2012-08-29 sheepluva remove a redundant assignment; whitespace fixes
2012-08-29 unc0rr This should work better
2012-08-28 sheepluva fix build for me
2012-08-28 unc0rr Make ffmpeg optional for frontend
2012-08-28 unc0rr Small fix
2012-08-28 unc0rr Merge Stepik-777's video recording gsoc project
2012-08-27 nemo Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
2012-08-27 Medo Merge
2012-08-27 sheepluva shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
2012-08-27 nemo Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
2012-08-27 nemo so unc0rr might replace this all. but anyway. fix copypasta.
2012-08-26 nemo shoppa hack, take... 4?
2012-08-26 nemo another shot in the dark. still w/ no input from shoppa players
2012-08-26 nemo shoppa hack guesses. continued. let's assume there's a small Y component.
2012-08-26 nemo another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
2012-08-26 nemo hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
2012-08-26 nemo Hack to try and appease the shoppa players
2012-08-25 nemo reducing this value is sufficient to ensure crates drop just below top border or a girder
2012-08-25 nemo Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
2012-08-25 nemo Allow escaping from tight spots
2012-08-25 unc0rr Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
2012-08-25 nemo Ensure crates can spawn just below the border on a bordered map.
2012-08-25 nemo let's see if mikade will still accept this at least
2012-08-25 nemo make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
2012-08-25 nemo oops
2012-08-24 nemo Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
2012-08-24 nemo fromdos + fix end of turn velocity
2012-08-24 unc0rr An attempt to run main rope code only every 8th tick:
2012-08-24 unc0rr Move rope code to separate unit
2012-08-24 nemo Fix formatting, reduce border sensitivity
2012-08-23 Medo Hedgeroid: Fixed map preview again (might be a JNA bug)
2012-08-23 nemo also needs exclusion here
2012-08-23 Medo Hedgeroid improvements:
2012-08-23 unc0rr Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
2012-08-21 Medo Hedgeroid: Some code cleanup, adding a forgotten file
2012-08-23 unc0rr Slightly faster and slightly better templates #41 and #43
2012-08-20 Medo License change: With the agreement of Xeli, I changed the Hedgeroid license to
2012-08-23 nemo drawn maps have a fixed 4096x2048 area right now
2012-08-20 Medo Hedgeroid: Final sprint to the deadline
2012-08-23 nemo move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
2012-08-20 Medo frontlib: Improved documentation of netconn, unified naming of a callback
2012-08-22 nemo *sigh*
2012-08-20 Medo engine: Don't overwrite isTerminated if it's already true
2012-08-22 nemo initModule really not needed for uRandom
2012-08-19 Medo Fix engine crashes on game end
2012-08-22 nemo Burn a random number in the override. Make sure cirbuf is reset.
2012-08-18 Medo Merge
2012-08-22 nemo extra nil check for lua hog switch
2012-08-18 Medo Hedgeroid: Don't change the template when clicking the map.
2012-08-22 unc0rr now really avoid
2012-08-18 Medo Hedgeroid: Increased assetsversion (d'oh)
2012-08-22 nemo avoid overflow on templates
2012-08-18 Medo Hedgeroid:
2012-08-21 nemo allow lua to specify template by number
2012-08-18 Medo frontlib: Return more filled-in team objects
2012-08-19 Stepan777 merge
2012-08-21 unc0rr Cancel shotgun shot if hedgehog is moved moved (by explosion)
2012-08-18 Medo engine: Fixed indentation regression
2012-08-18 nemo koda changed the CMake flag w/o updating the wiki or INSTALL file :(
2012-08-18 Medo Merge
2012-08-18 Medo Hedgeroid: Don't update the map preview just for a theme change
2012-08-18 nemo oops
2012-08-18 Medo Hedgeroid: Fixed JNA mapping of size_t
2012-08-18 Xeli fix the touchUI on android, ignore device dpi for now
2012-08-18 Medo engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
2012-08-18 nemo byte order
2012-08-17 Medo Hedgeroid: Fixed memory handling issues
2012-08-18 unc0rr Simplify code a bit
2012-08-17 Medo Hedgeroid: Fixed the restructuring-induced breakage
2012-08-18 unc0rr GoBack() here is not needed anymore
2012-08-17 Medo Merge
2012-08-18 nemo Avoid a bit of a memory spike on small maps
2012-08-17 nemo This one gets called a lot when drawing rotated sprites
2012-08-17 nemo Consistency
2012-08-17 nemo This union hasn't been needed for 5 years, and makes using other headers harder.
2012-08-16 unc0rr Forgot this state
2012-08-12 Stepan777 minor changes in list of codecs
2012-08-15 nemo Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
2012-08-11 Stepan777 Insert license in avwrapper.c
2012-08-15 unc0rr Allow customization of colors in ui, store custom colors in config
2012-08-11 Stepan777 cmake scripts
2012-08-15 unc0rr Check if hedgehog is still active instead
2012-08-10 Stepan777 better cmake script
2012-08-13 unc0rr Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
2012-08-10 Stepan777 merge
2012-08-13 unc0rr Allow JOINED message in lobby
2012-08-09 Stepan777 fix FindFFMPEG
2012-08-30 nemo I shouldn'tve tracked this really, I should have just rejected that part of the transplant
2012-08-13 Jie Luo Simplified Chinese Translation update
2012-08-08 Stepan777 improve html links + small bugfixes
2012-08-30 nemo Final checkpoint w/ campaign.
2012-08-09 unc0rr Check if 'for' cycle body is executed at least once
2012-08-08 Stepan777 FindFFMPEG.cmake (used only for frontend for now).
2012-08-25 belphegorr All missions: switched blood needers with meatbags in dialogues
2012-08-09 unc0rr Don't accept room messages when not in room state. Not tested even if it builds.
2012-08-08 Stepan777 merge
2012-08-25 belphegorr Mission 3: Added initial FirePunch
2012-08-09 nemo When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
2012-08-25 belphegorr Mission 2: fixed ammo menu bug
2012-08-08 unc0rr Keep room till last player quits
2012-08-25 belphegorr Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
2012-08-08 nemo er. more like this.
2012-08-25 belphegorr Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
2012-08-08 nemo Allow scripting to delete gears
2012-08-25 belphegorr Changed a line in Mission 2 dialogue...
2012-08-07 nemo oops
2012-08-25 belphegorr Fixed crashes in mission 3 after RestoreHog
2012-08-07 unc0rr Keep inlining
2012-08-22 belphegorr Modified missions to be compatible with the merge
2012-08-06 unc0rr More mess in pas2c:
2012-08-19 belphegorr Mission 3: Modified onPrecise (added out-commented debug code)
2012-08-06 nemo revert 3188794b9d87. does not do what I'd like.
2012-08-17 Medo Hedgeroid: Frantic scrabbling toward the deadline
2012-08-05 Stepan777 improve video uploading
2012-08-19 belphegorr Mission 3: reduced enemy turn time, fixed other HideHog problems
2012-08-06 nemo oops
2012-08-17 Medo frontlib: Moved mapname sending to the end of flib_netconn_send_map
2012-08-05 Stepan777 merge
2012-08-19 belphegorr Solved issues with HideHog in mission 2 and 3
2012-08-05 nemo no cake for youuuuu
2012-08-17 Medo engine: Added JNI-compatible function to start map generation
2012-08-19 belphegorr Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
2012-08-05 unc0rr Introduce 'a' and 'u' client flags to mark admins and authenticated users
2012-08-15 Medo frontlib:
2012-08-19 belphegorr Removed debug code.
2012-08-05 nemo Add bot level to CPU flag
2012-08-12 Medo frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
2012-08-19 belphegorr Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
2012-08-05 nemo Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
2012-08-12 Medo Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
2012-08-19 belphegorr Fixed a typo, frontend is now working properly
2012-08-05 nemo Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
2012-08-12 Medo Removed useless cast in cmdlineClient
2012-08-30 nemo Silly add to facilitate transplant
2012-08-05 nemo oops
2012-08-12 Medo Hedgeroid:
2012-08-19 belphegorr Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
2012-08-05 nemo unbreak AI. remove inits from uLand
2012-08-12 Medo frontlib improvements:
2012-08-19 belphegorr Forgot to add mission 10
2012-08-05 nemo An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
2012-08-12 Medo frontlib: Added functions to query important constants from the library
2012-08-18 belphegorr Added a story ending mission/cut-scene
2012-08-05 nemo First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
2012-08-06 Medo Hedgeroid: Start using the frontlib for more operations
2012-08-18 belphegorr Added a FollowGear to the leaderDead animation in mission 9
2012-08-04 nemo Fix kamikaze crasher. Handle overlapping hogs case.
2012-08-06 Medo frontlib: Brought commandline client (almost) up to date with the frontlib changes
2012-08-18 belphegorr Fixed a few bugs in mission 7
2012-08-03 unc0rr TestKamikaze, needs polishing
2012-08-06 Medo frontlib: prevent writing a "binds" section of the team file when there are no binds
2012-08-18 belphegorr Fixed a typo in mission 6
2012-08-01 nemo Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
2012-08-06 Medo frontlib: fixed ini writing failing because of an inverted condition
2012-08-18 belphegorr Fixed bug in mission 5 with invisible obstacles
2012-07-31 unc0rr Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
2012-08-06 Medo frontlib: Removed reference counting from schemelist
2012-08-18 belphegorr Crashfix, healthfix in mission 5
2012-07-28 nemo oops
2012-08-02 Medo Hedgeroid: Started to implement RoomActivity
2012-08-18 belphegorr Forgot to add mission 9 -.-'
2012-07-27 nemo Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
2012-08-02 Medo frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
2012-08-16 belphegorr Added Mission 9: The Enemy Of My Enemy
2012-07-27 unc0rr merge
2012-08-01 Medo Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
2012-08-16 belphegorr Modified final cutscene and fixed a skipping bug
2012-07-27 unc0rr oops
2012-08-01 Medo Hedgeroid: Added libjnidispatch.so and jna.jar
2012-08-10 belphegorr Fixed variable loading errors and added saving of "M8Scene" in mission 8
2012-07-27 unc0rr Fix edge case problems with sniper rifle
2012-08-01 Medo Hedgeroid: Room screen WIP
2012-08-10 belphegorr Solved "floating repositionings" in every mission
2012-07-26 Stepan777 uploading to youtube, it works, but user interface is still incomplete
2012-07-26 unc0rr No more AI jumping lulz
2012-07-27 nemo this one too
2012-07-26 Medo Hedgeroid: various improvements:
2012-08-09 belphegorr Added Mission 8: Long Live The Queen
2012-07-26 Stepan777 merge
2012-07-26 unc0rr Better prediction of cluster, melon, and whip
2012-07-27 nemo rewrite to make the string shorter
2012-07-26 Medo Merge
2012-08-09 belphegorr Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
2012-07-25 unc0rr merge
2012-08-02 belphegorr Removed gfOneClanMode from Mission 7
2012-07-25 unc0rr Commit commented out code which I used to debug AI walking
2012-07-31 belphegorr Added Mission 7: Family Reunion
2012-07-25 unc0rr - Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
2012-07-25 unc0rr Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
2012-07-31 belphegorr Mission 6: Modified a dialogue timing
2012-07-25 unc0rr Some tiny improvements to AI walking algorythm
2012-07-25 xymeng Changes to pas2c - unreviewed apart from cursory glance and compile test.
2012-07-31 belphegorr Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
2012-07-25 unc0rr Adjust firepunch and bat consts yet again
2012-07-25 nemo Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
2012-07-31 belphegorr Mission 1: Fixed a typo
2012-07-24 unc0rr Prefer to bat enemy away dealing the same amount of damage
2012-07-24 nemo workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
2012-07-24 belphegorr Changed name of princess in mission 6 (forgot it last time).
2012-07-24 unc0rr No need to redefine signal
2012-07-24 nemo Fix bee crasher, tweak splash values
2012-07-24 belphegorr Removed some campaign variables from Mission 6.
2012-07-21 nemo better?
2012-07-24 belphegorr Switched Fell From Heaven to Fell From Grace on missions 5, 6.
2012-07-21 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-24 belphegorr Fixed localization of Mission 6 and fixed a typo.
2012-07-21 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-07-23 belphegorr Finished mission 6: Dragon's lair
2012-07-21 nemo Ok. *these* should be safe with just this one extra check...
2012-08-30 nemo checkpoint merge
2012-07-20 nemo :( I have no idea why this did not work
2012-07-20 nemo Avoid desync playing back demos
2012-07-20 nemo don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
2012-07-20 nemo I thirst for randomness.
2012-07-20 nemo Try avoiding spamming the log by retaining the gears. untested.
2012-07-20 unc0rr Replace stupid 'mod' with 'and'
2012-07-20 koda ooops (and indentation)
2012-07-20 koda press 8 to mute audio while ingame
2012-07-20 unc0rr mod operator is so stupid in pascal
2012-07-20 nemo oh yeah, these too
2012-07-19 nemo Fix TARDIS, make switcher work w/ the new more stringent check.
2012-07-19 nemo Update team health
2012-07-18 unc0rr Start TestCake
2012-07-18 koda allow FPFLAGS and GHFLAGS only in cmakes able to support them
2012-07-17 nemo what the heck, let's add a few more
2012-07-16 unc0rr - Check for harmful gear deletions
2012-07-16 unc0rr Use gmDestroy message instead
2012-07-15 nemo Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
2012-07-13 Stepan777 Correctly distinguish between game and real ticks while recording video,
2012-07-15 nemo Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
2012-07-13 Stepan777 merge
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-13 unc0rr Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
2014-01-09 unc0rr Filter sprSDFlake too, so engine could pass initialization gl2
2012-07-10 Stepan777 Fix bug with isInLag picture displayed at end of some videos.
2012-07-12 unc0rr Don't consider moving hedgehogs in place rating in after attack mode
2014-01-09 Wolfgang Steffens Import temp.diff which is a try to fix glitches with textures edges gl2
2012-07-10 Stepan777 merge
2012-07-12 unc0rr When removing a record, set selection on the next item in the list
2014-01-09 unc0rr Wolfgang Steffens's gl2 and atlas branch gl2
2014-06-18 sheepluva closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
2012-07-09 Stepan777 fix bug with desynced camera positions
2012-07-12 nemo Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
2012-07-10 Wolfgang Steffens Debug commit
2012-07-09 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
2012-07-12 nemo Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
2012-07-10 Wolfgang Steffens Merge
2012-07-09 Stepan777 merge
2012-07-10 nemo Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
2012-07-08 Stepan777 First try to use framebuffer, instead of auxilary buffer.
2012-07-08 unc0rr Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
2012-07-08 Stepan777 Move SDL_GetTicks() to another place, maybe this will fix sound desync.
2012-07-08 nemo A bit more convoluted, but more attractive visually
2012-07-08 Stepan777 merge
2012-07-08 nemo Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
2012-07-07 Stepan777 fix alpha channel in image rescaling
2012-07-08 nemo Draw bombs behind plane
2012-07-07 Stepan777 Fix thumbnails. On some OpenGL implementations they weren't working.
2012-07-08 unc0rr Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
2012-07-07 Stepan777 fix frontend for ffmpeg 0.7.13
2012-07-08 nemo Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
2012-07-07 Stepan777 Fix compilation of hwengine on ffmpeg 0.7.13.
2012-07-26 Medo Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
2012-07-08 nemo Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
2012-07-07 Stepan777 fix for older ffmpeg (0.7.13)
2012-07-24 Medo Hedgeroid: Misguided attempts at getting the connection lifecycle right.
2012-07-07 kjpou1 remaining files for the Danish translation
2012-07-06 Stepan777 When there are videos that are being encoded and user tries to quit display dialog with warning.
2012-07-22 Medo Hedgeroid: Reworked player and room lists, added menus, added playername query
2012-07-07 unc0rr - Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
2012-07-06 Stepan777 When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
2012-07-21 Medo Hedgeroid: More work on the lobby activity
2012-07-07 nemo Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
2012-07-06 Stepan777 merge
2012-07-19 Medo Hedgeroid: Lobby activity improvements
2012-07-07 nemo unbreak grayscale
2012-07-19 Medo Hedgeroid: Modified detection of assets on SD card (should be more reliable)
2012-07-05 unc0rr It is global var
2012-07-19 Medo Hedgeroid: Got the roomlist working... more or less.
2012-07-05 unc0rr Fix crash when hedgehog dies while switching from it
2012-07-19 Medo Re-Added the commandline client, but it's not compilable agains the latest frontlib
2012-07-04 nemo free up power for use by script
2012-07-19 Medo frontlib:
2012-07-04 nemo Allow script to set number of ammo in a crate. untested.
2012-07-18 Medo frontlib: Fix onRoomUpdateCb receiving a null pointer
2012-07-03 unc0rr - Don't call Length() on variable size arrays
2012-07-17 Medo Hedgeroid: Fixed multitouch breakage
2012-06-29 unc0rr Properly convert taking address of function with var parameters
2012-07-17 Medo Hedgeroid: Chat and player list work now, but everything is very much WIP
2012-06-29 unc0rr Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
2012-07-16 Medo Hedgeroid: Layout experiments for the lobby page
2012-06-29 unc0rr Don't produce unnecessary and erroneous defines
2012-07-10 Medo Hedgeroid: Added experimental lobby chat
2012-06-29 xymeng Fix the function definition issue so the function pointer format now looks correct.
2012-07-10 Medo Hedgeroid: Simplified some code
2012-06-28 unc0rr Tiny optimization + formatting fix
2012-07-10 Medo frontlib: Added missing disconnect case
2012-06-28 unc0rr Convert function with var parameters declarations into #define + function which accepts pointers
2012-07-10 Medo frontlib: Added the NDK build file for Android
2012-06-28 unc0rr - Try sending remove message in 'finally' as a last resort
2012-07-10 Medo frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
2012-06-27 nemo ocd
2012-07-05 Medo Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
2012-06-27 unc0rr Prepare to handle passing by reference
2012-07-04 Medo frontlib: Improved and unified parameter checking, moved the cmdlineClient out
2012-06-27 unc0rr Remove trailing spaces
2012-06-27 Medo frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
2012-06-27 nemo Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
2012-06-27 Medo Merge
2012-06-27 sphrix Missions localisation
2012-06-27 nemo More efficient
2012-06-27 nemo oops
2012-06-27 nemo Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
2012-06-27 nemo This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
2012-06-26 Stepan777 Here they come - thumbnails.
2012-06-27 nemo Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
2012-07-10 Wolfgang Steffens Added auto cropping to atlasing
2012-06-26 Stepan777 merge
2012-06-26 koda updated ios project file
2012-06-25 Wolfgang Steffens GL1.x fixes
2012-06-26 nemo Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
2012-06-25 Wolfgang Steffens Merge
2012-06-26 unc0rr Don't set erasing flag when it is unnecessary so hwmap could compress better
2012-06-25 Wolfgang Steffens using atlas for rendering now
2012-06-26 nemo er. this one too
2012-06-25 Wolfgang Steffens made surface retaining mandatory
2012-06-25 Stepan777 merge
2012-06-26 nemo Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
2012-06-25 Wolfgang Steffens added missing uBinPacker.pas and uAtlas.pas
2012-06-25 Wolfgang Steffens retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-06-25 nemo Update contributor e-mail address
2012-06-25 Stepan777 Restore almost old TCPBase behaviour
2012-06-25 Wolfgang Steffens Merge
2012-06-25 nemo oops
2012-06-24 Stepan777 remaining IFDEFs
2012-06-25 unc0rr oops
2012-06-24 Stepan777 merge
2012-06-25 nemo oops
2012-06-24 Stepan777 correctly fix odd dimensions (it was incorrectly fixed in previous commit)
2012-06-24 nemo These 2 need masks now
2012-06-24 Stepan777 pagevideos is now much better that before:
2012-06-24 unc0rr Fix completely broken RateHammer
2012-06-24 Stepan777 merge
2012-06-24 nemo Sanity limits.
2012-06-24 nemo Another take at prettier crate appearance
2012-06-27 Medo frontlib: Getting there :) Added commandline client for testing
2012-06-24 nemo Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
2012-06-25 Medo frontlib: Using macros for simplification of callbacks
2012-06-24 nemo Second part of the change. Make collision check use the new mask bit.
2012-06-24 Medo frontlib: Intermittent commit. Things are still in flux but we're getting there :)
2012-06-24 nemo Step 1. Add current hedgehog as top bit of bottom byte.
2012-06-21 Medo More progress on the netplay part of the frontlib
2012-06-23 unc0rr - Fix cake bug introduced in r2ccfc93c6b5e
2012-06-19 Medo Merge
2012-06-22 unc0rr Swap order of actions
2012-06-18 unc0rr Output log to stdout instead of stderr
2012-06-18 unc0rr Oops, forgot this
2012-07-23 belphegorr Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
2012-06-18 unc0rr set(LUA_LIBRARY lua.dll) for win32 builds
2012-07-20 belphegorr Placed hiding hogs at the end of StartMission in Mission 3
2012-06-17 unc0rr BindsModel
2012-07-20 belphegorr Added localization
2012-06-17 unc0rr - Move colorsModel to appropriate place
2012-07-20 belphegorr Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
2012-06-17 koda CROSSAPPLE ftw
2012-07-16 belphegorr Fixed a visual gear in Mission 5
2012-06-17 unc0rr This should fix default hogs names in network game
2012-07-16 belphegorr Added fifth mission and fixed minor control bug with mission 4
2012-06-16 unc0rr Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
2012-07-10 belphegorr Fixed a bug where certain ammo types were added to the wrong hogs.
2012-06-14 unc0rr AI loves to jump
2012-07-10 belphegorr Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
2012-06-13 koda ios: disable some warnings
2012-07-08 belphegorr Changed a ShowMission in Mission 4
2012-06-13 koda it was inevitable
2012-07-08 belphegorr Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
2012-06-13 koda ios: explain why setting a style disables schemes and/or weapons sometimes
2012-07-06 belphegorr Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
2012-06-13 koda ios: for mission configuration, use the bundled cfg file instead of providing plist files
2012-07-06 belphegorr Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
2012-06-13 koda add default cfg files for uniformity in missions
2012-07-06 belphegorr Increased turn time to 40
2012-06-12 Stepan777 fix very stupid bug :)
2012-06-13 koda DPI for everyone
2012-07-05 belphegorr Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
2012-06-11 Stepan777 1. Implement new page in frontend with options for video recording.
2012-06-19 Medo frontlib: Started work on the server connection code
2012-06-13 nemo LUA_FOUND should surely be set only if the system lua was found.
2012-07-05 belphegorr Reduced ammo count on Mission 2
2012-06-11 Stepan777 merge
2012-06-15 Medo Changed frontlib to use the existing ini file formats of the QtFrontend
2012-06-13 nemo Couple of missed sections from last time. Shield is still a bit odd
2012-07-05 belphegorr Modified some crate positions, added sound to teleports, fixed loc errors...
2012-06-12 Medo frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
2012-06-10 koda reorganize options.inc a little
2012-07-05 belphegorr Added localization and changed primary team color.
2012-06-12 Medo Cleanup, refactoring and generally more development in the frontlib
2012-06-10 koda uniform NOPNG and NOSERVER cmake symbols
2012-07-04 belphegorr Added Mission 4: United We Stand
2012-06-10 Medo Merge
2012-06-10 koda sed 's/\t/ /g' CMakeLists.txt
2012-07-03 belphegorr Set the choice constants to the correct values (1-3 instead of 0-2).
2012-06-10 nemo Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
2012-07-01 belphegorr Removed some debugging lines I forgot to remove.
2012-06-09 nemo disable this debug too
2012-07-01 belphegorr Added mission 3: The Journey Back
2012-06-09 nemo Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
2012-06-29 belphegorr Fixed some bugs with Mission 2 and Animate.lua.
2012-06-09 unc0rr TestBaseballBat
2012-06-25 belphegorr Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
2012-06-09 unc0rr - Adjust some consts so whip and firepunch work perfectly
2012-06-25 belphegorr Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
2012-06-09 nemo Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
2012-06-25 belphegorr Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
2012-06-09 nemo Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
2012-06-25 belphegorr Added the helper script I forgot to add last time
2012-06-09 unc0rr - Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
2012-06-25 belphegorr Copied the first two campaign missions and the helper script into share/hedgewars/Data/
2012-06-09 Xeli restore fpc 2.4.2 compatibility
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-08 unc0rr New bright and shiny TestFirepunch which actually works
2012-06-08 Xeli fix shift key by disabling the key modifiers for now
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-08 unc0rr - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
2012-06-07 Stepan777 merge
2012-06-08 unc0rr Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
2012-06-07 Stepan777 merge
2012-06-07 Xeli ignore keymodifers other than ctrl/alt/shift
2012-06-06 Xeli removed some writelns
2012-06-06 Xeli first attempt at implementing support for keys with modifiers
2012-06-06 nemo Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
2012-06-06 unc0rr Not needed here
2012-06-05 Wolfgang Steffens Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
2012-06-05 unc0rr - Allow camera movement while current hedgehog is falling
2012-06-05 Wolfgang Steffens Merge
2012-06-05 Xeli Android: first attempt at using the density call from java
2012-06-05 Xeli only reset those keys which actually change their bindings
2012-06-04 nemo tidy flags
2012-06-10 Medo Small improvements to the frontend lib for better debugging
2012-06-04 nemo Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
2012-06-04 Stepan777 here it is
2012-06-09 Medo Implemented game launching API for the frontlib.
2012-06-04 unc0rr Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
2012-06-08 Medo Implemented public API for letting the engine render maps
2012-06-04 nemo Make watching AI v AI on ai survival a bit more entertaining
2012-06-07 Medo Added ini reading/writing for game schemes to the frontend lib
2012-06-04 nemo Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
2012-06-04 Medo Frontlib: Work on the callback mechanisms for IPC
2012-06-04 nemo After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
2012-06-02 Medo frontlib refactoring
2012-06-03 nemo Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
2012-06-02 Medo Merge
2012-06-03 nemo warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
2012-06-02 Xeli Android: added a callback to java to determine dpi/dip how much we should scale the ui
2012-06-02 Medo Merge
2012-06-02 nemo add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
2012-06-01 unc0rr Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
2012-05-31 mikade merge
2012-06-02 Medo Demo recording for the frontend library
2012-05-31 nemo Name the flags for fall tracking and indicating whether the explosion erases terrain.
2012-05-31 Medo Moved frontlib into project_files
2012-05-31 unc0rr merge
2012-05-31 Medo Further work on the frontend library, restructuring, ...
2012-05-31 unc0rr merge
2012-05-31 mikade Add a GetTag method so that SetTag doesn't feel lonely.
2012-05-30 Medo Started work on the frontend networking library
2012-05-31 unc0rr Improve TestWhip
2012-05-30 sheepluva minor tweaks for options page; should improve readability at small window size... a bit...
2012-05-29 Medo Removed dead/deprecated code and comments
2012-05-31 unc0rr pas2c stuff
2012-05-30 unc0rr This should make drawn maps rendering even more faster
2012-05-29 Medo Merge
2012-05-30 unc0rr merge
2012-05-30 unc0rr Render drawn maps 10-500 times faster
2012-05-29 unc0rr Oops, forgot to set 'erasing' flag on decoding
2012-05-28 unc0rr Fix a bug with wrong state of teams list when color isn't changed manually
2012-05-28 nemo Remove a couple more timers, should mean alpha matches old pulse time now
2012-05-28 nemo also change specialists
2012-05-28 nemo Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
2012-05-28 Xeli change the array which represents the keyboard state to be a boolean array rather than byte array
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