2010-03-29 |
smxx |
Frontend:
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2010-03-29 |
smxx |
Frontend:
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2010-03-29 |
nemo |
Add birdy.
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2010-03-29 |
smxx |
Frontend:
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2010-03-29 |
unc0rr |
Update Italian translation by Renato Gelmini
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2010-03-29 |
sheepluva |
fix typo in team name: possesed -> possessed
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2010-03-29 |
smxx |
Engine:
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2010-03-29 |
smxx |
Engine:
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2010-03-29 |
smxx |
Engine:
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2010-03-28 |
palewolf |
AfterAttack was issued twice
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2010-03-28 |
palewolf |
Return control as soon as Birdy begins to disappear
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2010-03-28 |
palewolf |
Birdy appears from off-screen
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2010-03-28 |
mbait |
Feather: sprites was moved to another layer
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2010-03-28 |
mbait |
Feather: sprite size fix
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2010-03-28 |
mbait |
Feather: wrong constant fix
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2010-03-28 |
mbait |
Birdy's falling feathers
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2010-03-28 |
nemo |
Adding small to these has never been useful
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2010-03-28 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
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2010-03-28 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
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2010-03-28 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
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2010-03-28 |
smxx |
Engine:
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2010-03-28 |
smxx |
Engine:
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2010-03-28 |
nemo |
prg tweaks maze
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2010-03-28 |
nemo |
One more wacky generated map. bunch of islands suitable for islands shoppa.
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2010-03-28 |
sheepluva |
* removed old hellishimpact.ogg
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2010-03-28 |
nemo |
another ban for gstLoser
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2010-03-28 |
smxx |
CMake:
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2010-03-28 |
nemo |
prg's maze generator
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2010-03-28 |
palewolf |
Add background color to translucent png to avoid gray borders when zooming
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2010-03-28 |
palewolf |
Updated spanish locale
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2010-03-27 |
smxx |
Themes:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
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2010-03-27 |
smxx |
CMake
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
CMake:
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2010-03-27 |
smxx |
General:
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
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2010-03-27 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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2010-03-27 |
palewolf |
Fix mortar grey border
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
New impact sounds for HHG
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2010-03-27 |
koda |
complete previous commit (which broken my local copy as well)
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2010-03-27 |
koda |
branch ipad/iphone files to keep compatibility between versions
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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2010-03-27 |
koda |
* port fadeout to opengles
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
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2010-03-27 |
nemo |
4 new hats, 2 reserved
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
smxx |
CMake:
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2010-03-27 |
smxx |
CMake:
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2010-03-27 |
palewolf |
- Bee sprites for target and HH hand
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2010-03-27 |
mbait |
Forgotten sprite
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2010-03-27 |
mbait |
Added egg sprite
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2010-03-27 |
mbait |
Wind does not affect of eggs
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