
|
Mon, 20 Oct 2014 22:55:12 +0400 |
unc0rr |
Load and show local teams list
qmlfrontend
|
changeset |
files
|
Sat, 25 Oct 2014 10:42:30 -0400 |
nemo |
Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
|
changeset |
files
|
Mon, 13 Oct 2014 23:46:49 +0400 |
unc0rr |
- Implement getTeamsList (not tested)
qmlfrontend
|
changeset |
files
|
Mon, 20 Oct 2014 19:50:46 +0200 |
sheepluva |
allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
|
changeset |
files
|
Thu, 02 Oct 2014 00:48:14 +0400 |
unc0rr |
Filter out garbage from themes list
qmlfrontend
|
changeset |
files
|
Mon, 20 Oct 2014 15:31:44 +0200 |
sheepluva |
find and add lua tests automagically
|
changeset |
files
|
Wed, 01 Oct 2014 01:20:05 +0400 |
unc0rr |
flib provides theme icons, qmlFrontend shows them
qmlfrontend
|
changeset |
files
|
Sun, 19 Oct 2014 15:46:09 -0400 |
nemo |
allow hogs to repeatedly enter portals placed on the ground
|
changeset |
files
|
Tue, 30 Sep 2014 00:54:04 +0400 |
unc0rr |
Themes model, also add some files I forgot to add previously
qmlfrontend
|
changeset |
files
|
Thu, 09 Oct 2014 22:14:55 +0400 |
unc0rr |
some unfinished stuff
|
changeset |
files
|
Sun, 28 Sep 2014 21:33:14 +0400 |
unc0rr |
Quick Game PoC
qmlfrontend
|
changeset |
files
|
Thu, 02 Oct 2014 18:04:14 +0200 |
sheepluva |
another small rendering tweak/fix
|
changeset |
files
|
Sun, 28 Sep 2014 01:17:55 +0400 |
unc0rr |
Getter and setter for seed
qmlfrontend
|
changeset |
files
|
Thu, 02 Oct 2014 13:44:54 +0200 |
sheepluva |
simplify {$IF that pas2c did not seem to understand
|
changeset |
files
|
Sun, 28 Sep 2014 00:49:04 +0400 |
unc0rr |
More refactoring: move PoC preview getting code into flib
qmlfrontend
|
changeset |
files
|
Thu, 02 Oct 2014 13:18:58 +0200 |
sheepluva |
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
|
changeset |
files
|
Sun, 28 Sep 2014 00:18:01 +0400 |
unc0rr |
Some refactoring
qmlfrontend
|
changeset |
files
|
Thu, 02 Oct 2014 13:01:18 +0200 |
sheepluva |
fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
|
changeset |
files
|
Sat, 27 Sep 2014 12:49:08 +0400 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
|
changeset |
files
|
Thu, 02 Oct 2014 12:08:22 +0200 |
sheepluva |
fix mapgen of other scripts too
|
changeset |
files
|
Fri, 26 Sep 2014 00:56:36 +0400 |
unc0rr |
- Pages
qmlfrontend
|
changeset |
files
|
Thu, 02 Oct 2014 00:40:25 +0200 |
sheepluva |
use constants for mapgen, expose those to lua
|
changeset |
files
|
Mon, 22 Sep 2014 02:10:39 +0400 |
unc0rr |
flib:
qmlfrontend
|
changeset |
files
|
Thu, 02 Oct 2014 00:06:59 +0200 |
sheepluva |
some more splash code tweaking/fixing
|
changeset |
files
|
Sun, 21 Sep 2014 00:37:50 +0400 |
unc0rr |
Move away from passing shortstrings into C code, now IPC works
qmlfrontend
|
changeset |
files
|
Wed, 01 Oct 2014 22:46:58 +0200 |
sheepluva |
tweak splash position
|
changeset |
files
|
Sat, 20 Sep 2014 00:56:54 +0400 |
unc0rr |
- Remove --port command
qmlfrontend
|
changeset |
files
|
Wed, 01 Oct 2014 15:51:17 -0400 |
nemo |
☹
|
changeset |
files
|
Fri, 19 Sep 2014 14:27:41 +0400 |
unc0rr |
Strip some HWLIBRARY ifdefs
qmlfrontend
|
changeset |
files
|
Fri, 26 Sep 2014 22:20:12 -0400 |
nemo |
climb home training/multiplayer
|
changeset |
files
|
Thu, 18 Sep 2014 23:02:05 +0400 |
unc0rr |
- More flib IPC routines
qmlfrontend
|
changeset |
files
|
Wed, 17 Sep 2014 23:03:24 -0400 |
nemo |
Make it a bit easier/safer to build ice bridges
|
changeset |
files
|
Thu, 18 Sep 2014 00:19:05 +0400 |
unc0rr |
Some work on new IPC, built with the use of mutexes and condition variables
qmlfrontend
|
changeset |
files
|
Tue, 09 Sep 2014 10:48:11 +0200 |
sheepluva |
update manpage
|
changeset |
files
|
Tue, 16 Sep 2014 12:46:58 +0400 |
unc0rr |
Some more of ignoration
qmlfrontend
|
changeset |
files
|
Mon, 08 Sep 2014 18:53:34 +0200 |
sheepluva |
mention the hwplay:// thing in --help
|
changeset |
files
|
Tue, 16 Sep 2014 12:47:39 +0400 |
unc0rr |
Basic layout of frontlib, some more sdl bindings
qmlfrontend
|
changeset |
files
|
Mon, 08 Sep 2014 18:12:13 +0200 |
sheepluva |
fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
|
changeset |
files
|
Sat, 13 Sep 2014 00:27:10 +0400 |
unc0rr |
- Fix arguments parsing in engine assuming paramcount > 0
qmlfrontend
|
changeset |
files
|
Sun, 07 Sep 2014 15:11:08 -0400 |
nemo |
update with new winners
|
changeset |
files
|
Fri, 12 Sep 2014 00:51:14 +0400 |
unc0rr |
Let's get it started
qmlfrontend
|
changeset |
files
|
Mon, 25 Aug 2014 22:52:59 +0400 |
unc0rr |
- Revert try to add local team on rejoin
|
changeset |
files
|
Mon, 25 Aug 2014 00:11:19 +0400 |
unc0rr |
This should make frontend aware of your own teams in game on rejoin
|
changeset |
files
|
Sun, 24 Aug 2014 23:53:33 +0400 |
unc0rr |
Also pass maze_size parameter to perlin generator in game mode
|
changeset |
files
|
Sun, 24 Aug 2014 23:41:06 +0400 |
unc0rr |
Also convert the message if current team is gone
|
changeset |
files
|
Sun, 24 Aug 2014 15:18:26 -0400 |
nemo |
rename of variable typo for readability
|
changeset |
files
|
Sun, 24 Aug 2014 14:51:11 -0400 |
nemo |
ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
|
changeset |
files
|
Sun, 24 Aug 2014 10:43:49 +0400 |
unc0rr |
Better diagnostics in log, even though it shouldn't matter anymore
|
changeset |
files
|
Fri, 22 Aug 2014 20:18:13 +0400 |
unc0rr |
Fix map contrainer widget look in russian locale
|
changeset |
files
|
Fri, 22 Aug 2014 19:43:26 +0400 |
unc0rr |
Fix issue 813
|
changeset |
files
|
Fri, 22 Aug 2014 00:57:07 +0400 |
alfadur |
- Support for pausing multiplayer games
|
changeset |
files
|
Fri, 22 Aug 2014 00:37:26 +0400 |
unc0rr |
Add separate option for perlin gen
|
changeset |
files
|
Thu, 21 Aug 2014 15:01:19 +0200 |
sheepluva |
don't render crosshair/laser during kamikaze
|
changeset |
files
|
Fri, 15 Aug 2014 08:31:34 +0200 |
sheepluva |
comment out some debug output code
|
changeset |
files
|
Fri, 15 Aug 2014 08:23:15 +0200 |
sheepluva |
part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
|
changeset |
files
|
Wed, 13 Aug 2014 23:14:08 +0400 |
unc0rr |
Apply new distortion on maze gen
|
changeset |
files
|
Wed, 13 Aug 2014 22:31:28 +0400 |
unc0rr |
Smooth perlin's outline
|
changeset |
files
|
Wed, 13 Aug 2014 15:39:32 +0000 |
vittorio giovara |
add bug reference to explain the qt version check on osx
|
changeset |
files
|
Wed, 13 Aug 2014 17:25:55 +0200 |
sheepluva |
I can't read. sry
|
changeset |
files
|
Wed, 13 Aug 2014 17:06:17 +0200 |
sheepluva |
contradiction with a hint of BS
|
changeset |
files
|
Wed, 13 Aug 2014 15:16:33 +0200 |
sheepluva |
this should fix the cmake 3.0 issue. thanks to Spacey for reporting
|
changeset |
files
|
Wed, 13 Aug 2014 14:50:13 +0200 |
sheepluva |
tweak test
|
changeset |
files
|
Wed, 13 Aug 2014 13:41:19 +0200 |
sheepluva |
add test I used for bisecting
|
changeset |
files
|
Wed, 13 Aug 2014 13:36:35 +0200 |
sheepluva |
I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
|
changeset |
files
|
Tue, 12 Aug 2014 17:58:36 +0400 |
unc0rr |
Fix PlaceSprite
|
changeset |
files
|
Tue, 12 Aug 2014 13:21:32 +0400 |
unc0rr |
Challenge map #12
|
changeset |
files
|
Mon, 11 Aug 2014 08:31:57 -0400 |
nemo |
text visibility "fix"
|
changeset |
files
|
Sun, 10 Aug 2014 17:03:02 +0200 |
sheepluva |
do not render chat if HUD is hidden
|
changeset |
files
|
Sat, 02 Aug 2014 15:11:13 +0400 |
unc0rr |
Oops
|
changeset |
files
|
Sat, 02 Aug 2014 02:42:12 +0200 |
sheepluva |
fix flake angles
|
changeset |
files
|
Sat, 02 Aug 2014 02:20:48 +0200 |
sheepluva |
"fix" sinegun
|
changeset |
files
|
Mon, 28 Jul 2014 15:46:15 -0400 |
nemo |
should be RGBA, not RGB
|
changeset |
files
|
Sun, 27 Jul 2014 22:47:52 -0400 |
nemo |
Using blended makes smilies and CJK less hideous.
|
changeset |
files
|
Fri, 25 Jul 2014 20:42:06 +0400 |
unc0rr |
One more map
|
changeset |
files
|
Fri, 25 Jul 2014 20:41:52 +0400 |
unc0rr |
Forced sprites placing mode, exposed to scripts (not tested at all)
|
changeset |
files
|
Fri, 25 Jul 2014 14:16:33 +0400 |
unc0rr |
Oops
|
changeset |
files
|
Fri, 25 Jul 2014 14:00:51 +0400 |
unc0rr |
Official racer map #11
|
changeset |
files
|
Thu, 10 Jul 2014 13:40:49 +0400 |
unc0rr |
Racer challenge map #10
|
changeset |
files
|
Mon, 07 Jul 2014 16:07:49 +0200 |
sheepluva |
burst drowning gears into bubbles after timeout
|
changeset |
files
|
Mon, 07 Jul 2014 15:43:48 +0200 |
sheepluva |
drowning tweaks
|
changeset |
files
|
Mon, 07 Jul 2014 00:48:12 +0200 |
sheepluva |
cont.
|
changeset |
files
|
Mon, 07 Jul 2014 00:37:10 +0200 |
sheepluva |
simplifying some code
|
changeset |
files
|
Sun, 06 Jul 2014 19:20:43 +0200 |
sheepluva |
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
|
changeset |
files
|
Sun, 06 Jul 2014 12:19:24 +0200 |
sheepluva |
one finger ought to be enough for everybody
|
changeset |
files
|
Sun, 06 Jul 2014 12:02:55 +0200 |
sheepluva |
tweaks
|
changeset |
files
|
Sat, 05 Jul 2014 22:54:58 +0200 |
sheepluva |
merge (even although I rebased... ok)
|
changeset |
files
|
Sat, 05 Jul 2014 21:22:42 +0200 |
sheepluva |
for real this time
|
changeset |
files
|
Sat, 05 Jul 2014 20:27:42 +0200 |
sheepluva |
fix pas2c build
|
changeset |
files
|
Sat, 05 Jul 2014 20:15:56 +0200 |
sheepluva |
WIP: weSea tweaks, functional and visual
|
changeset |
files
|
Sun, 06 Jul 2014 00:26:55 +0400 |
unc0rr |
Treat "out" as "var"
|
changeset |
files
|
Sat, 05 Jul 2014 18:51:45 +0200 |
sheepluva |
simplify some code
|
changeset |
files
|
Sat, 05 Jul 2014 15:28:32 +0400 |
unc0rr |
Restore teams in teams list on rejoin, should fix issues with second rejoin.
|
changeset |
files
|
Fri, 04 Jul 2014 22:45:59 +0400 |
unc0rr |
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
|
changeset |
files
|
Wed, 02 Jul 2014 23:55:00 +0400 |
unc0rr |
Fix some issues with rejoining (rejoining client still desyncs though)
|
changeset |
files
|
Wed, 02 Jul 2014 11:40:57 -0400 |
koda |
cpack: do not exclude liblua from release tarball
|
changeset |
files
|
Tue, 01 Jul 2014 12:39:06 +0200 |
sheepluva |
add assignment I forgot
|
changeset |
files
|
Tue, 01 Jul 2014 12:30:36 +0200 |
sheepluva |
lua api: allow to specify layer when adding visual gear
|
changeset |
files
|
Mon, 30 Jun 2014 00:07:03 +0400 |
unc0rr |
Make team disappear after 3 turns in 'gone' state
|
changeset |
files
|
Sun, 29 Jun 2014 22:50:21 +0400 |
unc0rr |
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
|
changeset |
files
|
Sat, 28 Jun 2014 14:51:45 +0400 |
unc0rr |
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
|
changeset |
files
|
Thu, 26 Jun 2014 21:43:36 +0400 |
unc0rr |
Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
|
changeset |
files
|
Thu, 26 Jun 2014 00:48:44 +0400 |
Igor Paliychuk |
Ukrainian translation update
|
changeset |
files
|
Tue, 24 Jun 2014 09:24:37 -0400 |
nemo |
2x2 to avoid engine bug
|
changeset |
files
|
Tue, 24 Jun 2014 08:49:09 -0400 |
nemo |
couple of custom sprites for mikade to override in a lua sidecar if he wants to
|
changeset |
files
|
Mon, 23 Jun 2014 23:50:08 +0400 |
unc0rr |
Inform engine if player is back after being disconnected
|
changeset |
files
|
Mon, 23 Jun 2014 22:22:29 +0400 |
unc0rr |
Allow server admins to join room of another protocol version
|
changeset |
files
|
Thu, 19 Jun 2014 23:32:11 +0400 |
unc0rr |
Fix issue #791:
|
changeset |
files
|
Thu, 19 Jun 2014 15:29:31 +0400 |
unc0rr |
Racer challenge map #9
|
changeset |
files
|
Thu, 19 Jun 2014 00:36:11 +0200 |
sheepluva |
merge time. it's been a while
|
changeset |
files
|
Thu, 19 Jun 2014 00:23:03 +0200 |
sheepluva |
fix search&replace whoopsy
|
changeset |
files
|
Thu, 19 Jun 2014 00:16:58 +0200 |
sheepluva |
fix camera now being centered on land when game starts
|
changeset |
files
|
Thu, 19 Jun 2014 00:09:03 +0200 |
sheepluva |
cleanup and lol
|
changeset |
files
|
Wed, 18 Jun 2014 23:57:51 +0200 |
sheepluva |
move DrawWaves to uRender
|
changeset |
files
|
Wed, 18 Jun 2014 23:53:11 +0400 |
unc0rr |
Compressing and encoding
|
changeset |
files
|
Wed, 18 Jun 2014 17:23:43 +0200 |
sheepluva |
more tweaking
|
changeset |
files
|
Wed, 18 Jun 2014 17:06:40 +0200 |
sheepluva |
reuse buffers
|
changeset |
files
|
Wed, 18 Jun 2014 16:34:36 +0200 |
sheepluva |
render tweaks
|
changeset |
files
|
Wed, 18 Jun 2014 15:42:01 +0200 |
sheepluva |
tweak/refactor how water is drawn
|
changeset |
files
|
Wed, 18 Jun 2014 01:37:28 +0200 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
|
changeset |
files
|
Wed, 18 Jun 2014 17:36:46 +0400 |
unc0rr |
Code drawn map in haskell \o/
|
changeset |
files
|
Tue, 17 Jun 2014 23:53:59 +0200 |
sheepluva |
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
|
changeset |
files
|
Tue, 17 Jun 2014 20:09:11 +0200 |
sheepluva |
"documentation"
|
changeset |
files
|
Tue, 17 Jun 2014 16:10:43 +0200 |
sheepluva |
fix some (newly introduces) glitches with normal water
|
changeset |
files
|
Tue, 17 Jun 2014 15:39:29 +0200 |
sheepluva |
fix pas2c build
|
changeset |
files
|
Tue, 17 Jun 2014 15:18:07 +0200 |
sheepluva |
little visual tweak to weSea rendering
|
changeset |
files
|
Tue, 17 Jun 2014 00:41:49 +0200 |
sheepluva |
adding some arrow
|
changeset |
files
|
Mon, 16 Jun 2014 23:46:22 +0200 |
sheepluva |
speed up tests
|
changeset |
files
|
Mon, 16 Jun 2014 19:07:11 +0200 |
sheepluva |
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
|
changeset |
files
|
Mon, 16 Jun 2014 13:47:27 +0200 |
sheepluva |
remove unneeded import
|
changeset |
files
|
Mon, 16 Jun 2014 02:41:03 +0200 |
sheepluva |
tweaking hogpointer position again
|
changeset |
files
|
Mon, 16 Jun 2014 02:23:37 +0200 |
sheepluva |
various tweaks
|
changeset |
files
|
Sun, 15 Jun 2014 23:48:06 +0200 |
sheepluva |
tweak engine segfault capabilities
|
changeset |
files
|
Mon, 16 Jun 2014 00:24:26 +0400 |
unc0rr |
Revert all recent sheepluva's work
|
changeset |
files
|
Sun, 15 Jun 2014 13:42:34 +0200 |
sheepluva |
fix videorec build
|
changeset |
files
|
Sun, 15 Jun 2014 04:46:34 +0200 |
sheepluva |
whoops. an "end" moved there
|
changeset |
files
|
Sun, 15 Jun 2014 04:33:54 +0200 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
|
changeset |
files
|
Sun, 15 Jun 2014 00:02:25 +0200 |
sheepluva |
clean up halting a little
|
changeset |
files
|
Sat, 14 Jun 2014 23:59:20 +0200 |
sheepluva |
enforce style on message boxes some more
|
changeset |
files
|
Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
|
changeset |
files
|
Sat, 14 Jun 2014 07:12:22 +0200 |
sheepluva |
tweak how chat lines are rendered
|
changeset |
files
|
Sat, 14 Jun 2014 02:25:49 +0200 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
|
changeset |
files
|
Sat, 14 Jun 2014 00:56:11 +0200 |
sheepluva |
some rendering tweaks
|
changeset |
files
|
Fri, 13 Jun 2014 23:43:34 +0200 |
sheepluva |
make mouse cursor size same, no matter what zoom level is used...
|
changeset |
files
|
Fri, 13 Jun 2014 21:17:50 +0200 |
sheepluva |
grmlgrmlpas2cgrmlgrml
|
changeset |
files
|
Fri, 13 Jun 2014 17:51:55 +0200 |
sheepluva |
make using the teleporter a bit less challenging
|
changeset |
files
|
Fri, 13 Jun 2014 14:55:06 +0200 |
sheepluva |
fix pas2c build for real this time...
|
changeset |
files
|
Fri, 13 Jun 2014 13:37:39 +0200 |
sheepluva |
I misscounted
|
changeset |
files
|
Fri, 13 Jun 2014 12:52:20 +0200 |
sheepluva |
fix some pas2c related overloading issue
|
changeset |
files
|
Fri, 13 Jun 2014 12:22:24 +0200 |
sheepluva |
whoops, pas2c I owe you
|
changeset |
files
|
Fri, 13 Jun 2014 06:26:31 +0200 |
sheepluva |
state file name and line number in lua error messages
|
changeset |
files
|
Fri, 13 Jun 2014 02:31:30 +0200 |
sheepluva |
racer: if hog starts race without any weapon selected, select whatever is first
|
changeset |
files
|
Fri, 13 Jun 2014 02:31:05 +0200 |
sheepluva |
lua api: SetNextWeapon()
|
changeset |
files
|
Thu, 12 Jun 2014 21:25:39 +0200 |
sheepluva |
lua api: DismissTeam(teamname)
|
changeset |
files
|
Thu, 12 Jun 2014 20:47:11 +0200 |
sheepluva |
lua api: SetWeapon(ammoType)
|
changeset |
files
|
Thu, 12 Jun 2014 19:40:45 +0200 |
sheepluva |
fix broken speech bubble display in chat. caused by r1a6b9a98147c one line was forgotten when moving some code
|
changeset |
files
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Thu, 12 Jun 2014 18:58:40 +0200 |
sheepluva |
more of the same
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changeset |
files
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Thu, 12 Jun 2014 15:17:53 +0200 |
sheepluva |
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
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changeset |
files
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Thu, 12 Jun 2014 14:42:48 +0200 |
sheepluva |
further WIP (better error messages)
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changeset |
files
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Thu, 12 Jun 2014 14:11:22 +0200 |
sheepluva |
placeSprite accepts any amount of landflags now; further WIP wrt cleanup/fixing
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changeset |
files
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Thu, 12 Jun 2014 13:43:44 +0200 |
sheepluva |
expose lfIndestructable, lfIce and lfBounce
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changeset |
files
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Thu, 12 Jun 2014 13:11:00 +0400 |
unc0rr |
Fix pas2c build
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changeset |
files
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Thu, 12 Jun 2014 05:40:58 +0200 |
sheepluva |
make enums crash-safe. and other fixes
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changeset |
files
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Thu, 12 Jun 2014 00:37:52 +0200 |
sheepluva |
WIP: PlaceSprite for lua API. also changed PlaceGirder so that it will return true/false for whether placing was successful too
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changeset |
files
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Wed, 11 Jun 2014 19:46:37 +0200 |
sheepluva |
fix possible engine crash that a lua script could cause by passing an invalid geartype to addgear
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changeset |
files
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Wed, 11 Jun 2014 13:45:44 +0200 |
sheepluva |
tiny lua documentation fix
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changeset |
files
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Wed, 11 Jun 2014 13:07:46 +0200 |
sheepluva |
uWorld does not require uMatrix anymore
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changeset |
files
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Wed, 11 Jun 2014 12:55:24 +0200 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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changeset |
files
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Tue, 10 Jun 2014 23:21:22 +0200 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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changeset |
files
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Wed, 11 Jun 2014 00:35:23 +0400 |
unc0rr |
Fallback to old heuristic if not pit position
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changeset |
files
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Tue, 10 Jun 2014 22:35:44 +0200 |
sheepluva |
update viewlimits after screen/window resize
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changeset |
files
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Wed, 11 Jun 2014 00:28:17 +0400 |
unc0rr |
Allow barrels to spawn in U-shaped pits in stable position
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changeset |
files
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Tue, 10 Jun 2014 19:38:37 +0200 |
sheepluva |
whoops, forgot to include this file in commt
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changeset |
files
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Tue, 10 Jun 2014 19:30:06 +0200 |
sheepluva |
superminor tweaks
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changeset |
files
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Tue, 10 Jun 2014 17:41:27 +0200 |
sheepluva |
<koda> wut, chats as commit mesages?
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files
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Tue, 10 Jun 2014 17:34:32 +0200 |
sheepluva |
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
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changeset |
files
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Tue, 10 Jun 2014 13:26:58 +0200 |
sheepluva |
figure out visible land tiles in advance
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changeset |
files
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Tue, 10 Jun 2014 08:47:03 +0200 |
sheepluva |
some minor tweaks and stuff
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changeset |
files
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Tue, 10 Jun 2014 08:19:59 +0200 |
sheepluva |
darken wrapped areas, which was a very nice suggestion by nemo
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changeset |
files
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Tue, 10 Jun 2014 07:48:08 +0200 |
sheepluva |
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
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changeset |
files
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Tue, 10 Jun 2014 01:15:48 +0200 |
sheepluva |
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
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changeset |
files
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Mon, 09 Jun 2014 23:32:26 +0200 |
sheepluva |
small hat loading tweak
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changeset |
files
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Mon, 09 Jun 2014 20:45:02 +0200 |
sheepluva |
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
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changeset |
files
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Mon, 09 Jun 2014 20:14:11 +0200 |
sheepluva |
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
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changeset |
files
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Sat, 07 Jun 2014 16:25:40 +0200 |
sheepluva |
committing patch from issue 798, as requested by unC0Rr
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changeset |
files
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Sat, 07 Jun 2014 16:23:12 +0200 |
sheepluva |
fix cabal build (on linux)
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changeset |
files
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Sat, 07 Jun 2014 16:21:21 +0200 |
sheepluva |
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
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changeset |
files
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Thu, 05 Jun 2014 23:42:46 +0400 |
unc0rr |
Some further work on map optimizer
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changeset |
files
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Wed, 04 Jun 2014 19:39:54 +0200 |
sheepluva |
tweak untint a little (especially in connection with GrayScale)
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changeset |
files
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Tue, 03 Jun 2014 11:09:18 -0400 |
nemo |
theme configurable sudden death music. untested
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changeset |
files
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Sun, 01 Jun 2014 16:13:47 -0400 |
nemo |
allow teleporting outside Land[]
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changeset |
files
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Sun, 01 Jun 2014 15:26:03 +0200 |
sheepluva |
escape info message arguments, fixes issue 801: Frontend parses INFO command output as html
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changeset |
files
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Sun, 01 Jun 2014 04:17:27 +0200 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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changeset |
files
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Sat, 31 May 2014 15:04:26 -0400 |
nemo |
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
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changeset |
files
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Sat, 31 May 2014 00:33:51 +0200 |
sheepluva |
get rid of fpc warnings/hints
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changeset |
files
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Wed, 28 May 2014 09:05:36 +0400 |
unc0rr |
Fix some of issues found by coverity
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changeset |
files
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Fri, 23 May 2014 13:37:34 +0400 |
unc0rr |
Official racer challenge map #8
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changeset |
files
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Mon, 19 May 2014 22:46:02 +0400 |
unc0rr |
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
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changeset |
files
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Thu, 15 May 2014 21:58:37 +0400 |
unc0rr |
Fix some pas2c engine warnings
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changeset |
files
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Wed, 14 May 2014 22:50:07 +0400 |
unc0rr |
Count number of pixels changed during draw
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changeset |
files
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Wed, 14 May 2014 21:41:42 +0400 |
unc0rr |
Small optimization (no need to draw last point of the path)
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changeset |
files
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Wed, 14 May 2014 01:12:21 +0400 |
unc0rr |
Oops, should stop coding at night
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changeset |
files
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Wed, 14 May 2014 01:07:43 +0400 |
unc0rr |
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
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changeset |
files
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Fri, 09 May 2014 22:36:15 +0400 |
unc0rr |
Support OR operator in $IFDEF. Fixes pas2c builds.
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changeset |
files
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Wed, 07 May 2014 22:47:54 +0200 |
sheepluva |
rolling back the rest
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changeset |
files
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Wed, 07 May 2014 19:26:05 +0200 |
sheepluva |
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
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changeset |
files
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Wed, 07 May 2014 00:04:02 +0400 |
unc0rr |
sekret feature (test commit)
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changeset |
files
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Tue, 06 May 2014 23:16:35 +0400 |
unc0rr |
- Increase limits on number of mines and explosives in game scheme
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changeset |
files
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Wed, 30 Apr 2014 15:26:50 +0400 |
unc0rr |
Drawn maps optimizer - first steps:
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changeset |
files
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Wed, 30 Apr 2014 14:17:06 +0400 |
unc0rr |
Fix crashers in rc plane code
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changeset |
files
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Tue, 29 Apr 2014 10:20:45 +0400 |
unc0rr |
Merge
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changeset |
files
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Mon, 28 Apr 2014 21:01:39 +0200 |
sheepluva |
don't search for lua 5.1 anymore
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changeset |
files
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Mon, 28 Apr 2014 19:01:08 +0400 |
unc0rr |
Don't activate invulnerability/vampirism between shots of multiattack weapon
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changeset |
files
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Mon, 28 Apr 2014 16:52:00 +0200 |
sheepluva |
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
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changeset |
files
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Fri, 25 Apr 2014 23:17:49 +0400 |
unc0rr |
Fix typo leading to crashes
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changeset |
files
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Fri, 25 Apr 2014 16:52:04 +0400 |
unc0rr |
Add race type detection
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changeset |
files
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Fri, 25 Apr 2014 14:22:59 +0400 |
unc0rr |
- Fix bug with infinite rounds in racer when a team quits mid-game
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changeset |
files
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Wed, 16 Apr 2014 11:18:39 +0400 |
unc0rr |
Fix new generator on 32 bit arch
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changeset |
files
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Tue, 15 Apr 2014 22:36:44 +0400 |
unc0rr |
No more occasional long straight edges
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changeset |
files
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Mon, 28 Apr 2014 16:49:29 -0400 |
tomasstraupis |
Spelling corrections
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changeset |
files
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Tue, 15 Apr 2014 21:46:08 +0400 |
unc0rr |
Optimize out path closing point for one point paths
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changeset |
files
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Mon, 14 Apr 2014 13:46:46 +0400 |
unc0rr |
Racer challenge map #7
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changeset |
files
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Fri, 04 Apr 2014 12:32:15 +0400 |
unc0rr |
Official racer challenge map #6
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changeset |
files
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Sat, 29 Mar 2014 14:02:05 -0400 |
nemo |
merge
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changeset |
files
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Sat, 29 Mar 2014 13:57:46 -0400 |
nemo |
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
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changeset |
files
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Fri, 28 Mar 2014 23:04:23 +0400 |
unc0rr |
Send updated info on map switched by voting
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changeset |
files
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Fri, 28 Mar 2014 21:20:25 +0400 |
unc0rr |
Fix condition
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changeset |
files
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Fri, 28 Mar 2014 11:02:06 +0400 |
unc0rr |
Fix build
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changeset |
files
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Thu, 27 Mar 2014 23:25:31 +0400 |
unc0rr |
- Fix applying vote result
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changeset |
files
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Mon, 24 Mar 2014 21:32:24 +0400 |
unc0rr |
Fix script
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changeset |
files
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Mon, 24 Mar 2014 16:51:39 +0400 |
unc0rr |
Racer challenge #5
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changeset |
files
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Sun, 23 Mar 2014 23:35:33 +0400 |
unc0rr |
Some fixes to voting + small refactoring
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changeset |
files
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Thu, 20 Mar 2014 22:14:30 +0400 |
unc0rr |
Better detection
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changeset |
files
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Thu, 20 Mar 2014 13:12:05 -0400 |
nemo |
hm. I think I forgot to commit this when adding speech bubble change
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changeset |
files
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Thu, 20 Mar 2014 17:14:25 +0400 |
unc0rr |
Fix warnings
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changeset |
files
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Thu, 20 Mar 2014 17:04:49 +0400 |
unc0rr |
- Limit outline to leftX/rightX/topY instead of LAND_WIDTH/LAND_HEIGHT
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changeset |
files
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Thu, 20 Mar 2014 00:59:15 +0400 |
unc0rr |
- Make sure distortion doesn't move fill point to other side of segment, this prevents corrupted maps
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changeset |
files
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Wed, 19 Mar 2014 18:45:20 +0400 |
unc0rr |
Process segments from last to first point too
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changeset |
files
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Wed, 19 Mar 2014 12:53:07 +0400 |
unc0rr |
Prevent intersections with segment from last to first point, adjust size of details
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changeset |
files
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Wed, 19 Mar 2014 11:54:09 +0400 |
unc0rr |
Fix div by zero error in new generator
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changeset |
files
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Wed, 19 Mar 2014 00:34:14 +0400 |
unc0rr |
Greedy approach: divide while it divides
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changeset |
files
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Wed, 19 Mar 2014 00:28:52 +0400 |
unc0rr |
No self intersections, except for weirdness between first and last point
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changeset |
files
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Tue, 18 Mar 2014 00:01:52 +0400 |
unc0rr |
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
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changeset |
files
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Mon, 17 Mar 2014 00:41:45 +0400 |
unc0rr |
More math, implementation is nearly complete, just still have an issue to resolve
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changeset |
files
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Sun, 16 Mar 2014 00:47:18 +0400 |
unc0rr |
Some progress on new generator
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changeset |
files
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Fri, 14 Mar 2014 19:59:34 +0400 |
unc0rr |
Move template-based generator into its own file
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changeset |
files
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Fri, 14 Mar 2014 16:00:36 +0400 |
unc0rr |
Some optimizations
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changeset |
files
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Fri, 14 Mar 2014 13:59:39 +0400 |
unc0rr |
Fix perlin gen on 32 bit arch
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changeset |
files
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Fri, 14 Mar 2014 00:42:04 +0400 |
unc0rr |
- Room save/load into/from file
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changeset |
files
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Thu, 13 Mar 2014 23:25:31 +0400 |
unc0rr |
Allow to save and delete room config in room
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changeset |
files
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Wed, 12 Mar 2014 22:40:49 -0400 |
nemo |
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
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changeset |
files
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Tue, 11 Mar 2014 22:49:01 -0400 |
nemo |
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
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files
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Tue, 11 Mar 2014 22:32:48 -0400 |
nemo |
this is fine right?
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changeset |
files
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Tue, 11 Mar 2014 00:59:42 +0400 |
unc0rr |
Tweaks and tweaks
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changeset |
files
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Mon, 10 Mar 2014 22:47:29 +0400 |
unc0rr |
- Rework FillLand
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changeset |
files
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Sun, 09 Mar 2014 20:53:11 -0400 |
nemo |
as suggested, precompute to avoid use of double
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changeset |
files
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Sat, 08 Mar 2014 23:51:50 +0400 |
unc0rr |
Experiment: enforce a plate at bottom so the map generated is more connected
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changeset |
files
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Sat, 08 Mar 2014 23:00:03 +0400 |
unc0rr |
Some optimizations
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changeset |
files
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Sat, 08 Mar 2014 22:49:13 +0400 |
unc0rr |
Strip Z axis from calculations
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changeset |
files
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Sat, 08 Mar 2014 13:50:50 +0400 |
unc0rr |
Setup leftX, rightX and topY
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changeset |
files
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Sat, 08 Mar 2014 00:19:24 +0400 |
unc0rr |
Some tweaks to perlin generator
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changeset |
files
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Fri, 07 Mar 2014 23:59:04 +0400 |
unc0rr |
Add randomness
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changeset |
files
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Fri, 07 Mar 2014 23:36:56 +0400 |
unc0rr |
Perlin noise generator untweaked, temporarily replacing maze generator
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changeset |
files
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Thu, 06 Mar 2014 14:17:44 +0400 |
unc0rr |
Racer challenge map #4
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changeset |
files
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Thu, 06 Mar 2014 00:19:50 +0400 |
unc0rr |
merge
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changeset |
files
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Wed, 05 Mar 2014 12:38:01 +0100 |
sheepluva |
don't stack bye/teleport sounds of hogs (when a team is gone)
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changeset |
files
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Thu, 06 Mar 2014 00:18:51 +0400 |
unc0rr |
Don't run two engine threads simultaneously
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changeset |
files
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Wed, 05 Mar 2014 00:53:08 +0400 |
unc0rr |
Don't call halt()
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changeset |
files
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Tue, 04 Mar 2014 00:40:23 +0400 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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changeset |
files
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Mon, 03 Mar 2014 22:36:30 +0400 |
unc0rr |
- Fix crasher in doStepSniperRifleShot
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changeset |
files
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Sun, 02 Mar 2014 00:34:18 +0400 |
unc0rr |
Make it build as library
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changeset |
files
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Sat, 01 Mar 2014 15:04:38 -0500 |
nemo |
Only draw border for solid land
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changeset |
files
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Sat, 01 Mar 2014 14:52:36 -0500 |
nemo |
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
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changeset |
files
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Sat, 01 Mar 2014 23:37:59 +0400 |
unc0rr |
merge
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changeset |
files
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Sat, 01 Mar 2014 14:37:06 -0500 |
nemo |
always update. a bit inefficient, but scripts do weird things.
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changeset |
files
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Sat, 01 Mar 2014 23:37:01 +0400 |
unc0rr |
Fix "don't know how to make hwengine.pas" error
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changeset |
files
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Sat, 01 Mar 2014 13:59:12 -0500 |
nemo |
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
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changeset |
files
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Sat, 01 Mar 2014 13:41:19 -0500 |
nemo |
pass --prefix to previews too
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changeset |
files
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Fri, 28 Feb 2014 14:03:21 +0400 |
unc0rr |
Use all pixels, not only 8x8 areas
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changeset |
files
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