Sat, 30 Apr 2016 20:55:02 +0200 sheepluva update changelog
Sat, 30 Apr 2016 00:13:11 +0200 sheepluva indentation fixes
Sat, 30 Apr 2016 00:02:33 +0200 sheepluva koda told me that putting in one finger wasn't enough
Fri, 29 Apr 2016 23:52:44 +0200 sheepluva koda told me to put the finger in
Fri, 29 Apr 2016 23:42:37 +0200 sheepluva fix memory corruptions caused by outofbounds-writes in uTouch
Fri, 29 Apr 2016 19:01:52 +0200 sheepluva show credits only briefly
Fri, 29 Apr 2016 18:18:32 +0200 sheepluva aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
Fri, 29 Apr 2016 15:10:27 +0200 sheepluva more credits updates
Fri, 29 Apr 2016 13:36:59 +0200 sheepluva add some more credits
Fri, 29 Apr 2016 13:12:26 +0200 sheepluva music credits etc.
Fri, 29 Apr 2016 12:26:13 +0200 sheepluva do not show credits in stats-only mode
Fri, 29 Apr 2016 12:11:19 +0200 sheepluva move function
Fri, 29 Apr 2016 00:56:04 +0200 sheepluva some initial credits-display implementation
Thu, 28 Apr 2016 21:28:22 +0200 sheepluva merge target practice patch by Wuzzy
Wed, 13 Apr 2016 15:44:42 +0200 Wuzzy Target Practice: Make targets respawn after drowning, and minor code cleanup
Thu, 28 Apr 2016 21:15:08 +0200 sheepluva merge 3 new sound effects added by Wuzzy
Wed, 13 Apr 2016 12:17:30 +0200 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
Thu, 28 Apr 2016 20:28:53 +0200 sheepluva merging Wuzzy's empty weaponset for "new" button in weaponset editor
Wed, 13 Apr 2016 12:13:34 +0200 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
Thu, 28 Apr 2016 20:07:10 +0200 sheepluva merge more construction mode patches by Wuzzy
Tue, 26 Apr 2016 18:00:15 +0200 Wuzzy Construction Mode: Make weapon crate mode be initial selection in crate tool
Tue, 26 Apr 2016 17:54:48 +0200 Wuzzy Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
Tue, 26 Apr 2016 17:40:29 +0200 Wuzzy Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
Tue, 26 Apr 2016 17:33:51 +0200 Wuzzy Construction Mode: Fix landspray being considered a weapon instead of utility
Thu, 28 Apr 2016 18:32:50 +0200 sheepluva in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
Thu, 28 Apr 2016 17:42:43 +0200 sheepluva lupdate
Thu, 28 Apr 2016 17:38:30 +0200 Wuzzy fix for bug 117: Incorrect description of modifier “divide teams”
Thu, 28 Apr 2016 15:23:02 +0200 sheepluva rollback last commit (bad approach, as item index confusion can happen)
Thu, 28 Apr 2016 02:06:35 +0200 sheepluva exclude DLC theme from random theme selection
Thu, 28 Apr 2016 00:41:09 +0200 sheepluva rooms-list: fix "Forts" map type being displayed in dark red
Wed, 27 Apr 2016 23:52:43 +0200 sheepluva make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
Wed, 27 Apr 2016 23:14:47 +0200 sheepluva fix incorrect debug message
Wed, 27 Apr 2016 15:10:25 -0400 koda Only build engine to c with clang on travis
Wed, 27 Apr 2016 15:08:43 -0400 koda Minor changes to the travis file
Wed, 27 Apr 2016 18:08:48 +0200 sheepluva make construction mode recognize fort maps too
Wed, 27 Apr 2016 17:54:36 +0200 sheepluva tweak preview
Wed, 27 Apr 2016 17:38:44 +0200 sheepluva tweak preview
Wed, 27 Apr 2016 16:20:59 +0200 sheepluva Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
Wed, 27 Apr 2016 13:01:38 +0200 sheepluva fallback to stdout if no writable logfile available
Wed, 27 Apr 2016 11:41:32 +0200 sheepluva update Changelog
Wed, 27 Apr 2016 01:12:37 -0400 koda Set install dir for emscripten
Wed, 27 Apr 2016 01:03:15 -0400 koda Drop duplicated include from CMakeLists.txt
Wed, 27 Apr 2016 01:34:59 +0200 sheepluva fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
Wed, 27 Apr 2016 01:06:29 +0200 sheepluva add /clear command to frontend chat (clears chat window)
Wed, 27 Apr 2016 00:14:06 +0200 Wuzzy fix for issue 71: Lua API: “Theme” variable is set to empty string initially
Wed, 27 Apr 2016 00:04:37 +0200 sheepluva Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
Tue, 26 Apr 2016 23:34:28 +0200 Wuzzy issue 94: Seduction text is outdated and misleading
Tue, 26 Apr 2016 22:09:50 +0200 sheepluva create forts in random order
Tue, 26 Apr 2016 20:51:13 +0200 sheepluva make construction mode work with fort mode without mixing up clans and forts
Tue, 26 Apr 2016 18:15:10 +0200 sheepluva update construction mode in-file version info
Tue, 26 Apr 2016 17:02:24 +0200 sheepluva merge construction mode patches by Wuzzy
Wed, 13 Apr 2016 03:17:32 +0200 Wuzzy Construction Mode: Fix Girder/Rubber mode sometimes show nil
Wed, 13 Apr 2016 03:04:24 +0200 Wuzzy Fix bad comment in Construction Mode
Wed, 13 Apr 2016 03:03:46 +0200 Wuzzy Construction Mode: Sanity-check numbers from script parameter
Wed, 13 Apr 2016 02:54:36 +0200 Wuzzy Construction Mode: Fix timer issues
Wed, 13 Apr 2016 02:44:37 +0200 Wuzzy Construction Mode: Recognize health case amount from game scheme
Wed, 13 Apr 2016 02:41:16 +0200 Wuzzy Construction Mode: Remove 2 useless blank lines in mission panel
Wed, 13 Apr 2016 02:20:04 +0200 Wuzzy Construction Mode: Fix construction/support station
Wed, 13 Apr 2016 01:53:25 +0200 Wuzzy Construction Mode: Update structure overlay each tick, thus falling smoothly
Wed, 13 Apr 2016 01:28:20 +0200 Wuzzy Construction Mode: “spawn” extra time, not buying
Wed, 13 Apr 2016 01:26:46 +0200 Wuzzy Construction Mode: Fix giving round energy boost at first round
Wed, 13 Apr 2016 01:19:37 +0200 Wuzzy Add script parameter support to Construction Mode
Wed, 13 Apr 2016 00:49:34 +0200 Wuzzy Throw away legacy Construction Mode code which is never actually used
Wed, 13 Apr 2016 00:39:45 +0200 Wuzzy Throw away old out-commented Construction Mode code
Wed, 13 Apr 2016 00:27:40 +0200 Wuzzy Construction Mode: Disable setting drill strike timer in object placement mode
Wed, 13 Apr 2016 00:17:07 +0200 Wuzzy Construction Mode: Fix mine timer message being shown at start
Tue, 12 Apr 2016 23:50:49 +0200 Wuzzy Construction Mode: Disable up/down in building mode
Tue, 12 Apr 2016 23:48:34 +0200 Wuzzy Construction Mode: Show mine timer in seconds
Tue, 12 Apr 2016 23:40:24 +0200 Wuzzy Tweak barrel and mine defaults in Construction Mode
Tue, 12 Apr 2016 23:37:25 +0200 Wuzzy Mark some forgotten Construction Mode strings for translation
Tue, 12 Apr 2016 23:12:43 +0200 Wuzzy Construction Mode: Actually, the extra time limit is about buying
Tue, 12 Apr 2016 23:10:53 +0200 Wuzzy Remove cheat in Construction Mode
Tue, 12 Apr 2016 23:06:49 +0200 Wuzzy Construction Mode: Make weapon names match en.txt
Tue, 12 Apr 2016 23:04:05 +0200 Wuzzy Fix crate costs in Construction Mode being all the same (fixes #15)
Tue, 26 Apr 2016 15:19:36 +0200 sheepluva also make forts face inwards in wrap mode, if there are only 2 teams
Tue, 26 Apr 2016 15:15:12 +0200 sheepluva fix last fort not facing left
Tue, 26 Apr 2016 14:41:56 +0200 sheepluva Fort Mode: allow more than 2 clans
Tue, 26 Apr 2016 14:22:54 +0200 sheepluva fix clouds/flakes area not being adjusted after ResizeLand()
Tue, 26 Apr 2016 12:27:17 +0200 sheepluva cleaning up team divide mode code from last night a little
Tue, 26 Apr 2016 02:42:45 +0200 sheepluva divided teams: better horizontal clan distribution
Mon, 25 Apr 2016 16:26:02 -0400 koda Reword emscripten-related error messages
Mon, 25 Apr 2016 21:12:34 +0200 sheepluva "divided teams" modifier will now work with more than 2 teams!
Mon, 25 Apr 2016 22:10:06 +0300 unc0rr Merge default qmlfrontend
Mon, 25 Apr 2016 16:11:39 +0200 sheepluva Fix issue 12: “Yoohoo” sound for seduction is missing
Sun, 24 Apr 2016 22:41:24 +0200 sheepluva some more dark magic regarding hog speech input
Sun, 24 Apr 2016 22:10:37 +0200 sheepluva restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
Sun, 24 Apr 2016 21:16:08 +0200 sheepluva merge Wuzzy's new scheme icons
Wed, 13 Apr 2016 12:03:22 +0200 Wuzzy Update scheme editor icons
Sun, 24 Apr 2016 21:08:12 +0200 sheepluva merge Wuzzy's space campaign string fixes
Wed, 13 Apr 2016 14:59:14 +0200 Wuzzy Typo fixes for A Space Adventure campaign
Sun, 24 Apr 2016 16:51:31 +0200 sheepluva merge Wuzzy's game modifier buttons reorder patch
Tue, 12 Apr 2016 19:52:35 +0200 Wuzzy Reorder game flag buttons
Sun, 24 Apr 2016 16:34:01 +0200 sheepluva preselect weapons
Sun, 24 Apr 2016 16:12:19 +0200 sheepluva merge Wuzzy's ropeknockchallenge updates
Tue, 12 Apr 2016 19:46:25 +0200 Wuzzy Update Rope-Knocking Challenge
Sun, 24 Apr 2016 00:54:00 +0200 sheepluva drop function that does not exist in SDL2 from SDLh.pas
Sat, 23 Apr 2016 17:03:38 -0400 frd pas2c converts exit to return, so change RunEngine signature
Sat, 23 Apr 2016 16:57:27 -0400 frd Correctly call uPhysFSLayer.initModule
Sat, 23 Apr 2016 16:57:20 -0400 koda Add workaround to force string concatenation in pas2c
Sat, 23 Apr 2016 16:32:18 -0400 koda Implement GetCurrentDir in the c rtl
Sat, 23 Apr 2016 16:18:07 -0400 frd Use hwlibrary while converting to c
Sat, 23 Apr 2016 16:17:15 -0400 koda Set cdecl on exported functions and hide them from pas2c
Sat, 23 Apr 2016 13:52:30 -0400 frd Add a necessary flag to emscripten
Sat, 23 Apr 2016 13:48:30 -0400 koda Add missing functions to fully disable lua at compile time
Sat, 23 Apr 2016 13:41:10 -0400 koda uscript cosmetics
Sat, 23 Apr 2016 12:15:31 +0200 sheepluva whitespace fix
Sat, 23 Apr 2016 12:08:23 +0200 sheepluva merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
Mon, 18 Apr 2016 19:53:48 +0200 Wuzzy Increase size of many drop-down lists
Sat, 23 Apr 2016 12:02:39 +0200 sheepluva merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
Mon, 18 Apr 2016 18:15:20 +0200 Wuzzy Increase size of drop-down lists in team editor
Sat, 23 Apr 2016 11:51:21 +0200 sheepluva merge portal mission fixes by Wuzzy and restore accidently removed SetWind call
Mon, 18 Apr 2016 17:33:07 +0200 Wuzzy Portal mission: Fix speech bubbles appearing when crate got destroyed
Mon, 18 Apr 2016 17:26:32 +0200 Wuzzy Disable Sudden Death in portal mission
Mon, 18 Apr 2016 17:25:52 +0200 Wuzzy Clean up portal mission code
Mon, 18 Apr 2016 17:18:36 +0200 Wuzzy Clean up strings, hats, flags and graves in Portal mission
Sat, 23 Apr 2016 11:19:34 +0200 sheepluva merging Wuzzy's feedback fix
Mon, 18 Apr 2016 19:18:35 +0200 Wuzzy Fix bad layouting of feedback dialog, fixes #58
Sat, 23 Apr 2016 10:48:18 +0200 sheepluva fix default binding for F10 / slot 10 not working
Sat, 23 Apr 2016 09:54:05 +0200 sheepluva fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
Thu, 21 Apr 2016 16:03:57 -0400 koda travis: Use correct vorbis flag in sdl2_mixer install
Thu, 21 Apr 2016 14:16:47 -0400 koda Correctly set WEBGL macro during pas2c conversion
Thu, 21 Apr 2016 13:10:15 -0400 koda Disable stereo rendering when compiled with pas2c
Thu, 21 Apr 2016 11:55:36 -0400 koda Fully support emscripten toolchain in our build system
Thu, 21 Apr 2016 11:54:21 -0400 koda Import the Emscripted toolchain configuration
Thu, 21 Apr 2016 00:10:23 -0400 koda Hijack SDL2 and GLEW include and library when compiling to javascript
Thu, 21 Apr 2016 00:09:07 -0400 koda Work around how emscripten defines rwops
Wed, 20 Apr 2016 23:49:37 -0400 koda Work around emscripten not finding math.h
Wed, 20 Apr 2016 14:46:04 -0400 koda Add support for compiling C engine with emscripten
Tue, 19 Apr 2016 12:04:21 -0400 koda travis: Use latest cmake vailable
Mon, 18 Apr 2016 21:47:39 +0300 unc0rr Fix fpcrtl_strappendA, which cut last char from UserPathPrefix
Wed, 13 Apr 2016 20:02:14 -0400 nemo missing comma
Wed, 13 Apr 2016 19:48:36 -0400 nemo Use our copy for border too
Wed, 13 Apr 2016 17:59:13 -0400 nemo SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
Wed, 13 Apr 2016 21:42:00 +0900 mikade merge
Sun, 10 Apr 2016 14:00:09 +0900 mikade Allow variable boost directions in Racer
Tue, 12 Apr 2016 15:41:48 -0400 nemo Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in rcac74d9075be
Thu, 07 Apr 2016 11:53:20 +0200 sheepluva fix scout hat name and image file (Bug 68 - Hats tf_demoman and tf_scount are identical)
Sat, 02 Apr 2016 23:32:57 +0300 unc0rr - Init physfs before creating debug log
Sat, 02 Apr 2016 10:45:33 +0300 unc0rr Fix pas2c build
Fri, 01 Apr 2016 15:36:19 +0200 sheepluva merging 5 of Wuzzy's 6 patches. review for last patch pending (hwp content changes)
Fri, 11 Sep 2015 04:05:09 +0200 Wuzzy HedgeEditor: Fix list of available sprites
Fri, 11 Sep 2015 03:50:32 +0200 Wuzzy Hedge Editor: Also allow to set health of barrels and health crates in Health Modification Mode
Fri, 11 Sep 2015 03:41:43 +0200 Wuzzy More selectable barrel healths in Hedge editor, including default 60
Fri, 11 Sep 2015 03:39:27 +0200 Wuzzy Hedge Editor: Allow to add/subtract health in Health Modification Mode
Fri, 11 Sep 2015 03:07:48 +0200 Wuzzy Fix broken HedgeEditor map preview
Fri, 01 Apr 2016 09:09:33 -0400 nemo Commit flag from bug #14 + zopfli/pngcrush. Also corrected cyborg.
Fri, 01 Apr 2016 14:42:14 +0300 unC0Rr Time achievement for ClimbHome
Tue, 29 Mar 2016 22:36:59 +0300 unc0rr Don't spam '+' message qmlfrontend
Tue, 29 Mar 2016 22:09:13 +0300 unc0rr merge default qmlfrontend
Tue, 15 Mar 2016 22:29:40 +0300 unc0rr logging via physfs
Tue, 29 Mar 2016 22:00:34 +0300 unc0rr Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
Tue, 29 Mar 2016 16:54:41 +0200 koda Fix function name in avwrapper 0.9.22
Tue, 29 Mar 2016 16:54:07 +0200 koda Fix function name in avwrapper
Tue, 29 Mar 2016 09:04:53 -0400 nemo add svg sources. bug #43
Tue, 29 Mar 2016 11:16:54 +0300 unC0Rr Trick on storage format to simplify sql queries
Tue, 29 Mar 2016 09:00:12 +0200 sheepluva https4dlc
Tue, 29 Mar 2016 08:52:45 +0200 sheepluva change all URLs of feedback dialog to use https
Mon, 28 Mar 2016 18:19:20 -0400 nemo RC planes should not pick up frozen crates
Mon, 28 Mar 2016 21:20:11 +0300 unc0rr Declare achievements alongwith EndGame call, since it would skip SendStats
Fri, 25 Mar 2016 11:27:53 -0400 koda Keep very old compatibility 0.9.22
Fri, 25 Mar 2016 11:21:18 -0400 koda Keep very old compatibility
Fri, 25 Mar 2016 11:02:38 -0400 koda Use the correct replacement 0.9.22
Fri, 25 Mar 2016 11:01:01 -0400 koda Use the correct replacement
Fri, 25 Mar 2016 10:54:23 -0400 koda More compatibility wrappers for video
Fri, 25 Mar 2016 15:52:49 +0100 sheepluva fix check for wrong value
Fri, 25 Mar 2016 15:40:44 +0300 unC0Rr racer map #20
Thu, 24 Mar 2016 14:40:59 +0300 unC0Rr Achievement for ClimbHome
Tue, 22 Mar 2016 11:59:31 -0400 koda Add an additional compatibility layer for video
Tue, 22 Mar 2016 12:09:26 +0300 unC0Rr Fix typo
Sun, 20 Mar 2016 03:08:51 -0400 koda Move pixel format conversion from uVideoRec to AVWrapper
Sun, 20 Mar 2016 01:16:11 -0400 koda Fix bundle already present check
Sun, 20 Mar 2016 00:58:30 -0400 koda Add FindOggVorbis to make sure all paths are set
Sun, 20 Mar 2016 00:57:44 -0400 koda Update osx bundle creation with SDL2 library names
Fri, 18 Mar 2016 13:27:30 -0400 nemo copypasta to make AI use vampirism too
Tue, 15 Mar 2016 22:29:40 +0300 unc0rr logging via physfs qmlfrontend
Mon, 14 Mar 2016 22:08:27 +0300 unc0rr Merge default qmlfrontend
Mon, 14 Mar 2016 22:04:39 +0300 unc0rr Do not check games lasting for more than 3 hours
Mon, 14 Mar 2016 14:38:23 +0100 sheepluva german translation: fix error due to confusion of plural "you" with singular "you"
Mon, 16 Nov 2015 18:28:10 +0100 koda avwrapper: Explicitly check for macro existence 0.9.22
Sat, 07 Nov 2015 15:07:33 +0100 koda videorec: Drop setting x264 preset 0.9.22
Mon, 16 Nov 2015 13:59:04 +0100 koda avwrapper: Adjust prefixed symobols version guard 0.9.22
Thu, 12 Nov 2015 02:41:40 +0100 Vittorio Giovara libavinteraction: Adjust version guard for av_codec_is_encoder() 0.9.22
Tue, 10 Nov 2015 13:53:40 +0100 Vittorio Giovara videorec: Drop a commented out option 0.9.22
Tue, 10 Nov 2015 13:53:16 +0100 Vittorio Giovara videorec: Use future API for raw video encoding 0.9.22
Tue, 10 Nov 2015 13:53:15 +0100 Vittorio Giovara videorec: Appropriately rescale timestamps and duration 0.9.22
Tue, 10 Nov 2015 13:53:14 +0100 Vittorio Giovara videorec: Always initialize audio and video time bases 0.9.22
Tue, 10 Nov 2015 13:53:13 +0100 Vittorio Giovara videorec: Fully set frame properties 0.9.22
Tue, 10 Nov 2015 13:53:12 +0100 Vittorio Giovara videorec: Fix flushing encoders 0.9.22
Tue, 10 Nov 2015 13:53:10 +0100 Vittorio Giovara videorec: Make sure the audio packet is considered empty 0.9.22
Sat, 05 Mar 2016 21:04:06 +0100 antonc27 [BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
Sat, 05 Mar 2016 16:46:04 +0300 unc0rr Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
Fri, 04 Mar 2016 10:37:42 +0100 sheepluva fix pas2c breakage caused by recent changes in uLandGraphics
Thu, 03 Mar 2016 16:36:05 -0500 nemo Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
Thu, 03 Mar 2016 15:41:53 -0500 nemo fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
Tue, 01 Mar 2016 14:46:13 +0100 antonc27 - Enable CI builds with travis for hw iOS
Tue, 01 Mar 2016 12:37:42 +0300 unC0Rr Don't see a good reason for it to be here
Tue, 01 Mar 2016 08:32:46 +0300 unc0rr Don't dump ghost points if map isn't detected
Tue, 01 Mar 2016 00:41:38 +0100 antonc27 - Enable scheme sharing for Xcode project, this required for travis builds
Mon, 29 Feb 2016 14:41:52 +0300 unC0Rr Syntax fix
Mon, 29 Feb 2016 14:36:44 +0300 unC0Rr Fix wp issue, hopefully
Sun, 28 Feb 2016 00:00:46 +0300 unc0rr - Fix room config being sent unmodified
Sat, 27 Feb 2016 20:56:49 +0300 unc0rr Fix build
Sat, 27 Feb 2016 18:15:53 +0300 unc0rr Don't compare time value with itself
Sat, 27 Feb 2016 18:02:24 +0300 unc0rr Recognize ghost points in checker
Sat, 27 Feb 2016 09:44:13 +0300 unc0rr Finish implementation of ghost points served from server, not tested
Fri, 26 Feb 2016 14:11:16 -0500 BaptisteOrieux updated french lua translation
Thu, 25 Feb 2016 23:17:52 +0300 unc0rr More work on best time ghost feature
Wed, 11 Nov 2015 18:40:52 +0100 Vittorio Giovara cmake: Set OLD for policy 26 0.9.22
Wed, 24 Feb 2016 22:37:03 +0300 unc0rr Recognize ghost points in db interaction tool (no storing yet)
Wed, 24 Feb 2016 00:33:10 +0100 antonc27 - Campaign for iOS: Finally can launch campaign's mission game from list!
Wed, 24 Feb 2016 00:10:12 +0100 antonc27 - Small refactoring for seed command
Tue, 23 Feb 2016 23:29:06 +0100 antonc27 - Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
Tue, 23 Feb 2016 13:45:49 +0300 unc0rr Dump best time ghost on console
Tue, 23 Feb 2016 00:41:18 +0100 antonc27 - Campaign for iOS: Don't forget to add last parsed section in ini file
Tue, 23 Feb 2016 00:29:46 +0100 antonc27 - Campaign for iOS: Reinventing wheel for campaign.ini parsing
Mon, 22 Feb 2016 15:56:32 -0500 koda Use secure HTTP for Sparkle appcast URL 0.9.22
Mon, 22 Feb 2016 16:01:29 -0500 koda Info.plist: Set less important URLs to https
Mon, 22 Feb 2016 15:56:32 -0500 koda Use secure HTTP for Sparkle appcast URL
Mon, 22 Feb 2016 23:49:54 +0300 unc0rr Treat #99 point type as a ghost trace
Mon, 22 Feb 2016 21:38:23 +0100 antonc27 - Campaign for iOS: Stub for CampaignViewController
Mon, 22 Feb 2016 10:24:00 -0500 nemo remove unused path functions
Sun, 21 Feb 2016 23:12:12 +0100 antonc27 - Campaign for iOS: Simply retrieve list of campaigns
Sun, 21 Feb 2016 22:21:59 +0100 antonc27 - Campaign for iOS: Stub for list of campaigns
Sun, 21 Feb 2016 20:20:40 +0100 antonc27 - Campaign for iOS: Added 'Campaign' button on MainMenu screen
Sun, 21 Feb 2016 09:09:13 +0300 unc0rr Oops, fix whose nick to compare to
Sat, 20 Feb 2016 22:02:13 +0300 unc0rr Filter out hog speech messages with non-local team index (not tested)
Fri, 19 Feb 2016 00:07:59 +0100 antonc27 - Send also some seed when loading missions on iOS (same behavior as on desktop)
Wed, 17 Feb 2016 23:27:13 +0100 antonc27 - Small refactoring for seed generation on iOS side
Tue, 16 Feb 2016 11:31:55 -0500 nemo sniper rifle too
Tue, 16 Feb 2016 11:29:36 -0500 nemo reduce by 1, probably should avoid tunnel issue
Tue, 16 Feb 2016 04:25:00 +0100 sheepluva apply to deagle and sniper only
Tue, 16 Feb 2016 03:19:23 +0100 sheepluva disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
Mon, 15 Feb 2016 23:37:48 +0100 antonc27 - Some warnings fixed with text alignment on iOS front-end
Sun, 14 Feb 2016 21:34:01 +0100 Anton Malmygin Fix for cursor movement problems on touch devices
Sun, 14 Feb 2016 20:57:17 +0300 unc0rr Fix index of script param
Sat, 13 Feb 2016 12:32:08 +0300 unc0rr Tech racer maps detection
Sat, 13 Feb 2016 00:36:38 +0300 unc0rr detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
Tue, 09 Feb 2016 21:11:16 +0300 unc0rr Merge default qmlfrontend
Fri, 12 Feb 2016 14:27:20 -0500 koda avwrapper: Do not ignore avformat_write_header return value
Fri, 12 Feb 2016 17:03:42 +0300 unC0Rr Attempt to implement hash for special points to detect tech racer maps
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