Wed, 14 May 2014 22:50:07 +0400 unc0rr Count number of pixels changed during draw
Wed, 14 May 2014 21:41:42 +0400 unc0rr Small optimization (no need to draw last point of the path)
Wed, 14 May 2014 01:12:21 +0400 unc0rr Oops, should stop coding at night
Wed, 14 May 2014 01:07:43 +0400 unc0rr Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
Fri, 09 May 2014 22:36:15 +0400 unc0rr Support OR operator in $IFDEF. Fixes pas2c builds.
Wed, 07 May 2014 22:47:54 +0200 sheepluva rolling back the rest
Wed, 07 May 2014 19:26:05 +0200 sheepluva rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
Wed, 07 May 2014 00:04:02 +0400 unc0rr sekret feature (test commit)
Tue, 06 May 2014 23:16:35 +0400 unc0rr - Increase limits on number of mines and explosives in game scheme
Wed, 30 Apr 2014 15:26:50 +0400 unc0rr Drawn maps optimizer - first steps:
Wed, 30 Apr 2014 14:17:06 +0400 unc0rr Fix crashers in rc plane code
Tue, 29 Apr 2014 10:20:45 +0400 unc0rr Merge
Mon, 28 Apr 2014 21:01:39 +0200 sheepluva don't search for lua 5.1 anymore
Mon, 28 Apr 2014 19:01:08 +0400 unc0rr Don't activate invulnerability/vampirism between shots of multiattack weapon
Mon, 28 Apr 2014 16:52:00 +0200 sheepluva minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
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