Sat, 17 Mar 2012 17:18:43 -0400 | nemo | Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze | changeset | files |
Sat, 17 Mar 2012 16:14:08 -0400 | nemo | I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation. | changeset | files |
Sat, 17 Mar 2012 14:24:43 -0400 | nemo | eh. guess they really should be here | changeset | files |
Sat, 17 Mar 2012 14:13:16 -0400 | nemo | Adding leftX/rightX/topY to simplify determining bounds based on map playing area. | changeset | files |
Sat, 17 Mar 2012 14:02:11 -0400 | nemo | I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle? | changeset | files |
Sat, 17 Mar 2012 13:16:50 -0400 | nemo | orient kamikaze correctly when going through portals | changeset | files |