Sun, 04 Jul 2010 01:27:41 +0200 |
koda |
graphics applied and fixes here and there
|
changeset |
files
|
Sun, 04 Jul 2010 00:48:39 +0200 |
Tiy |
add other lobby graphics
|
changeset |
files
|
Sun, 04 Jul 2010 00:33:59 +0200 |
koda |
initial support for customizing weaponset
|
changeset |
files
|
Sat, 03 Jul 2010 15:31:36 +0200 |
koda |
szczur updated locale
|
changeset |
files
|
Sat, 03 Jul 2010 15:30:52 +0200 |
koda |
partially apply new graphics to code
|
changeset |
files
|
Sat, 03 Jul 2010 15:30:33 +0200 |
Tiy |
new graphics for ipad frontend
|
changeset |
files
|
Sat, 03 Jul 2010 05:51:24 +0200 |
koda |
a couple of fixes i missed previously
|
changeset |
files
|
Sat, 03 Jul 2010 04:42:29 +0200 |
koda |
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
|
changeset |
files
|
Sat, 03 Jul 2010 04:09:27 +0200 |
koda |
further code cleanup and less redundancy
|
changeset |
files
|
Fri, 02 Jul 2010 21:20:38 -0400 |
nemo |
merge
|
changeset |
files
|
Sat, 03 Jul 2010 02:01:24 +0200 |
koda |
make runtime quality check for iDevices
|
changeset |
files
|
Sat, 03 Jul 2010 01:31:18 +0200 |
koda |
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
|
changeset |
files
|
Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
|
changeset |
files
|
Fri, 02 Jul 2010 17:46:53 +0200 |
koda |
small cleanup
|
changeset |
files
|
Fri, 02 Jul 2010 21:19:22 -0400 |
nemo |
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
|
changeset |
files
|
Thu, 01 Jul 2010 23:41:10 -0400 |
nemo |
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
|
changeset |
files
|
Thu, 01 Jul 2010 19:05:29 -0400 |
nemo |
Initialise to 0
|
changeset |
files
|
Thu, 01 Jul 2010 18:29:57 -0400 |
nemo |
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
|
changeset |
files
|
Thu, 01 Jul 2010 18:26:44 -0400 |
HSR |
New music for City theme
|
changeset |
files
|
Thu, 01 Jul 2010 17:16:13 -0400 |
nemo |
New Rock themed music for Stage by HSR
|
changeset |
files
|
Thu, 01 Jul 2010 17:00:14 -0400 |
nemo |
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
|
changeset |
files
|
Thu, 01 Jul 2010 14:17:22 -0400 |
nemo |
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
|
changeset |
files
|
Thu, 01 Jul 2010 00:34:39 -0400 |
nemo |
Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
|
changeset |
files
|
Wed, 30 Jun 2010 23:21:46 -0400 |
nemo |
merge (I'll get it next time)
|
changeset |
files
|
Wed, 30 Jun 2010 23:27:18 +0200 |
koda |
sheepluva's inline patch, fix a crash in overlay
|
changeset |
files
|
Wed, 30 Jun 2010 22:42:55 +0200 |
koda |
tiy new overlay graphics
|
changeset |
files
|
Wed, 30 Jun 2010 22:20:52 +0200 |
sheepluva |
visual gears: fixing nemo's c-style assignment/multiplications
|
changeset |
files
|
Wed, 30 Jun 2010 23:15:14 -0400 |
nemo |
Store some calcs to speed up uLandGraphics a tad
|
changeset |
files
|
Wed, 30 Jun 2010 14:52:48 +0200 |
koda |
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
|
changeset |
files
|
Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
|
changeset |
files
|
Tue, 29 Jun 2010 23:30:49 -0400 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
|
changeset |
files
|
Wed, 30 Jun 2010 03:26:15 +0200 |
sheepluva |
clouds: up-and-down-bouncing now without evil loop
|
changeset |
files
|
Tue, 29 Jun 2010 23:25:42 +0200 |
sheepluva |
bee:
|
changeset |
files
|
Tue, 29 Jun 2010 22:16:26 +0200 |
sheepluva |
explosions: cache rounded X,Y values
|
changeset |
files
|
Tue, 29 Jun 2010 15:52:13 -0400 |
nemo |
Dammit. Forgot to pull/rebase before making the VG change
|
changeset |
files
|
Tue, 29 Jun 2010 18:06:50 +0200 |
sheepluva |
rope: another, small optimization
|
changeset |
files
|
Tue, 29 Jun 2010 15:50:34 -0400 |
nemo |
Optimise vgtSmokeTrace/vgtEvilTrace handler
|
changeset |
files
|
Tue, 29 Jun 2010 10:18:51 -0400 |
nemo |
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
|
changeset |
files
|
Tue, 29 Jun 2010 07:09:55 +0200 |
sheepluva |
rope: optimization, should save up to ~3 million hwFloat multiplications per second
|
changeset |
files
|
Tue, 29 Jun 2010 06:27:59 +0200 |
sheepluva |
rope: another small optimization
|
changeset |
files
|
Tue, 29 Jun 2010 05:22:25 +0200 |
sheepluva |
rope: tiny optimisation
|
changeset |
files
|
Mon, 28 Jun 2010 21:52:00 +0200 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
|
changeset |
files
|
Mon, 28 Jun 2010 21:49:59 +0400 |
unc0rr |
merge
|
changeset |
files
|
Mon, 28 Jun 2010 09:33:10 +0200 |
sheepluva |
engine: apply weapon offset to charge animation
|
changeset |
files
|
Mon, 28 Jun 2010 21:43:19 +0400 |
unc0rr |
Engine Message command
|
changeset |
files
|
Mon, 28 Jun 2010 08:52:17 +0200 |
sheepluva |
portal: angle preservation tweaking
|
changeset |
files
|
Mon, 28 Jun 2010 21:41:45 +0400 |
unc0rr |
START_GAME command
|
changeset |
files
|
Sun, 27 Jun 2010 21:28:28 +0400 |
unc0rr |
merge
|
changeset |
files
|
Sun, 27 Jun 2010 18:34:47 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 27 Jun 2010 18:34:17 +0200 |
koda |
insert a default name when a void string is used
|
changeset |
files
|
Sun, 27 Jun 2010 16:44:24 +0200 |
koda |
complete configuration for schemes
|
changeset |
files
|
Sun, 27 Jun 2010 18:17:34 +0200 |
sheepluva |
portal: I accidentally flipped the exit angle in last commit
|
changeset |
files
|
Sun, 27 Jun 2010 05:32:11 +0200 |
sheepluva |
portal: some moar tweaks
|
changeset |
files
|
Sun, 27 Jun 2010 02:11:31 +0200 |
sheepluva |
portal: entry angle is now affecting exit angle
|
changeset |
files
|
Sat, 26 Jun 2010 19:30:16 +0200 |
sheepluva |
portal / slope detection:
|
changeset |
files
|
Sun, 27 Jun 2010 21:27:26 +0400 |
unc0rr |
A bunch of reimplemented commands
|
changeset |
files
|
Sat, 26 Jun 2010 16:00:40 +0200 |
sheepluva |
adding install_manifest.txt to .hgignore ...
|
changeset |
files
|
Sun, 27 Jun 2010 21:06:41 +0400 |
unc0rr |
Properly handle client exit
|
changeset |
files
|
Sat, 26 Jun 2010 16:58:19 +0400 |
unc0rr |
merge
|
changeset |
files
|
Sat, 26 Jun 2010 16:57:43 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
Sat, 26 Jun 2010 16:56:02 +0400 |
unc0rr |
merge
|
changeset |
files
|
Sat, 26 Jun 2010 09:59:53 +0200 |
sheepluva |
portal:
|
changeset |
files
|
Fri, 25 Jun 2010 17:02:30 +0400 |
unc0rr |
Reimplement REMOVE_TEAM
|
changeset |
files
|
Sat, 26 Jun 2010 08:14:53 +0200 |
sheepluva |
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
|
changeset |
files
|
Fri, 25 Jun 2010 11:54:07 +0400 |
unc0rr |
Ignore this file too
|
changeset |
files
|
Fri, 25 Jun 2010 22:59:31 -0400 |
nemo |
Flag dimensions with booleans instead of using 0.
|
changeset |
files
|
Fri, 25 Jun 2010 11:53:35 +0400 |
unc0rr |
Add ignoring
|
changeset |
files
|
Sat, 26 Jun 2010 04:36:28 +0200 |
koda |
merge
|
changeset |
files
|
Fri, 25 Jun 2010 10:05:42 +0400 |
unc0rr |
Reimplement ADD_TEAM
|
changeset |
files
|
Fri, 25 Jun 2010 00:41:21 -0400 |
nemo |
Extend pixel sweep to recheck neighbours if erasing on edges
|
changeset |
files
|
Thu, 24 Jun 2010 19:52:04 +0400 |
unc0rr |
Update ukrainian translation
|
changeset |
files
|
Wed, 23 Jun 2010 22:12:06 -0400 |
nemo |
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
|
changeset |
files
|
Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
|
changeset |
files
|
Thu, 24 Jun 2010 01:08:57 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 23 Jun 2010 17:12:13 -0400 |
nemo |
Erasing lowres files. Again.
|
changeset |
files
|
Thu, 24 Jun 2010 01:08:25 +0200 |
koda |
server somewhat simplified and correct sporadic crasher
|
changeset |
files
|
Wed, 23 Jun 2010 22:03:56 +0200 |
koda |
i <3 mercurial
|
changeset |
files
|
Wed, 23 Jun 2010 21:49:19 +0200 |
koda |
expand -t 4 on .m as well
|
changeset |
files
|
Wed, 23 Jun 2010 21:39:14 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 23 Jun 2010 22:25:26 +0400 |
unc0rr |
Start reimplementation of ADD_TEAM
|
changeset |
files
|
Wed, 23 Jun 2010 22:21:13 +0400 |
unc0rr |
Reimplement TOGGLE_READY command
|
changeset |
files
|
Wed, 23 Jun 2010 22:17:27 +0400 |
unc0rr |
- Fix a function
|
changeset |
files
|
Wed, 23 Jun 2010 21:18:48 +0200 |
koda |
merge
|
changeset |
files
|
Wed, 23 Jun 2010 22:13:12 +0400 |
unc0rr |
Reimplement CFG protocol command
|
changeset |
files
|
Wed, 23 Jun 2010 13:43:56 +0200 |
smaxx |
General:
|
changeset |
files
|
Tue, 22 Jun 2010 22:40:49 +0400 |
unc0rr |
Restore test for already used nick
|
changeset |
files
|
Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
|
changeset |
files
|
Tue, 22 Jun 2010 22:21:44 +0400 |
unc0rr |
Partially reimplement joining rooms
|
changeset |
files
|
Wed, 23 Jun 2010 01:00:52 +0200 |
koda |
update the project to ios4 by removing pre-3.2 references
|
changeset |
files
|
Tue, 22 Jun 2010 18:06:55 +0200 |
koda |
ok really fix the command line utility
|
changeset |
files
|
Tue, 22 Jun 2010 17:10:27 +0200 |
koda |
fix build and permissions problems when launching hwengine from command line
|
changeset |
files
|
Mon, 21 Jun 2010 22:45:52 +0200 |
koda |
merge+smallupdate
|
changeset |
files
|
Mon, 21 Jun 2010 21:41:14 +0400 |
unC0Rr |
Reimplement room creating
|
changeset |
files
|
Mon, 21 Jun 2010 16:52:14 +0200 |
koda |
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
|
changeset |
files
|
Mon, 21 Jun 2010 16:08:24 +0200 |
koda |
memory management for openalbridge
|
changeset |
files
|
Sun, 20 Jun 2010 22:46:23 -0400 |
nemo |
disable uSHA, enable adler32
|
changeset |
files
|
Mon, 21 Jun 2010 22:18:53 +0200 |
koda |
merge
|
changeset |
files
|
Sun, 20 Jun 2010 22:35:10 -0400 |
nemo |
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
|
changeset |
files
|
Sun, 20 Jun 2010 23:05:11 +0200 |
koda |
some memory caring code
|
changeset |
files
|
Sun, 20 Jun 2010 19:31:15 -0400 |
nemo |
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
|
changeset |
files
|
Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
|
changeset |
files
|
Sat, 19 Jun 2010 00:48:47 +0200 |
koda |
add initial stubs for selecting weapons in the ifrontend
|
changeset |
files
|
Sun, 20 Jun 2010 18:26:49 -0400 |
nemo |
Remove redundant test, add some temp variables to speed up the expensive CheckLand
|
changeset |
files
|
Fri, 18 Jun 2010 20:45:45 +0200 |
sheepluva |
add local rev number/rev count to dev version suffix
|
changeset |
files
|
Fri, 18 Jun 2010 14:26:04 -0400 |
nemo |
rename flags
|
changeset |
files
|
Fri, 18 Jun 2010 14:22:14 -0400 |
nemo |
Forgot to change this flag.
|
changeset |
files
|
Fri, 18 Jun 2010 19:22:22 +0200 |
sheepluva |
testing if automatic pushes to CIA.vc work now...
|
changeset |
files
|
Fri, 18 Jun 2010 14:45:05 +0200 |
koda |
merge
|
changeset |
files
|
Thu, 17 Jun 2010 20:37:49 +0200 |
koda |
fix cmakefiles to work with mercurial
|
changeset |
files
|
Thu, 17 Jun 2010 20:30:39 +0200 |
koda |
move stuff around and update iphone project
|
changeset |
files
|
Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
|
changeset |
files
|
Thu, 17 Jun 2010 11:42:23 -0400 |
nemo |
merge
|
changeset |
files
|
Thu, 17 Jun 2010 13:56:30 +0200 |
sheepluva |
some pt_BR translation changes by arrom
|
changeset |
files
|
Thu, 17 Jun 2010 16:28:42 +0200 |
koda |
Update repository checking code to reflect our recent Mercurial switch
|
changeset |
files
|
Thu, 17 Jun 2010 11:41:38 -0400 |
nemo |
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
|
changeset |
files
|
Wed, 16 Jun 2010 21:14:23 +0200 |
sheepluva |
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
|
changeset |
files
|
Wed, 16 Jun 2010 15:20:18 +0200 |
mario.liebisch |
General:
|
changeset |
files
|
Wed, 16 Jun 2010 13:48:10 +0200 |
mario.liebisch |
General:
|
changeset |
files
|
Wed, 16 Jun 2010 11:50:45 +0200 |
mario.liebisch |
Engine:
|
changeset |
files
|
Wed, 16 Jun 2010 04:10:50 +0000 |
convert-repo |
update tags
|
changeset |
files
|
Wed, 09 Jun 2010 01:45:44 +0000 |
nemo |
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
|
changeset |
files
|
Tue, 08 Jun 2010 18:20:49 +0000 |
unc0rr |
Some more progress
|
changeset |
files
|
Sun, 06 Jun 2010 19:03:06 +0000 |
unc0rr |
Reimplement more core actions
|
changeset |
files
|
Sun, 06 Jun 2010 15:29:33 +0000 |
unc0rr |
Use sockets instead of handles, use bytestrings instead of strings
|
changeset |
files
|
Sat, 05 Jun 2010 20:49:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 05 Jun 2010 19:50:02 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Sat, 05 Jun 2010 19:00:42 +0000 |
nemo |
Remove decrement of iterator health. Might fix weird health bug.
|
changeset |
files
|
Sat, 05 Jun 2010 18:50:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 05 Jun 2010 14:07:58 +0000 |
koda |
now engine can be optionally built as library, there's an example wrapper of how to use it
|
changeset |
files
|
Fri, 04 Jun 2010 20:50:24 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 03 Jun 2010 23:02:35 +0000 |
koda |
fix iphone version for map preview
|
changeset |
files
|
Thu, 03 Jun 2010 18:31:56 +0000 |
koda |
map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
|
changeset |
files
|
Thu, 03 Jun 2010 14:03:48 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 02 Jun 2010 13:52:23 +0000 |
koda |
a bunch of minor stuff
|
changeset |
files
|
Tue, 01 Jun 2010 19:33:45 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 01 Jun 2010 18:10:06 +0000 |
nemo |
Remove rope offset
|
changeset |
files
|
Mon, 31 May 2010 19:33:42 +0000 |
koda |
add some memory aware code
|
changeset |
files
|
Fri, 28 May 2010 20:13:47 +0000 |
smxx |
Graphics:
|
changeset |
files
|
Fri, 28 May 2010 20:05:22 +0000 |
smxx |
Engine (Henek):
|
changeset |
files
|
Fri, 28 May 2010 19:48:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 28 May 2010 13:04:11 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 28 May 2010 12:47:17 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 23 May 2010 23:51:54 +0000 |
nemo |
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
|
changeset |
files
|
Sun, 23 May 2010 22:05:59 +0000 |
koda |
initial support for game modifiers (schemes)
|
changeset |
files
|
Sun, 23 May 2010 19:37:31 +0000 |
nemo |
Sonic set
|
changeset |
files
|
Wed, 19 May 2010 13:08:59 +0000 |
nemo |
claymore says that this needs to be 44.1 for some systems
|
changeset |
files
|
Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
|
changeset |
files
|
Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 17 May 2010 15:50:48 +0000 |
nemo |
Skip collision on X for barrels that aren't knocked over
|
changeset |
files
|
Mon, 17 May 2010 15:42:48 +0000 |
nemo |
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
|
changeset |
files
|
Mon, 17 May 2010 09:45:46 +0000 |
sheepluva |
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
|
changeset |
files
|
Mon, 17 May 2010 06:26:06 +0000 |
sheepluva |
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
|
changeset |
files
|
Mon, 17 May 2010 02:54:56 +0000 |
nemo |
Change to just set timer to 0
|
changeset |
files
|
Mon, 17 May 2010 00:48:16 +0000 |
nemo |
Fix for artillery mode weapon use
|
changeset |
files
|
Sun, 16 May 2010 23:43:45 +0000 |
sheepluva |
* make portals delete each other only indirectly (by setting timer to 0)
|
changeset |
files
|
Sun, 16 May 2010 23:18:23 +0000 |
nemo |
translation update by jose1711
|
changeset |
files
|
Sun, 16 May 2010 23:02:49 +0000 |
nemo |
Comment out the desyncing block, with a suggestion for possible fix
|
changeset |
files
|
Sun, 16 May 2010 19:24:38 +0000 |
koda |
unbreak stuff
|
changeset |
files
|
Sun, 16 May 2010 18:12:10 +0000 |
koda |
unbreak build (everyone saw this coming)
|
changeset |
files
|
Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
|
changeset |
files
|
Sat, 15 May 2010 09:21:25 +0000 |
sheepluva |
fix multi-round fire
|
changeset |
files
|
Fri, 14 May 2010 23:42:56 +0000 |
nemo |
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
|
changeset |
files
|
Fri, 14 May 2010 16:02:27 +0000 |
nemo |
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
|
changeset |
files
|
Tue, 11 May 2010 13:59:57 +0000 |
nemo |
hey sheepluva, how about just this? lets you have an anonymous one too.
|
changeset |
files
|
Mon, 10 May 2010 17:48:06 +0000 |
unc0rr |
Make some more protocol commands work
|
changeset |
files
|
Mon, 10 May 2010 15:31:09 +0000 |
unc0rr |
Translation update by igorko
|
changeset |
files
|
Mon, 10 May 2010 13:56:20 +0000 |
nemo |
More translation work by arrom (restored some numerusform, lot more flavour text etc)
|
changeset |
files
|
Mon, 10 May 2010 04:43:07 +0000 |
mbait |
Reslyling: little fix of previous commit
|
changeset |
files
|
Mon, 10 May 2010 04:41:19 +0000 |
mbait |
Code restlyling: experimental restyling of one module
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files
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Mon, 10 May 2010 00:56:16 +0000 |
nemo |
tweak
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files
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Sun, 09 May 2010 18:47:31 +0000 |
unc0rr |
- Enable -O2 optimization for server
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files
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Sun, 09 May 2010 17:53:08 +0000 |
unc0rr |
Uses StateT monad instead of manually maintaining the state
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files
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Sat, 08 May 2010 21:50:26 +0000 |
nemo |
Fix spectator bug in health tag
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files
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Fri, 07 May 2010 20:45:03 +0000 |
sheepluva |
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
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files
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Fri, 07 May 2010 20:38:55 +0000 |
smxx |
Graphics:
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files
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Fri, 07 May 2010 14:41:07 +0000 |
sheepluva |
make some of the newly migrated visual gears visible in reduced quality mode
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files
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Fri, 07 May 2010 13:04:01 +0000 |
smxx |
Graphics:
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files
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Fri, 07 May 2010 10:54:07 +0000 |
smxx |
Engine:
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files
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Fri, 07 May 2010 09:57:12 +0000 |
sheepluva |
* no zooming when game is paused
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files
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Fri, 07 May 2010 06:29:46 +0000 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
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files
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Fri, 07 May 2010 04:52:46 +0000 |
unc0rr |
Fix list Z-order bug (not tested)
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files
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Fri, 07 May 2010 02:33:42 +0000 |
sheepluva |
some file that tried to escape...
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files
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Thu, 06 May 2010 22:02:56 +0000 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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files
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Thu, 06 May 2010 20:59:15 +0000 |
mbait |
Teleport AI:
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files
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Thu, 06 May 2010 20:49:26 +0000 |
mbait |
Teleport AI:
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files
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Thu, 06 May 2010 18:01:04 +0000 |
unc0rr |
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
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files
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Thu, 06 May 2010 17:53:37 +0000 |
unc0rr |
Make server build again (it's still useless though)
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files
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Thu, 06 May 2010 17:39:08 +0000 |
unc0rr |
Some more steps in refactoring
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files
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Thu, 06 May 2010 15:26:14 +0000 |
nemo |
Henek makes AmmoMenu more flexible
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files
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Thu, 06 May 2010 11:33:25 +0000 |
mbait |
Teleport AI:
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files
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Thu, 06 May 2010 09:25:13 +0000 |
sheepluva |
* get rid of some fpc hints (redundant/superfluous includes)
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files
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Thu, 06 May 2010 03:12:42 +0000 |
nemo |
trying to unbreak what I broke
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files
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Thu, 06 May 2010 02:00:39 +0000 |
nemo |
Cheating
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files
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Thu, 06 May 2010 01:43:56 +0000 |
sheepluva |
removed debug string I thought I deleted already.. wth...
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files
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Thu, 06 May 2010 01:41:07 +0000 |
sheepluva |
portal:
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files
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Wed, 05 May 2010 22:03:10 +0000 |
nemo |
unneeded
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files
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Wed, 05 May 2010 15:40:44 +0000 |
nemo |
buf needs to be used in IFDEF if declared in IFDEF
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files
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Wed, 05 May 2010 08:01:37 +0000 |
unc0rr |
Start the server refactoring
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files
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Tue, 04 May 2010 21:30:25 +0000 |
nemo |
Add back in earlier lines, commented out
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files
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Tue, 04 May 2010 19:51:27 +0000 |
nemo |
erase useless junk
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files
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Tue, 04 May 2010 19:40:57 +0000 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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files
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Tue, 04 May 2010 17:03:38 +0000 |
smxx |
Frontend:
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files
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Tue, 04 May 2010 16:31:15 +0000 |
smxx |
Engine:
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files
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Tue, 04 May 2010 16:30:41 +0000 |
nemo |
Add drown-the-playing-hog check for case of piano falling off the landscape.
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files
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Tue, 04 May 2010 15:43:31 +0000 |
smxx |
Engine:
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files
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Tue, 04 May 2010 03:04:07 +0000 |
sheepluva |
on portal death: make sure that the linked portal know it has been unlinked
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files
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Tue, 04 May 2010 02:46:23 +0000 |
sheepluva |
fix segfault on destroyed portal
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files
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Tue, 04 May 2010 02:34:23 +0000 |
nemo |
TEMPORARY
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files
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Tue, 04 May 2010 00:44:32 +0000 |
sheepluva |
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
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files
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Mon, 03 May 2010 23:56:18 +0000 |
nemo |
tweak
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files
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Mon, 03 May 2010 22:03:17 +0000 |
nemo |
Palewolf draws a version with easier to manipulate shapes
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files
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Mon, 03 May 2010 18:25:25 +0000 |
sheepluva |
allow kicking of barrels
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files
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Mon, 03 May 2010 14:59:42 +0000 |
nemo |
Armagon's new sounds for piano
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files
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Mon, 03 May 2010 14:44:00 +0000 |
nemo |
Updated pt_BR by Albert. He chose to not use numerusform.
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files
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Mon, 03 May 2010 02:32:17 +0000 |
sheepluva |
tweak land angle detection/portal a bit
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files
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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files
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Sun, 02 May 2010 20:30:23 +0000 |
nemo |
Minor tweak. Still needs a lot of work.
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files
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Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
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files
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Sun, 02 May 2010 18:25:13 +0000 |
nemo |
hax
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files
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Sun, 02 May 2010 16:53:19 +0000 |
nemo |
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
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files
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Sun, 02 May 2010 16:28:06 +0000 |
nemo |
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
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files
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Sun, 02 May 2010 16:24:31 +0000 |
sheepluva |
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
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files
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Sun, 02 May 2010 16:16:00 +0000 |
nemo |
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
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files
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Sun, 02 May 2010 14:38:46 +0000 |
nemo |
Drown the hog using the piano
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files
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Sun, 02 May 2010 04:51:29 +0000 |
nemo |
Avoid checking in log spam.
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files
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Sun, 02 May 2010 04:49:07 +0000 |
nemo |
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
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files
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Sun, 02 May 2010 02:58:59 +0000 |
nemo |
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
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files
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Sat, 01 May 2010 21:54:08 +0000 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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files
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Sat, 01 May 2010 21:53:31 +0000 |
koda |
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
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files
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Sat, 01 May 2010 20:48:39 +0000 |
smxx |
Engine:
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files
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Sat, 01 May 2010 20:15:38 +0000 |
smxx |
Engine:
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files
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Sat, 01 May 2010 20:15:10 +0000 |
nemo |
Minor change, so sheepluva can comment
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files
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Sat, 01 May 2010 20:02:20 +0000 |
smxx |
Engine:
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files
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Sat, 01 May 2010 19:40:45 +0000 |
koda |
fix zoom
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files
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Sat, 01 May 2010 18:44:25 +0000 |
nemo |
Fix portal graphic name, continuing work on portal movement
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files
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Sat, 01 May 2010 17:29:48 +0000 |
nemo |
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
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files
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Sat, 01 May 2010 13:04:00 +0000 |
sheepluva |
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
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files
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Sat, 01 May 2010 12:53:55 +0000 |
koda |
add automatic rotation in ipad (landscape only)
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files
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Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
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files
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Fri, 30 Apr 2010 23:39:32 +0000 |
mbait |
Fixed broken whitespace
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files
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Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
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files
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Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
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files
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Thu, 29 Apr 2010 19:40:13 +0000 |
smxx |
Commited wrong file *grmlrgrml*
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files
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Thu, 29 Apr 2010 19:39:58 +0000 |
smxx |
Engine:
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files
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Thu, 29 Apr 2010 19:21:40 +0000 |
sheepluva |
let players affect in which direction their teleported hedgehog will look
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files
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Thu, 29 Apr 2010 18:53:22 +0000 |
koda |
add option to look at the previous debug log
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files
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Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
Engine:
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files
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Thu, 29 Apr 2010 17:20:42 +0000 |
koda |
this should fix the old project name that is present in the scm database
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files
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Thu, 29 Apr 2010 17:19:06 +0000 |
koda |
lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
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files
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Thu, 29 Apr 2010 02:43:28 +0000 |
koda |
use a proper bundle identifier
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files
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Wed, 28 Apr 2010 05:58:14 +0000 |
mbait |
Teleport AI:
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files
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Tue, 27 Apr 2010 21:49:52 +0000 |
mbait |
Teleport AI:
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files
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Tue, 27 Apr 2010 12:51:29 +0000 |
mbait |
Teleport AI:
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files
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Mon, 26 Apr 2010 01:55:26 +0000 |
koda |
add other controls for map preview, also fix a bug in digest
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files
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Sun, 25 Apr 2010 18:38:08 +0000 |
smxx |
Engine:
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files
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Sun, 25 Apr 2010 13:54:45 +0000 |
koda |
burning revision numbers with style
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files
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Sun, 25 Apr 2010 13:33:49 +0000 |
koda |
rename the project from HedgewarsMobile to Hedgewars
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files
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Sun, 25 Apr 2010 02:30:42 +0000 |
koda |
wow all these files only for land preview and seed generation
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files
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Thu, 22 Apr 2010 17:43:12 +0000 |
koda |
no more hardcoded teams, team selection is real \o/
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files
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Wed, 21 Apr 2010 21:38:07 +0000 |
nemo |
More work on slovak locale from jose1711
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files
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Wed, 21 Apr 2010 10:22:06 +0000 |
koda |
in reprocessing openalbridge, a lot of code cleanup and simplification
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files
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Wed, 21 Apr 2010 01:57:23 +0000 |
koda |
buttons for number of hogs in game config
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files
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Mon, 19 Apr 2010 15:30:11 +0000 |
koda |
updates to openalbridge (modified api and simplified some sections)
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changeset |
files
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Mon, 19 Apr 2010 13:31:08 +0000 |
smxx |
Engine:
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files
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Mon, 19 Apr 2010 12:47:36 +0000 |
smxx |
Engine:
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changeset |
files
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Mon, 19 Apr 2010 01:39:55 +0000 |
koda |
draw a hedgehog when presenting hats
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files
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Sun, 18 Apr 2010 23:19:15 +0000 |
koda |
add missing controller stubs
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changeset |
files
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Sat, 17 Apr 2010 23:03:52 +0000 |
palewolf |
cWindSpeed recalculation assumed GetRandom returns a value between 0.0-1.0 while in fact is in the 0.0-0.5 range; Halve cMaxWindSpeed to compensate.
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files
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Sat, 17 Apr 2010 13:04:36 +0000 |
koda |
fix build
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files
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Sat, 17 Apr 2010 08:30:34 +0000 |
koda |
OpenAL makes a comeback! (might require some cleanup)
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changeset |
files
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Sat, 17 Apr 2010 04:59:10 +0000 |
koda |
complete previews on the team settings
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files
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Fri, 16 Apr 2010 17:17:43 +0000 |
smxx |
Engine:
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files
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Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
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changeset |
files
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Fri, 16 Apr 2010 16:04:21 +0000 |
koda |
update ifrontend to latest ammostore protocol
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files
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Fri, 16 Apr 2010 15:37:04 +0000 |
nemo |
Forgot to check in this file yesterday
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files
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Fri, 16 Apr 2010 15:25:15 +0000 |
koda |
camera panning ftw
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files
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Fri, 16 Apr 2010 14:37:28 +0000 |
smxx |
Engine/Frontend:
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files
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Fri, 16 Apr 2010 12:41:06 +0000 |
koda |
don't polish other people patches
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files
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Fri, 16 Apr 2010 12:38:31 +0000 |
smxx |
Frontend:
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files
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Fri, 16 Apr 2010 00:02:30 +0000 |
nemo |
Clarify an ambiguity as to what to do here if your name is already taken.
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files
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Thu, 15 Apr 2010 20:46:34 +0000 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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files
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Thu, 15 Apr 2010 14:24:26 +0000 |
smxx |
Engine:
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files
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Tue, 13 Apr 2010 22:45:46 +0000 |
koda |
fix all of what was committed before
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files
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Tue, 13 Apr 2010 14:39:05 +0000 |
koda |
lots of untested stuff for the ifrontend
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files
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Mon, 12 Apr 2010 21:51:09 +0000 |
koda |
patch by raptor (polished by me) to allow tiger/xcode24 compilation
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files
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Mon, 12 Apr 2010 20:58:32 +0000 |
smxx |
Engine:
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files
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Sun, 11 Apr 2010 09:53:28 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 11 Apr 2010 03:43:13 +0000 |
koda |
new manager for handling (future) rotations
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files
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Sun, 11 Apr 2010 01:04:54 +0000 |
nemo |
offset graves
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changeset |
files
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Sat, 10 Apr 2010 21:36:40 +0000 |
smxx |
Frontend:
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changeset |
files
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Sat, 10 Apr 2010 20:48:09 +0000 |
koda |
simplify the general settings and review minor stuff
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changeset |
files
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Sat, 10 Apr 2010 19:04:39 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 10 Apr 2010 01:09:29 +0000 |
koda |
add support for modifying the name of the team
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changeset |
files
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Fri, 09 Apr 2010 21:08:27 +0000 |
koda |
add support to editing hog names
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changeset |
files
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Fri, 09 Apr 2010 11:09:26 +0000 |
koda |
fix the save of the team and rearrange hat/name modification
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changeset |
files
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Fri, 09 Apr 2010 00:04:50 +0000 |
nemo |
Skip loading of splashes
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changeset |
files
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Fri, 09 Apr 2010 00:01:53 +0000 |
palewolf |
Fix splashes for older graphics cards
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changeset |
files
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Thu, 08 Apr 2010 22:45:18 +0000 |
koda |
moved around team creation
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files
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Thu, 08 Apr 2010 17:56:30 +0000 |
smxx |
Frontend:
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changeset |
files
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Thu, 08 Apr 2010 02:35:40 +0000 |
koda |
implement an add/remove team in the ifrontend
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changeset |
files
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Wed, 07 Apr 2010 16:03:21 +0000 |
sheepluva |
* INSTALL file: setting FreePascal to >= 2.2.0
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changeset |
files
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Wed, 07 Apr 2010 15:54:15 +0000 |
koda |
rewrote a couple of things i didn't like
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changeset |
files
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Wed, 07 Apr 2010 12:15:49 +0000 |
smxx |
Engine:
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changeset |
files
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Wed, 07 Apr 2010 03:29:38 +0000 |
nemo |
Correct interaction of cave and placement.
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changeset |
files
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Wed, 07 Apr 2010 03:02:19 +0000 |
koda |
much better
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changeset |
files
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Wed, 07 Apr 2010 02:58:12 +0000 |
koda |
minor tweaks, icon for ipad, merged overlayviewcontroller, pop viewcontroller when selected a hat
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files
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Wed, 07 Apr 2010 01:22:05 +0000 |
koda |
fix a couple of leaks in hte ifrontend
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changeset |
files
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Tue, 06 Apr 2010 21:54:46 +0000 |
koda |
usa a cached dictionary and write only when needed
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changeset |
files
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Tue, 06 Apr 2010 21:00:55 +0000 |
nemo |
restore sndIncoming for the other 2 air attacks
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changeset |
files
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Tue, 06 Apr 2010 20:45:20 +0000 |
palewolf |
"muerte súbida" duh!
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changeset |
files
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Tue, 06 Apr 2010 18:14:15 +0000 |
koda |
restore and update the old general settings
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changeset |
files
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Tue, 06 Apr 2010 14:32:26 +0000 |
sheepluva |
fixed size of yinyang flag, thanks to inu for the heads up
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changeset |
files
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Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
Engine:
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changeset |
files
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Tue, 06 Apr 2010 09:58:43 +0000 |
sheepluva |
* add fixed grave Simple.png, by "anon__"
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changeset |
files
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Tue, 06 Apr 2010 02:39:06 +0000 |
koda |
make the tables work also on iphone
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changeset |
files
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Mon, 05 Apr 2010 17:22:54 +0000 |
nemo |
These don't belong here.
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changeset |
files
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Mon, 05 Apr 2010 16:31:02 +0000 |
unc0rr |
Return to -dev builds
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changeset |
files
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Sun, 04 Apr 2010 19:51:53 +0000 |
koda |
merged code from ipad and iphone frontends
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changeset |
files
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Sun, 04 Apr 2010 16:38:00 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 04 Apr 2010 15:51:19 +0000 |
unc0rr |
with this patch I'm unable to make rope stuck in land
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changeset |
files
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Sun, 04 Apr 2010 14:47:45 +0000 |
nemo |
Add reference to ammo at time of gear creation to allow switching to work on jetpack/parachute
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changeset |
files
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Sun, 04 Apr 2010 10:16:40 +0000 |
smxx |
CMake:
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changeset |
files
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Sun, 04 Apr 2010 07:50:01 +0000 |
unc0rr |
Better default values
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changeset |
files
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Sat, 03 Apr 2010 16:32:48 +0000 |
nemo |
try this instead
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changeset |
files
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Sat, 03 Apr 2010 16:02:13 +0000 |
palewolf |
Am i late for last-minute spanish translation?
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changeset |
files
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Sat, 03 Apr 2010 15:45:50 +0000 |
unc0rr |
31 is 0.9.13
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changeset |
files
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Sat, 03 Apr 2010 15:40:57 +0000 |
unc0rr |
Oops, forgot this
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changeset |
files
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Sat, 03 Apr 2010 14:59:41 +0000 |
koda |
fix building without DEBUGFILE
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changeset |
files
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Sat, 03 Apr 2010 14:54:49 +0000 |
unc0rr |
Update pt_PT again
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changeset |
files
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Sat, 03 Apr 2010 14:49:45 +0000 |
unc0rr |
Fix last minute patch bug
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changeset |
files
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Sat, 03 Apr 2010 14:46:54 +0000 |
unc0rr |
include cmake_modules into package
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changeset |
files
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Sat, 03 Apr 2010 14:01:05 +0000 |
unc0rr |
Update pt_PT translations by inu
0.9.13-release
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changeset |
files
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Sat, 03 Apr 2010 14:00:13 +0000 |
nemo |
Updated slovak by jose1711
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changeset |
files
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Sat, 03 Apr 2010 13:58:31 +0000 |
unc0rr |
Remove -dev suffix from version, set protocol number to 31
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files
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Sat, 03 Apr 2010 13:56:36 +0000 |
unc0rr |
Update russian translation
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changeset |
files
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Sat, 03 Apr 2010 13:55:39 +0000 |
nemo |
New game scheme option to turn off land objects
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changeset |
files
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Sat, 03 Apr 2010 13:51:12 +0000 |
sheepluva |
* swedish translation by BeholdMyGlory
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changeset |
files
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Sat, 03 Apr 2010 10:35:53 +0000 |
sheepluva |
* give translators their "unfinished" tags back :>
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changeset |
files
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Sat, 03 Apr 2010 10:26:24 +0000 |
sheepluva |
Palewolf:
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changeset |
files
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Sat, 03 Apr 2010 08:47:06 +0000 |
unc0rr |
Some stuff for game server administration task
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changeset |
files
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Sat, 03 Apr 2010 08:46:01 +0000 |
smxx |
Engine:
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changeset |
files
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Sat, 03 Apr 2010 06:52:26 +0000 |
nemo |
Comment out this drawing of hat - I'm pretty sure it is redundant, did try to check various combinations
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changeset |
files
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Sat, 03 Apr 2010 06:39:17 +0000 |
nemo |
Add ApplyAmmoChanges to get text/animation/crosshairs
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changeset |
files
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Sat, 03 Apr 2010 06:29:24 +0000 |
sheepluva |
frontend: moving/styling exit/back buttons so that they are displayed at similar positions. (no button-"jumping" on page switch anymore)
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changeset |
files
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Sat, 03 Apr 2010 06:28:36 +0000 |
nemo |
One more tiny island map. Just to pad the Small map section a bit
|
changeset |
files
|
Sat, 03 Apr 2010 06:25:23 +0000 |
unc0rr |
Oops, fix server
|
changeset |
files
|
Sat, 03 Apr 2010 03:24:12 +0000 |
koda |
hats \o/
|
changeset |
files
|
Sat, 03 Apr 2010 01:55:04 +0000 |
sheepluva |
swedish translation by Henrik Rostedt [tracker: #233]
|
changeset |
files
|
Sat, 03 Apr 2010 01:30:13 +0000 |
sheepluva |
more translations! from inu and szczur
|
changeset |
files
|
Sat, 03 Apr 2010 01:22:30 +0000 |
sheepluva |
* add some tiny translation from inu
|
changeset |
files
|
Fri, 02 Apr 2010 23:03:40 +0000 |
sheepluva |
set eol-style of SniperRifle.lua to native
|
changeset |
files
|
Fri, 02 Apr 2010 23:00:56 +0000 |
sheepluva |
* add some kind of SniperRifle training mission
|
changeset |
files
|
Fri, 02 Apr 2010 22:44:14 +0000 |
koda |
initial support for hat selection on the ifrontend
|
changeset |
files
|
Fri, 02 Apr 2010 22:42:47 +0000 |
palewolf |
Antialias Target.png and Clouds.png
|
changeset |
files
|
Fri, 02 Apr 2010 20:57:39 +0000 |
nemo |
GetRandom(0) is illegal
|
changeset |
files
|
Fri, 02 Apr 2010 20:49:23 +0000 |
palewolf |
Slightly different easing equations for bigexplosion
|
changeset |
files
|
Fri, 02 Apr 2010 20:32:37 +0000 |
nemo |
Slovak translation from jose1711
|
changeset |
files
|
Fri, 02 Apr 2010 18:54:08 +0000 |
palewolf |
- Parallax effect for horizont when water is out of sight
|
changeset |
files
|
Fri, 02 Apr 2010 18:36:14 +0000 |
nemo |
inu adds portugese translation
|
changeset |
files
|
Fri, 02 Apr 2010 18:35:53 +0000 |
nemo |
Fix line endings. Again.
|
changeset |
files
|
Fri, 02 Apr 2010 18:22:53 +0000 |
nemo |
Complete slovak locale by jose1711
|
changeset |
files
|
Fri, 02 Apr 2010 16:04:37 +0000 |
nemo |
Rebalance Default to take into account reweighting of crates, remove redundant check
|
changeset |
files
|
Fri, 02 Apr 2010 15:59:23 +0000 |
unc0rr |
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
|
changeset |
files
|
Fri, 02 Apr 2010 15:58:45 +0000 |
nemo |
This attempts to distribute crates based on their probabilities, while preserving 35% for health crates since that has no probability GUI yet
|
changeset |
files
|
Fri, 02 Apr 2010 15:58:37 +0000 |
unc0rr |
Update russian translation a bit more
|
changeset |
files
|
Fri, 02 Apr 2010 15:53:58 +0000 |
smxx |
Maps:
|
changeset |
files
|
Fri, 02 Apr 2010 15:50:54 +0000 |
palewolf |
Spanish translation for new maze settings
|
changeset |
files
|
Fri, 02 Apr 2010 15:41:39 +0000 |
nemo |
Alter distribution of probabilities from frontend, allow utility crates in shoppa if probabilities permit (still ban health crates)
|
changeset |
files
|
Fri, 02 Apr 2010 15:33:11 +0000 |
nemo |
Call modify damage on poison damage
|
changeset |
files
|
Fri, 02 Apr 2010 15:30:54 +0000 |
koda |
display team contents in the ifrontend
|
changeset |
files
|
Fri, 02 Apr 2010 15:28:09 +0000 |
palewolf |
Retouched Pikachu hat
|
changeset |
files
|
Fri, 02 Apr 2010 15:08:43 +0000 |
koda |
continue working for team support on the ifrontend
|
changeset |
files
|
Fri, 02 Apr 2010 12:38:36 +0000 |
koda |
intial support for team configuration on the ifrontend
|
changeset |
files
|
Fri, 02 Apr 2010 10:50:10 +0000 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
|
changeset |
files
|
Fri, 02 Apr 2010 08:46:57 +0000 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
|
changeset |
files
|
Fri, 02 Apr 2010 08:35:34 +0000 |
sheepluva |
Shotgun Training: * '["en"]' was supposed to be '["pl"]' (Mmmmh, copypasta :D)
|
changeset |
files
|
Thu, 01 Apr 2010 23:37:28 +0000 |
sheepluva |
* fixing bug #156: Cancel button on password request works now.
|
changeset |
files
|
Thu, 01 Apr 2010 21:57:03 +0000 |
koda |
fix an error in passing strings between ObjC and Pascal
|
changeset |
files
|
Thu, 01 Apr 2010 17:01:04 +0000 |
smxx |
Lua:
|
changeset |
files
|
Thu, 01 Apr 2010 16:59:10 +0000 |
nemo |
Sorry
|
changeset |
files
|
Thu, 01 Apr 2010 16:55:42 +0000 |
nemo |
Suppress warning
|
changeset |
files
|
Thu, 01 Apr 2010 16:48:55 +0000 |
koda |
sheepluva's name is finally revealed (watch out for fangirls)
|
changeset |
files
|
Thu, 01 Apr 2010 16:46:44 +0000 |
smxx |
Maps:
|
changeset |
files
|
Thu, 01 Apr 2010 16:44:56 +0000 |
nemo |
this was not checking all of Land[]
|
changeset |
files
|
Thu, 01 Apr 2010 16:34:20 +0000 |
nemo |
Somehow, these files are not using local encoding
|
changeset |
files
|
Thu, 01 Apr 2010 16:28:03 +0000 |
nemo |
Further updates by jose1711 - who knows, maybe he'll get it finished before release at this point
|
changeset |
files
|
Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
|
changeset |
files
|
Thu, 01 Apr 2010 10:47:04 +0000 |
smxx |
Trainings:
|
changeset |
files
|
Thu, 01 Apr 2010 10:40:12 +0000 |
smxx |
Trainings:
|
changeset |
files
|
Thu, 01 Apr 2010 10:33:29 +0000 |
smxx |
Misc:
|
changeset |
files
|
Thu, 01 Apr 2010 09:04:42 +0000 |
sheepluva |
* make invul animations of different hogs run asynchronously
|
changeset |
files
|
Thu, 01 Apr 2010 08:26:16 +0000 |
sheepluva |
* fix SmokeTrace and EvilTrace to be centered instead of 2 pixel off
|
changeset |
files
|
Thu, 01 Apr 2010 05:33:32 +0000 |
sheepluva |
* check for valid TWave before starting/drawing them, prevents segfault
|
changeset |
files
|
Thu, 01 Apr 2010 05:25:10 +0000 |
unc0rr |
Fix build
|
changeset |
files
|
Thu, 01 Apr 2010 05:10:50 +0000 |
unc0rr |
- update russian translation a bit
|
changeset |
files
|
Thu, 01 Apr 2010 00:56:38 +0000 |
sheepluva |
add fixed mission script files incl. inu's translation (portuguese I believe)
|
changeset |
files
|
Thu, 01 Apr 2010 00:56:15 +0000 |
sheepluva |
removing corrupted mission scripts (diff can't handle them)
|
changeset |
files
|
Thu, 01 Apr 2010 00:48:26 +0000 |
nemo |
another uninitialised value radz[k] for corresponding pa.ar of NTPX
|
changeset |
files
|
Thu, 01 Apr 2010 00:38:02 +0000 |
sheepluva |
possible map gen desync "fix" -- test please
|
changeset |
files
|
Thu, 01 Apr 2010 00:21:00 +0000 |
koda |
credits updated, adding Palewolf, sheepluva and prg as devs and replaced my previous openal stuff with something more current
|
changeset |
files
|
Thu, 01 Apr 2010 00:16:23 +0000 |
nemo |
move this island further away from water too
|
changeset |
files
|
Wed, 31 Mar 2010 22:54:28 +0000 |
koda |
koda's changelog turn
|
changeset |
files
|
Wed, 31 Mar 2010 22:02:12 +0000 |
nemo |
Partial update by jose1711
|
changeset |
files
|
Wed, 31 Mar 2010 20:54:50 +0000 |
nemo |
Partial translation by BeholdMyGlory
|
changeset |
files
|
Wed, 31 Mar 2010 20:51:26 +0000 |
nemo |
Updated by FIQ
|
changeset |
files
|
Wed, 31 Mar 2010 20:47:38 +0000 |
nemo |
Add inu to credits since he kept going on about it
|
changeset |
files
|
Wed, 31 Mar 2010 20:44:38 +0000 |
nemo |
Only require a minimum speed if object is descending.
|
changeset |
files
|
Wed, 31 Mar 2010 20:03:43 +0000 |
sheepluva |
YOUR AD HERE! (just fixed a typo)
|
changeset |
files
|
Wed, 31 Mar 2010 17:56:24 +0000 |
smxx |
General:
|
changeset |
files
|
Wed, 31 Mar 2010 17:52:55 +0000 |
smxx |
General:
|
changeset |
files
|
Wed, 31 Mar 2010 17:51:36 +0000 |
sheepluva |
changin da changelog
|
changeset |
files
|
Wed, 31 Mar 2010 17:48:23 +0000 |
nemo |
broken
|
changeset |
files
|
Wed, 31 Mar 2010 17:40:46 +0000 |
unc0rr |
nemo's update to changelog
|
changeset |
files
|
Wed, 31 Mar 2010 17:35:06 +0000 |
smxx |
General:
|
changeset |
files
|
Wed, 31 Mar 2010 17:23:01 +0000 |
nemo |
pika pika
|
changeset |
files
|
Wed, 31 Mar 2010 16:03:19 +0000 |
nemo |
Partial update from FIQ (those parts that didn't require correct encoding)
|
changeset |
files
|
Wed, 31 Mar 2010 15:43:52 +0000 |
nemo |
3 more pokemon
|
changeset |
files
|
Wed, 31 Mar 2010 13:41:05 +0000 |
smxx |
CMake:
|
changeset |
files
|
Wed, 31 Mar 2010 11:59:32 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 31 Mar 2010 11:34:58 +0000 |
sheepluva |
make use of Smaxx latest commit(s) when playing ImpactSounds
|
changeset |
files
|
Wed, 31 Mar 2010 11:00:30 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 31 Mar 2010 10:59:30 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 31 Mar 2010 02:33:05 +0000 |
nemo |
Minor tweak
|
changeset |
files
|
Tue, 30 Mar 2010 23:29:30 +0000 |
koda |
fixes to the mac build system
|
changeset |
files
|
Tue, 30 Mar 2010 23:20:07 +0000 |
smxx |
CMake:
|
changeset |
files
|
Tue, 30 Mar 2010 23:13:12 +0000 |
smxx |
Maps:
|
changeset |
files
|
Tue, 30 Mar 2010 23:03:51 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 30 Mar 2010 20:51:25 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Tue, 30 Mar 2010 20:39:34 +0000 |
palewolf |
Updated as for version 3225 to translate the tunnel things by Renato Gelmini
|
changeset |
files
|
Tue, 30 Mar 2010 20:36:52 +0000 |
koda |
hopefully set the correct property...
|
changeset |
files
|
Tue, 30 Mar 2010 20:34:16 +0000 |
palewolf |
Insert commit message here about deleting hats
|
changeset |
files
|
Tue, 30 Mar 2010 20:33:20 +0000 |
smxx |
Maps:
|
changeset |
files
|
Tue, 30 Mar 2010 20:31:28 +0000 |
palewolf |
Bad Palewolf, don't commit flags as hats
|
changeset |
files
|
Tue, 30 Mar 2010 20:30:51 +0000 |
koda |
inu and szczur locale files
|
changeset |
files
|
Tue, 30 Mar 2010 20:30:28 +0000 |
smxx |
Maps:
|
changeset |
files
|
Tue, 30 Mar 2010 20:27:26 +0000 |
palewolf |
Pokemon hats
|
changeset |
files
|
Tue, 30 Mar 2010 20:18:54 +0000 |
palewolf |
Blox theme Sky.png was ¿white?
|
changeset |
files
|
Tue, 30 Mar 2010 20:18:04 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Tue, 30 Mar 2010 20:17:12 +0000 |
palewolf |
- Birdy is no longer translated
|
changeset |
files
|
Tue, 30 Mar 2010 17:50:58 +0000 |
nemo |
typo in template 41 definition. using FPoints from 40
|
changeset |
files
|
Tue, 30 Mar 2010 17:44:02 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 30 Mar 2010 17:17:15 +0000 |
smxx |
Engine/Frontend:
|
changeset |
files
|
Tue, 30 Mar 2010 16:01:12 +0000 |
sheepluva |
fix fpc 2.2.4 type related warning with unclear origin
|
changeset |
files
|
Tue, 30 Mar 2010 15:46:33 +0000 |
nemo |
recompress pngs
|
changeset |
files
|
Tue, 30 Mar 2010 13:51:19 +0000 |
smxx |
Themes:
|
changeset |
files
|
Tue, 30 Mar 2010 13:49:32 +0000 |
nemo |
move RSR to reserved for this release
|
changeset |
files
|
Tue, 30 Mar 2010 13:45:41 +0000 |
nemo |
bustamove flag. Thanks Tiy
|
changeset |
files
|
Tue, 30 Mar 2010 13:41:06 +0000 |
nemo |
New hat
|
changeset |
files
|
Tue, 30 Mar 2010 13:35:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 30 Mar 2010 13:33:01 +0000 |
nemo |
This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
|
changeset |
files
|
Tue, 30 Mar 2010 13:20:04 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 30 Mar 2010 02:45:31 +0000 |
nemo |
crank up r a bit
|
changeset |
files
|
Tue, 30 Mar 2010 00:03:58 +0000 |
koda |
ifrontend: predispone teams in a proper data structure
|
changeset |
files
|
Tue, 30 Mar 2010 00:02:40 +0000 |
nemo |
prophylactic removal of some Integer references, raise a few of the template islands up a bit so they work inverted without triggering border
|
changeset |
files
|
Mon, 29 Mar 2010 23:47:38 +0000 |
palewolf |
Fix a small glitch due to scaling down in mines and airplaine pixmaps
|
changeset |
files
|
Mon, 29 Mar 2010 23:39:31 +0000 |
palewolf |
Finish fixing pngs gray border when zooming
|
changeset |
files
|
Mon, 29 Mar 2010 23:27:35 +0000 |
koda |
properties for everyone!!!
|
changeset |
files
|
Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
changeset |
files
|
Mon, 29 Mar 2010 20:49:36 +0000 |
palewolf |
Updated spanish translation
|
changeset |
files
|
Mon, 29 Mar 2010 20:43:57 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 29 Mar 2010 20:40:33 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
|
changeset |
files
|
Mon, 29 Mar 2010 20:27:54 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 29 Mar 2010 18:50:22 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 29 Mar 2010 16:43:47 +0000 |
nemo |
Add birdy.
|
changeset |
files
|
Mon, 29 Mar 2010 16:39:08 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 29 Mar 2010 13:58:21 +0000 |
unc0rr |
Update Italian translation by Renato Gelmini
|
changeset |
files
|
Mon, 29 Mar 2010 13:41:10 +0000 |
sheepluva |
fix typo in team name: possesed -> possessed
|
changeset |
files
|
Mon, 29 Mar 2010 13:37:52 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 29 Mar 2010 13:35:15 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 29 Mar 2010 09:52:10 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 28 Mar 2010 23:41:58 +0000 |
palewolf |
AfterAttack was issued twice
|
changeset |
files
|
Sun, 28 Mar 2010 23:40:49 +0000 |
palewolf |
Return control as soon as Birdy begins to disappear
|
changeset |
files
|
Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
|
changeset |
files
|
Sun, 28 Mar 2010 23:21:07 +0000 |
mbait |
Feather: sprites was moved to another layer
|
changeset |
files
|
Sun, 28 Mar 2010 23:14:54 +0000 |
mbait |
Feather: sprite size fix
|
changeset |
files
|
Sun, 28 Mar 2010 23:11:16 +0000 |
mbait |
Feather: wrong constant fix
|
changeset |
files
|
Sun, 28 Mar 2010 23:10:33 +0000 |
mbait |
Birdy's falling feathers
|
changeset |
files
|
Sun, 28 Mar 2010 23:05:33 +0000 |
nemo |
Adding small to these has never been useful
|
changeset |
files
|
Sun, 28 Mar 2010 21:53:03 +0000 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
|
changeset |
files
|
Sun, 28 Mar 2010 20:53:36 +0000 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
|
changeset |
files
|
Sun, 28 Mar 2010 18:47:35 +0000 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
|
changeset |
files
|
Sun, 28 Mar 2010 18:28:46 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 28 Mar 2010 18:26:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 28 Mar 2010 16:46:26 +0000 |
nemo |
prg tweaks maze
|
changeset |
files
|
Sun, 28 Mar 2010 16:42:03 +0000 |
nemo |
One more wacky generated map. bunch of islands suitable for islands shoppa.
|
changeset |
files
|
Sun, 28 Mar 2010 16:35:44 +0000 |
sheepluva |
* removed old hellishimpact.ogg
|
changeset |
files
|
Sun, 28 Mar 2010 12:02:51 +0000 |
nemo |
another ban for gstLoser
|
changeset |
files
|
Sun, 28 Mar 2010 11:34:06 +0000 |
smxx |
CMake:
|
changeset |
files
|
Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
|
changeset |
files
|
Sun, 28 Mar 2010 00:46:34 +0000 |
palewolf |
Add background color to translucent png to avoid gray borders when zooming
|
changeset |
files
|
Sun, 28 Mar 2010 00:45:56 +0000 |
palewolf |
Updated spanish locale
|
changeset |
files
|
Sat, 27 Mar 2010 22:37:39 +0000 |
smxx |
Themes:
|
changeset |
files
|
Sat, 27 Mar 2010 22:25:18 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 27 Mar 2010 22:10:33 +0000 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
|
changeset |
files
|
Sat, 27 Mar 2010 21:04:38 +0000 |
smxx |
CMake
|
changeset |
files
|
Sat, 27 Mar 2010 21:03:29 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 27 Mar 2010 21:02:41 +0000 |
smxx |
CMake:
|
changeset |
files
|
Sat, 27 Mar 2010 20:55:55 +0000 |
smxx |
General:
|
changeset |
files
|
Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 27 Mar 2010 17:45:51 +0000 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
|
changeset |
files
|
Sat, 27 Mar 2010 17:45:26 +0000 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
|
changeset |
files
|
Sat, 27 Mar 2010 17:40:42 +0000 |
palewolf |
Fix mortar grey border
|
changeset |
files
|
Sat, 27 Mar 2010 17:32:46 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
|
changeset |
files
|
Sat, 27 Mar 2010 17:31:01 +0000 |
koda |
complete previous commit (which broken my local copy as well)
|
changeset |
files
|
Sat, 27 Mar 2010 17:27:15 +0000 |
koda |
branch ipad/iphone files to keep compatibility between versions
|
changeset |
files
|
Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 27 Mar 2010 17:03:27 +0000 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
|
changeset |
files
|
Sat, 27 Mar 2010 16:57:18 +0000 |
koda |
* port fadeout to opengles
|
changeset |
files
|
Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 27 Mar 2010 15:41:21 +0000 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
|
changeset |
files
|
Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 27 Mar 2010 14:55:59 +0000 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
|
changeset |
files
|
Sat, 27 Mar 2010 14:49:04 +0000 |
nemo |
4 new hats, 2 reserved
|
changeset |
files
|
Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 27 Mar 2010 12:05:01 +0000 |
smxx |
CMake:
|
changeset |
files
|
Sat, 27 Mar 2010 12:01:40 +0000 |
smxx |
CMake:
|
changeset |
files
|
Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
|
changeset |
files
|
Sat, 27 Mar 2010 11:53:37 +0000 |
mbait |
Forgotten sprite
|
changeset |
files
|
Sat, 27 Mar 2010 11:48:02 +0000 |
mbait |
Added egg sprite
|
changeset |
files
|
Sat, 27 Mar 2010 08:59:42 +0000 |
mbait |
Wind does not affect of eggs
|
changeset |
files
|
Sat, 27 Mar 2010 08:59:10 +0000 |
mbait |
Added poisoned eggs
|
changeset |
files
|
Sat, 27 Mar 2010 05:45:45 +0000 |
nemo |
Add Wood forts
|
changeset |
files
|
Sat, 27 Mar 2010 05:15:52 +0000 |
nemo |
Specifically check for current hedgehog being on rope, the tricky bastard.
|
changeset |
files
|
Sat, 27 Mar 2010 04:02:02 +0000 |
nemo |
Try to reduce expensive Distance() call until sure it is needed
|
changeset |
files
|
Sat, 27 Mar 2010 03:55:12 +0000 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
|
changeset |
files
|
Sat, 27 Mar 2010 03:39:35 +0000 |
sheepluva |
tweaked hellish impact sound a bit. and yeah, we really need to limit how frequently impact sounds can be triggered on bounce >.<
|
changeset |
files
|
Sat, 27 Mar 2010 02:55:35 +0000 |
sheepluva |
making collision/impact sounds a gear property + adding random melon+hellish sound, feel free to hate me :D
|
changeset |
files
|
Sat, 27 Mar 2010 00:48:59 +0000 |
palewolf |
Tweaking water depth with Tiy
|
changeset |
files
|
Sat, 27 Mar 2010 00:03:29 +0000 |
sheepluva |
doStepBomb: cache rounded values of Gear^.X/Y instead of recalculating the exact same values up to 512 times
|
changeset |
files
|
Sat, 27 Mar 2010 00:03:25 +0000 |
koda |
some code polish for the ifrontend
|
changeset |
files
|
Fri, 26 Mar 2010 23:47:12 +0000 |
koda |
restore compilation
|
changeset |
files
|
Fri, 26 Mar 2010 22:53:42 +0000 |
palewolf |
First go at water depth
|
changeset |
files
|
Fri, 26 Mar 2010 22:52:04 +0000 |
smxx |
General:
|
changeset |
files
|
Fri, 26 Mar 2010 21:03:15 +0000 |
palewolf |
Bad nemo... uppercase theme names in themes.cfg too
|
changeset |
files
|
Fri, 26 Mar 2010 19:59:15 +0000 |
nemo |
remove pointless code
|
changeset |
files
|
Fri, 26 Mar 2010 17:43:21 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 26 Mar 2010 17:34:58 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 26 Mar 2010 17:22:52 +0000 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
|
changeset |
files
|
Fri, 26 Mar 2010 17:18:44 +0000 |
nemo |
Updated border colours from Tiy
|
changeset |
files
|
Fri, 26 Mar 2010 16:02:47 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 26 Mar 2010 15:56:26 +0000 |
nemo |
Horizontally flip background textures on all themes but Desert and City. Also reduce PNG sizes a bit
|
changeset |
files
|
Fri, 26 Mar 2010 15:55:20 +0000 |
nemo |
Remove doubled call of freeEverything
|
changeset |
files
|
Fri, 26 Mar 2010 15:52:47 +0000 |
nemo |
Uppercase all theme and map names
|
changeset |
files
|
Fri, 26 Mar 2010 12:38:11 +0000 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
|
changeset |
files
|
Fri, 26 Mar 2010 12:34:18 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 26 Mar 2010 12:16:12 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Fri, 26 Mar 2010 09:40:26 +0000 |
koda |
add another button to close the game and return to the iFrontend (untested)
|
changeset |
files
|
Fri, 26 Mar 2010 03:04:19 +0000 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
|
changeset |
files
|
Fri, 26 Mar 2010 00:53:31 +0000 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
|
changeset |
files
|
Fri, 26 Mar 2010 00:49:02 +0000 |
nemo |
Change settings for birdy in default weapon sets
|
changeset |
files
|
Fri, 26 Mar 2010 00:39:49 +0000 |
smxx |
CMake:
|
changeset |
files
|
Fri, 26 Mar 2010 00:39:00 +0000 |
nemo |
remove utility flag
|
changeset |
files
|
Fri, 26 Mar 2010 00:37:36 +0000 |
smxx |
CMake:
|
changeset |
files
|
Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
|
changeset |
files
|
Thu, 25 Mar 2010 23:03:21 +0000 |
mbait |
Birdy egg added
|
changeset |
files
|
Thu, 25 Mar 2010 23:02:55 +0000 |
koda |
testing ftw
|
changeset |
files
|
Thu, 25 Mar 2010 23:01:50 +0000 |
koda |
reworked interaction of engine/frontend when closing
|
changeset |
files
|
Thu, 25 Mar 2010 02:02:53 +0000 |
nemo |
tweak kick in case of wrapping
|
changeset |
files
|
Wed, 24 Mar 2010 23:31:13 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Wed, 24 Mar 2010 18:01:49 +0000 |
nemo |
Android hat
|
changeset |
files
|
Wed, 24 Mar 2010 15:36:46 +0000 |
nemo |
Tiy redraws random order button
|
changeset |
files
|
Wed, 24 Mar 2010 14:03:03 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 24 Mar 2010 11:01:21 +0000 |
nemo |
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
|
changeset |
files
|
Tue, 23 Mar 2010 23:08:57 +0000 |
palewolf |
- Avoid gaps between land and grass in mushroom2
|
changeset |
files
|
Tue, 23 Mar 2010 21:58:23 +0000 |
koda |
fix a build error on 10.5, LandPixels properly initialized
|
changeset |
files
|
Tue, 23 Mar 2010 21:50:26 +0000 |
palewolf |
Make UFO rotate while flying
|
changeset |
files
|
Tue, 23 Mar 2010 19:06:43 +0000 |
nemo |
Free land object SDL surfaces.
|
changeset |
files
|
Tue, 23 Mar 2010 16:53:45 +0000 |
unc0rr |
wtf
|
changeset |
files
|
Tue, 23 Mar 2010 16:50:13 +0000 |
unc0rr |
Ok, this part is ok
|
changeset |
files
|
Mon, 22 Mar 2010 20:57:49 +0000 |
smxx |
Maps:
|
changeset |
files
|
Mon, 22 Mar 2010 20:19:06 +0000 |
nemo |
I can't read.
|
changeset |
files
|
Mon, 22 Mar 2010 18:04:18 +0000 |
nemo |
oh. I missed the fact he moved it to uLandTexture
|
changeset |
files
|
Mon, 22 Mar 2010 18:02:39 +0000 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
|
changeset |
files
|
Mon, 22 Mar 2010 17:59:59 +0000 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
|
changeset |
files
|
Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
|
changeset |
files
|
Mon, 22 Mar 2010 13:44:35 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 22 Mar 2010 11:52:16 +0000 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
|
changeset |
files
|
Sun, 21 Mar 2010 22:26:12 +0000 |
palewolf |
Fix 16px offset on previous commit
|
changeset |
files
|
Sun, 21 Mar 2010 20:55:45 +0000 |
koda |
fix a small leak
|
changeset |
files
|
Sun, 21 Mar 2010 20:54:18 +0000 |
koda |
Insert commit message here (to get along with palewolf)
|
changeset |
files
|
Sun, 21 Mar 2010 20:53:34 +0000 |
palewolf |
Insert commit message here
|
changeset |
files
|
Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
|
changeset |
files
|
Sun, 21 Mar 2010 18:42:34 +0000 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
|
changeset |
files
|
Sun, 21 Mar 2010 16:51:33 +0000 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
|
changeset |
files
|
Sun, 21 Mar 2010 16:45:46 +0000 |
palewolf |
- Updated snail, added mushrooms to nature theme
|
changeset |
files
|
Sun, 21 Mar 2010 16:42:41 +0000 |
koda |
fix a rotation glitch
|
changeset |
files
|
Sun, 21 Mar 2010 16:04:57 +0000 |
nemo |
FillAmmoStore is reused - check for before start of play.
|
changeset |
files
|
Sun, 21 Mar 2010 15:50:38 +0000 |
palewolf |
Insert commit message here
|
changeset |
files
|
Sun, 21 Mar 2010 13:53:47 +0000 |
nemo |
Fix indexed flags
|
changeset |
files
|
Sun, 21 Mar 2010 13:41:11 +0000 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
|
changeset |
files
|
Sun, 21 Mar 2010 03:51:58 +0000 |
koda |
a couple of smaller cleanups that didn't get in previous commit
|
changeset |
files
|
Sun, 21 Mar 2010 03:51:53 +0000 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
|
changeset |
files
|
Sun, 21 Mar 2010 01:54:57 +0000 |
koda |
lotsa optimizations and redraws for the iFrontend
|
changeset |
files
|
Sat, 20 Mar 2010 23:33:37 +0000 |
koda |
move interface files around to use standard names in different versions
|
changeset |
files
|
Sat, 20 Mar 2010 15:16:59 +0000 |
koda |
update project for ipad target
|
changeset |
files
|
Fri, 19 Mar 2010 19:49:33 +0000 |
nemo |
aaaand back to 15s. most changed line of code ever.
|
changeset |
files
|
Fri, 19 Mar 2010 02:06:27 +0000 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
|
changeset |
files
|
Thu, 18 Mar 2010 23:56:06 +0000 |
nemo |
Adjust increment since there is no timer
|
changeset |
files
|
Thu, 18 Mar 2010 23:25:32 +0000 |
koda |
move the buttons a little
|
changeset |
files
|
Thu, 18 Mar 2010 17:52:56 +0000 |
nemo |
use cWaterLine for steam, splashes and droplets
|
changeset |
files
|
Thu, 18 Mar 2010 09:55:22 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 18 Mar 2010 02:55:42 +0000 |
nemo |
Adjust tests for cluster and watermelon, add molotov, assign FP test to whip, try to keep AI from attempting fire walking.
|
changeset |
files
|
Thu, 18 Mar 2010 02:27:46 +0000 |
koda |
fix the glitch causing pass-through in land objects besides first game
|
changeset |
files
|
Fri, 12 Nov 2010 19:47:52 +0300 |
unc0rr |
Close this one
lua_linux_lib_fix
|
changeset |
files
|
Thu, 18 Mar 2010 02:18:50 +0000 |
koda |
add jump and backjump controls
|
changeset |
files
|
Wed, 17 Mar 2010 23:01:53 +0000 |
mbait |
default lua variable fix
lua_linux_lib_fix
|
changeset |
files
|
Wed, 17 Mar 2010 22:56:23 +0000 |
smxx |
General:
|
changeset |
files
|
Wed, 17 Mar 2010 22:53:45 +0000 |
mbait |
copy of trunk
lua_linux_lib_fix
|
changeset |
files
|
Wed, 17 Mar 2010 12:30:55 +0000 |
smxx |
General:
|
changeset |
files
|
Wed, 17 Mar 2010 11:02:08 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Wed, 17 Mar 2010 10:55:12 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Wed, 17 Mar 2010 10:48:00 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Wed, 17 Mar 2010 01:03:22 +0000 |
koda |
szczur's and inu's updated locale
|
changeset |
files
|
Wed, 17 Mar 2010 00:26:35 +0000 |
koda |
restore compilation on simulator and device
|
changeset |
files
|
Tue, 16 Mar 2010 21:48:58 +0000 |
smxx |
Maps:
|
changeset |
files
|
Tue, 16 Mar 2010 21:39:55 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 16 Mar 2010 19:28:15 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 16 Mar 2010 04:46:29 +0000 |
nemo |
More semi-arbitrary tweaking.
|
changeset |
files
|
Tue, 16 Mar 2010 04:43:01 +0000 |
nemo |
Still fiddling with bouncing, hoping to make it work
|
changeset |
files
|
Mon, 15 Mar 2010 11:54:47 +0000 |
smxx |
General:
|
changeset |
files
|
Mon, 15 Mar 2010 11:53:32 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Mar 2010 02:23:40 +0000 |
nemo |
Slightly better behaved bounce, assuming we can make this 45 deg thing work, calcs could stand some optimisation.
|
changeset |
files
|
Sun, 14 Mar 2010 23:46:46 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 14 Mar 2010 22:55:46 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 14 Mar 2010 20:48:13 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 14 Mar 2010 20:46:29 +0000 |
nemo |
Palewolf adds bubbles and splashes when firing bullets into the water
|
changeset |
files
|
Sun, 14 Mar 2010 20:32:56 +0000 |
nemo |
Remove animation on jumping/resuming walk, only leave it in on weapon switch
|
changeset |
files
|
Sun, 14 Mar 2010 20:31:28 +0000 |
nemo |
Accidentally checked in birdy testing. reverted.
|
changeset |
files
|
Sun, 14 Mar 2010 20:23:11 +0000 |
nemo |
An animation requested by Tiy. Needs testing.
|
changeset |
files
|
Sun, 14 Mar 2010 20:22:00 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 14 Mar 2010 17:04:36 +0000 |
nemo |
Add back sheepluva's 45° patch for some weapons. Rescale Tiy's latest icons to his specifications.
|
changeset |
files
|
Sun, 14 Mar 2010 16:56:02 +0000 |
nemo |
New multiplayer graphic
|
changeset |
files
|
Sun, 14 Mar 2010 16:47:29 +0000 |
nemo |
Tiy adds active weapon icons for a bunch of things.
|
changeset |
files
|
Sun, 14 Mar 2010 14:59:08 +0000 |
nemo |
Trying to tweak kicks a bit
|
changeset |
files
|
Sun, 14 Mar 2010 14:47:21 +0000 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
|
changeset |
files
|
Sun, 14 Mar 2010 14:28:14 +0000 |
nemo |
Make underwater droplets more visible, add splash
|
changeset |
files
|
Sun, 14 Mar 2010 14:18:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 13 Mar 2010 14:30:41 +0000 |
nemo |
Palewolf adds droplets to his splashes
|
changeset |
files
|
Sat, 13 Mar 2010 14:19:34 +0000 |
nemo |
Fix basketball map and hog cannon.
|
changeset |
files
|
Fri, 12 Mar 2010 20:36:12 +0000 |
koda |
add the HedgewarsMobile project file to source control
|
changeset |
files
|
Fri, 12 Mar 2010 18:59:35 +0000 |
nemo |
Palewolf fixes zoom issue w/ bluewater, tweaks blend
|
changeset |
files
|
Fri, 12 Mar 2010 01:44:10 +0000 |
nemo |
Same approach for cluster bomb.
|
changeset |
files
|
Fri, 12 Mar 2010 01:21:53 +0000 |
nemo |
More polish changes szczur
|
changeset |
files
|
Thu, 11 Mar 2010 22:22:30 +0000 |
nemo |
Palewolf redraws BlueWater against svg, adds themed splashes
|
changeset |
files
|
Thu, 11 Mar 2010 18:01:55 +0000 |
nemo |
Splash files for prior version
|
changeset |
files
|
Thu, 11 Mar 2010 17:56:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 11 Mar 2010 04:31:50 +0000 |
nemo |
Crude copy of grenade routine to allow AI to use watermelon bomb with reasonable lethalness.
|
changeset |
files
|
Wed, 10 Mar 2010 06:50:06 +0000 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
|
changeset |
files
|
Tue, 09 Mar 2010 02:48:27 +0000 |
nemo |
Ensure ammo menu is flagged false if no ammo
|
changeset |
files
|
Tue, 09 Mar 2010 02:02:22 +0000 |
nemo |
Let's try this too (override following remote if in ammo menu)
|
changeset |
files
|
Mon, 08 Mar 2010 21:52:40 +0000 |
nemo |
This *should* solve issue w/ cursor moving around in ammo menu while not your turn NEEDS TESTING, changing uIO makes me nervous
|
changeset |
files
|
Mon, 08 Mar 2010 01:42:23 +0000 |
nemo |
Fix iluvu flag (indexed), shrink molotov radius a bit to try and reduce fail
|
changeset |
files
|
Mon, 08 Mar 2010 01:29:33 +0000 |
nemo |
Trying a new grave and hat. can be removed if not up to Tiy's standards
|
changeset |
files
|
Sun, 07 Mar 2010 21:27:06 +0000 |
smxx |
Server:
|
changeset |
files
|
Sun, 07 Mar 2010 16:40:21 +0000 |
nemo |
Updated pl from szczur/nerihsa. Reduce dX requirement for high dY to allow batting tighter angles, try grenade impact sound for barrels
|
changeset |
files
|
Sat, 06 Mar 2010 21:56:43 +0000 |
nemo |
Try out "tumbling" frame as a drowning frame
|
changeset |
files
|
Sat, 06 Mar 2010 21:32:04 +0000 |
nemo |
This might be all it takes to prevent the desync. needs local/remote testing. Also toggle 2nd barrel state on 0 movement
|
changeset |
files
|
Sat, 06 Mar 2010 18:44:42 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 18:23:25 +0000 |
unc0rr |
Fix "FOLLOW" command handler and place it into proper file
|
changeset |
files
|
Sat, 06 Mar 2010 18:21:05 +0000 |
unc0rr |
- Fix spectators team chat
|
changeset |
files
|
Sat, 06 Mar 2010 13:56:33 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 13:55:58 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 13:54:55 +0000 |
unc0rr |
Oops, remove debug stuff
|
changeset |
files
|
Sat, 06 Mar 2010 13:52:56 +0000 |
koda |
ifrontend: add the missing panels
|
changeset |
files
|
Sat, 06 Mar 2010 13:49:55 +0000 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
|
changeset |
files
|
Sat, 06 Mar 2010 13:45:25 +0000 |
unc0rr |
Fix sending routine
|
changeset |
files
|
Sat, 06 Mar 2010 13:41:06 +0000 |
unc0rr |
Update some engine localization
|
changeset |
files
|
Sat, 06 Mar 2010 13:40:40 +0000 |
unc0rr |
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
|
changeset |
files
|
Sat, 06 Mar 2010 13:39:50 +0000 |
unc0rr |
Some updates of russian localization
|
changeset |
files
|
Sat, 06 Mar 2010 13:29:17 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 13:22:52 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
|
changeset |
files
|
Sat, 06 Mar 2010 10:54:24 +0000 |
unc0rr |
hate Smaxx (tested)
|
changeset |
files
|
Sat, 06 Mar 2010 01:26:12 +0000 |
nemo |
Stagger gear animations
|
changeset |
files
|
Sat, 06 Mar 2010 01:21:44 +0000 |
nemo |
Remove frame count from rolling explosive
|
changeset |
files
|
Sat, 06 Mar 2010 01:19:58 +0000 |
nemo |
Adjust fall damage again, zero out X/Y to avoid sinking/shivering barrels.
|
changeset |
files
|
Sat, 06 Mar 2010 01:09:14 +0000 |
smxx |
*SVGs for updated PNGs
|
changeset |
files
|
Sat, 06 Mar 2010 01:07:59 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 05 Mar 2010 17:32:13 +0000 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
|
changeset |
files
|
Fri, 05 Mar 2010 15:54:23 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 05 Mar 2010 02:57:34 +0000 |
nemo |
... or I would have been if svn hadn't locked up and made me try my luck at one more...
|
changeset |
files
|
Fri, 05 Mar 2010 02:51:12 +0000 |
nemo |
ok. I think I'm finally done burning revisions
|
changeset |
files
|
Fri, 05 Mar 2010 02:28:03 +0000 |
nemo |
More tweaking, make blowtorch interact badly w/ explosives
|
changeset |
files
|
Fri, 05 Mar 2010 02:23:57 +0000 |
nemo |
Only trigger on dX to allow dropping straight down
|
changeset |
files
|
Fri, 05 Mar 2010 02:21:10 +0000 |
nemo |
tweak
|
changeset |
files
|
Fri, 05 Mar 2010 02:19:42 +0000 |
nemo |
Try not to hang the simulation :)
|
changeset |
files
|
Fri, 05 Mar 2010 02:17:03 +0000 |
nemo |
Experiment with barrels. Add rolling.
|
changeset |
files
|
Thu, 04 Mar 2010 19:35:27 +0000 |
nemo |
Activate hedgehogs if explosives are falling. They could be sitting on top.
|
changeset |
files
|
Thu, 04 Mar 2010 16:20:07 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 04 Mar 2010 04:25:09 +0000 |
nemo |
You can remove 'em if you hate 'em.
|
changeset |
files
|
Wed, 03 Mar 2010 23:04:24 +0000 |
koda |
restore tiger 10.4 deployment
|
changeset |
files
|
Wed, 03 Mar 2010 18:47:02 +0000 |
unc0rr |
When removing team, set player's clan property to a colour of his another team
|
changeset |
files
|
Wed, 03 Mar 2010 16:43:31 +0000 |
nemo |
Add 05:11-05:15
|
changeset |
files
|
Wed, 03 Mar 2010 16:41:07 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 16:19:37 +0000 |
smxx |
CMAKE SMASH!
|
changeset |
files
|
Wed, 03 Mar 2010 15:04:39 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 14:49:10 +0000 |
nemo |
Rearrange the test a bit to make the separation a bit clearer, also try snuggling crates up a bit closer to other things.
|
changeset |
files
|
Wed, 03 Mar 2010 14:35:48 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 11:38:02 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 11:22:23 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Mar 2010 06:30:51 +0000 |
unc0rr |
Now really fix build
|
changeset |
files
|
Wed, 03 Mar 2010 06:29:01 +0000 |
unc0rr |
Fix build
|
changeset |
files
|
Wed, 03 Mar 2010 06:28:04 +0000 |
unc0rr |
Fix server for 0.9.12 (tested)
|
changeset |
files
|
Wed, 03 Mar 2010 04:33:49 +0000 |
nemo |
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
|
changeset |
files
|
Wed, 03 Mar 2010 02:56:18 +0000 |
nemo |
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
|
changeset |
files
|
Wed, 03 Mar 2010 02:36:52 +0000 |
nemo |
Ensure explosives are spawned somewhere w/ plenty of ground under them
|
changeset |
files
|
Tue, 02 Mar 2010 19:50:58 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 02 Mar 2010 19:46:35 +0000 |
nemo |
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
|
changeset |
files
|
Tue, 02 Mar 2010 17:22:36 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 02 Mar 2010 15:04:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 02 Mar 2010 04:04:16 +0000 |
nemo |
tweak
|
changeset |
files
|
Mon, 01 Mar 2010 22:25:57 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 19:57:09 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 19:56:14 +0000 |
smxx |
General:
|
changeset |
files
|
Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 19:20:43 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 18:01:09 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 01 Mar 2010 17:54:12 +0000 |
unc0rr |
Fix problems with utf8-encoded nicknames in team chat (not tested)
|
changeset |
files
|
Mon, 01 Mar 2010 15:03:13 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 14:47:09 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 14:45:41 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 12:55:54 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 12:20:38 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Mar 2010 04:03:21 +0000 |
nemo |
Make her less day-glo
|
changeset |
files
|
Mon, 01 Mar 2010 00:47:18 +0000 |
nemo |
Updates to portuguese translation by inu
|
changeset |
files
|
Mon, 01 Mar 2010 00:26:15 +0000 |
nemo |
crank up landmines a little
|
changeset |
files
|
Mon, 01 Mar 2010 00:23:29 +0000 |
nemo |
another fix to MrMFS' patch
|
changeset |
files
|
Mon, 01 Mar 2010 00:19:23 +0000 |
nemo |
Slight tweak to admittedly placeholder image to emphasise inverted role
|
changeset |
files
|
Mon, 01 Mar 2010 00:02:55 +0000 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
|
changeset |
files
|
Sun, 28 Feb 2010 17:56:21 +0000 |
nemo |
Darken the dud a bit so it is easier to distinguish
|
changeset |
files
|
Sun, 28 Feb 2010 17:52:29 +0000 |
nemo |
tweak mine dud spinner
|
changeset |
files
|
Sun, 28 Feb 2010 17:51:38 +0000 |
nemo |
Graphic for dead mines
|
changeset |
files
|
Sun, 28 Feb 2010 17:49:45 +0000 |
nemo |
Switch to smoke
|
changeset |
files
|
Sun, 28 Feb 2010 17:48:44 +0000 |
nemo |
trying a little hiss and steam
|
changeset |
files
|
Sun, 28 Feb 2010 17:32:39 +0000 |
nemo |
Tweak condition for hiding ammo
|
changeset |
files
|
Sun, 28 Feb 2010 17:20:49 +0000 |
smxx |
General:
|
changeset |
files
|
Sun, 28 Feb 2010 16:53:03 +0000 |
nemo |
lupdate-qt4 & lrelease-qt4
|
changeset |
files
|
Sun, 28 Feb 2010 16:03:33 +0000 |
nemo |
Dude mine probability spinner
|
changeset |
files
|
Sun, 28 Feb 2010 15:41:42 +0000 |
nemo |
Flag the sharing of ammo between clan teams.
|
changeset |
files
|
Sun, 28 Feb 2010 13:57:34 +0000 |
nemo |
Palewolf adds PrincessPeach, updates other hats from set
|
changeset |
files
|
Sun, 28 Feb 2010 02:42:37 +0000 |
nemo |
Typo
|
changeset |
files
|
Sat, 27 Feb 2010 20:01:54 +0000 |
nemo |
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
|
changeset |
files
|
Sat, 27 Feb 2010 19:54:03 +0000 |
nemo |
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
|
changeset |
files
|
Sat, 27 Feb 2010 16:29:40 +0000 |
nemo |
Tiy's awesome new simple game icon
|
changeset |
files
|
Sat, 27 Feb 2010 00:13:45 +0000 |
nemo |
Musn't forget sicily
|
changeset |
files
|
Fri, 26 Feb 2010 19:52:22 +0000 |
nemo |
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
|
changeset |
files
|
Fri, 26 Feb 2010 16:29:00 +0000 |
nemo |
Font switch requested by Copy Liu in issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
|
changeset |
files
|
Fri, 26 Feb 2010 03:25:59 +0000 |
nemo |
Update Desert theme
|
changeset |
files
|
Fri, 26 Feb 2010 00:03:57 +0000 |
nemo |
rearrange fall damage a bit so invulnerability still causes dust
|
changeset |
files
|
Thu, 25 Feb 2010 23:28:26 +0000 |
nemo |
Palewolf tweaks map object placement some more.
|
changeset |
files
|
Thu, 25 Feb 2010 18:34:36 +0000 |
unc0rr |
Replace tabs with spaces here too
|
changeset |
files
|
Thu, 25 Feb 2010 18:34:30 +0000 |
unc0rr |
Some debug stuff
|
changeset |
files
|
Thu, 25 Feb 2010 18:28:33 +0000 |
unc0rr |
- Unbreak support for client versions prior to 0.9.13-dev
|
changeset |
files
|
Thu, 25 Feb 2010 15:58:44 +0000 |
nemo |
Set 32 hog limit for fort maps
|
changeset |
files
|
Thu, 25 Feb 2010 15:48:40 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 25 Feb 2010 13:04:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 25 Feb 2010 13:02:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 25 Feb 2010 12:49:04 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 25 Feb 2010 04:08:47 +0000 |
nemo |
remove turn waits for crazy and shoppa
|
changeset |
files
|
Thu, 25 Feb 2010 04:04:26 +0000 |
nemo |
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
|
changeset |
files
|
Wed, 24 Feb 2010 16:41:35 +0000 |
nemo |
another nil check
|
changeset |
files
|
Wed, 24 Feb 2010 13:46:02 +0000 |
nemo |
Add nil check to shotgun shell
|
changeset |
files
|
Wed, 24 Feb 2010 13:29:06 +0000 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
|
changeset |
files
|
Wed, 24 Feb 2010 03:03:43 +0000 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
|
changeset |
files
|
Wed, 24 Feb 2010 01:55:59 +0000 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
|
changeset |
files
|
Tue, 23 Feb 2010 23:54:38 +0000 |
nemo |
Corrected test
|
changeset |
files
|
Tue, 23 Feb 2010 19:25:38 +0000 |
nemo |
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
|
changeset |
files
|
Tue, 23 Feb 2010 15:41:37 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 23 Feb 2010 03:57:27 +0000 |
nemo |
oops. forgot the free. also drop the speed check.
|
changeset |
files
|
Tue, 23 Feb 2010 03:55:46 +0000 |
nemo |
A little clock for convenience in finding things in demos
|
changeset |
files
|
Tue, 23 Feb 2010 00:27:48 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 23 Feb 2010 00:21:20 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 23 Feb 2010 00:18:57 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 22 Feb 2010 23:03:50 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 22 Feb 2010 22:51:21 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 22 Feb 2010 10:56:43 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 22 Feb 2010 05:50:29 +0000 |
nemo |
Check the right midpoint font
|
changeset |
files
|
Mon, 22 Feb 2010 05:41:25 +0000 |
nemo |
Updated Chinese locales from Copy Liu
|
changeset |
files
|
Mon, 22 Feb 2010 05:40:24 +0000 |
nemo |
Fix CJK in tooltips.
|
changeset |
files
|
Mon, 22 Feb 2010 00:53:04 +0000 |
nemo |
Skip drawing some stuff if water is opaque. Affects simulation.
|
changeset |
files
|
Mon, 22 Feb 2010 00:47:50 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sun, 21 Feb 2010 22:01:59 +0000 |
nemo |
ok... how about this?
|
changeset |
files
|
Sun, 21 Feb 2010 21:55:34 +0000 |
nemo |
Be sure to initialise count for teleport in placement mode
|
changeset |
files
|
Sun, 21 Feb 2010 19:03:46 +0000 |
nemo |
inu adds some whitespace
|
changeset |
files
|
Sun, 21 Feb 2010 19:03:04 +0000 |
nemo |
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
|
changeset |
files
|
Sun, 21 Feb 2010 16:32:43 +0000 |
smxx |
General:
|
changeset |
files
|
Sun, 21 Feb 2010 16:28:46 +0000 |
nemo |
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
|
changeset |
files
|
Sat, 20 Feb 2010 19:54:24 +0000 |
smxx |
Engine:
|
changeset |
files
|
Sat, 20 Feb 2010 18:58:51 +0000 |
nemo |
Revert r2675 pending solution to teams getting wrong ammo.
|
changeset |
files
|
Sat, 20 Feb 2010 09:33:20 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Fri, 19 Feb 2010 02:19:47 +0000 |
nemo |
Another solution needs to be found.
|
changeset |
files
|
Fri, 19 Feb 2010 00:53:22 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 19 Feb 2010 00:51:37 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 18 Feb 2010 13:59:05 +0000 |
nemo |
Remove invulnerability protection from the team gone effect
|
changeset |
files
|
Thu, 18 Feb 2010 13:23:24 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 18 Feb 2010 01:02:28 +0000 |
nemo |
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
|
changeset |
files
|
Wed, 17 Feb 2010 21:49:38 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 17 Feb 2010 20:03:25 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 17 Feb 2010 19:50:22 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Wed, 17 Feb 2010 17:38:32 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Tue, 16 Feb 2010 03:03:26 +0000 |
nemo |
Ensure InitialCount gets a value
|
changeset |
files
|
Tue, 16 Feb 2010 02:23:12 +0000 |
nemo |
Should be equivalent, but in any case, not needed
|
changeset |
files
|
Mon, 15 Feb 2010 23:32:34 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Feb 2010 23:22:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Feb 2010 21:56:49 +0000 |
smxx |
Training Missions:
|
changeset |
files
|
Mon, 15 Feb 2010 21:54:26 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Feb 2010 21:44:05 +0000 |
nemo |
Keep crosshairs when being kicked by gstWinner (for rope and such)
|
changeset |
files
|
Mon, 15 Feb 2010 19:49:20 +0000 |
koda |
add liblua to sources for macosx
|
changeset |
files
|
Mon, 15 Feb 2010 14:04:29 +0000 |
smxx |
Engine:
|
changeset |
files
|
Mon, 15 Feb 2010 00:01:21 +0000 |
nemo |
bad koda
|
changeset |
files
|
Sun, 14 Feb 2010 23:50:51 +0000 |
koda |
mac build supports lua
|
changeset |
files
|
Sun, 14 Feb 2010 21:57:47 +0000 |
nemo |
Need this too to set it to last hog for current switch alg
|
changeset |
files
|
Sun, 14 Feb 2010 21:53:17 +0000 |
nemo |
halt team blink on attack
|
changeset |
files
|
Sun, 14 Feb 2010 21:52:32 +0000 |
nemo |
Prevent crasher if attempting to show ammo menu
|
changeset |
files
|
Sat, 13 Feb 2010 16:04:04 +0000 |
koda |
new menupage ingame for common actions
|
changeset |
files
|
Sat, 13 Feb 2010 12:40:40 +0000 |
smxx |
General:
|
changeset |
files
|
Sat, 13 Feb 2010 01:56:35 +0000 |
koda |
allow to compile engine as library with HWLIBRARY symbol
|
changeset |
files
|
Fri, 12 Feb 2010 18:40:14 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 12 Feb 2010 17:02:08 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 12 Feb 2010 16:39:22 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 22:00:49 +0000 |
koda |
add a new way to fetch version info from pascal to c
|
changeset |
files
|
Wed, 10 Feb 2010 21:23:03 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 17:53:21 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 17:31:12 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 17:15:10 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 17:13:49 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 15:42:00 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 13:53:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 10:03:13 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 09:52:00 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 10 Feb 2010 02:03:41 +0000 |
nemo |
Some slight changes to slovak locale
|
changeset |
files
|
Wed, 10 Feb 2010 01:02:20 +0000 |
smxx |
* Forgot to update CMakeLists.txt for proper INSTALL
|
changeset |
files
|
Wed, 10 Feb 2010 00:57:39 +0000 |
smxx |
* Casing ... *whistle*
|
changeset |
files
|
Wed, 10 Feb 2010 00:55:40 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 09 Feb 2010 21:51:52 +0000 |
nemo |
set min on king health proportion
|
changeset |
files
|
Tue, 09 Feb 2010 20:47:22 +0000 |
nemo |
King health proportional to team size
|
changeset |
files
|
Tue, 09 Feb 2010 18:58:44 +0000 |
nemo |
Palewolf's patch to allow controlling proportion of various objects in themes. Desert and Nature have non-default values
|
changeset |
files
|
Tue, 09 Feb 2010 18:34:49 +0000 |
nemo |
tweak of placement
|
changeset |
files
|
Tue, 09 Feb 2010 16:39:43 +0000 |
nemo |
antialiasing, a minor obsession.
|
changeset |
files
|
Tue, 09 Feb 2010 14:30:59 +0000 |
smxx |
Engine:
|
changeset |
files
|
Tue, 09 Feb 2010 14:24:25 +0000 |
nemo |
Suggestion from Tiy. Use a random hi. Could maybe be shorter sounds, using the 4 shortest voicepacks already
|
changeset |
files
|
Tue, 09 Feb 2010 14:21:25 +0000 |
nemo |
New British voicepack
|
changeset |
files
|
Tue, 09 Feb 2010 13:04:11 +0000 |
nemo |
tweak. no chirp on room creation.
|
changeset |
files
|
Tue, 09 Feb 2010 03:21:09 +0000 |
nemo |
Only enable chirp for room owner
|
changeset |
files
|
Tue, 09 Feb 2010 02:03:31 +0000 |
nemo |
Only beep in room, load sound in constructor
|
changeset |
files
|
Tue, 09 Feb 2010 01:50:36 +0000 |
nemo |
Switch to PlayChannel so as not to interrupt background music.
|
changeset |
files
|
Tue, 09 Feb 2010 01:47:50 +0000 |
nemo |
Have game beep when someone joins lobby/room. Controlled by Sound option
|
changeset |
files
|
Mon, 08 Feb 2010 21:49:52 +0000 |
koda |
some code cleanup for the ifrontend
|
changeset |
files
|
Mon, 08 Feb 2010 18:12:06 +0000 |
nemo |
Override both hog placements, this makes divide teams pretty much useless with hog placement mode. Restricting hog placement to one side might be a nice addition.
|
changeset |
files
|
Mon, 08 Feb 2010 16:03:58 +0000 |
nemo |
Decrease king buff from 150% bonus to 50% bonus, disable warning sound in placement mode
|
changeset |
files
|
Mon, 08 Feb 2010 15:56:43 +0000 |
nemo |
Some handling of interaction between king mode and place hogs mode.
|
changeset |
files
|
Mon, 08 Feb 2010 12:54:44 +0000 |
nemo |
Request by soreau. Placement time proportional to map size.
|
changeset |
files
|
Mon, 08 Feb 2010 12:49:58 +0000 |
nemo |
Yay for burning through revision numbers
|
changeset |
files
|
Mon, 08 Feb 2010 12:49:41 +0000 |
nemo |
redundant
|
changeset |
files
|
Mon, 08 Feb 2010 12:49:21 +0000 |
nemo |
Attractiveness tweak
|
changeset |
files
|
Mon, 08 Feb 2010 12:46:09 +0000 |
nemo |
Allow for ammos w/o teleports
|
changeset |
files
|
Mon, 08 Feb 2010 05:17:59 +0000 |
nemo |
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
|
changeset |
files
|
Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
|
changeset |
files
|
Fri, 05 Feb 2010 13:47:25 +0000 |
smxx |
General:
|
changeset |
files
|
Fri, 05 Feb 2010 13:32:57 +0000 |
nemo |
... or. just move the king check to after the gear nil
|
changeset |
files
|
Fri, 05 Feb 2010 13:30:47 +0000 |
nemo |
account for dying king
|
changeset |
files
|
Fri, 05 Feb 2010 13:12:31 +0000 |
nemo |
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
|
changeset |
files
|
Fri, 05 Feb 2010 11:47:57 +0000 |
nemo |
add quebec for all the canadian frenchies.
|
changeset |
files
|
Fri, 05 Feb 2010 11:44:28 +0000 |
nemo |
Strip PNGs, tweak hedgewars flag.
|
changeset |
files
|
Fri, 05 Feb 2010 00:47:28 +0000 |
smxx |
Engine:
|
changeset |
files
|
Fri, 05 Feb 2010 00:43:56 +0000 |
koda |
touchinput works, invisible buttons added and initial support for chat
|
changeset |
files
|
Thu, 04 Feb 2010 22:34:21 +0000 |
koda |
update iphone port to new code from Smaxx
|
changeset |
files
|
Thu, 04 Feb 2010 22:30:42 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 04 Feb 2010 22:29:19 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 04 Feb 2010 20:49:59 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 04 Feb 2010 20:49:23 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Thu, 04 Feb 2010 20:47:39 +0000 |
smxx |
Graphics:
|
changeset |
files
|
Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
|
changeset |
files
|
Thu, 04 Feb 2010 18:46:49 +0000 |
nemo |
Correct napalm adjustment.
|
changeset |
files
|
Thu, 04 Feb 2010 14:48:49 +0000 |
smxx |
Engine:
|
changeset |
files
|
Thu, 04 Feb 2010 14:35:31 +0000 |
smxx |
Engine:
|
changeset |
files
|
Wed, 03 Feb 2010 23:36:42 +0000 |
koda |
implement transition in the way i had in mind
|
changeset |
files
|
Wed, 03 Feb 2010 13:02:28 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Wed, 03 Feb 2010 04:18:28 +0000 |
nemo |
Fix crash in DrawTunnel
|
changeset |
files
|
Wed, 03 Feb 2010 03:01:44 +0000 |
koda |
programmatically load main controller
|
changeset |
files
|
Mon, 01 Feb 2010 22:01:35 +0000 |
smxx |
Frontend:
|
changeset |
files
|
Mon, 01 Feb 2010 21:26:15 +0000 |
koda |
new graphics from Tiy and frontend is loaded in landscape mode
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changeset |
files
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Mon, 01 Feb 2010 19:43:57 +0000 |
koda |
inu's updated pt_PT translation file
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changeset |
files
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Mon, 01 Feb 2010 07:10:33 +0000 |
nemo |
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
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changeset |
files
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Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 31 Jan 2010 22:43:09 +0000 |
koda |
smaller improvements in mouse handling
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changeset |
files
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Sun, 31 Jan 2010 22:15:53 +0000 |
smxx |
Engine:
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changeset |
files
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Sun, 31 Jan 2010 19:32:43 +0000 |
nemo |
Only add turn timeout for weapons that don't already have a timeout
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changeset |
files
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Sun, 31 Jan 2010 19:25:31 +0000 |
nemo |
oops. forgot skip turn
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changeset |
files
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Sun, 31 Jan 2010 19:24:22 +0000 |
nemo |
Remove king invulnerability, disable everything but teleport instead.
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changeset |
files
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Sun, 31 Jan 2010 16:35:18 +0000 |
nemo |
Pass correct gear to modifydamage in shotgun
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changeset |
files
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Sun, 31 Jan 2010 16:31:45 +0000 |
nemo |
Adjust king movement in ammoshove, give king a damage bonus
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changeset |
files
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Sun, 31 Jan 2010 16:22:50 +0000 |
nemo |
Nature theme additions by Tiy and Palewolf
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changeset |
files
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Sun, 31 Jan 2010 16:20:53 +0000 |
nemo |
Update translation files, add "King Mode"
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changeset |
files
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Sat, 30 Jan 2010 18:23:42 +0000 |
koda |
input handling reworked, still a lot of bugs in mouse movement
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changeset |
files
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Sat, 30 Jan 2010 01:46:23 +0000 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
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changeset |
files
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Fri, 29 Jan 2010 00:55:14 +0000 |
koda |
LANDSCAPE ON IPHONE
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changeset |
files
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Thu, 28 Jan 2010 20:36:24 +0000 |
nemo |
IOResult is a special variable
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changeset |
files
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Thu, 28 Jan 2010 19:01:57 +0000 |
nemo |
Remove inverted and useless test
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changeset |
files
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Wed, 27 Jan 2010 19:58:52 +0000 |
koda |
adds a "factory reset" to iphone frontend
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changeset |
files
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Wed, 27 Jan 2010 00:11:52 +0000 |
nemo |
Tweak load order
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changeset |
files
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Tue, 26 Jan 2010 23:04:19 +0000 |
nemo |
Rename for consistency
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changeset |
files
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Tue, 26 Jan 2010 23:00:45 +0000 |
nemo |
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
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changeset |
files
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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changeset |
files
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Tue, 26 Jan 2010 04:13:37 +0000 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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changeset |
files
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Sun, 24 Jan 2010 19:52:30 +0000 |
koda |
update iphone frontend to the new (silly) sdl api, code cleanups for other sections
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changeset |
files
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Sun, 24 Jan 2010 19:01:51 +0000 |
nemo |
Palewolf's smoke traces for fire.
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changeset |
files
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Sun, 24 Jan 2010 16:46:06 +0000 |
nemo |
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
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changeset |
files
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Sun, 24 Jan 2010 16:39:09 +0000 |
nemo |
If the music is going to be wrong, it can at least irritate me less.
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changeset |
files
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Sun, 24 Jan 2010 16:35:47 +0000 |
nemo |
Some value for opacity. Did not adjust water colour.
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changeset |
files
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Sun, 24 Jan 2010 16:33:57 +0000 |
nemo |
Add Desert theme
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changeset |
files
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Sun, 24 Jan 2010 16:25:10 +0000 |
nemo |
forgot Themes CMakeLists file
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changeset |
files
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Sun, 24 Jan 2010 16:24:24 +0000 |
nemo |
Olympics theme, Ruler map training map and a bunch of new textures for the more "3d" terrain thingy Smaxx added.
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changeset |
files
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Sun, 24 Jan 2010 13:38:14 +0000 |
koda |
sheepluva's patch to add a "follow" command to server and frontend, in order to stalk people and join them in their rooms
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changeset |
files
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Sun, 24 Jan 2010 13:37:03 +0000 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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changeset |
files
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Sun, 24 Jan 2010 07:37:00 +0000 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
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changeset |
files
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Sun, 24 Jan 2010 07:26:03 +0000 |
nemo |
Randomise order of play.
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changeset |
files
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Sat, 23 Jan 2010 21:57:24 +0000 |
koda |
rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
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changeset |
files
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Sat, 23 Jan 2010 13:15:27 +0000 |
koda |
settings tab has now a very nice iphone-like interface
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changeset |
files
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Wed, 20 Jan 2010 14:31:45 +0000 |
koda |
updated polish translation by szczur
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changeset |
files
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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changeset |
files
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Sat, 16 Jan 2010 17:30:37 +0000 |
koda |
objc/pascal finally working
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changeset |
files
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Sat, 16 Jan 2010 06:48:56 +0000 |
koda |
code cleanup and opengles optimizations
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changeset |
files
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Fri, 15 Jan 2010 10:03:31 +0000 |
koda |
settings are applied to game launch
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changeset |
files
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Thu, 14 Jan 2010 16:46:50 +0000 |
koda |
makes freepascal code compatible with OBJFPC mode
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changeset |
files
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Thu, 14 Jan 2010 16:38:43 +0000 |
koda |
can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
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changeset |
files
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Wed, 13 Jan 2010 09:41:35 +0000 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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changeset |
files
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Tue, 12 Jan 2010 07:32:15 +0000 |
koda |
better network support + initial work for returning to frontend
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changeset |
files
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Sun, 10 Jan 2010 00:52:20 +0000 |
koda |
initial support for engine protocol
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changeset |
files
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Sat, 09 Jan 2010 01:34:23 +0000 |
koda |
move mixed functions in PascalExports
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changeset |
files
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Sat, 09 Jan 2010 00:59:12 +0000 |
koda |
iphone overlay button animation
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changeset |
files
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Fri, 08 Jan 2010 03:52:44 +0000 |
koda |
move all sdl source files in a proper directory
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changeset |
files
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Fri, 08 Jan 2010 03:38:01 +0000 |
koda |
add stub files for other views and prevent useless crashes
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changeset |
files
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Fri, 08 Jan 2010 01:29:28 +0000 |
koda |
fix italian translation
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changeset |
files
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Fri, 08 Jan 2010 01:12:51 +0000 |
koda |
frontend images by Tiy, first setup of frontend
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changeset |
files
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Thu, 07 Jan 2010 22:59:14 +0000 |
nemo |
Hopefully this is the last error. Fix the if test, offset by -1 due to how the output appears to be handled.
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changeset |
files
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Thu, 07 Jan 2010 22:49:25 +0000 |
koda |
touch input: reset zoom, attack button
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changeset |
files
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Thu, 07 Jan 2010 19:50:40 +0000 |
koda |
additional modifications for touch input
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changeset |
files
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Thu, 07 Jan 2010 16:18:32 +0000 |
nemo |
Drop the LongInt conversion, strip the two tests that are too large
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changeset |
files
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Thu, 07 Jan 2010 16:13:43 +0000 |
nemo |
misspelling
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changeset |
files
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Thu, 07 Jan 2010 16:12:26 +0000 |
nemo |
bit of a short circuit to reduce a few pointless tests on most text strings
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changeset |
files
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Thu, 07 Jan 2010 05:23:23 +0000 |
koda |
injection of custom code in SDL for iPhone in order to implement our frontend
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changeset |
files
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Tue, 05 Jan 2010 21:26:38 +0000 |
nemo |
Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
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changeset |
files
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Tue, 05 Jan 2010 19:20:44 +0000 |
nemo |
Galician locale by "Gallaecio"
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changeset |
files
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Mon, 04 Jan 2010 01:35:57 +0000 |
koda |
Palewolf's updated translation, images in misc
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changeset |
files
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Sun, 03 Jan 2010 22:58:19 +0000 |
koda |
lupdate + Palewolf's updated spanish translation + other patches of mine
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changeset |
files
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Sun, 03 Jan 2010 17:27:25 +0000 |
koda |
rewritten find_file part
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changeset |
files
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Sun, 03 Jan 2010 17:23:40 +0000 |
koda |
check for sdl_image and sdl_mixer versions
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changeset |
files
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Sun, 03 Jan 2010 15:40:41 +0000 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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changeset |
files
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Thu, 24 Dec 2009 13:38:20 +0000 |
koda |
regression, powerpc colors working again
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changeset |
files
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Thu, 24 Dec 2009 02:02:12 +0000 |
koda |
introduction of IMG_Init
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changeset |
files
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Sun, 20 Dec 2009 20:35:15 +0000 |
nemo |
Updated chinese and taiwanese locales. Need to run the taiwanese ones past my taiwanese coworkers. Changes were extensive.
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changeset |
files
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Sun, 20 Dec 2009 20:08:17 +0000 |
koda |
binding typo
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changeset |
files
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Sat, 19 Dec 2009 19:37:30 +0000 |
koda |
update SDLMain.m/.h to latest version
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changeset |
files
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Fri, 18 Dec 2009 02:47:28 +0000 |
koda |
complete transition of longword->sdl_color for TTF bindings
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changeset |
files
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Fri, 18 Dec 2009 02:33:45 +0000 |
koda |
powerpc and gameserver compilation disabled temporarily
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changeset |
files
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