Thu, 22 Oct 2020 12:33:35 +0200 |
unC0Rr |
Mark global variables in implementation section static
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files
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Wed, 21 Oct 2020 18:55:26 +0300 |
alfadur |
add more const qualifiers to maintain a semblance of activity
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Tue, 20 Oct 2020 20:09:44 +0200 |
unc0rr |
Fix lack of declaration decorations for dynamic arrays in Pas2C
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Mon, 12 Oct 2020 21:38:37 +0200 |
Wuzzy |
AI: Nerf piano rating; AI will now only use it if it expects huge damage
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Mon, 12 Oct 2020 01:25:04 +0200 |
Wuzzy |
Fix freeze when aiming laser at 90° into sky
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Mon, 12 Oct 2020 01:01:28 +0200 |
Wuzzy |
Fix minor offset mismatch with wrapping laser
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files
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Mon, 12 Oct 2020 00:46:19 +0200 |
Wuzzy |
Fix laser sight wrapping sometimes wrapping too often
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files
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Thu, 08 Oct 2020 20:38:19 +0200 |
Wuzzy |
Disable text highlight for TimeBox "disclaimer" in all languages
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Thu, 08 Oct 2020 14:45:28 +0200 |
Wuzzy |
AI: Add reuse bonus to SMine (like shotgun)
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Thu, 08 Oct 2020 14:43:00 +0200 |
Wuzzy |
Fix AI sometimes making weird SMine shots
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files
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Thu, 08 Oct 2020 12:33:14 +0200 |
Wuzzy |
Fix hammer not digging when hitting hog with 0 health
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files
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Thu, 08 Oct 2020 11:12:22 +0200 |
Wuzzy |
Fix hog not returning from TimeBox when all land was destroyed
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Wed, 07 Oct 2020 23:06:34 +0200 |
Wuzzy |
AI: Don't sacrifice final hog with kami or piano
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Thu, 10 Sep 2020 09:30:41 +0200 |
unC0Rr |
Prevent AI from getting stuck in attempt to look in another direction after choosing bee weapon
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