Wed, 01 May 2013 04:05:10 +0300 Periklis Ntanasis fix bug that locked unlocked campaign missions, see issue 452
Wed, 01 May 2013 01:27:35 +0300 Periklis Ntanasis fix nil comparison error, see issues 470 and 601
Tue, 30 Apr 2013 21:06:05 -0400 nemo this is fairer
Mon, 29 Apr 2013 10:01:51 +0400 unc0rr Use tr() properly
Sat, 27 Apr 2013 17:02:26 -0400 nemo This is something we need to check in all translations. Occasionally the source phrase ends w/ a space. Need to make sure translations take this into account.
Sat, 27 Apr 2013 16:56:50 -0400 nemo So. First pass. Add secondary explosions to RateExplosion and RateShotgun. Not yet added to shoves. This is of limited utility at present since the dX has to be small since we can't bother tracing all hog motion. But, should be more useful once shove is added, and tracking of explosives and mines.
Sat, 27 Apr 2013 00:09:50 +0400 unc0rr Don't use writeln in ai thread (from rdd4035ee0f12), this causes crashes. Fixes issue 617.
Wed, 24 Apr 2013 10:38:28 -0400 nemo aaaaand this one never was damaging
Wed, 24 Apr 2013 10:34:52 -0400 nemo cheezemonkey pointed out this is no longer damaging
Sun, 21 Apr 2013 17:38:17 -0400 nemo yep. I did forget to put this back
Sun, 21 Apr 2013 16:39:36 -0400 nemo So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
Sun, 21 Apr 2013 01:38:52 +0200 koda merge 0.9.19 in dev
Sun, 21 Apr 2013 01:36:08 +0200 koda it's still not really clear to my why this is needed, maybe only in combination with -XD 0.9.19
Sun, 21 Apr 2013 01:35:30 +0200 koda rewrite m3panel installation to fix all warnings on any architecture, using nsinvocation all round 0.9.19
Sat, 20 Apr 2013 20:48:33 +0200 koda this macro is not defined on ppc 0.9.19
Sat, 20 Apr 2013 20:39:37 +0200 koda hardcode full compiler path when compiling for ppc 0.9.19
Sat, 20 Apr 2013 20:39:01 +0200 koda expose a hidden function that prevented linking on osx 10.4 when compiling physfs statically 0.9.19
Sat, 20 Apr 2013 20:13:23 +0200 koda resolve divdi3 on ppc 0.9.19
Tue, 26 Mar 2013 01:18:04 +0100 koda link stdc++ (for physfs on linux) only when targetting 32bit 0.9.19
Sat, 20 Apr 2013 19:03:57 -0400 DrinkMachine Hiding overflow on Labels/ComboBoxes to prevent 1px off by one error
Sat, 20 Apr 2013 02:20:15 +0200 koda update 0.9.19 with dev branch 0.9.19
Fri, 19 Apr 2013 16:30:39 -0400 nemo merge
Fri, 19 Apr 2013 22:20:49 +0200 volkan turkish translation updates
Sat, 20 Apr 2013 00:26:52 +0400 unc0rr - Revert division hack nonsense
Thu, 18 Apr 2013 21:25:38 +0400 unc0rr Store colors in human-readable form
Thu, 18 Apr 2013 17:37:50 +0400 unc0rr lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
Thu, 18 Apr 2013 00:41:27 +0400 unc0rr Switch to 'settings.ini'. Copies old ini file if necessary on startup.
Wed, 17 Apr 2013 11:24:06 -0400 nemo why would we ever want to divide by 0?
Wed, 17 Apr 2013 15:45:13 +0400 unc0rr hwFloat division is ~1.6 times faster now
Wed, 17 Apr 2013 12:11:33 +0400 unc0rr Trivial optimization. Wonder if compiler was smart enough about it.
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