Sat, 20 Aug 2011 16:31:20 -0400 nemo -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
Fri, 19 Aug 2011 17:21:18 +0200 Xeli Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
Sat, 20 Aug 2011 15:31:23 -0400 nemo Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
Fri, 19 Aug 2011 03:33:25 +0200 Xeli Added several graphics hedgeroid
Sat, 20 Aug 2011 14:26:29 -0400 nemo Special case small radius gears to try and prevent repeated collisions.
Fri, 19 Aug 2011 03:32:07 +0200 Xeli Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
Sat, 20 Aug 2011 14:00:51 -0400 nemo teach AI about sticky mines
Fri, 19 Aug 2011 03:29:51 +0200 Xeli Fixed crash which occured when entering the teamselection menu for the second time hedgeroid
Fri, 19 Aug 2011 17:25:30 +0400 unc0rr - Update russian translation
Thu, 18 Aug 2011 22:37:47 +0200 Xeli merge hedgeroid
Fri, 19 Aug 2011 15:41:04 +0400 unc0rr Remove PosInStack function, as bots behave better (they search more positions) without it
Thu, 18 Aug 2011 22:37:23 +0200 Xeli aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
Fri, 19 Aug 2011 06:08:06 +0200 mikade - Updates to Tumbler gameplay mode [may still need a lil work]
Thu, 18 Aug 2011 15:26:41 +0200 Xeli Volume keys now work hedgeroid
Thu, 18 Aug 2011 23:33:39 -0400 nemo oops
Wed, 17 Aug 2011 19:39:32 +0200 Xeli open ammo when clicking the current hog hedgeroid
Thu, 18 Aug 2011 00:14:43 +0200 sheepluva portal: combating the space-detection issue.
Wed, 17 Aug 2011 18:09:25 +0200 Xeli merge hedgeroid
Wed, 17 Aug 2011 21:26:34 +0400 unc0rr Free messages queue on engine shutdown
Wed, 17 Aug 2011 17:15:42 +0200 Xeli merge hedgeroid
Wed, 17 Aug 2011 11:17:50 -0400 nemo ...
Wed, 17 Aug 2011 17:14:47 +0200 Xeli Now able to select a weapon hedgeroid
Wed, 17 Aug 2011 11:07:03 -0400 nemo *sigh*
Wed, 17 Aug 2011 12:32:40 +0200 Xeli merge hedgeroid
Wed, 17 Aug 2011 10:58:00 -0400 nemo Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
Wed, 17 Aug 2011 00:11:57 -0400 nemo Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
Tue, 16 Aug 2011 23:02:27 -0400 nemo Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
Tue, 16 Aug 2011 21:37:10 -0400 nemo At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
Tue, 16 Aug 2011 21:57:58 +0400 unc0rr Properly implement slot, connect signal from the object which actually sends it to the slot
Mon, 15 Aug 2011 16:57:36 -0400 nemo Check for dX too
Mon, 15 Aug 2011 16:50:09 -0400 nemo I'll learn to build first eventually...
Wed, 17 Aug 2011 12:31:10 +0200 Xeli uTouch, has cursor move, zoom and click or tap to open the ammo menu hedgeroid
Mon, 15 Aug 2011 16:49:15 -0400 nemo oops
Mon, 15 Aug 2011 21:49:09 +0200 Xeli merge hedgeroid
Mon, 15 Aug 2011 16:48:39 -0400 nemo Move HealthTag dY init into AddGear
Mon, 15 Aug 2011 19:42:39 +0200 mikade merge
Mon, 15 Aug 2011 12:47:53 -0400 nemo Use Frame instead of State for the health flag
Mon, 15 Aug 2011 20:31:31 +0400 unc0rr Don't allow to join other protocol room using FOLLOW command (not tested)
Mon, 15 Aug 2011 20:18:18 +0400 unc0rr Why so suspicious?
Mon, 15 Aug 2011 17:29:54 +0200 mikade Allow user to drop bombs off rope, parachute, and flying saucer.
Mon, 15 Aug 2011 10:16:18 -0400 nemo forgot scale
Sun, 14 Aug 2011 23:52:45 -0400 nemo suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
Sun, 14 Aug 2011 23:06:00 -0400 nemo bump up max collision to 1024 entries
Sun, 14 Aug 2011 23:00:12 -0400 nemo Tiny bit of progress on download page - hooked it up to "Info" button for now.
Sun, 14 Aug 2011 21:49:04 -0400 nemo draw health tag relative to screen if State <> 0
Mon, 15 Aug 2011 00:23:32 +0200 koda smaller code cleanup
Sun, 14 Aug 2011 17:49:12 -0400 nemo For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
Sun, 14 Aug 2011 17:42:26 -0400 nemo Use same visual gear for health tags and hearts.
Sun, 14 Aug 2011 16:59:55 -0400 nemo Seduction animation. New visual gear type.
Sun, 14 Aug 2011 13:45:37 -0400 nemo Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
Sun, 14 Aug 2011 13:25:55 -0400 nemo Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
Sun, 14 Aug 2011 20:53:52 +0400 unc0rr Use local scope global var instead
Sat, 13 Aug 2011 22:46:47 +0200 Henek new SD flakes from mikade and a flash when sudden death starts
Sat, 13 Aug 2011 21:06:51 +0200 koda small fix for the ios project file
Sat, 13 Aug 2011 21:26:59 +0400 unc0rr Some screwing around GearsNear code
Sat, 13 Aug 2011 20:44:42 +0400 unc0rr Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
Fri, 12 Aug 2011 15:33:07 -0400 nemo Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
Fri, 12 Aug 2011 14:09:08 -0400 nemo extend the workaround. FIXME still applies
Fri, 12 Aug 2011 13:15:30 -0400 nemo oops. accidentaly committed test move of voice line (the FIXME still applies though)
Fri, 12 Aug 2011 12:42:50 -0400 nemo use ansistring instead
Mon, 15 Aug 2011 21:45:27 +0200 Xeli Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
Fri, 12 Aug 2011 10:36:37 -0400 nemo sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
Thu, 11 Aug 2011 15:03:21 +0200 Xeli merge hedgeroid
Thu, 11 Aug 2011 23:07:45 -0400 nemo This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
Thu, 11 Aug 2011 15:01:05 +0200 Xeli Android (multitouch) implementation hedgeroid
Thu, 11 Aug 2011 22:33:56 -0400 nemo unbreak voice playback in team creation
Thu, 11 Aug 2011 14:59:56 +0200 Xeli SDL_FINGERUP/DOWN/MOTION events added hedgeroid
Thu, 11 Aug 2011 00:18:10 +0200 Henek disable campaign button, structure and change sudden death music to hell.ogg
Thu, 11 Aug 2011 14:59:14 +0200 Xeli start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made hedgeroid
Wed, 10 Aug 2011 17:22:17 -0400 nemo another merge to clean up
Thu, 11 Aug 2011 14:56:31 +0200 Xeli Android touch events propagate to hwengine now hedgeroid
Wed, 10 Aug 2011 17:20:21 -0400 nemo :( bad revision.
Wed, 10 Aug 2011 14:55:00 +0200 Xeli back key now quits the game hedgeroid
Wed, 10 Aug 2011 17:16:19 -0400 nemo merge1
Wed, 10 Aug 2011 14:52:51 +0200 Xeli Changed gametype to 'style' hedgeroid
Wed, 10 Aug 2011 22:34:25 +0200 mikade Fixed up Golf theme. Should look pretty good, now.
Wed, 10 Aug 2011 01:50:57 +0200 Xeli typo on the nullpointer check hedgeroid
Wed, 10 Aug 2011 11:45:02 -0400 nemo exclude current hedgehog
Wed, 10 Aug 2011 01:22:52 +0200 Xeli Fixed team colors in the UI, delete and a nullpointer bug when no teams are created hedgeroid
Tue, 09 Aug 2011 21:54:45 -0400 nemo Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
Tue, 09 Aug 2011 21:41:52 +0200 Xeli merge hedgeroid
Tue, 09 Aug 2011 21:18:12 -0400 nemo return visual gear in hogsay
Mon, 08 Aug 2011 23:57:04 -0400 nemo slight visual tweak. birdy's wings beat faster if he's just about tired out
Mon, 08 Aug 2011 13:43:24 -0400 nemo gear state flag names for scripting
Sun, 07 Aug 2011 14:41:47 -0400 nemo remove offset in seduction gear creation
Sun, 07 Aug 2011 14:29:11 -0400 nemo Experimental area-of-effect Seduction
Sun, 07 Aug 2011 22:27:57 +0400 unc0rr Oh, and fix cursor visibility correlations between gsConfirm state and paused state
Sun, 07 Aug 2011 22:24:13 +0400 unc0rr Also unhide mouse cursor when in gsConfirm state
Sun, 07 Aug 2011 22:20:52 +0400 unc0rr Release mouse cursor in gsConfirm state
Sun, 07 Aug 2011 22:18:51 +0400 unc0rr Enter gsConfirm state when loosing focus
Sun, 07 Aug 2011 13:32:28 -0400 nemo disable extra time in timeless mode
Sun, 07 Aug 2011 12:50:17 -0400 nemo drowning flake graphics tweak
Sun, 07 Aug 2011 18:49:49 +0200 koda oops this slipped through
Sun, 07 Aug 2011 12:40:14 -0400 nemo Expose TargetX/TargetY to scripting
Tue, 09 Aug 2011 21:31:49 +0200 Xeli removed prints hedgeroid
Sun, 07 Aug 2011 12:25:21 -0400 nemo disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
Tue, 09 Aug 2011 20:56:34 +0200 Xeli fixed minor download bug hedgeroid
Sun, 07 Aug 2011 12:06:53 -0400 nemo make a special case for teleport instead. also allows teleporting off of a parachute
Tue, 09 Aug 2011 20:56:18 +0200 Xeli api level 9 for now hedgeroid
Sun, 07 Aug 2011 11:52:06 -0400 nemo prevent attempting to teleport in mid-air during inf attack
Tue, 09 Aug 2011 20:55:34 +0200 Xeli - hedgeroid
Sun, 07 Aug 2011 11:23:27 -0400 nemo Don't reset attack when Unplaced.
Tue, 09 Aug 2011 20:54:56 +0200 Xeli Fixed IPC provide gameconfig hedgeroid
Sun, 07 Aug 2011 11:18:49 -0400 nemo This should make bee/airstrikes play nicer with infinite attack mode
Tue, 09 Aug 2011 20:53:37 +0200 Xeli Added color and team hog count hedgeroid
Sat, 06 Aug 2011 07:09:30 +0200 koda Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
Tue, 09 Aug 2011 20:52:26 +0200 Xeli AI thread is now an SDL_Thread rather than pthread hedgeroid
Fri, 05 Aug 2011 01:22:51 +0200 koda use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
Tue, 09 Aug 2011 20:51:20 +0200 Xeli changed iphone specific ifdefs to mobile hedgeroid
Fri, 05 Aug 2011 14:15:19 -0400 nemo merge
Mon, 08 Aug 2011 23:52:17 +0200 Xeli Removed the (default) qualifier hedgeroid
Wed, 10 Aug 2011 16:07:34 +0100 grammikj Make sinegun sound a bit louder
Fri, 05 Aug 2011 14:13:06 -0400 nemo move gstWait - should make detecting drowning easier for mikade
Mon, 08 Aug 2011 23:25:21 +0200 Xeli added placeholder images for teamcount hedgeroid
Wed, 10 Aug 2011 15:41:25 +0100 grammikj Fix sounds, add some more for hellish impact and sine gun
Thu, 04 Aug 2011 17:44:55 +0200 Xeli merge hedgeroid
Thu, 04 Aug 2011 19:52:27 -0400 nemo Fix crasher. thanks to dagni for the demo file that tracked it down.
Fri, 05 Aug 2011 12:19:01 +0100 grammickj New sounds: mudball, mine bounce, hammer
Tue, 02 Aug 2011 00:28:49 +0200 koda add a couple of nilcheck for safety
Mon, 01 Aug 2011 16:45:45 -0400 nemo minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
Mon, 01 Aug 2011 15:37:27 -0400 nemo Make vgtHealth use Tint
Mon, 01 Aug 2011 13:29:01 -0400 nemo add getter for effects. untested.
Mon, 01 Aug 2011 10:08:02 +0400 unc0rr Merge
Mon, 01 Aug 2011 01:54:18 +0200 koda i had to forget something about the ios project file, by contract
Mon, 01 Aug 2011 00:48:38 +0200 koda ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
Sun, 31 Jul 2011 12:07:44 -0400 nemo Reset to default zoom. Unbreaks waves
Sun, 31 Jul 2011 17:09:04 +0200 koda i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
Sun, 31 Jul 2011 16:03:24 +0200 koda ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
Sat, 30 Jul 2011 17:23:47 -0400 nemo add nil check
Sat, 30 Jul 2011 15:36:11 -0400 nemo sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
Sat, 30 Jul 2011 14:52:25 -0400 nemo kill off some speckles, crank up land gun output
Thu, 04 Aug 2011 17:41:07 +0200 Xeli removed TODO no use for it now hedgeroid
Wed, 27 Jul 2011 20:58:06 -0400 nemo bluer colour, more pulsing
Thu, 04 Aug 2011 17:40:29 +0200 Xeli manifest changes, all activities are fullscreen and some activities have been added to the manifest hedgeroid
Wed, 27 Jul 2011 09:20:55 -0400 nemo this helps a bit
Thu, 04 Aug 2011 17:37:40 +0200 Xeli The start of the IPC transers to the engine hedgeroid
Wed, 27 Jul 2011 09:06:51 -0400 nemo skip splashes for flakes
Thu, 04 Aug 2011 17:36:13 +0200 Xeli Utility functions which are context wide, mostly SD methods right now hedgeroid
Wed, 27 Jul 2011 08:55:30 -0400 nemo trying another texture
Thu, 04 Aug 2011 17:35:42 +0200 Xeli Main activity for starting a local game hedgeroid
Wed, 27 Jul 2011 08:52:29 -0400 nemo unnecessary test removed, also merge
Thu, 04 Aug 2011 17:34:57 +0200 Xeli send the gameconfig hedgeroid
Wed, 27 Jul 2011 11:30:54 +0200 koda annoying translators like it was no thing
Thu, 04 Aug 2011 17:34:21 +0200 Xeli Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values hedgeroid
Wed, 27 Jul 2011 10:39:04 +0200 koda increasing commit number with style
Thu, 04 Aug 2011 17:28:11 +0200 Xeli moved these files to a subdir hedgeroid
Wed, 27 Jul 2011 10:38:41 +0200 koda one more stray tag to be removed
Thu, 04 Aug 2011 17:27:05 +0200 Xeli datastructures for the different aspects of a gameconfiguration hedgeroid
Wed, 27 Jul 2011 10:37:05 +0200 koda trying to clean up the .hgtags mess
Wed, 27 Jul 2011 08:51:16 -0400 nemo Deletion was a bad idea.
Thu, 04 Aug 2011 17:22:37 +0200 Xeli AddFileLog tweak, added [Con] to each line hedgeroid
Tue, 26 Jul 2011 23:46:41 -0400 nemo example of an SD art. mine from openclipart
Thu, 04 Aug 2011 17:21:13 +0200 Xeli added GenLandPreview declaration hedgeroid
Tue, 26 Jul 2011 01:02:02 +0200 mikade Don't activate switch if player only has 1 hog
Thu, 04 Aug 2011 17:20:14 +0200 Xeli jni constants used by hwLibrary hedgeroid
Mon, 25 Jul 2011 01:52:04 +0200 koda add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
Thu, 04 Aug 2011 17:19:27 +0200 Xeli images for the frontend hedgeroid
Mon, 25 Jul 2011 01:18:51 +0200 koda add the ios friendly scripts
Thu, 04 Aug 2011 17:17:21 +0200 Xeli Created callbacks to give the frontend information of maxteams/hogs hedgeroid
Sun, 24 Jul 2011 19:14:56 +0200 koda rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
Mon, 18 Jul 2011 14:41:08 +0200 Xeli Added lua files to hgignore two files have been manually 'hg added' hedgeroid
Sun, 24 Jul 2011 16:58:40 -0400 nemo raise AI to hard
Mon, 18 Jul 2011 14:40:19 +0200 Xeli CMake now moves the proper lua files to the project hedgeroid
Sun, 24 Jul 2011 16:26:39 -0400 nemo oops
Sat, 16 Jul 2011 17:04:30 +0200 Xeli Lua source modification revert aded hedgeroid
Sun, 24 Jul 2011 15:00:25 -0400 nemo darken the green just a touch to stand out a bit more from mint
Sat, 16 Jul 2011 17:00:47 +0200 Xeli Added support for LUA hedgeroid
Sun, 24 Jul 2011 14:42:28 -0400 nemo set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
Thu, 14 Jul 2011 16:03:29 +0200 Xeli Greatly simplifies the buildenvironment plus makes cmake a bit more vocal hedgeroid
Sun, 24 Jul 2011 00:25:35 -0400 nemo Add grayscale option for 3d, helps with colour clashing
Thu, 14 Jul 2011 16:01:33 +0200 Xeli Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788 hedgeroid
Sat, 23 Jul 2011 16:07:43 -0400 nemo test on i should be first condition
Wed, 27 Jul 2011 11:41:43 +0400 unc0rr Merge
Thu, 14 Jul 2011 15:59:29 +0200 Xeli Removed double icons introduced in 5411:9b82f4f9fba6 hedgeroid
Sat, 23 Jul 2011 09:31:57 +0400 unc0rr merge
Thu, 14 Jul 2011 15:58:08 +0200 Xeli added startlocalgame activity hedgeroid
Thu, 21 Jul 2011 16:30:42 +0200 sheepluva fix wrong location of "Type"-label in map-selection
Thu, 14 Jul 2011 15:55:28 +0200 Xeli Main class files for the start-local-game screen hedgeroid
Wed, 20 Jul 2011 20:44:25 +0200 sheepluva some changelog stuff
Thu, 14 Jul 2011 15:54:12 +0200 Xeli this file points to the resources files containing weapons and schemes hedgeroid
Wed, 20 Jul 2011 18:05:43 +0200 mikade Restored Golf theme. May require additional work.
Wed, 27 Jul 2011 11:39:08 +0400 unc0rr Colon sign isn't compatible with windows
Thu, 14 Jul 2011 15:52:10 +0200 Xeli Fixed a small bug for when detecting Themes hedgeroid
Wed, 20 Jul 2011 17:46:19 +0200 mikade New mission. Hopefully easier than most of my other missions. :D
Sat, 23 Jul 2011 09:30:51 +0400 unc0rr Implement command for banning by ip and a command for bans list
Wed, 27 Jul 2011 11:38:00 +0400 unc0rr Remove unneeded variable
Thu, 14 Jul 2011 15:48:27 +0200 Xeli Layouts for the start local game hedgeroid
Wed, 20 Jul 2011 00:09:13 +0200 sheepluva escape ampersand ('&') in team select buttons.
Tue, 26 Jul 2011 17:28:55 +0400 unc0rr Make AI much more wise (fix a bug preventing AI to explore caves)
Thu, 14 Jul 2011 15:46:43 +0200 Xeli added xml files which represent the default entries of Schemes and weapons hedgeroid
Tue, 19 Jul 2011 12:02:24 +0200 svetlisa bg locale update
Tue, 26 Jul 2011 17:27:14 +0400 unc0rr Comment out unsynced logging
Thu, 14 Jul 2011 15:45:43 +0200 Xeli added various icons and graphics for the frontend hedgeroid
Sat, 16 Jul 2011 13:45:40 -0400 nemo try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
Thu, 14 Jul 2011 15:42:54 +0200 Xeli Added a small example of the frontend still being worked but commited so the downloader now works hedgeroid
Sat, 16 Jul 2011 13:01:11 -0400 nemo Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
Thu, 14 Jul 2011 15:42:01 +0200 Xeli Added a utility class needed by the Downloaders hedgeroid
Tue, 12 Jul 2011 21:12:07 +0400 unc0rr Somehow this line got lost somewhere
Thu, 14 Jul 2011 15:41:26 +0200 Xeli Moved download classes to their own dir and fixed the way the dest dir is being 'build' hedgeroid
Mon, 11 Jul 2011 16:03:46 -0400 nemo merge
Wed, 06 Jul 2011 14:38:06 +0200 Xeli small fix to have LUA_DISABLED working again hedgeroid
Mon, 11 Jul 2011 14:08:15 -0400 nemo typo
Tue, 05 Jul 2011 23:30:35 +0200 Xeli removed some left over artifact of DataPackage in CMakeLists.txt hedgeroid
Mon, 11 Jul 2011 13:04:18 +0200 koda typo and spaces
Tue, 05 Jul 2011 23:29:32 +0200 Xeli fixed Data path hedgeroid
Sun, 10 Jul 2011 02:18:46 +0200 koda better variable grouping...
Sat, 09 Jul 2011 21:30:36 +0200 jose1711 Updated Slovak translation
Tue, 05 Jul 2011 23:29:08 +0200 Xeli fixed app name hedgeroid
Fri, 08 Jul 2011 12:18:27 -0400 nemo Add fudge factors for the collision check on portal exit
Tue, 05 Jul 2011 23:26:32 +0200 Xeli Added build scripts to the hgignore files, these are generated by cmake hedgeroid
Thu, 07 Jul 2011 08:09:12 -0400 nemo merge french translation
Tue, 05 Jul 2011 18:33:42 +0200 Xeli merge hedgeroid
Thu, 07 Jul 2011 07:55:23 -0400 karibikCZ Updated Czech translation
Tue, 05 Jul 2011 18:27:18 +0200 Xeli Added download functionality and changed some icons hedgeroid
Thu, 07 Jul 2011 12:34:07 +0400 unc0rr This seems to be a much better place
Tue, 05 Jul 2011 18:23:54 +0200 Xeli Removed DataPackage and added eclipse specific meta files to ignore hedgeroid
Tue, 05 Jul 2011 21:41:48 +0400 unc0rr This should improve performance on singlecore computers
Tue, 05 Jul 2011 18:22:07 +0200 Xeli removed the extra DataPackage apk, the main app will download it itself hedgeroid
Mon, 04 Jul 2011 15:35:44 +0200 koda little code cleanup (but please test)
Tue, 05 Jul 2011 18:21:19 +0200 Xeli Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share hedgeroid
Mon, 04 Jul 2011 12:28:58 +0200 koda (fix issue 126) moved initial nickname popup to the netconnection page
Fri, 01 Jul 2011 21:30:33 +0200 Xeli Changed package name from org.hedgewars to org.hedgewars.mobile hedgeroid
Mon, 04 Jul 2011 10:26:16 +0400 unc0rr Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
Fri, 01 Jul 2011 09:02:30 +0200 Xeli updated path to Data folder to match where DataPacakage put it *temporarily* hedgeroid
Sun, 03 Jul 2011 20:14:03 -0400 nemo oops
Fri, 01 Jul 2011 08:46:47 +0200 Xeli merge hedgeroid
Sun, 03 Jul 2011 20:01:13 -0400 nemo separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
Wed, 29 Jun 2011 18:09:24 +0200 Xeli Added *.properties in Android project dirs to hgignore hedgeroid
Sun, 03 Jul 2011 22:47:57 +0200 mikade Altered switch behavior on 'The Specialists'.
Wed, 29 Jun 2011 18:05:04 +0200 Xeli Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
Sun, 03 Jul 2011 14:36:42 -0400 nemo Based on some user complaints on forum, try to reduce impact of teams on small displays.
Tue, 28 Jun 2011 18:33:51 +0200 Xeli Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
Sun, 03 Jul 2011 12:53:39 -0400 nemo adjust test slightly
Tue, 28 Jun 2011 18:30:10 +0200 Xeli Added hedgewars icons hedgeroid
Sun, 03 Jul 2011 18:22:07 +0200 koda copy pasta fail
Tue, 28 Jun 2011 17:57:54 +0200 Xeli merge hedgeroid
Sun, 03 Jul 2011 11:38:25 -0400 nemo Add a little y kick if there is nothing under an active barrel.
Tue, 28 Jun 2011 17:56:25 +0200 Xeli added DataPackage temporarily hedgeroid
Sun, 03 Jul 2011 11:24:53 -0400 nemo Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
Tue, 28 Jun 2011 17:55:15 +0200 Xeli Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
Sun, 03 Jul 2011 02:33:17 +0200 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Tue, 28 Jun 2011 17:54:27 +0200 Xeli Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
Sun, 03 Jul 2011 01:10:39 +0200 sheepluva fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
Tue, 28 Jun 2011 17:51:58 +0200 Xeli The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
Fri, 01 Jul 2011 10:38:00 +0400 unc0rr Merge
Tue, 28 Jun 2011 17:51:07 +0200 Xeli Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
Thu, 30 Jun 2011 18:20:41 -0400 nemo Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
Fri, 24 Jun 2011 13:37:43 +0200 Xeli Using the correct resolution rahter than a hardcoded one hedgeroid
Thu, 30 Jun 2011 05:26:36 +0200 mikade Enable autoswitch on turn start for The Specialists Mode.
Fri, 24 Jun 2011 13:24:51 +0200 Xeli Added a script to build and install the application, users must define a path to the ndk hedgeroid
Wed, 29 Jun 2011 22:24:38 +0400 unc0rr merge
Fri, 24 Jun 2011 13:22:17 +0200 Xeli put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
Wed, 29 Jun 2011 00:05:26 -0400 nemo call onusedammo earlier for switcher
Thu, 30 Jun 2011 15:09:10 +0400 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
Fri, 24 Jun 2011 13:21:02 +0200 Xeli disabled engine Protocol check until i fix config.in hedgeroid
Tue, 28 Jun 2011 23:32:42 -0400 nemo match snow to visual gear
Thu, 30 Jun 2011 14:28:13 +0400 unc0rr Fix formatting a bit
Fri, 24 Jun 2011 13:19:32 +0200 Xeli Fixed a fault strcpy hedgeroid
Tue, 28 Jun 2011 21:48:28 -0400 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
Thu, 30 Jun 2011 14:26:01 +0400 unc0rr Convert huge switch into an array
Fri, 24 Jun 2011 13:14:03 +0200 Xeli Fixed a fault strcpy hedgeroid
Tue, 28 Jun 2011 19:16:42 -0400 nemo sweep up some AA pixels
Thu, 30 Jun 2011 13:59:57 +0400 unc0rr Don't draw snow flakes spawned in land, introduce gstInvisible flag
Fri, 24 Jun 2011 13:13:31 +0200 Xeli Added test parameter which end up at hwengine::Game(PChar) hedgeroid
Tue, 28 Jun 2011 21:31:02 +0200 Henek first draft of a html based theme editor
Wed, 29 Jun 2011 17:32:05 +0400 unc0rr Simplify code using 'with', convert some tabs to spaces
Fri, 24 Jun 2011 13:12:52 +0200 Xeli Removed WriteToConsole debugging lines hedgeroid
Tue, 28 Jun 2011 21:28:13 +0200 Henek fake crates now with complementary poison
Wed, 29 Jun 2011 17:25:41 +0400 unc0rr Check xx for LAND_WIDTH_MASK
Fri, 24 Jun 2011 09:54:39 +0200 Xeli merge hedgeroid
Tue, 28 Jun 2011 17:12:09 +0400 unc0rr - Allow snow to drop a bit outside the map, where it already is allowed to spawn
Fri, 24 Jun 2011 09:36:59 +0200 Xeli Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
Tue, 28 Jun 2011 16:12:39 +0400 unc0rr Fix CMake warning (a header listed twice)
Thu, 23 Jun 2011 21:57:53 +0200 Xeli Package name changes hedgeroid
Mon, 27 Jun 2011 13:39:46 -0400 nemo Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
Thu, 23 Jun 2011 21:57:31 +0200 Xeli more packing name changes hedgeroid
Mon, 27 Jun 2011 02:41:45 +0200 mikade Fix some quirky syntax.
Thu, 23 Jun 2011 21:33:04 +0200 Xeli Package name changed from org.libsdl.app to org.hedgewars hedgeroid
Sun, 26 Jun 2011 20:29:08 -0400 nemo Use an ifdef instead, add despeckling of tunnels
Thu, 23 Jun 2011 21:09:33 +0200 Xeli Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
Sun, 26 Jun 2011 20:19:11 -0400 nemo disable .reserve - not 4.6 compatible
Thu, 23 Jun 2011 16:52:23 +0200 Xeli Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
Sun, 26 Jun 2011 19:44:41 -0400 nemo Forgot to remove this script name
Tue, 28 Jun 2011 20:42:04 +0000 orange hg Second passage (second time I correct),
Thu, 23 Jun 2011 16:29:46 +0200 Xeli Changed UI elements hedgeroid
Sun, 26 Jun 2011 19:42:44 -0400 nemo Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
Sun, 26 Jun 2011 17:43:41 +0000 orange hg quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
Thu, 23 Jun 2011 16:26:03 +0200 Xeli Enabled fullscreen and locked it to landscap hedgeroid
Sun, 26 Jun 2011 16:34:31 -0400 nemo add missing nil check, increase despeckling of background too
Sun, 26 Jun 2011 17:18:19 +0000 orange hg Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
Thu, 23 Jun 2011 15:51:21 +0200 Xeli Added various directories where compilers output to hedgeroid
Sun, 26 Jun 2011 15:23:45 -0400 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
Sat, 25 Jun 2011 18:05:08 +0000 orange hg Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
Thu, 23 Jun 2011 14:30:04 +0200 Xeli Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
Sun, 26 Jun 2011 13:38:47 -0400 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
Sat, 25 Jun 2011 16:29:05 +0000 orange hg Changements :
Thu, 23 Jun 2011 14:12:11 +0200 Xeli Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency hedgeroid
Sun, 26 Jun 2011 02:47:36 +0200 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Sat, 25 Jun 2011 15:10:08 +0000 orange hg de nombreux petits changements :
Thu, 23 Jun 2011 13:57:16 +0200 Xeli Added mkdir out hedgeroid
Sat, 25 Jun 2011 17:22:35 +0400 unc0rr merge
Thu, 23 Jun 2011 13:52:19 +0200 Xeli Updated the path of hwLibrary.pas hedgeroid
Sat, 25 Jun 2011 15:11:11 +0200 Henek fixing some different issues with edit team page and the new dual data setup
Sat, 25 Jun 2011 17:22:13 +0400 unc0rr Fix broken theme icon loading from user dir
Thu, 23 Jun 2011 13:35:51 +0200 Xeli Added logging for Android hedgeroid
Sat, 25 Jun 2011 16:40:29 +0400 unc0rr merge
Wed, 22 Jun 2011 23:59:01 +0200 Xeli Added SDL-android-project, this is the Android/Java part of the application hedgeroid
Sat, 25 Jun 2011 14:20:21 +0200 Henek this should fix captions on iOS (and android), though I can't check
Sat, 25 Jun 2011 16:39:54 +0400 unc0rr Fix camera jerking on zoom in
Wed, 22 Jun 2011 23:56:08 +0200 Xeli Moved Android-build to project_files/Android-build hedgeroid
Fri, 24 Jun 2011 14:40:44 -0400 nemo unbreak localisation
Wed, 22 Jun 2011 23:55:32 +0200 Xeli Removed the extra WriteToConsole() hedgeroid
Fri, 24 Jun 2011 13:24:41 +0200 sheepluva Remove unused variable
Wed, 22 Jun 2011 23:44:06 +0200 Xeli Cleaned up the makefil hedgeroid
Thu, 23 Jun 2011 15:08:19 -0400 nemo At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
Wed, 22 Jun 2011 13:27:02 +0200 Xeli Script called from Make.android to push the library to the device hedgeroid
Thu, 23 Jun 2011 21:19:43 +0400 unc0rr merge
Wed, 22 Jun 2011 13:25:53 +0200 Xeli Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk hedgeroid
Thu, 23 Jun 2011 21:14:41 +0400 unc0rr merge
Wed, 22 Jun 2011 13:24:30 +0200 Xeli Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4 hedgeroid
Wed, 22 Jun 2011 18:55:58 -0400 nemo This can afford to be a bit larger. Does not impact performance.
Thu, 23 Jun 2011 21:12:27 +0400 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
Wed, 22 Jun 2011 12:54:30 +0200 Xeli Changed back DARWINN typo, removed 3 commented functions hedgeroid
Wed, 22 Jun 2011 01:04:38 +0200 Henek fixed gfInfAttack preventing ending of turn while placing hedgehogs
Wed, 22 Jun 2011 00:38:31 +0200 Xeli First commit.. hedgeroid
Tue, 21 Jun 2011 18:28:34 -0400 nemo Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
Tue, 21 Jun 2011 17:28:53 -0400 nemo Remove default transparent chunks. Chunk will only be added if theme defined.
Tue, 21 Jun 2011 23:24:50 +0200 koda oops
Tue, 21 Jun 2011 23:23:21 +0200 koda whitelist Island theme on ios (with Tiy approval)
Tue, 21 Jun 2011 22:57:46 +0200 koda update theme listing for ios
Tue, 21 Jun 2011 22:57:10 +0200 koda remove/rename icons for dummy themes
Tue, 21 Jun 2011 22:47:12 +0200 Henek remove theme.cfg from CMakeLists too
Tue, 21 Jun 2011 20:51:51 +0200 mikade New User Mission: That Sinking Feeling
Tue, 21 Jun 2011 20:49:47 +0200 mikade PianoStrike exploit fix for Capture The Flag.
Tue, 21 Jun 2011 22:43:55 +0400 unc0rr Derive themes list from list of dirs in Themes folder which have icon.png inside
Tue, 21 Jun 2011 16:55:34 +0200 koda restore logging on mac
Mon, 20 Jun 2011 20:46:27 -0400 nemo Avoid desyncing on blurry land
Mon, 20 Jun 2011 19:00:19 -0400 nemo oops
Mon, 20 Jun 2011 18:58:26 -0400 nemo Allow scripting to set arbitrary weapon counts
Mon, 20 Jun 2011 15:21:27 -0400 nemo ack. forgot to add my stub files
Mon, 20 Jun 2011 20:43:11 +0200 mikade merge
Mon, 20 Jun 2011 21:40:08 +0400 unc0rr Implement testing for illegal characters
Mon, 20 Jun 2011 12:57:44 -0400 nemo Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
Mon, 20 Jun 2011 09:32:31 -0400 nemo move smoothing into separate function, adjust call order
Mon, 20 Jun 2011 09:15:24 -0400 nemo 25%, not 50%
Mon, 20 Jun 2011 10:36:20 +0200 koda merge Zorg's changes
Mon, 20 Jun 2011 02:03:15 -0400 nemo More AA - try smoothing explosions a bit
Mon, 20 Jun 2011 01:28:21 +0200 sheepluva display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Sun, 19 Jun 2011 21:03:16 -0400 Zorg Oops, don't need this.
Mon, 20 Jun 2011 02:03:15 -0400 nemo More AA - try smoothing explosions a bit
Sun, 19 Jun 2011 20:55:34 -0400 Zorg When the password field is filled with null characters and when the user tries to edit the field, clear it.
Mon, 20 Jun 2011 01:28:21 +0200 sheepluva display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Sun, 19 Jun 2011 18:45:10 +0200 tsleon updated russian translation
Sun, 19 Jun 2011 12:34:54 +0200 koda passing by reference... my darkest enemy
Sun, 19 Jun 2011 00:49:13 +0200 koda fix water bubbles like sheepluva wanted (also code formatting)
Sat, 18 Jun 2011 17:26:13 +0200 koda under osx don't load a file in case a game is already running (also a little of code formatting)
Sat, 18 Jun 2011 16:56:45 +0200 krdrt5367 updated polish translation
Sat, 18 Jun 2011 16:54:08 +0200 koda add the manual build server dir to .hgignore
Sat, 18 Jun 2011 03:14:45 +0200 koda file association for mac!
Wed, 15 Jun 2011 23:59:44 +0200 koda expose the available translations in the plist file
Wed, 15 Jun 2011 23:11:06 +0200 koda forgot to update this variable name
Fri, 17 Jun 2011 20:53:36 -0400 nemo revert back to 512x512
Fri, 17 Jun 2011 18:03:12 +0200 mikade okay...
Tue, 21 Jun 2011 16:43:05 +0400 unc0rr Ability to turn camera following gears off
Fri, 17 Jun 2011 11:58:27 -0400 nemo merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
Thu, 16 Jun 2011 23:45:17 +0200 mikade Fully playable version of Space Invasion (fingers crossed). No bugs known.
Tue, 21 Jun 2011 16:42:04 +0400 unc0rr Don't stick to enemies when there are more than 2 clans
Tue, 14 Jun 2011 16:50:41 -0400 nemo check alternate script loading path
Tue, 14 Jun 2011 16:44:51 -0400 nemo corrected user ptData path
Tue, 14 Jun 2011 14:00:29 -0400 nemo add missing user path check
Tue, 14 Jun 2011 11:29:15 -0400 nemo Oops. Forgot an assignment.
Sun, 12 Jun 2011 22:34:38 -0400 nemo Bit more reusability
Sun, 12 Jun 2011 21:06:48 -0400 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
Sun, 12 Jun 2011 14:45:26 -0400 nemo If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
Sun, 12 Jun 2011 10:33:55 -0400 nemo Make flakes respond to wind a bit more strongly
Sun, 12 Jun 2011 10:16:38 -0400 nemo Skip droplets if plain splash is enabled, add a sanity check just in case.
Fri, 10 Jun 2011 17:28:53 +0000 ts leon Update for ver. 0.9.15
Sat, 11 Jun 2011 17:27:26 -0400 nemo Should reduce rope skip fail and unrealistic rope drownings
Thu, 09 Jun 2011 00:22:57 -0400 nemo fix splash
Thu, 09 Jun 2011 00:00:33 -0400 nemo tweak to avoid specks after damage
Wed, 08 Jun 2011 23:25:05 -0400 Zorg Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
Wed, 08 Jun 2011 03:36:54 -0400 Zorg Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Sat, 04 Jun 2011 16:09:12 -0400 nemo Nerf RC a bit
Thu, 02 Jun 2011 18:39:35 -0400 nemo oops.
Thu, 02 Jun 2011 18:36:35 -0400 nemo Don't need to check for this case
Thu, 02 Jun 2011 18:08:50 -0400 nemo Experiment in making the land less jagg-y
Mon, 30 May 2011 01:14:25 +0200 koda muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
Sun, 29 May 2011 23:58:28 +0200 koda allow fpc to search through the user directory when linking frameworks
Sun, 29 May 2011 23:21:59 +0200 koda unbreak compiling frontend under osx
Sun, 29 May 2011 20:28:27 +0400 unc0rr Tiny optimization
Sat, 28 May 2011 23:40:42 +0200 koda when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
Sat, 28 May 2011 16:40:23 +0200 koda this notification can be removed
Sat, 28 May 2011 16:59:09 -0400 nemo Fix bug that made me lose my tournament match
Fri, 27 May 2011 23:18:23 +0400 unc0rr Don't allocate SDL_event structure on stack
Wed, 25 May 2011 14:21:40 +0200 TrevInc small Korean update
Mon, 23 May 2011 11:25:37 -0400 nemo Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
Sun, 22 May 2011 19:44:53 +0400 unc0rr 60 seconds cooldown ban on kick
Tue, 17 May 2011 19:05:13 -0400 nemo make the associate button use the user's settings for loading demos/saves
Mon, 16 May 2011 22:04:59 +0400 unc0rr Don't perform RestartServer action when already did it once
Mon, 16 May 2011 22:03:14 +0400 unc0rr Don't send stats after spawning new server
Sun, 15 May 2011 18:16:13 +0400 unc0rr Pass correct arguments on restart
Sun, 15 May 2011 18:10:01 +0400 unc0rr On restart command close server socket and spawn new server, keep running until last client quits
Thu, 12 May 2011 23:29:31 +0200 koda all together now! releaseAndNil ftw
Thu, 12 May 2011 23:00:26 +0200 koda some general tweaks (more intelligent use of macros and more caching)
Wed, 11 May 2011 01:26:38 +0200 koda settings.plist is no more, long live nsuserdefaults
Mon, 09 May 2011 18:00:39 +0200 koda some headers cleanup and rename of stats and playrecord pages for consistency
Mon, 09 May 2011 16:56:29 +0200 koda split pages.h into several header files
Sun, 08 May 2011 21:15:42 +0400 unc0rr Better tracking of damage source and target when scoring a turn
Thu, 05 May 2011 17:08:29 +0400 unc0rr Some improvements on stats subsystem
Wed, 04 May 2011 01:19:39 +0200 koda * moved colours and default port from .cpp.in to .h
Tue, 03 May 2011 23:16:47 +0200 koda * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
Mon, 02 May 2011 18:40:15 +0400 unc0rr Oops, forgot to remove this
Mon, 02 May 2011 18:39:11 +0400 unc0rr Merge cursor_issues into default
Mon, 02 May 2011 01:55:14 -0400 nemo Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
Mon, 02 May 2011 02:07:28 +0200 koda update hgtags
Sun, 01 May 2011 05:39:52 +0200 koda fix rotation and ammomenu on ios
Sat, 30 Apr 2011 20:06:05 +0200 koda small fix for starting the ios game
Mon, 16 May 2011 22:08:28 +0400 unc0rr Close branch cursor_issues
Fri, 29 Apr 2011 17:11:08 +0400 unc0rr Optimize hwFloat2Float a bit
Mon, 02 May 2011 18:37:57 +0400 unc0rr - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window cursor_issues
Fri, 29 Apr 2011 17:05:10 +0400 unc0rr Call statistics routine after setting the damage
Fri, 29 Apr 2011 13:56:38 +0400 unc0rr Merge with default tip cursor_issues
Fri, 29 Apr 2011 03:31:50 +0200 koda some updates to the crossbuild system for mac
Fri, 29 Apr 2011 02:42:46 +0200 koda make sdl1.3 window creation code more readable
Thu, 28 Apr 2011 01:01:07 +0200 koda fix some more warnings
Thu, 28 Apr 2011 00:16:36 +0200 koda remove the trailing _en from scheme data and use the macros available instead of creating a string every time
Wed, 27 Apr 2011 11:11:45 -0400 nemo update iphone too
Wed, 27 Apr 2011 11:05:56 -0400 nemo Oops. Forgot Hello (frontend) and "First Blood"
Wed, 27 Apr 2011 16:01:27 +0400 unc0rr merge
Wed, 27 Apr 2011 02:34:38 +0200 koda add getawaytime and tagteam mode to ios
Wed, 27 Apr 2011 02:10:22 +0200 koda small cosmetics
Wed, 27 Apr 2011 15:57:23 +0400 unc0rr Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
Tue, 26 Apr 2011 13:13:07 +0200 vittorio giovara ooops
Tue, 26 Apr 2011 02:36:40 +0200 koda remove unusued voices also for ios
Mon, 25 Apr 2011 17:56:26 -0400 nemo Skip installation of unused sounds to save space
Mon, 25 Apr 2011 07:53:06 +0200 koda finish overlay refactoring and some leak annihilation
Mon, 25 Apr 2011 06:38:59 +0200 koda initial refactoring of ObjcExports and OverlayViewController
Mon, 25 Apr 2011 02:25:25 +0200 koda small trailing changes
Mon, 25 Apr 2011 01:46:54 +0200 koda aaand let's add freetype as well while we are at it
Sun, 24 Apr 2011 23:13:45 +0200 koda add ios project files for lua sources
Sun, 24 Apr 2011 22:57:57 +0200 koda add libTremor sources (integer-only libvorbis implementation) to repo and ios project
Sun, 24 Apr 2011 21:35:23 +0200 koda some comments and simplifications for cmake files
Thu, 21 Apr 2011 08:22:34 +0200 koda small tweak to autogenerate the config.inc file in the ios project
Thu, 21 Apr 2011 07:41:24 +0200 koda Clean Augean stables 2 (pascal has classnames available)
Wed, 20 Apr 2011 05:26:47 +0200 koda and now for something completely different, overlay refactoring!
Tue, 19 Apr 2011 15:34:21 -0400 nemo Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
Tue, 19 Apr 2011 14:39:55 +0400 unc0rr Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
Tue, 19 Apr 2011 14:20:52 +0400 unc0rr Fix test for water in airstrike handler
Tue, 19 Apr 2011 12:35:43 +0400 unc0rr Fix AI trying to turn around in targeting mode
Mon, 18 Apr 2011 23:35:44 -0400 nemo oops
Mon, 18 Apr 2011 23:26:28 -0400 nemo trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
Tue, 19 Apr 2011 00:43:39 +0200 koda merge
Tue, 19 Apr 2011 00:43:14 +0200 koda stats implemented once again! refactoring complete \o/
Tue, 19 Apr 2011 00:19:01 +0200 koda things are a little sanier
Mon, 18 Apr 2011 02:45:51 +0200 koda work in progress yet again (can run some games now)
Sun, 17 Apr 2011 22:38:24 +0200 koda more refactoring, less warnings, less stuff kept around
Sun, 17 Apr 2011 20:52:56 +0200 koda initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
Sun, 17 Apr 2011 23:44:54 -0400 nemo I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
Sun, 17 Apr 2011 13:33:46 -0400 nemo merge in japanese updates
Sun, 17 Apr 2011 12:48:32 -0400 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
Sun, 17 Apr 2011 11:57:46 -0400 nemo Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
Sun, 17 Apr 2011 22:16:36 +0400 unc0rr Try to allow cursor to reach water when zooming out cursor_issues
Sat, 16 Apr 2011 23:21:15 +0400 unc0rr Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
Fri, 15 Apr 2011 22:38:50 +0400 unc0rr Add 'Cancel connection' button. Fixes issue #162
Fri, 15 Apr 2011 21:36:59 +0400 unc0rr Send server's name in udp packet. Fixes issue #25
Thu, 14 Apr 2011 18:17:30 -0400 nemo adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
Tue, 12 Apr 2011 15:57:16 -0400 nemo update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
Tue, 12 Apr 2011 22:31:48 +0400 unc0rr Start implementation of archivements/ratings on server side: replay saving routine
Tue, 12 Apr 2011 21:28:37 +0400 unc0rr Show winners in console in a special form so this information could be easily parsed
Mon, 11 Apr 2011 18:23:43 +0200 Henek cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Mon, 11 Apr 2011 11:22:10 -0400 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
Mon, 11 Apr 2011 01:30:43 +0200 sheepluva grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
Mon, 11 Apr 2011 00:35:53 +0200 Henek now Random Weapons will show the weapon you will get during the other players turns
Sun, 10 Apr 2011 17:25:34 -0400 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
Sun, 10 Apr 2011 14:04:56 -0400 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
Mon, 11 Apr 2011 20:53:55 +0000 y2kbugxp90 typo
Sun, 10 Apr 2011 20:02:25 +0200 sheepluva //
Mon, 11 Apr 2011 00:42:06 +0000 y2kbugxp90 A bunch of Japanese edits
Sun, 10 Apr 2011 20:36:09 +0400 unc0rr Make WriteLnToConsole write to stderr instead of stdout
Sun, 10 Apr 2011 05:09:41 +0000 y2kbugxp90 Got a start on localizing all these strings.
Sun, 10 Apr 2011 20:24:25 +0400 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
Sun, 10 Apr 2011 04:23:27 +0000 y2kbugxp90 The first of several Japanese language localization patches.
Sat, 09 Apr 2011 15:54:28 -0400 nemo Check for 0 health to avoid div by 0. spotted by mikade.
Fri, 08 Apr 2011 21:15:57 +0200 claymore added Balanced Random Weapon gameplay script
Fri, 08 Apr 2011 18:50:12 +0200 claymore Frontend: room rename
Fri, 08 Apr 2011 13:42:25 +0200 sheepluva //
Fri, 08 Apr 2011 11:40:18 +0200 sheepluva comments
Fri, 08 Apr 2011 04:30:28 +0200 sheepluva guess what. comments. yay for burning commits
Fri, 08 Apr 2011 03:07:04 +0200 sheepluva some more comments *yawns*
Thu, 07 Apr 2011 23:54:09 +0200 sheepluva added some comments in order to confuse the GSoC students as much as possible ;D
Thu, 07 Apr 2011 14:13:11 -0400 nemo redundant now
Thu, 07 Apr 2011 21:43:43 +0400 unc0rr Fix crash in server (accessing deleted room)
Thu, 07 Apr 2011 11:30:56 -0400 nemo For mikade - bit more flexibility in script captions
Thu, 07 Apr 2011 13:26:56 +0200 igorko mono version for ukranian voices
Thu, 07 Apr 2011 13:21:11 +0200 koda merge
Thu, 07 Apr 2011 01:45:38 +0200 sheepluva fix indentation and missing newline at end of file
Wed, 06 Apr 2011 22:56:05 +0200 Jonathan Improved random name generation (now a random fort and random grave is choosen
Wed, 06 Apr 2011 22:55:22 +0200 Jonathan background stars won't go all in the same direction anymore
Wed, 06 Apr 2011 11:51:23 +0200 Jonathan avoided some ambiguous function calls
Wed, 06 Apr 2011 00:30:02 +0200 koda merge
Tue, 05 Apr 2011 16:27:58 -0400 nemo set cLocale even for en
Wed, 06 Apr 2011 00:29:49 +0200 koda strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
Tue, 05 Apr 2011 16:15:20 -0400 Zorg Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
Tue, 05 Apr 2011 16:23:52 -0400 nemo Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
Tue, 05 Apr 2011 22:21:02 +0200 koda wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
Tue, 05 Apr 2011 16:05:41 -0400 Zorg Testing a merge.
Tue, 05 Apr 2011 20:28:44 +0200 sheepluva Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
Tue, 05 Apr 2011 17:10:48 +0200 koda fix windows compilation
Tue, 05 Apr 2011 11:00:18 -0400 nemo oops. forgot the parent cmakelist
Tue, 05 Apr 2011 10:59:23 -0400 igorko Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
Mon, 04 Apr 2011 16:27:27 +0200 koda you can use esc to exit chat when input is empty
Mon, 04 Apr 2011 12:53:11 +0200 koda enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
Sun, 03 Apr 2011 20:07:05 +0400 unc0rr Allow to rename room
Sun, 03 Apr 2011 19:27:48 +0400 unc0rr dammit, merge
Sun, 03 Apr 2011 16:46:20 +0200 koda small tweak for bundle creation
Sun, 03 Apr 2011 16:34:12 +0200 koda fix autorelease pools not being set (issue 209) and format code a little
Sun, 03 Apr 2011 19:26:53 +0400 unc0rr - Update .pro file
Sun, 03 Apr 2011 16:31:48 +0400 unc0rr Some polishing
Sun, 03 Apr 2011 16:31:40 +0400 unc0rr Fix crash when old room admin becomes new room admin
Sun, 03 Apr 2011 13:34:04 +0400 unc0rr Show only logged-in clients quit messages
Sun, 03 Apr 2011 13:31:33 +0400 unc0rr Use readInt_
Sat, 02 Apr 2011 22:17:08 -0400 nemo This better matches lua headers
Sat, 02 Apr 2011 20:33:06 -0400 nemo use PtrInt to match lua's use of ptrdiff. Needs testing.
Sat, 02 Apr 2011 20:57:40 +0200 koda cmd+m should minimize the app as per apple human guidelines
Sat, 02 Apr 2011 21:20:18 +0400 unc0rr STM not needed too
Tue, 05 Apr 2011 16:02:26 -0400 Zorg Reverting..
Sat, 02 Apr 2011 18:55:46 +0200 koda merge -- this time i tested
Sun, 03 Apr 2011 00:13:38 -0400 Zorg Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Sat, 02 Apr 2011 12:52:19 -0400 Zorg Forgot to add this too..
Sat, 02 Apr 2011 18:31:58 +0200 koda merge from zorg's clone
Sat, 02 Apr 2011 12:50:07 -0400 Zorg I forgot to add this file.
Sat, 02 Apr 2011 20:01:40 +0400 unc0rr merge
Sat, 02 Apr 2011 02:34:54 -0400 Zorg Removing pages.cpp and splitting it up into various files.
Sat, 02 Apr 2011 20:01:20 +0400 unc0rr Some fixes. Can't reproduce ghosts now.
Fri, 01 Apr 2011 16:22:49 -0400 nemo workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
Tue, 29 Mar 2011 20:10:56 -0400 nemo not useful for visual gears, and apparently not helpful for consistency
Tue, 29 Mar 2011 18:06:39 -0400 nemo eh. 1,000,000 might be better...
Tue, 29 Mar 2011 17:57:04 -0400 nemo oops. vg dX/dY - just for consistency
Tue, 29 Mar 2011 17:52:04 -0400 nemo dX/dY will return int * 100,000
Tue, 29 Mar 2011 16:47:54 -0400 nemo Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
Tue, 29 Mar 2011 22:36:36 +0200 sheepluva clipping fix for spidey
Tue, 29 Mar 2011 22:05:18 +0200 sheepluva fix clipping fails on 2 hats
Tue, 29 Mar 2011 21:42:40 +0200 sheepluva fix Jason hat animation and pngcrushed it and previously fixed/changed hats
Tue, 29 Mar 2011 21:10:35 +0200 sheepluva fix for Issue 207: To far left for Napalm (and other weapons)
Tue, 29 Mar 2011 16:24:55 +0200 sheepluva fix leaking of hand-drawn maps
Mon, 28 Mar 2011 20:13:03 -0400 nemo mikade really likes the snow dust
Mon, 28 Mar 2011 21:44:39 +0400 unc0rr merge
Mon, 28 Mar 2011 21:44:17 +0400 unc0rr - Use LastDamage in CheckHHDamage
Mon, 28 Mar 2011 21:27:06 +0400 unc0rr Colin Rice
Mon, 28 Mar 2011 19:31:47 +0200 claymore don't disable the light-bulb button when less than 3 teams
Mon, 28 Mar 2011 20:31:01 +0400 unc0rr Hide last two octets of IP address from usual users
Mon, 28 Mar 2011 20:30:15 +0400 unc0rr More creation of sender thread to the reciever thread
Mon, 28 Mar 2011 20:28:59 +0400 unc0rr Some improvements in test programs
Mon, 28 Mar 2011 16:30:44 +0200 sheepluva Beach-Theme: reduce visible square height for sand castle
Mon, 28 Mar 2011 16:24:42 +0200 sheepluva Beach-Theme: fix+crop horizon and sky
Mon, 28 Mar 2011 16:07:27 +0200 sheepluva Beach-Theme: theme.cfg conversion+fix
Mon, 28 Mar 2011 15:08:10 +0200 Miguelac Beach Theme (as for .15)
Sun, 27 Mar 2011 01:53:59 +0100 koda this should help people hacking the cmake files
Sat, 26 Mar 2011 22:49:38 +0100 koda fix a couple of loose ends
Fri, 25 Mar 2011 20:02:27 -0400 nemo merge and remove QDebug
Fri, 25 Mar 2011 19:42:00 -0400 nemo unbreak SDL 1.2 build. Koda needs to look at this
Fri, 25 Mar 2011 19:25:50 -0400 nemo Delay portal gun a bit, reduce mudball
Fri, 25 Mar 2011 20:52:42 +0300 unc0rr That game has renamed
Thu, 24 Mar 2011 17:29:10 +0100 koda merge
Thu, 24 Mar 2011 17:28:36 +0100 koda this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
Thu, 24 Mar 2011 16:06:03 +0100 koda this supposedly makes hwengine work with sdl 1.3 past rev 5296
Wed, 23 Mar 2011 16:32:24 +0100 Colin Rice (clr_) I changed r. Still not a perfect fix.
Wed, 23 Mar 2011 16:27:24 +0100 koda glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
Wed, 23 Mar 2011 14:15:20 +0100 Colin Rice (clr_) Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
Tue, 22 Mar 2011 23:01:26 -0400 nemo Fix endianness
Tue, 22 Mar 2011 19:27:14 +0300 unc0rr Fix straight lines drawing issues
Tue, 22 Mar 2011 01:30:51 -0400 nemo Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
Mon, 21 Mar 2011 22:38:27 -0400 nemo tweak to crosshair
Mon, 21 Mar 2011 21:38:44 +0300 unc0rr Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
Mon, 21 Mar 2011 21:23:39 +0300 unc0rr merge
Sun, 20 Mar 2011 15:22:55 -0400 nikin nikin just wants to get commit count up
Sun, 20 Mar 2011 15:07:45 -0400 nikin Remove floating point to avoid desync
Sun, 20 Mar 2011 15:00:01 -0400 nemo remove ammo if you suicide in the middle of uses
Sun, 20 Mar 2011 15:03:39 +0100 EJ Replaced bs2packs.
Sun, 20 Mar 2011 12:52:36 -0400 nemo Adjust conditions for showing crosshair
Mon, 21 Mar 2011 21:04:20 +0300 EJ Changed the standard show function to Text.Show.ByteString, and misc.
Fri, 25 Mar 2011 23:35:04 +0200 Tobias Domhan solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Sun, 20 Mar 2011 08:42:32 +0000 shreyasbp This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
Sat, 19 Mar 2011 20:25:10 -0400 inu portuguese updates
Sat, 19 Mar 2011 20:24:31 -0400 nikin percentage modifier for get away time
Sat, 19 Mar 2011 19:41:59 -0400 nemo Land sprayer tweaks, make land spray and mudball not end turn
Sat, 19 Mar 2011 17:49:27 -0400 nemo Landgun, first pass. At sdw's request.
Sat, 19 Mar 2011 16:00:10 -0400 nemo Remove stray pixels
Sat, 19 Mar 2011 16:19:50 +0100 Henek some final work and buggfix for Tag Team, it is now playable
Sat, 19 Mar 2011 14:38:49 +0100 Henek redone tag team to work and be beautifully coded
Thu, 17 Mar 2011 23:53:51 +0100 koda merge
Thu, 17 Mar 2011 23:53:33 +0100 koda allows for building hedgewars with SDL-1.3
Thu, 17 Mar 2011 22:35:46 +0100 koda and or is not or and is not and
Thu, 17 Mar 2011 16:42:59 +0100 koda update headers a bit
Thu, 17 Mar 2011 23:11:48 +0100 Henek added game mode Tag Team, mostly untested, please test :)
Thu, 17 Mar 2011 16:19:03 +0100 koda my bad
Wed, 16 Mar 2011 22:45:42 +0100 Henek should probably fix broken flakes, my bad
Wed, 16 Mar 2011 17:25:05 +0100 Henek added GetCurAmmoType to lua
Mon, 14 Mar 2011 20:08:53 +0300 unc0rr No unblock needed
Mon, 14 Mar 2011 20:04:51 +0300 unc0rr I must have been on drugs when wrote it
Sun, 13 Mar 2011 20:34:27 +0300 unc0rr merge
Sun, 13 Mar 2011 20:34:01 +0300 unc0rr Store bans in .ini file
Sun, 13 Mar 2011 20:25:44 +0300 unc0rr Don't add ip ban with new timestamp when user gets kicked due to ban
Sun, 13 Mar 2011 20:21:27 +0300 unc0rr Get rid of lastLogins, implement bans system
Sun, 13 Mar 2011 15:20:07 +0300 unc0rr - Remove not needed Show instances
Sun, 13 Mar 2011 15:09:29 +0300 unc0rr Oops
Sun, 13 Mar 2011 18:23:51 +0100 koda update some sdl-1.3 bindings (working up to rev 5296)
Sun, 13 Mar 2011 15:09:04 +0300 unc0rr Implement Store truncating, so the memory even gets freed sometimes
Sun, 13 Mar 2011 03:43:18 +0100 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
Sat, 12 Mar 2011 22:55:25 +0300 unc0rr Better quit message
Sat, 12 Mar 2011 22:42:01 +0300 unc0rr - Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
Fri, 11 Mar 2011 22:22:28 +0300 unc0rr - Fix a problem with ghost teams (missing 'not')
Thu, 10 Mar 2011 22:28:40 +0300 unc0rr Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
Wed, 09 Mar 2011 22:39:35 +0100 Henek correcting two misstakes in en.txt and sv.txt as reported by Cairo and others
Wed, 09 Mar 2011 22:11:29 +0300 unc0rr Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
Wed, 09 Mar 2011 21:41:16 +0300 unc0rr Fix comments spelling
Tue, 08 Mar 2011 15:50:42 -0500 nemo Issue #194, turn off followgear for altuse
Tue, 08 Mar 2011 22:18:35 +0300 unc0rr Fix split
Tue, 08 Mar 2011 21:45:00 +0300 unc0rr - Simplify insane TConfig code
Tue, 08 Mar 2011 21:27:44 +0300 unc0rr Fix check for duplicated nickname
Sun, 06 Mar 2011 21:55:44 +0300 unc0rr Write latest protocol version too
Sun, 06 Mar 2011 21:54:37 +0300 unc0rr - Write server config into .ini file on change
Sat, 05 Mar 2011 22:39:26 +0300 unc0rr Store more parameters in ini file
Sat, 05 Mar 2011 22:23:14 +0300 unc0rr Use 'undefined' less (replace with default values and 'error')
Sat, 05 Mar 2011 22:16:29 +0300 unc0rr Use Maybe for storing client's clan, allows less error-prone spectator checks
Sat, 05 Mar 2011 13:07:02 +0100 Henek added PlaceGirder to lua
Sat, 05 Mar 2011 09:34:21 +0300 unc0rr Fix build
Sat, 05 Mar 2011 09:32:11 +0300 unc0rr Better support for 0.9.15
Fri, 04 Mar 2011 22:45:28 +0300 unc0rr Add dbName parameter to .ini file, fix some warnings
Fri, 04 Mar 2011 11:30:53 +0300 unc0rr Optimize check (not like it is called much, just ffs; not tested)
Thu, 03 Mar 2011 22:15:42 +0300 unc0rr merge
Wed, 02 Mar 2011 15:57:44 -0500 nemo fix bad ogg name
Wed, 02 Mar 2011 15:19:55 -0500 nemo add victory/flawless victory sounds. untested
Wed, 02 Mar 2011 11:48:02 -0500 nemo Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Thu, 03 Mar 2011 22:15:13 +0300 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
Mon, 28 Feb 2011 22:28:43 +0300 unc0rr Add stubs for server config reading and writing routines
Mon, 28 Feb 2011 22:04:10 +0300 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
Sun, 27 Feb 2011 18:55:34 -0500 nemo replace removed command
Sun, 27 Feb 2011 18:03:33 -0500 nemo merge
Sun, 27 Feb 2011 21:45:37 +0300 unc0rr Oops, forgot to hg add this file
Sun, 27 Feb 2011 13:35:08 -0500 nemo visual tweak to smoke
Sun, 27 Feb 2011 21:06:28 +0300 unc0rr Read server config from file
Sun, 27 Feb 2011 20:58:59 +0300 unc0rr merge
Sun, 27 Feb 2011 12:56:36 -0500 nemo make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
Sun, 27 Feb 2011 20:58:43 +0300 igor-hkr Ukrainian translation update
Sun, 27 Feb 2011 20:15:48 +0300 unc0rr merge
Sun, 27 Feb 2011 11:46:41 -0500 nemo add friendslist whitelist to autokick, and more merging
Sun, 27 Feb 2011 20:15:09 +0300 unc0rr Start new server on RestartException
Sun, 27 Feb 2011 19:32:44 +0300 unc0rr merge
Sun, 27 Feb 2011 19:32:14 +0300 unc0rr merge
Thu, 24 Feb 2011 22:01:36 +0300 unc0rr ShutdownException for server shutdown
Sun, 27 Feb 2011 11:32:48 -0500 nemo Autokick ignored players from game room on join. Needs testing.
Wed, 23 Feb 2011 18:38:11 +0300 unc0rr Remove deprecated statistics MVar
Sat, 26 Feb 2011 15:56:11 +0100 koda usound: added function for loops with fade in and out
Wed, 23 Feb 2011 18:34:07 +0300 unc0rr Don't forkIO main loop
Fri, 25 Feb 2011 16:32:24 -0500 nemo Fix PNG offsets (also some non-RGB)
Tue, 22 Feb 2011 18:51:22 +0200 mikade Fixed scoring exploit on Control and removed user branding from the map
Sat, 19 Feb 2011 04:04:34 +0100 koda Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
Sat, 19 Feb 2011 04:04:29 +0100 koda fix silly validation and signature Hedgewars-iOS-1.2.3
Sat, 19 Feb 2011 02:21:09 +0100 koda disable the two last workinprogress weapons on the ios release
Sat, 19 Feb 2011 01:42:12 +0100 koda ios version bump
Sat, 19 Feb 2011 01:38:40 +0100 koda remove unused ios code
Sat, 19 Feb 2011 01:01:03 +0100 koda don't play button sounds when audio is off
Fri, 18 Feb 2011 00:31:01 +0100 koda better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
Fri, 18 Feb 2011 00:21:36 +0100 koda in the cocoa ammomenu show descriptions properly for lower weapons
Wed, 16 Feb 2011 13:07:00 +0300 unc0rr More robust login system when db server goes away
Wed, 16 Feb 2011 12:49:12 +0300 unc0rr Allow users to join official server even when there's no db connection
Wed, 16 Feb 2011 12:07:30 +0300 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
Tue, 15 Feb 2011 21:12:22 +0300 unc0rr Fix for my last commit (which was all nonsense)
Mon, 14 Feb 2011 08:31:45 -0500 nemo merge
Fri, 11 Feb 2011 00:15:11 +0100 koda screenshot binding for library (on ios it just plays the sound)
Wed, 09 Feb 2011 23:26:01 -0500 nemo use ctrl instead of alt to avoid colliding with linux window positioning
Wed, 09 Feb 2011 21:59:43 +0300 unc0rr Draw straight lines while holding Alt key
Tue, 08 Feb 2011 22:24:30 +0300 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
Tue, 08 Feb 2011 02:43:07 +0100 koda screenshots 4 ios
Mon, 07 Feb 2011 23:22:14 +0100 koda i obviously forgot one piece
Mon, 07 Feb 2011 23:12:56 +0100 koda update sdl apis to use the new rendering functions
Sun, 06 Feb 2011 21:50:29 +0300 unc0rr - Take into account hlint suggestions
Sun, 06 Feb 2011 18:59:53 +0300 unc0rr Don't accept EM message when the game isn't started
Sun, 06 Feb 2011 13:19:00 +0100 koda fix issue 185 :|
Sun, 06 Feb 2011 11:39:11 +0100 sheepluva I need this export in order to not have the wrapper.c fail to find Game() on linux
Sun, 06 Feb 2011 11:34:52 +0100 sheepluva fix engine library compilation on linux/amd64
Sun, 06 Feb 2011 10:36:01 +0100 sheepluva remove redundant note
Sun, 06 Feb 2011 10:28:59 +0100 sheepluva update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
Sun, 06 Feb 2011 00:47:00 +0100 sheepluva initialize pointers properly with nil
Sat, 05 Feb 2011 22:22:16 +0100 koda show dual head mode some love
Sat, 05 Feb 2011 23:37:25 +0300 unc0rr Fix admin stuff :D
Sat, 05 Feb 2011 23:33:10 +0300 unc0rr Fix password checking
Sat, 05 Feb 2011 23:15:22 +0300 unc0rr Fix build of official server
Sat, 05 Feb 2011 15:45:44 +0100 koda cleaning up how chat is handled on idevices
Sat, 05 Feb 2011 15:36:02 +0100 jose1711 Updated Slovak translation
Sat, 05 Feb 2011 11:32:15 +0300 unc0rr Add Unique field to Client structure, and use it to check for matching recieved account status with client
Sat, 05 Feb 2011 11:05:16 +0300 unc0rr Convert READY and NOT_READY messages to CLIENT_FLAGS message
Fri, 04 Feb 2011 20:41:46 +0100 Marco Bresciani italian translation :D
Fri, 04 Feb 2011 07:13:58 +0100 sheepluva fix porkey hat (image height, animation) and sheep hat (image height)
Thu, 03 Feb 2011 22:29:10 +0300 unc0rr Stub for server restart command
Thu, 03 Feb 2011 07:00:38 +0100 sheepluva graphic for sinegun, will probably tweak it soon(TM) though
Thu, 03 Feb 2011 00:23:41 +0100 koda change order of statspage/gamerun when running in dual screen
Wed, 02 Feb 2011 23:38:44 +0100 koda update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
Wed, 02 Feb 2011 23:21:14 +0100 koda guess what? merge 0.9.15 again...
Wed, 02 Feb 2011 22:19:10 +0300 unc0rr - Implement BAN protocol command
Wed, 02 Feb 2011 22:14:00 +0300 unc0rr Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
Wed, 02 Feb 2011 21:53:19 +0300 unc0rr KICK and BAN actions (ban has no protocol command for it yet)
Wed, 02 Feb 2011 21:23:47 +0300 unc0rr Fix even more
Wed, 02 Feb 2011 21:23:12 +0300 unc0rr Fix merge :D
Wed, 02 Feb 2011 11:28:38 +0300 unc0rr Merge server refactor into default
Wed, 02 Feb 2011 09:05:48 +0100 sheepluva if source has uncommitted changes:
Wed, 02 Feb 2011 07:40:36 +0100 sheepluva if on dev version append hg revision id to demos/saves' filenames
Tue, 01 Feb 2011 19:49:10 +0100 sheepluva Thou shalt not leak!
Tue, 01 Feb 2011 15:30:08 +0100 koda addfilelog <3 debugfile
Tue, 01 Feb 2011 08:15:01 +0100 sheepluva automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
Tue, 01 Feb 2011 07:52:50 +0100 sheepluva stylesheet-based chat coloring (only internal for now)
Tue, 01 Feb 2011 06:06:38 +0100 sheepluva make names in chats clickable. still color adjustments needed; and testing
Tue, 01 Feb 2011 00:24:28 +0100 sheepluva open links in server message preview externally
Tue, 01 Feb 2011 00:27:47 +0100 koda pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
Tue, 01 Feb 2011 00:18:25 +0100 koda merge 0.9.15 once again
Mon, 31 Jan 2011 21:59:59 +0100 Henek make Random Weapons and No Jumping use the new custom goal function
Mon, 31 Jan 2011 08:45:05 +0100 sheepluva nicklist actions:
Sun, 30 Jan 2011 19:02:32 -0500 nemo oops 2
Sun, 30 Jan 2011 18:49:55 -0500 nemo oops
Sun, 30 Jan 2011 17:54:02 -0500 nemo Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
Sun, 30 Jan 2011 20:04:34 +0100 sheepluva activate icon display in menus
Sun, 30 Jan 2011 21:33:39 +0300 unc0rr merge
Sun, 30 Jan 2011 19:05:31 +0100 Henek fixed unlimeted fuel bug for rcplane
Sun, 30 Jan 2011 21:33:08 +0300 unc0rr Fix ApplyDamage accepting Damage == 0
Sun, 30 Jan 2011 06:56:12 +0100 sheepluva nicklists:
Sat, 29 Jan 2011 21:16:09 +0100 Henek added dummy for tardis and ugly icons for tardis and structure
Sat, 29 Jan 2011 14:54:08 -0500 nemo expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
Sat, 29 Jan 2011 18:18:44 +0100 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
Sat, 29 Jan 2011 17:40:45 +0100 sheepluva bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
Sat, 29 Jan 2011 17:40:49 +0300 unc0rr Ask for another nickname on collision. Works only with new server.
Sat, 29 Jan 2011 15:39:04 +0300 unc0rr Update frontend's project file
Sat, 29 Jan 2011 05:39:24 +0100 sheepluva nick sorting: give letters priority over all other chars
Sat, 29 Jan 2011 01:08:39 +0100 sheepluva sort nick lists case-insensitive
Fri, 28 Jan 2011 03:30:14 +0100 sheepluva lua: getter and setter for hedgehog hats
Fri, 28 Jan 2011 02:47:11 +0100 sheepluva procedure for loading hats
Tue, 25 Jan 2011 20:32:58 +0100 Henek add a new lua library with misc tools and removed redundant tracker functions
Mon, 24 Jan 2011 23:48:44 +0200 mikade Two new gameplay modes: Tumbler and Racer.
Mon, 24 Jan 2011 14:52:55 -0500 mikade bugfix for flag spawn, teleporter + rope
Sat, 22 Jan 2011 22:43:54 +0100 sheepluva trim net nick in frontend
Sat, 22 Jan 2011 22:31:05 +0100 Henek added GetGearRaduis and minor Tracker things
Sat, 22 Jan 2011 22:39:35 +0300 unc0rr merge
Sat, 22 Jan 2011 19:40:57 +0100 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
Sat, 22 Jan 2011 22:37:12 +0300 unc0rr Disallow isSpace chars at start and end of nicknames and room names
Fri, 21 Jan 2011 17:07:42 -0500 nemo *sigh*
Fri, 21 Jan 2011 11:45:31 -0500 mikade Fix typos in tips
Fri, 21 Jan 2011 11:15:13 -0500 nemo updated italian translation
Thu, 20 Jan 2011 21:32:39 +0300 unc0rr Fix empty message resulting in corrupted packets
Thu, 20 Jan 2011 01:49:20 +0100 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
Thu, 20 Jan 2011 01:27:51 +0100 koda ios has still a case sensitive file system
Wed, 19 Jan 2011 23:51:19 +0100 koda disable the C memory manager and keep the native pascal one
Wed, 19 Jan 2011 23:02:43 +0100 koda new local play button graphic
Wed, 19 Jan 2011 16:44:14 -0500 nemo rename firepunch to shoryuken
Wed, 19 Jan 2011 01:12:55 +0100 koda implemented ranking in ios stats pages
Tue, 18 Jan 2011 23:08:47 +0100 koda when multiple fingers are detected, remove all widgets in order to avoid accidental commands
Tue, 18 Jan 2011 22:55:58 +0100 Henek adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
Tue, 18 Jan 2011 22:42:06 +0100 koda sheepluva suggested that game should pause when in weapon screen (iphone only)
Tue, 18 Jan 2011 14:28:29 +0100 koda Added tag 0.9.14.1-release for changeset ae71dff40ecc
Mon, 17 Jan 2011 20:22:15 -0500 nemo SwitchHog in scripting
Tue, 18 Jan 2011 00:12:39 +0100 koda code cleanup
Mon, 17 Jan 2011 23:24:55 +0100 koda merge
Mon, 17 Jan 2011 01:44:15 +0100 koda merge experimental3D in default
Mon, 17 Jan 2011 23:23:40 +0100 koda slim down .hgtags
Mon, 25 Feb 2013 10:04:31 +0100 koda closing old branch experimental3D
Mon, 17 Jan 2011 23:22:52 +0100 koda merge latest 0.9.15 changes into head
Mon, 17 Jan 2011 01:43:10 +0100 koda merge default into experimental3D experimental3D
Sun, 16 Jan 2011 13:53:32 -0500 mikade merge in script tweaks
Sun, 16 Jan 2011 01:20:36 +0100 Henek readding cabal file for the server, burp not shure why it had gone
Fri, 14 Jan 2011 17:24:49 +0100 sheepluva you're welcome koda
Fri, 14 Jan 2011 17:01:29 +0100 sheepluva also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
Thu, 13 Jan 2011 17:40:56 -0500 nemo Force RGBA for these too (and strip)
Thu, 13 Jan 2011 16:01:16 -0500 nemo Force a bunch of images to RGBA that were either RGB or indexed, strip
Thu, 13 Jan 2011 21:52:48 +0300 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
Wed, 12 Jan 2011 20:32:44 +0100 Henek also example flake
Wed, 12 Jan 2011 20:31:55 +0100 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Wed, 12 Jan 2011 22:02:43 +0300 unc0rr Oops, I should test more
Wed, 12 Jan 2011 22:01:15 +0300 unc0rr Doesn't work as expected
Mon, 10 Jan 2011 19:15:12 -0500 nemo update collision in set gear position
Mon, 10 Jan 2011 18:20:58 +0300 unc0rr Prevent frontend crash in certain circumstances
Mon, 10 Jan 2011 15:53:49 +0300 unc0rr Don't waste CPU cycles trying to find a piece of land when there's no free land left
Mon, 10 Jan 2011 15:35:22 +0300 unc0rr Set version to 0.9.16-dev
Mon, 10 Jan 2011 15:33:15 +0300 unc0rr Fix formatting
Sun, 09 Jan 2011 21:50:59 +0300 unc0rr Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
Sun, 09 Jan 2011 21:37:45 +0300 unc0rr Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
Sun, 09 Jan 2011 21:36:51 +0300 unc0rr Add a space for better looking console message
Fri, 07 Jan 2011 23:08:34 +0300 unc0rr Keep track of which hog's weapon does damage
Fri, 07 Jan 2011 21:41:12 +0300 unc0rr Oops, fix build
Fri, 07 Jan 2011 19:46:58 +0300 unc0rr Don't highlight drawn maps in rooms list
Fri, 07 Jan 2011 19:44:07 +0300 unc0rr Greek translation
Thu, 06 Jan 2011 11:29:48 -0500 nemo reset weapons default in shoppa.
Wed, 05 Jan 2011 03:53:46 +0100 koda ctf_blizzard ios fix
Sun, 16 Jan 2011 05:21:00 +0100 koda rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
Tue, 04 Jan 2011 18:26:54 -0500 nemo Small tweak to filter
Sat, 15 Jan 2011 18:35:59 +0100 koda use a different depth for different layers (land, water, explosions) experimental3D
Tue, 04 Jan 2011 22:33:20 +0300 unc0rr Clearly state which port is IPC connection on
Tue, 04 Jan 2011 13:05:30 +0100 koda smaller rearrangement of (non stereo related) variables experimental3D
Tue, 04 Jan 2011 16:15:47 +0300 unc0rr Make barrels drop when hog walks away from under it
Tue, 04 Jan 2011 12:53:46 +0100 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
Tue, 04 Jan 2011 01:21:30 +0100 koda add new robot badge to sources
Mon, 03 Jan 2011 10:45:50 -0500 nemo Apply RGBA consistently in Tint
Sun, 02 Jan 2011 19:30:16 +0100 koda rearrange quality flags a little, disable snow rendering on rqLowRes
Sun, 02 Jan 2011 18:12:16 +0100 koda remove obsolete TrainingFlags code
Sun, 02 Jan 2011 13:54:28 +0100 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
Sat, 01 Jan 2011 23:10:57 +0100 Henek added flake configuration also in sudden death and SDClouds for underwater
Sat, 01 Jan 2011 19:41:58 +0100 Palewolf Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
Sat, 01 Jan 2011 14:42:08 +0100 jose1711 Updated Slovak translation
Sat, 01 Jan 2011 14:26:50 +0100 Palewolf Flakes were updating the wrong coordinates when rqBlurryLand was on
Sat, 01 Jan 2011 14:23:39 +0100 sheepluva fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
Sat, 01 Jan 2011 14:18:33 +0100 sheepluva part #2
Sat, 01 Jan 2011 11:15:35 +0100 sheepluva my attempt of "detach rope if the Land[] vanishes"
Fri, 31 Dec 2010 23:09:06 +0100 sheepluva fixing Palewolf's if-merging-whoopsy there. should unbreak build
Fri, 31 Dec 2010 21:39:12 +0100 sheepluva fix sticky rope issue
Fri, 31 Dec 2010 21:33:13 +0100 sheepluva revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
Fri, 31 Dec 2010 21:30:38 +0100 Palewolf Avoid drawing if there's a hog/object behind
Fri, 31 Dec 2010 19:31:37 +0100 Palewolf Make flakes smaller by popular demand.
Fri, 31 Dec 2010 04:08:57 +0100 koda Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
Fri, 31 Dec 2010 03:29:41 +0100 koda merge and fix my typos Hedgewars-iOS-1.2.2
Fri, 31 Dec 2010 01:05:23 +0100 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Fri, 31 Dec 2010 00:37:39 +0100 Palewolf Snow blends into land, trys to fill the gaps
Thu, 30 Dec 2010 22:20:17 +0100 sheepluva fix portal gun wrong color issue
Thu, 30 Dec 2010 20:55:22 +0100 Henek finnished refactoring the rest themes, and note comments on Eyes and Deepspace
Thu, 30 Dec 2010 20:10:26 +0100 jose1711 Updated Slovak translation (lua)
Thu, 30 Dec 2010 19:36:40 +0100 jose1711 Merge
Thu, 30 Dec 2010 11:32:04 -0500 ourobolos French translation finally gets some love
Thu, 30 Dec 2010 16:21:14 +0100 Henek some more themes updated, note comments on brick
Thu, 30 Dec 2010 09:58:05 -0500 nemo avoid uninitialised pointer. thanks to dead.mazayus
Wed, 29 Dec 2010 22:44:45 -0500 nemo nil check
Thu, 30 Dec 2010 01:44:55 +0100 Henek added also splash and droplets to sd and refactored theme.cfg, not all themes updated
Tue, 20 Sep 2011 00:00:22 +0400 unc0rr Close branch 0.9.15
Wed, 29 Dec 2010 16:21:30 -0500 nemo add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
Wed, 29 Jun 2011 21:52:07 +0200 koda merge 0.9.15
Wed, 29 Dec 2010 17:27:33 +0100 sheepluva have napalm strike bombs explode right over the target
Sat, 26 Feb 2011 17:07:30 +0100 koda info.plist 2011 0.9.15
Wed, 29 Dec 2010 15:57:13 +0100 sheepluva set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
Wed, 02 Feb 2011 09:23:42 +0100 koda add NOAUTOUPDATE symbol and hedgewars-server.cabal 0.9.15
Wed, 29 Dec 2010 14:59:56 +0100 sheepluva fix parachute wall climbing bug
Tue, 01 Feb 2011 00:12:19 +0100 koda yay, sdl resumed development and accepted some of our patches in mainstream 0.9.15
Wed, 29 Dec 2010 02:15:37 +0100 Henek sudden death: now having theme support, still some work though with config
Thu, 27 Jan 2011 22:55:11 +0100 sheepluva how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P 0.9.15
Tue, 28 Dec 2010 20:04:42 -0500 nemo Strip a redundant entry, just use "successful"
Fri, 31 Dec 2010 03:22:30 +0100 koda put nicer messages and split args
Sat, 22 Jan 2011 22:35:53 +0300 unc0rr Disallow isSpace chars at start and end of nicknames and room names 0.9.15
Tue, 28 Dec 2010 19:32:21 -0500 nemo return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
Fri, 31 Dec 2010 02:52:55 +0100 koda beautify stat page
Sat, 22 Jan 2011 01:38:01 +0100 koda fixes for maps and quality = 0 0.9.15
Tue, 28 Dec 2010 19:20:30 -0500 nemo fix similar problem to last checkin with this lua, also fix line endings
Fri, 31 Dec 2010 01:15:43 +0100 koda unify stats display on ipad and non-ipad and on saved and normal games
Thu, 20 Jan 2011 21:12:50 +0300 unc0rr Impement 60 seconds ban after kick from server. Not tested at all. 0.9.15
Tue, 28 Dec 2010 19:05:58 -0500 nemo Unbreak reduce quality on snow/christmas. Thanks Cairo.
Fri, 31 Dec 2010 00:10:38 +0100 koda simplify stats handling
Mon, 17 Jan 2011 14:53:14 +0100 koda ctrl+q closes frontend also on linux and windows 0.9.15
Wed, 29 Dec 2010 01:01:51 +0100 Henek drill strike falling instead of exploding when exiting ground
Thu, 30 Dec 2010 04:54:25 +0100 koda initial stats display
Mon, 17 Jan 2011 08:37:43 +0100 koda add 32 bit version when building for macappstore 0.9.15
Tue, 28 Dec 2010 18:47:44 -0500 nemo Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
Thu, 30 Dec 2010 02:03:24 +0100 koda moar code cleanup and initial saving of stats
Sat, 15 Jan 2011 21:59:22 +0100 koda Added tag 0.9.15-release for changeset 29ab0d49c3e6 0.9.15
Wed, 29 Dec 2010 00:28:39 +0100 koda ios version bump and code cleanup
Sat, 15 Jan 2011 21:32:44 +0100 koda possible fix hanging server on ctlr+w 0.9.15
Wed, 29 Dec 2010 00:08:21 +0100 Henek oops, forgot to add the graphics
Sat, 15 Jan 2011 21:00:45 +0100 koda Removed tag 0.9.15 0.9.15
Tue, 28 Dec 2010 23:53:37 +0100 Henek sudden death, now with visual and audial effects :D
Tue, 28 Dec 2010 22:40:12 +0100 jose1711 Merge
Sat, 15 Jan 2011 16:44:32 +0100 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
Tue, 28 Dec 2010 20:44:06 +0100 Henek fix CMakeLists.txt for CTF_Blizzard
Fri, 14 Jan 2011 00:31:21 +0100 koda general uKey refactor in preparaiton of two new shortcuts 0.9.15
Tue, 28 Dec 2010 11:58:56 -0500 nemo Seems these aren't needed in CTF_Blizzard. Guess we'll find out
Thu, 13 Jan 2011 04:25:20 +0100 koda Added tag 0.9.15 for changeset 29ab0d49c3e6 0.9.15
Tue, 28 Dec 2010 11:06:46 -0500 nemo Aaaand, strip these 2 as well.
Thu, 13 Jan 2011 04:24:54 +0100 koda Removed tag 0.9.15 0.9.15
Tue, 28 Dec 2010 10:22:19 -0500 nemo run pngcrush to strip sRGB / iCCP
Thu, 13 Jan 2011 04:18:31 +0100 koda merge 0.9.15
Mon, 27 Dec 2010 17:34:51 -0500 nemo Add Hangul to CheckCJK
Thu, 13 Jan 2011 04:17:51 +0100 koda merge 0.9.15
Mon, 27 Dec 2010 17:34:34 -0500 nemo 0.9.15 merge + typo fix
Thu, 13 Jan 2011 04:17:19 +0100 koda merge 0.9.15
Thu, 13 Jan 2011 02:56:25 +0100 koda Added tag 0.9.15 for changeset bd74fd83929a 0.9.15
Tue, 28 Jun 2011 01:05:33 +0200 koda expose the available translations in the plist file for 0.9.15 (rf31d1073345e) 0.9.15
Mon, 27 Dec 2010 16:32:15 -0500 nemo merge 0.9.15 (with a typo fix)
Tue, 28 Dec 2010 10:31:48 +0100 koda typo 0.9.15
Sun, 26 Jun 2011 23:56:24 +0200 koda restore logging on mac for 0.9.15 as well (r91752f716d64) 0.9.15
Mon, 27 Dec 2010 22:22:50 +0100 koda AddFileLogs 0.9.15
Thu, 13 Jan 2011 03:01:38 +0100 koda Added tag 0.9.15 for changeset 29ab0d49c3e6 0.9.15
Thu, 13 Jan 2011 03:07:55 +0100 koda Removed tag 0.9.15 0.9.15
Sun, 26 Jun 2011 23:09:48 +0200 koda fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk) 0.9.15
Mon, 27 Dec 2010 22:47:18 +0100 Henek make korean translation of engine available
Mon, 27 Dec 2010 12:51:08 -0500 nemo Changelog entry applies to .15 too 0.9.15 0.9.15-release
Mon, 27 Dec 2010 19:49:40 +0100 Henek update Swedish
Mon, 27 Dec 2010 12:47:51 -0500 nemo Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs 0.9.15
Mon, 27 Dec 2010 12:43:29 -0500 nemo Allow people to see my clever seed names if I set to something other than random seed hash.
Sun, 26 Dec 2010 23:38:02 -0500 TrevInc First pass at korean locale
Sun, 26 Dec 2010 23:35:55 -0500 nemo strip
Sun, 26 Dec 2010 23:35:31 -0500 nemo Resize snowball in hand
Sun, 26 Dec 2010 23:11:20 -0500 inu portuguese update
Sun, 26 Dec 2010 21:00:35 -0500 nemo remove these again...
Sun, 26 Dec 2010 20:41:41 -0500 szczur moar polish
Sun, 26 Dec 2010 18:08:04 -0500 nemo few more lua phrases
Mon, 27 Dec 2010 00:04:50 +0100 Henek a little addition to the changelog
Sun, 26 Dec 2010 17:40:35 -0500 nemo remove another missed dupe from previous generation
Sun, 26 Dec 2010 23:28:11 +0100 Henek fixed Swedish translation
Sun, 26 Dec 2010 23:18:43 +0100 Henek fixed strange config on room join and untranslated "Normal" gameplay option
Sun, 26 Dec 2010 16:56:33 -0500 nemo add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
Sun, 26 Dec 2010 16:45:14 -0500 nemo Add stubs for korean locale, now that we have a volunteer, update locale files
Sun, 26 Dec 2010 16:01:39 -0500 nemo completely disable falling back to "say" in chHogSay
Sun, 26 Dec 2010 15:37:43 -0500 nemo ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
Sun, 26 Dec 2010 15:30:24 -0500 nemo increase snowball radius
Sun, 26 Dec 2010 15:29:04 -0500 nemo oh. and koda's revision too
Sun, 26 Dec 2010 15:28:44 -0500 nemo merge 0.9.15 with default
Sun, 26 Dec 2010 19:30:51 +0100 koda restore showing a bigger icon for themes
Sun, 26 Dec 2010 12:42:22 -0500 nemo oops. forgot to check on indestructible in combination with disableLandBack 0.9.15
Sun, 26 Dec 2010 19:25:40 +0100 koda hide seed...
Sun, 26 Dec 2010 17:31:58 +0100 mikade Updated maps CTF, Control and new unscripted map Blizzard 0.9.15
Sun, 26 Dec 2010 20:17:15 +0300 unc0rr ban CMakeCache.txt
Sun, 26 Dec 2010 11:21:09 -0500 nemo merge default into 0.9.15 0.9.15
Sun, 26 Dec 2010 11:17:01 -0500 nemo add a disabling for landback, set it if flakes are enabled
Sun, 26 Dec 2010 18:56:31 +0300 unc0rr Add 0.9.15 to the list of known versions
Sun, 26 Dec 2010 19:06:10 +0300 unC0Rr Apply 2fa92e9a0a here 0.9.15
Sun, 26 Dec 2010 18:56:00 +0300 unc0rr Update doc a bit
Sun, 26 Dec 2010 15:50:21 +0100 Palewolf Turn off dust when drilling through air 0.9.15
Sun, 26 Dec 2010 10:47:03 -0500 nemo revert last change. ordinary fire is fine, but HHG screws up.
Sun, 26 Dec 2010 14:58:28 +0100 Palewolf Added star, exclamation and question mark signs 0.9.15
Sun, 26 Dec 2010 10:31:10 -0500 nemo disable landbackpixel on small explosions
Sun, 26 Dec 2010 00:47:18 -0500 nemo pull in a few changes from default 0.9.15
Sun, 26 Dec 2010 00:28:23 -0500 nemo remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
Sun, 26 Dec 2010 00:15:41 +0100 Palewolf Small fixes. Thanks Hennek. 0.9.15
Sat, 25 Dec 2010 22:58:35 -0500 nemo +2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
Sat, 25 Dec 2010 22:44:20 +0100 Palewolf Updated changelog 0.9.15
Sat, 25 Dec 2010 21:35:40 -0500 nemo add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
Sat, 25 Dec 2010 23:09:54 +0300 unc0rr Allow 8 teams in server 0.9.15
Sat, 25 Dec 2010 14:52:16 -0500 nemo aaaaargh (fix cmakelists again)
Sat, 25 Dec 2010 20:47:29 +0100 Palewolf Capture the flag (Blizzard) Map 0.9.15
Sat, 25 Dec 2010 20:47:29 +0100 Palewolf Capture the flag (Blizzard) Map
Sat, 25 Dec 2010 22:24:47 +0300 unc0rr Set version to 0.9.15, remove -dev suffix 0.9.15
Sat, 25 Dec 2010 22:22:33 +0300 unc0rr Some fixes in ru translation
Sat, 25 Dec 2010 14:10:11 -0500 nemo oops. forgot cmake for Control map
Sat, 25 Dec 2010 18:07:34 +0300 mikade Update missions
Sat, 25 Dec 2010 18:06:33 +0300 Henek sv.lua
Fri, 24 Dec 2010 16:44:31 -0500 nemo Sorry guys. I'll be more careful in future (remove more dupes)
Fri, 24 Dec 2010 16:29:40 -0500 nemo Remove a dupe :-/
Fri, 24 Dec 2010 16:24:30 -0500 nemo oops
Fri, 24 Dec 2010 16:13:28 -0500 nemo Disable gtFlake on bordered maps
Fri, 24 Dec 2010 22:39:20 +0300 unc0rr Pass SCHEME before AMMO
Fri, 24 Dec 2010 20:25:03 +0100 Palewolf Updated spanish translation
Fri, 24 Dec 2010 20:33:17 +0300 unc0rr - Fix encoding function to iterate reversed list
Fri, 24 Dec 2010 11:54:34 -0500 nemo Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
Fri, 24 Dec 2010 10:04:01 -0500 szczur+nemo add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
Fri, 24 Dec 2010 09:35:24 -0500 szczur polish lua update
Fri, 24 Dec 2010 00:53:50 -0500 mikade+nemo Add a bunch of lua from mikade, update translation files
Fri, 24 Dec 2010 00:21:42 -0500 mikade Whole ton of script callbacks on commands. Poor engine.
Fri, 24 Dec 2010 00:20:18 -0500 szczur+nemo Add polish translation. Also make it clearer in the commented lines that each line must have a comma
Thu, 23 Dec 2010 23:46:14 -0500 nemo more fiddling with graphics to try and satisfy both fire and snow
Thu, 23 Dec 2010 20:21:47 -0500 nemo oops
Thu, 23 Dec 2010 19:17:14 -0500 nemo quick and dirty fix to reversed paths and dropped last message causing drawmap desync
Fri, 24 Dec 2010 00:24:16 +0100 koda beaver hat
Thu, 23 Dec 2010 18:06:09 -0500 nemo Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
Thu, 23 Dec 2010 21:45:50 +0100 jose1711 Updated lua Slovak translation
Thu, 23 Dec 2010 20:46:51 +0100 jose1711 Updated Slovak translation
Thu, 23 Dec 2010 20:44:15 +0100 jose1711 fix commit
Thu, 23 Dec 2010 20:32:45 +0100 jose1711 merge
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