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Fri, 18 Nov 2011 00:32:52 +0100
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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Thu, 17 Nov 2011 23:14:24 +0300
unc0rr
Make AI use switcher when:
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Thu, 17 Nov 2011 21:44:35 +0300
unc0rr
- Move actions stack out of Walk procedure
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Thu, 17 Nov 2011 17:57:45 +0400
unc0rr
- Parse sets initialization
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Wed, 16 Nov 2011 16:36:17 -0500
nemo
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
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Wed, 16 Nov 2011 15:16:17 -0500
nemo
prevent flinging up into any land.
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Wed, 16 Nov 2011 21:35:14 +0300
unc0rr
Recognize some built-in functions
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Wed, 16 Nov 2011 20:42:45 +0300
unc0rr
Less code
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