Wed, 22 Sep 2010 01:10:20 +0200 |
koda |
initial support for savegames
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files
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Wed, 22 Sep 2010 01:09:40 -0400 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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Sun, 19 Sep 2010 22:56:53 +0200 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
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files
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Sun, 19 Sep 2010 22:56:24 +0200 |
koda |
silly error about Island theme removal
Hedgewars-iOS-1.0.1
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Sun, 19 Sep 2010 18:34:40 +0200 |
koda |
Removed tag Hedgewars-iOS-1.0.1
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Sun, 19 Sep 2010 17:23:48 +0200 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
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Sun, 19 Sep 2010 17:23:30 +0200 |
koda |
update version numbers
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Sun, 19 Sep 2010 17:00:35 +0200 |
koda |
various fixes around, plus new 'ask for review' page
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Sun, 19 Sep 2010 13:54:38 +0200 |
koda |
fixed the voice selection where you couldn't hear a preview sound
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Sun, 19 Sep 2010 04:12:58 +0200 |
koda |
merge
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files
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Sun, 19 Sep 2010 04:12:03 +0200 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
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files
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Sun, 19 Sep 2010 02:25:31 +0200 |
koda |
rework the AI level selection
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files
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Sat, 18 Sep 2010 21:30:36 +0200 |
Henek |
Updated Swedish locale
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files
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Sat, 18 Sep 2010 19:02:55 +0200 |
koda |
fix a small glitch in textfield cells and remove cheese from pro
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Sat, 18 Sep 2010 19:02:09 +0200 |
koda |
fix the British voicepack and add to Mercurial the sounds used in the mobile version
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Sat, 18 Sep 2010 12:35:58 +0200 |
smaxx |
Frontend:
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Sat, 18 Sep 2010 01:50:29 +0200 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
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Fri, 17 Sep 2010 19:10:48 -0400 |
nemo |
aaaand use the right name
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files
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Fri, 17 Sep 2010 18:59:44 -0400 |
nemo |
Oops. Forgot to change these over after switching CurWeapon to AmmoType
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Fri, 17 Sep 2010 13:32:37 -0400 |
nemo |
inu adds a few more random teams
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Fri, 17 Sep 2010 15:27:04 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 22:13:59 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 21:07:06 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 19:06:59 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 18:43:14 +0200 |
smaxx |
Merge
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files
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Tue, 14 Sep 2010 12:17:39 -0400 |
nemo |
Revert accidental commit of inu's stretching of this column
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Tue, 14 Sep 2010 18:41:37 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 17:42:51 +0200 |
smaxx |
Frontend:
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Tue, 14 Sep 2010 13:45:19 +0200 |
smaxx |
Engine:
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Tue, 14 Sep 2010 13:05:49 +0200 |
smaxx |
Engine:
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Tue, 14 Sep 2010 00:17:22 -0400 |
inu |
updated pt
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files
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Mon, 13 Sep 2010 21:59:49 -0400 |
inu |
typo and fill in "translation" for an empty english stub
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Mon, 13 Sep 2010 20:27:53 -0400 |
nemo |
more fixing of indentation
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Mon, 13 Sep 2010 18:53:50 -0400 |
nemo |
clean up koda's indenting :-p
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Mon, 13 Sep 2010 12:29:02 -0400 |
nemo |
Mucked up offsets of sequences when rearranging.
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Mon, 13 Sep 2010 11:35:10 -0400 |
nemo |
resized splash (to fit 512 tex limit)
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Mon, 13 Sep 2010 10:50:09 -0400 |
archl |
updated engine text
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Sun, 12 Sep 2010 23:26:38 -0400 |
nemo |
Unbreak Team hats, shrink some hat sizes
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Sun, 12 Sep 2010 19:06:02 -0400 |
nemo |
Adjust to reduced ammo menu dimensions.
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files
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Sun, 12 Sep 2010 17:56:41 -0400 |
nemo |
Fix kamikaze portal loop
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Sun, 12 Sep 2010 23:43:20 +0200 |
smaxx |
Sounds:
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Sun, 12 Sep 2010 17:38:14 -0400 |
szczur |
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
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Sun, 12 Sep 2010 20:43:11 +0200 |
glykorin |
Fix wrong sized, wrong colored Splash.png in Art theme
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Fri, 10 Sep 2010 20:46:19 +0200 |
smaxx |
Engine:
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Fri, 10 Sep 2010 16:42:11 +0200 |
smaxx |
Engine:
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Thu, 09 Sep 2010 23:13:11 -0400 |
nemo |
Fix swapped x/y in drill rocket test
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Thu, 09 Sep 2010 14:16:44 -0400 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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Wed, 08 Sep 2010 19:01:11 -0400 |
nemo |
Probably fix missing hats.
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Wed, 08 Sep 2010 18:18:01 -0400 |
nemo |
Remove ready timer halting game ticks in chat
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Wed, 08 Sep 2010 17:34:18 -0400 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
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Tue, 07 Sep 2010 22:28:33 -0400 |
inu |
Minor text changes
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Mon, 06 Sep 2010 18:36:50 -0400 |
nemo |
Update to 0.9.45 from 0.8.81
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Mon, 06 Sep 2010 18:23:26 -0400 |
nemo |
Didn't notice Tiy sneak some images in
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Mon, 06 Sep 2010 23:14:12 +0100 |
tiyuri |
Underwater updates and fixes by Palewolf
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files
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Mon, 06 Sep 2010 18:22:48 -0400 |
nemo |
Fix selection while in UFO
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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Mon, 06 Sep 2010 20:40:58 +0100 |
tiyuri |
New compost music from HG
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Mon, 06 Sep 2010 21:09:58 +0200 |
smaxx |
Frontend:
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Mon, 06 Sep 2010 15:53:24 +0200 |
smaxx |
Frontend:
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Sun, 05 Sep 2010 11:26:17 -0400 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
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