Fri, 23 Jul 2010 15:08:44 +0200 koda sound is loaded lazily
Thu, 22 Jul 2010 12:47:32 +0200 koda reduce the number of keywords used and switch to BMP format for screenshots
Thu, 22 Jul 2010 03:08:17 +0200 koda polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
Tue, 20 Jul 2010 23:30:54 +0200 koda i can haz panning
Tue, 20 Jul 2010 05:37:58 +0200 koda complete settings page rework
Tue, 20 Jul 2010 03:14:43 +0200 koda half reworking of the settings page with delegation
Mon, 19 Jul 2010 23:38:18 +0400 unc0rr Make server stay alive when some clients get kicked
Mon, 19 Jul 2010 23:31:08 +0400 unc0rr Run core timer
Mon, 19 Jul 2010 23:30:08 +0400 unc0rr Make ROUNDFINISHED work correctly
Mon, 19 Jul 2010 23:10:33 +0400 unc0rr Reimplement ROUNDFINISHED
Mon, 19 Jul 2010 23:00:10 +0400 unc0rr Reimplement ping timeout
Mon, 19 Jul 2010 22:37:47 +0400 unc0rr Reimplement statistics
Sun, 18 Jul 2010 03:58:06 +0200 koda merge
Sun, 18 Jul 2010 03:55:56 +0200 koda switching hogs now works
Sun, 18 Jul 2010 03:26:15 +0200 koda add a timer selection for grenades
Sat, 17 Jul 2010 16:35:14 +0200 koda aim now starts slow and then moves faster
Sat, 17 Jul 2010 06:56:39 +0200 koda some further chat polishing
Sat, 17 Jul 2010 03:59:10 +0200 koda making chat work... (keyboard support is heavily broken in sdl upstream)
Fri, 16 Jul 2010 00:18:03 +0200 koda don't make the confirmation button disappear, present an alert if game doesn't start
Sat, 17 Jul 2010 23:44:42 +0400 unc0rr Reimplement REMOVE_TEAM
Thu, 15 Jul 2010 04:31:25 +0200 koda finished ammo configuration (which is the last page missing in config \o/)
Thu, 15 Jul 2010 03:28:29 +0200 koda reworked the ammunition configuration page (visually)
Thu, 15 Jul 2010 01:18:51 +0200 koda support for static map added to iFrontend
Wed, 14 Jul 2010 00:43:36 +0200 koda save the gl client state to get a nice 80% fps boost
Tue, 13 Jul 2010 17:39:00 -0400 nemo Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
Mon, 12 Jul 2010 01:42:43 +0200 koda use a button instead of label and simplify a lot touch interaction
Sun, 11 Jul 2010 18:39:01 +0200 koda touch overlay reworked, improvements to zoom and confirmation
Sun, 11 Jul 2010 03:23:26 +0200 koda implement the check on the type of ammo requiring a second tap to confirm
Sat, 10 Jul 2010 18:43:28 +0200 koda merge
Sat, 10 Jul 2010 18:42:47 +0200 koda improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
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