2010-03-29 smxx Frontend:
2010-03-29 smxx Frontend:
2010-03-29 nemo Add birdy.
2010-03-29 smxx Frontend:
2010-03-29 unc0rr Update Italian translation by Renato Gelmini
2010-03-29 sheepluva fix typo in team name: possesed -> possessed
2010-03-29 smxx Engine:
2010-03-29 smxx Engine:
2010-03-29 smxx Engine:
2010-03-28 palewolf AfterAttack was issued twice
2010-03-28 palewolf Return control as soon as Birdy begins to disappear
2010-03-28 palewolf Birdy appears from off-screen
2010-03-28 mbait Feather: sprites was moved to another layer
2010-03-28 mbait Feather: sprite size fix
2010-03-28 mbait Feather: wrong constant fix
2010-03-28 mbait Birdy's falling feathers
2010-03-28 nemo Adding small to these has never been useful
2010-03-28 sheepluva * tweaked some random stuff in GSHandlers.inc
2010-03-28 nemo claymore_ would like rearranged as so. hearing no objections...
2010-03-28 nemo prg adds option to toggle girders in maze, adjusts some frontend strings
2010-03-28 smxx Engine:
2010-03-28 smxx Engine:
2010-03-28 nemo prg tweaks maze
2010-03-28 nemo One more wacky generated map. bunch of islands suitable for islands shoppa.
2010-03-28 sheepluva * removed old hellishimpact.ogg
2010-03-28 nemo another ban for gstLoser
2010-03-28 smxx CMake:
2010-03-28 nemo prg's maze generator
2010-03-28 palewolf Add background color to translucent png to avoid gray borders when zooming
2010-03-28 palewolf Updated spanish locale
2010-03-27 smxx Themes:
2010-03-27 smxx Engine:
2010-03-27 smxx Sometimes you should just check to see if syntax highlighting is kicking in ...
2010-03-27 smxx CMake
2010-03-27 smxx Engine:
2010-03-27 smxx CMake:
2010-03-27 smxx General:
2010-03-27 smxx Engine:
2010-03-27 koda hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
2010-03-27 nemo Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
2010-03-27 palewolf Fix mortar grey border
2010-03-27 smxx Engine:
2010-03-27 nemo New impact sounds for HHG
2010-03-27 koda complete previous commit (which broken my local copy as well)
2010-03-27 koda branch ipad/iphone files to keep compatibility between versions
2010-03-27 smxx Engine:
2010-03-27 nemo Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27 koda * port fadeout to opengles
2010-03-27 smxx Engine:
2010-03-27 nemo Keep crosshair active when using rope, regardless of alt wep
2010-03-27 smxx Engine:
2010-03-27 nemo Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
2010-03-27 nemo 4 new hats, 2 reserved
2010-03-27 smxx Engine:
2010-03-27 smxx CMake:
2010-03-27 smxx CMake:
2010-03-27 palewolf - Bee sprites for target and HH hand
2010-03-27 mbait Forgotten sprite
2010-03-27 mbait Added egg sprite
2010-03-27 mbait Wind does not affect of eggs
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