2012-08-29 |
sheepluva |
remove a redundant assignment; whitespace fixes
|
changeset |
files
|
2012-08-29 |
unc0rr |
This should work better
|
changeset |
files
|
2012-08-28 |
sheepluva |
fix build for me
|
changeset |
files
|
2012-08-28 |
unc0rr |
Make ffmpeg optional for frontend
|
changeset |
files
|
2012-08-28 |
unc0rr |
Small fix
|
changeset |
files
|
2012-08-28 |
unc0rr |
Merge Stepik-777's video recording gsoc project
|
changeset |
files
|
2012-08-27 |
nemo |
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
|
changeset |
files
|
2012-08-27 |
Medo |
Merge
|
changeset |
files
|
2012-08-27 |
sheepluva |
shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
|
changeset |
files
|
2012-08-27 |
nemo |
Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
|
changeset |
files
|
2012-08-27 |
nemo |
so unc0rr might replace this all. but anyway. fix copypasta.
|
changeset |
files
|
2012-08-26 |
nemo |
shoppa hack, take... 4?
|
changeset |
files
|
2012-08-26 |
nemo |
another shot in the dark. still w/ no input from shoppa players
|
changeset |
files
|
2012-08-26 |
nemo |
shoppa hack guesses. continued. let's assume there's a small Y component.
|
changeset |
files
|
2012-08-26 |
nemo |
another shot in the dark. let's assume they expect to control their direction as well. this might be the *wrong* direction...
|
changeset |
files
|
2012-08-26 |
nemo |
hack for shoppa players, take 2. take into account sides, and a guess that a "slide" involves no upward movement
|
changeset |
files
|
2012-08-26 |
nemo |
Hack to try and appease the shoppa players
|
changeset |
files
|
2012-08-25 |
nemo |
reducing this value is sufficient to ensure crates drop just below top border or a girder
|
changeset |
files
|
2012-08-25 |
nemo |
Fix throwing things off rope, also make throwing things a bit more generic and gear density dependent (so you can throw mines further, and also throw dynamite a little).
|
changeset |
files
|
2012-08-25 |
nemo |
Allow escaping from tight spots
|
changeset |
files
|
2012-08-25 |
unc0rr |
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
|
changeset |
files
|
2012-08-25 |
nemo |
Ensure crates can spawn just below the border on a bordered map.
|
changeset |
files
|
2012-08-25 |
nemo |
let's see if mikade will still accept this at least
|
changeset |
files
|
2012-08-25 |
nemo |
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
|
changeset |
files
|
2012-08-25 |
nemo |
oops
|
changeset |
files
|
2012-08-24 |
nemo |
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
|
changeset |
files
|
2012-08-24 |
nemo |
fromdos + fix end of turn velocity
|
changeset |
files
|
2012-08-24 |
unc0rr |
An attempt to run main rope code only every 8th tick:
|
changeset |
files
|
2012-08-24 |
unc0rr |
Move rope code to separate unit
|
changeset |
files
|
2012-08-24 |
nemo |
Fix formatting, reduce border sensitivity
|
changeset |
files
|
2012-08-23 |
Medo |
Hedgeroid: Fixed map preview again (might be a JNA bug)
|
changeset |
files
|
2012-08-23 |
nemo |
also needs exclusion here
|
changeset |
files
|
2012-08-23 |
Medo |
Hedgeroid improvements:
|
changeset |
files
|
2012-08-23 |
unc0rr |
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
|
changeset |
files
|
2012-08-21 |
Medo |
Hedgeroid: Some code cleanup, adding a forgotten file
|
changeset |
files
|
2012-08-23 |
unc0rr |
Slightly faster and slightly better templates #41 and #43
|
changeset |
files
|
2012-08-20 |
Medo |
License change: With the agreement of Xeli, I changed the Hedgeroid license to
|
changeset |
files
|
2012-08-23 |
nemo |
drawn maps have a fixed 4096x2048 area right now
|
changeset |
files
|
2012-08-20 |
Medo |
Hedgeroid: Final sprint to the deadline
|
changeset |
files
|
2012-08-23 |
nemo |
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
|
changeset |
files
|
2012-08-20 |
Medo |
frontlib: Improved documentation of netconn, unified naming of a callback
|
changeset |
files
|
2012-08-22 |
nemo |
*sigh*
|
changeset |
files
|
2012-08-20 |
Medo |
engine: Don't overwrite isTerminated if it's already true
|
changeset |
files
|
2012-08-22 |
nemo |
initModule really not needed for uRandom
|
changeset |
files
|
2012-08-19 |
Medo |
Fix engine crashes on game end
|
changeset |
files
|
2012-08-22 |
nemo |
Burn a random number in the override. Make sure cirbuf is reset.
|
changeset |
files
|
2012-08-18 |
Medo |
Merge
|
changeset |
files
|
2012-08-22 |
nemo |
extra nil check for lua hog switch
|
changeset |
files
|
2012-08-18 |
Medo |
Hedgeroid: Don't change the template when clicking the map.
|
changeset |
files
|
2012-08-22 |
unc0rr |
now really avoid
|
changeset |
files
|
2012-08-18 |
Medo |
Hedgeroid: Increased assetsversion (d'oh)
|
changeset |
files
|
2012-08-22 |
nemo |
avoid overflow on templates
|
changeset |
files
|
2012-08-18 |
Medo |
Hedgeroid:
|
changeset |
files
|
2012-08-21 |
nemo |
allow lua to specify template by number
|
changeset |
files
|
2012-08-18 |
Medo |
frontlib: Return more filled-in team objects
|
changeset |
files
|
2012-08-19 |
Stepan777 |
merge
|
changeset |
files
|
2012-08-21 |
unc0rr |
Cancel shotgun shot if hedgehog is moved moved (by explosion)
|
changeset |
files
|
2012-08-18 |
Medo |
engine: Fixed indentation regression
|
changeset |
files
|
2012-08-18 |
nemo |
koda changed the CMake flag w/o updating the wiki or INSTALL file :(
|
changeset |
files
|
2012-08-18 |
Medo |
Merge
|
changeset |
files
|
2012-08-18 |
Medo |
Hedgeroid: Don't update the map preview just for a theme change
|
changeset |
files
|
2012-08-18 |
nemo |
oops
|
changeset |
files
|
2012-08-18 |
Medo |
Hedgeroid: Fixed JNA mapping of size_t
|
changeset |
files
|
2012-08-18 |
Xeli |
fix the touchUI on android, ignore device dpi for now
|
changeset |
files
|
2012-08-18 |
Medo |
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
|
changeset |
files
|
2012-08-18 |
nemo |
byte order
|
changeset |
files
|
2012-08-17 |
Medo |
Hedgeroid: Fixed memory handling issues
|
changeset |
files
|
2012-08-18 |
unc0rr |
Simplify code a bit
|
changeset |
files
|
2012-08-17 |
Medo |
Hedgeroid: Fixed the restructuring-induced breakage
|
changeset |
files
|
2012-08-18 |
unc0rr |
GoBack() here is not needed anymore
|
changeset |
files
|
2012-08-17 |
Medo |
Merge
|
changeset |
files
|
2012-08-18 |
nemo |
Avoid a bit of a memory spike on small maps
|
changeset |
files
|
2012-08-17 |
nemo |
This one gets called a lot when drawing rotated sprites
|
changeset |
files
|
2012-08-17 |
nemo |
Consistency
|
changeset |
files
|
2012-08-17 |
nemo |
This union hasn't been needed for 5 years, and makes using other headers harder.
|
changeset |
files
|
2012-08-16 |
unc0rr |
Forgot this state
|
changeset |
files
|
2012-08-12 |
Stepan777 |
minor changes in list of codecs
|
changeset |
files
|
2012-08-15 |
nemo |
Poor visual gear value in theme now bears little resemblance to the number of gears actually spawned. But, it certainly shouldn't be related to LAND_WIDTH.
|
changeset |
files
|
2012-08-11 |
Stepan777 |
Insert license in avwrapper.c
|
changeset |
files
|
2012-08-15 |
unc0rr |
Allow customization of colors in ui, store custom colors in config
|
changeset |
files
|
2012-08-11 |
Stepan777 |
cmake scripts
|
changeset |
files
|
2012-08-15 |
unc0rr |
Check if hedgehog is still active instead
|
changeset |
files
|
2012-08-10 |
Stepan777 |
better cmake script
|
changeset |
files
|
2012-08-13 |
unc0rr |
Room bans. They're more simple, than the global ones: if you ban someone, he is banned by ip in this room for the rest of the room lifetime. Not tested.
|
changeset |
files
|
2012-08-10 |
Stepan777 |
merge
|
changeset |
files
|
2012-08-13 |
unc0rr |
Allow JOINED message in lobby
|
changeset |
files
|
2012-08-09 |
Stepan777 |
fix FindFFMPEG
|
changeset |
files
|
2012-08-30 |
nemo |
I shouldn'tve tracked this really, I should have just rejected that part of the transplant
|
changeset |
files
|
2012-08-13 |
Jie Luo |
Simplified Chinese Translation update
|
changeset |
files
|
2012-08-08 |
Stepan777 |
improve html links + small bugfixes
|
changeset |
files
|
2012-08-30 |
nemo |
Final checkpoint w/ campaign.
|
changeset |
files
|
2012-08-09 |
unc0rr |
Check if 'for' cycle body is executed at least once
|
changeset |
files
|
2012-08-08 |
Stepan777 |
FindFFMPEG.cmake (used only for frontend for now).
|
changeset |
files
|
2012-08-25 |
belphegorr |
All missions: switched blood needers with meatbags in dialogues
|
changeset |
files
|
2012-08-09 |
unc0rr |
Don't accept room messages when not in room state. Not tested even if it builds.
|
changeset |
files
|
2012-08-08 |
Stepan777 |
merge
|
changeset |
files
|
2012-08-25 |
belphegorr |
Mission 3: Added initial FirePunch
|
changeset |
files
|
2012-08-09 |
nemo |
When exiting a room where one was host, server sends a REMOVE_TEAM for the local team. It appears that this loop would not break in that case. Add a log message and a break. (I've hit a frozen frontend twice now)
|
changeset |
files
|
2012-08-25 |
belphegorr |
Mission 2: fixed ammo menu bug
|
changeset |
files
|
2012-08-08 |
unc0rr |
Keep room till last player quits
|
changeset |
files
|
2012-08-25 |
belphegorr |
Mission 7: increased distance between Leaks and the princess, fixed EmitDenseClouds typo
|
changeset |
files
|
2012-08-08 |
nemo |
er. more like this.
|
changeset |
files
|
2012-08-25 |
belphegorr |
Mission 5: fixed a few bugs that came with the update (ammo menu bug and initial gear elimination bug)
|
changeset |
files
|
2012-08-08 |
nemo |
Allow scripting to delete gears
|
changeset |
files
|
2012-08-25 |
belphegorr |
Changed a line in Mission 2 dialogue...
|
changeset |
files
|
2012-08-07 |
nemo |
oops
|
changeset |
files
|
2012-08-25 |
belphegorr |
Fixed crashes in mission 3 after RestoreHog
|
changeset |
files
|
2012-08-07 |
unc0rr |
Keep inlining
|
changeset |
files
|
2012-08-22 |
belphegorr |
Modified missions to be compatible with the merge
|
changeset |
files
|
2012-08-06 |
unc0rr |
More mess in pas2c:
|
changeset |
files
|
2012-08-19 |
belphegorr |
Mission 3: Modified onPrecise (added out-commented debug code)
|
changeset |
files
|
2012-08-06 |
nemo |
revert 3188794b9d87. does not do what I'd like.
|
changeset |
files
|
2012-08-17 |
Medo |
Hedgeroid: Frantic scrabbling toward the deadline
|
changeset |
files
|
2012-08-05 |
Stepan777 |
improve video uploading
|
changeset |
files
|
2012-08-19 |
belphegorr |
Mission 3: reduced enemy turn time, fixed other HideHog problems
|
changeset |
files
|
2012-08-06 |
nemo |
oops
|
changeset |
files
|
2012-08-17 |
Medo |
frontlib: Moved mapname sending to the end of flib_netconn_send_map
|
changeset |
files
|
2012-08-05 |
Stepan777 |
merge
|
changeset |
files
|
2012-08-19 |
belphegorr |
Solved issues with HideHog in mission 2 and 3
|
changeset |
files
|
2012-08-05 |
nemo |
no cake for youuuuu
|
changeset |
files
|
2012-08-17 |
Medo |
engine: Added JNI-compatible function to start map generation
|
changeset |
files
|
2012-08-19 |
belphegorr |
Modified AddAmmo()-s in consideration of gfPerHogAmmo in mission 2
|
changeset |
files
|
2012-08-05 |
unc0rr |
Introduce 'a' and 'u' client flags to mark admins and authenticated users
|
changeset |
files
|
2012-08-15 |
Medo |
frontlib:
|
changeset |
files
|
2012-08-19 |
belphegorr |
Removed debug code.
|
changeset |
files
|
2012-08-05 |
nemo |
Add bot level to CPU flag
|
changeset |
files
|
2012-08-12 |
Medo |
frontlib/Hedgeroid: Modified frontlib build in Hedgeroid so it works without having to copy the source dir.
|
changeset |
files
|
2012-08-19 |
belphegorr |
Mission 7: Added a visual gear to mark height, changed ShowMission to be more precise.
|
changeset |
files
|
2012-08-05 |
nemo |
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
|
changeset |
files
|
2012-08-12 |
Medo |
Hedgeroid: fix wrong filenames due to windows not treating files case sensitive
|
changeset |
files
|
2012-08-19 |
belphegorr |
Fixed a typo, frontend is now working properly
|
changeset |
files
|
2012-08-05 |
nemo |
Also flag cases. Side effect might be some odd collision in rare cases w/ portals. Also, might cause unexpected collisions w/ cases in TestColl - although we could add a proximity check to the flag there, or simply switch to TestCollExcludingMe again. uCollisions seems mismatched w/ AI TestColl anyway. Possibly r+1+r vs r+r for gear diametre.
|
changeset |
files
|
2012-08-12 |
Medo |
Removed useless cast in cmdlineClient
|
changeset |
files
|
2012-08-30 |
nemo |
Silly add to facilitate transplant
|
changeset |
files
|
2012-08-05 |
nemo |
oops
|
changeset |
files
|
2012-08-12 |
Medo |
Hedgeroid:
|
changeset |
files
|
2012-08-19 |
belphegorr |
Mission 7: changed enemy health, ammos, fixed crashes, princess no longer hidden
|
changeset |
files
|
2012-08-05 |
nemo |
unbreak AI. remove inits from uLand
|
changeset |
files
|
2012-08-12 |
Medo |
frontlib improvements:
|
changeset |
files
|
2012-08-19 |
belphegorr |
Forgot to add mission 10
|
changeset |
files
|
2012-08-05 |
nemo |
An experimental template to abuse this ability. A quick doubling of the "Islands" crazy template
|
changeset |
files
|
2012-08-12 |
Medo |
frontlib: Added functions to query important constants from the library
|
changeset |
files
|
2012-08-18 |
belphegorr |
Added a story ending mission/cut-scene
|
changeset |
files
|
2012-08-05 |
nemo |
First pass at variable land size. For playing a small map (forced on rqLowRes), this should save 42MiB of RAM.
|
changeset |
files
|
2012-08-06 |
Medo |
Hedgeroid: Start using the frontlib for more operations
|
changeset |
files
|
2012-08-18 |
belphegorr |
Added a FollowGear to the leaderDead animation in mission 9
|
changeset |
files
|
2012-08-04 |
nemo |
Fix kamikaze crasher. Handle overlapping hogs case.
|
changeset |
files
|
2012-08-06 |
Medo |
frontlib: Brought commandline client (almost) up to date with the frontlib changes
|
changeset |
files
|
2012-08-18 |
belphegorr |
Fixed a few bugs in mission 7
|
changeset |
files
|
2012-08-03 |
unc0rr |
TestKamikaze, needs polishing
|
changeset |
files
|
2012-08-06 |
Medo |
frontlib: prevent writing a "binds" section of the team file when there are no binds
|
changeset |
files
|
2012-08-18 |
belphegorr |
Fixed a typo in mission 6
|
changeset |
files
|
2012-08-01 |
nemo |
Toggle autoCameraOn in Findhh instead of checking FollowGear which could be set in a variety of places. Issue #404
|
changeset |
files
|
2012-08-06 |
Medo |
frontlib: fixed ini writing failing because of an inverted condition
|
changeset |
files
|
2012-08-18 |
belphegorr |
Fixed bug in mission 5 with invisible obstacles
|
changeset |
files
|
2012-07-31 |
unc0rr |
Okay, this is workaround over ping timeouts problem on the server. Could make server crash if recieve thread wakes up after second ping timeout event.
|
changeset |
files
|
2012-08-06 |
Medo |
frontlib: Removed reference counting from schemelist
|
changeset |
files
|
2012-08-18 |
belphegorr |
Crashfix, healthfix in mission 5
|
changeset |
files
|
2012-07-28 |
nemo |
oops
|
changeset |
files
|
2012-08-02 |
Medo |
Hedgeroid: Started to implement RoomActivity
|
changeset |
files
|
2012-08-18 |
belphegorr |
Forgot to add mission 9 -.-'
|
changeset |
files
|
2012-07-27 |
nemo |
Allow AfterAttack to proceed even if the Hedgehog is dead. They could be resurrected after all.
|
changeset |
files
|
2012-08-02 |
Medo |
frontlib: Fixed flib_netconn_send_leaveRoom returning -1 even though there was no error.
|
changeset |
files
|
2012-08-16 |
belphegorr |
Added Mission 9: The Enemy Of My Enemy
|
changeset |
files
|
2012-07-27 |
unc0rr |
merge
|
changeset |
files
|
2012-08-01 |
Medo |
Hedgeroid: Fix argument passing to ChatFragment, small layout fixes
|
changeset |
files
|
2012-08-16 |
belphegorr |
Modified final cutscene and fixed a skipping bug
|
changeset |
files
|
2012-07-27 |
unc0rr |
oops
|
changeset |
files
|
2012-08-01 |
Medo |
Hedgeroid: Added libjnidispatch.so and jna.jar
|
changeset |
files
|
2012-08-10 |
belphegorr |
Fixed variable loading errors and added saving of "M8Scene" in mission 8
|
changeset |
files
|
2012-07-27 |
unc0rr |
Fix edge case problems with sniper rifle
|
changeset |
files
|
2012-08-01 |
Medo |
Hedgeroid: Room screen WIP
|
changeset |
files
|
2012-08-10 |
belphegorr |
Solved "floating repositionings" in every mission
|
changeset |
files
|
2012-07-26 |
Stepan777 |
uploading to youtube, it works, but user interface is still incomplete
|
changeset |
files
|
2012-07-26 |
unc0rr |
No more AI jumping lulz
|
changeset |
files
|
2012-07-27 |
nemo |
this one too
|
changeset |
files
|
2012-07-26 |
Medo |
Hedgeroid: various improvements:
|
changeset |
files
|
2012-08-09 |
belphegorr |
Added Mission 8: Long Live The Queen
|
changeset |
files
|
2012-07-26 |
Stepan777 |
merge
|
changeset |
files
|
2012-07-26 |
unc0rr |
Better prediction of cluster, melon, and whip
|
changeset |
files
|
2012-07-27 |
nemo |
rewrite to make the string shorter
|
changeset |
files
|
2012-07-26 |
Medo |
Merge
|
changeset |
files
|
2012-08-09 |
belphegorr |
Modified Animate.lua: Modified event removal function to check if removed event is before current one, added optional parameter to RemoveEventFunc for optional checking of parameter list identicity.
|
changeset |
files
|
2012-07-25 |
unc0rr |
merge
|
changeset |
files
|
2012-08-02 |
belphegorr |
Removed gfOneClanMode from Mission 7
|
changeset |
files
|
2012-07-25 |
unc0rr |
Commit commented out code which I used to debug AI walking
|
changeset |
files
|
2012-07-31 |
belphegorr |
Added Mission 7: Family Reunion
|
changeset |
files
|
2012-07-25 |
unc0rr |
- Implement AI land marks which only used to tracks visited areas on the map for now. Significantly reduces wasting of cpu time by AI checking same place several times (10x or even more in rare cases)
|
changeset |
files
|
2012-07-25 |
unc0rr |
Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
|
changeset |
files
|
2012-07-31 |
belphegorr |
Mission 6: Modified a dialogue timing
|
changeset |
files
|
2012-07-25 |
unc0rr |
Some tiny improvements to AI walking algorythm
|
changeset |
files
|
2012-07-25 |
xymeng |
Changes to pas2c - unreviewed apart from cursory glance and compile test.
|
changeset |
files
|
2012-07-31 |
belphegorr |
Mission 6: Fixed a typo, an animation bug, added 2 rope crates to the weapon stack
|
changeset |
files
|
2012-07-25 |
unc0rr |
Adjust firepunch and bat consts yet again
|
changeset |
files
|
2012-07-25 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
|
changeset |
files
|
2012-07-31 |
belphegorr |
Mission 1: Fixed a typo
|
changeset |
files
|
2012-07-24 |
unc0rr |
Prefer to bat enemy away dealing the same amount of damage
|
changeset |
files
|
2012-07-24 |
nemo |
workaround - not great though since they probably should have proper initial values like they used to have in uConsts. leaving a note to koda
|
changeset |
files
|
2012-07-24 |
belphegorr |
Changed name of princess in mission 6 (forgot it last time).
|
changeset |
files
|
2012-07-24 |
unc0rr |
No need to redefine signal
|
changeset |
files
|
2012-07-24 |
nemo |
Fix bee crasher, tweak splash values
|
changeset |
files
|
2012-07-24 |
belphegorr |
Removed some campaign variables from Mission 6.
|
changeset |
files
|
2012-07-21 |
nemo |
better?
|
changeset |
files
|
2012-07-24 |
belphegorr |
Switched Fell From Heaven to Fell From Grace on missions 5, 6.
|
changeset |
files
|
2012-07-21 |
unc0rr |
AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
|
changeset |
files
|
2012-07-24 |
belphegorr |
Fixed localization of Mission 6 and fixed a typo.
|
changeset |
files
|
2012-07-21 |
nemo |
unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
|
changeset |
files
|
2012-07-23 |
belphegorr |
Finished mission 6: Dragon's lair
|
changeset |
files
|
2012-07-21 |
nemo |
Ok. *these* should be safe with just this one extra check...
|
changeset |
files
|
2012-08-30 |
nemo |
checkpoint merge
|
changeset |
files
|
2012-07-20 |
nemo |
:( I have no idea why this did not work
|
changeset |
files
|
2012-07-20 |
nemo |
Avoid desync playing back demos
|
changeset |
files
|
2012-07-20 |
nemo |
don't need the camera following invisible stuff (maybe this should be in the general camera routine?)
|
changeset |
files
|
2012-07-20 |
nemo |
I thirst for randomness.
|
changeset |
files
|
2012-07-20 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
|
changeset |
files
|
2012-07-20 |
unc0rr |
Replace stupid 'mod' with 'and'
|
changeset |
files
|
2012-07-20 |
koda |
ooops (and indentation)
|
changeset |
files
|
2012-07-20 |
koda |
press 8 to mute audio while ingame
|
changeset |
files
|
2012-07-20 |
unc0rr |
mod operator is so stupid in pascal
|
changeset |
files
|
2012-07-20 |
nemo |
oh yeah, these too
|
changeset |
files
|
2012-07-19 |
nemo |
Fix TARDIS, make switcher work w/ the new more stringent check.
|
changeset |
files
|
2012-07-19 |
nemo |
Update team health
|
changeset |
files
|
2012-07-18 |
unc0rr |
Start TestCake
|
changeset |
files
|
2012-07-18 |
koda |
allow FPFLAGS and GHFLAGS only in cmakes able to support them
|
changeset |
files
|
2012-07-17 |
nemo |
what the heck, let's add a few more
|
changeset |
files
|
2012-07-16 |
unc0rr |
- Check for harmful gear deletions
|
changeset |
files
|
2012-07-16 |
unc0rr |
Use gmDestroy message instead
|
changeset |
files
|
2012-07-15 |
nemo |
Fix bug in resurrector deleting graves (exists in stable too), remove some unnecessary assignments due to the fillchar 0
|
changeset |
files
|
2012-07-13 |
Stepan777 |
Correctly distinguish between game and real ticks while recording video,
|
changeset |
files
|
2012-07-15 |
nemo |
Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
|
changeset |
files
|
2012-07-13 |
Stepan777 |
merge
|
changeset |
files
|
2012-07-15 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
|
changeset |
files
|
2012-07-13 |
unc0rr |
Catch all exceptions in clientSendLoop. If there could something besides IOException be thrown there, that would explain ping timeouts server issue.
|
changeset |
files
|
2014-01-09 |
unc0rr |
Filter sprSDFlake too, so engine could pass initialization
gl2
|
changeset |
files
|
2012-07-10 |
Stepan777 |
Fix bug with isInLag picture displayed at end of some videos.
|
changeset |
files
|
2012-07-12 |
unc0rr |
Don't consider moving hedgehogs in place rating in after attack mode
|
changeset |
files
|
2014-01-09 |
Wolfgang Steffens |
Import temp.diff which is a try to fix glitches with textures edges
gl2
|
changeset |
files
|
2012-07-10 |
Stepan777 |
merge
|
changeset |
files
|
2012-07-12 |
unc0rr |
When removing a record, set selection on the next item in the list
|
changeset |
files
|
2014-01-09 |
unc0rr |
Wolfgang Steffens's gl2 and atlas branch
gl2
|
changeset |
files
|
2014-06-18 |
sheepluva |
closing wosteffs ancient debug commit head. default branch has been a dual-headed monster for long enough IMO
|
changeset |
files
|
2012-07-09 |
Stepan777 |
fix bug with desynced camera positions
|
changeset |
files
|
2012-07-12 |
nemo |
Reduce number of walk bonuses further, doubt even 128 are needed. Fix count reset.
|
changeset |
files
|
2012-07-10 |
Wolfgang Steffens |
Debug commit
|
changeset |
files
|
2012-07-09 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
|
changeset |
files
|
2012-07-12 |
nemo |
Tell AI to avoid edges, especially ones over water (this does not include checking whether a knock could drown yet). Also make flakes pick a new random dx/dy on respawn to further reduce patterns. Also disable a couple of weapons for the particularly dumb AI levels, and disable switching for the dumbest.
|
changeset |
files
|
2012-07-10 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
2012-07-09 |
Stepan777 |
merge
|
changeset |
files
|
2012-07-10 |
nemo |
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
|
changeset |
files
|
2012-07-08 |
Stepan777 |
First try to use framebuffer, instead of auxilary buffer.
|
changeset |
files
|
2012-07-08 |
unc0rr |
Introduce uGearsHandlers.pas, for now only part of cake handlers is moved there
|
changeset |
files
|
2012-07-08 |
Stepan777 |
Move SDL_GetTicks() to another place, maybe this will fix sound desync.
|
changeset |
files
|
2012-07-08 |
nemo |
A bit more convoluted, but more attractive visually
|
changeset |
files
|
2012-07-08 |
Stepan777 |
merge
|
changeset |
files
|
2012-07-08 |
nemo |
Insert at front of same Z, not end. Saves a little time on insertion and lua lookup of recent adds.
|
changeset |
files
|
2012-07-07 |
Stepan777 |
fix alpha channel in image rescaling
|
changeset |
files
|
2012-07-08 |
nemo |
Draw bombs behind plane
|
changeset |
files
|
2012-07-07 |
Stepan777 |
Fix thumbnails. On some OpenGL implementations they weren't working.
|
changeset |
files
|
2012-07-08 |
unc0rr |
Fix rare condition when hog's gear stucks in an infinite loop which adds 1 to its Y coordinate not checking for drowning
|
changeset |
files
|
2012-07-07 |
Stepan777 |
fix frontend for ffmpeg 0.7.13
|
changeset |
files
|
2012-07-08 |
nemo |
Intended to help on bottom border maps or "red" maps - don't assume erasure if there is indestructible land below the hog
|
changeset |
files
|
2012-07-07 |
Stepan777 |
Fix compilation of hwengine on ffmpeg 0.7.13.
|
changeset |
files
|
2012-07-26 |
Medo |
Hedgeroid: Major overhaul of the network connection code. Now it is threaded and
|
changeset |
files
|
2012-07-08 |
nemo |
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
|
changeset |
files
|
2012-07-07 |
Stepan777 |
fix for older ffmpeg (0.7.13)
|
changeset |
files
|
2012-07-24 |
Medo |
Hedgeroid: Misguided attempts at getting the connection lifecycle right.
|
changeset |
files
|
2012-07-07 |
kjpou1 |
remaining files for the Danish translation
|
changeset |
files
|
2012-07-06 |
Stepan777 |
When there are videos that are being encoded and user tries to quit display dialog with warning.
|
changeset |
files
|
2012-07-22 |
Medo |
Hedgeroid: Reworked player and room lists, added menus, added playername query
|
changeset |
files
|
2012-07-07 |
unc0rr |
- Check ready status only after deleting player's teams (should fix the bug when you're unable to start game)
|
changeset |
files
|
2012-07-06 |
Stepan777 |
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
|
changeset |
files
|
2012-07-21 |
Medo |
Hedgeroid: More work on the lobby activity
|
changeset |
files
|
2012-07-07 |
nemo |
Limit firepunch/whip drowning checks to max AI, bat to top 2 levels.
|
changeset |
files
|
2012-07-06 |
Stepan777 |
merge
|
changeset |
files
|
2012-07-19 |
Medo |
Hedgeroid: Lobby activity improvements
|
changeset |
files
|
2012-07-07 |
nemo |
unbreak grayscale
|
changeset |
files
|
2012-07-19 |
Medo |
Hedgeroid: Modified detection of assets on SD card (should be more reliable)
|
changeset |
files
|
2012-07-05 |
unc0rr |
It is global var
|
changeset |
files
|
2012-07-19 |
Medo |
Hedgeroid: Got the roomlist working... more or less.
|
changeset |
files
|
2012-07-05 |
unc0rr |
Fix crash when hedgehog dies while switching from it
|
changeset |
files
|
2012-07-19 |
Medo |
Re-Added the commandline client, but it's not compilable agains the latest frontlib
|
changeset |
files
|
2012-07-04 |
nemo |
free up power for use by script
|
changeset |
files
|
2012-07-19 |
Medo |
frontlib:
|
changeset |
files
|
2012-07-04 |
nemo |
Allow script to set number of ammo in a crate. untested.
|
changeset |
files
|
2012-07-18 |
Medo |
frontlib: Fix onRoomUpdateCb receiving a null pointer
|
changeset |
files
|
2012-07-03 |
unc0rr |
- Don't call Length() on variable size arrays
|
changeset |
files
|
2012-07-17 |
Medo |
Hedgeroid: Fixed multitouch breakage
|
changeset |
files
|
2012-06-29 |
unc0rr |
Properly convert taking address of function with var parameters
|
changeset |
files
|
2012-07-17 |
Medo |
Hedgeroid: Chat and player list work now, but everything is very much WIP
|
changeset |
files
|
2012-06-29 |
unc0rr |
Well, since we have database on the same computer as game server, could remove caching, but I just set expiration time to 10 minutes
|
changeset |
files
|
2012-07-16 |
Medo |
Hedgeroid: Layout experiments for the lobby page
|
changeset |
files
|
2012-06-29 |
unc0rr |
Don't produce unnecessary and erroneous defines
|
changeset |
files
|
2012-07-10 |
Medo |
Hedgeroid: Added experimental lobby chat
|
changeset |
files
|
2012-06-29 |
xymeng |
Fix the function definition issue so the function pointer format now looks correct.
|
changeset |
files
|
2012-07-10 |
Medo |
Hedgeroid: Simplified some code
|
changeset |
files
|
2012-06-28 |
unc0rr |
Tiny optimization + formatting fix
|
changeset |
files
|
2012-07-10 |
Medo |
frontlib: Added missing disconnect case
|
changeset |
files
|
2012-06-28 |
unc0rr |
Convert function with var parameters declarations into #define + function which accepts pointers
|
changeset |
files
|
2012-07-10 |
Medo |
frontlib: Added the NDK build file for Android
|
changeset |
files
|
2012-06-28 |
unc0rr |
- Try sending remove message in 'finally' as a last resort
|
changeset |
files
|
2012-07-10 |
Medo |
frontlib: Renamed cfg to scheme, Un-refcounted some types, small API adjustments
|
changeset |
files
|
2012-06-27 |
nemo |
ocd
|
changeset |
files
|
2012-07-05 |
Medo |
Improved asset moving time by an order of magnitude (3s vs. 25s on my device)
|
changeset |
files
|
2012-06-27 |
unc0rr |
Prepare to handle passing by reference
|
changeset |
files
|
2012-07-04 |
Medo |
frontlib: Improved and unified parameter checking, moved the cmdlineClient out
|
changeset |
files
|
2012-06-27 |
unc0rr |
Remove trailing spaces
|
changeset |
files
|
2012-06-27 |
Medo |
frontlib: Fixes and improvements. Added a GPLv2+ license header to all frontlib
|
changeset |
files
|
2012-06-27 |
nemo |
Use toUtf8 instead TODO - find out 'sactly what the website is using for hashes.
|
changeset |
files
|
2012-06-27 |
Medo |
Merge
|
changeset |
files
|
2012-06-27 |
sphrix |
Missions localisation
|
changeset |
files
|
2012-06-27 |
nemo |
More efficient
|
changeset |
files
|
2012-06-27 |
nemo |
oops
|
changeset |
files
|
2012-06-27 |
nemo |
Another try at the trace with more aggressive optimisation. Also tweaked the radial gradiant a bit to match the original more
|
changeset |
files
|
2012-06-27 |
nemo |
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
|
changeset |
files
|
2012-06-26 |
Stepan777 |
Here they come - thumbnails.
|
changeset |
files
|
2012-06-27 |
nemo |
Extend TARDIS away time a bit (minimum, range) to make it a bit more useful. Remove a couple of unused variables.
|
changeset |
files
|
2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
|
changeset |
files
|
2012-06-26 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-26 |
koda |
updated ios project file
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
GL1.x fixes
|
changeset |
files
|
2012-06-26 |
nemo |
Quick inkscape trace + a radial gradiant glow on the hedgewars logo. Perhaps it'll encourage Tiy to provide the vector original.
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
2012-06-26 |
unc0rr |
Don't set erasing flag when it is unnecessary so hwmap could compress better
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
|
changeset |
files
|
2012-06-26 |
nemo |
er. this one too
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
made surface retaining mandatory
|
changeset |
files
|
2012-06-25 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-26 |
nemo |
Add green mask for anti-portal areas on custom maps. Flagged as Bouncy since it is intended for that general use. Needs testing.
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
added missing uBinPacker.pas and uAtlas.pas
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
|
changeset |
files
|
2012-06-25 |
nemo |
Update contributor e-mail address
|
changeset |
files
|
2012-06-25 |
Stepan777 |
Restore almost old TCPBase behaviour
|
changeset |
files
|
2012-06-25 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
2012-06-25 |
nemo |
oops
|
changeset |
files
|
2012-06-24 |
Stepan777 |
remaining IFDEFs
|
changeset |
files
|
2012-06-25 |
unc0rr |
oops
|
changeset |
files
|
2012-06-24 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-25 |
nemo |
oops
|
changeset |
files
|
2012-06-24 |
Stepan777 |
correctly fix odd dimensions (it was incorrectly fixed in previous commit)
|
changeset |
files
|
2012-06-24 |
nemo |
These 2 need masks now
|
changeset |
files
|
2012-06-24 |
Stepan777 |
pagevideos is now much better that before:
|
changeset |
files
|
2012-06-24 |
unc0rr |
Fix completely broken RateHammer
|
changeset |
files
|
2012-06-24 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-24 |
nemo |
Sanity limits.
|
changeset |
files
|
2012-06-24 |
nemo |
Another take at prettier crate appearance
|
changeset |
files
|
2012-06-27 |
Medo |
frontlib: Getting there :) Added commandline client for testing
|
changeset |
files
|
2012-06-24 |
nemo |
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
|
changeset |
files
|
2012-06-25 |
Medo |
frontlib: Using macros for simplification of callbacks
|
changeset |
files
|
2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
|
changeset |
files
|
2012-06-24 |
Medo |
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
|
changeset |
files
|
2012-06-24 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
|
changeset |
files
|
2012-06-21 |
Medo |
More progress on the netplay part of the frontlib
|
changeset |
files
|
2012-06-23 |
unc0rr |
- Fix cake bug introduced in r2ccfc93c6b5e
|
changeset |
files
|
2012-06-19 |
Medo |
Merge
|
changeset |
files
|
2012-06-22 |
unc0rr |
Swap order of actions
|
changeset |
files
|
2012-06-18 |
unc0rr |
Output log to stdout instead of stderr
|
changeset |
files
|
2012-06-18 |
unc0rr |
Oops, forgot this
|
changeset |
files
|
2012-07-23 |
belphegorr |
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
|
changeset |
files
|
2012-06-18 |
unc0rr |
set(LUA_LIBRARY lua.dll) for win32 builds
|
changeset |
files
|
2012-07-20 |
belphegorr |
Placed hiding hogs at the end of StartMission in Mission 3
|
changeset |
files
|
2012-06-17 |
unc0rr |
BindsModel
|
changeset |
files
|
2012-07-20 |
belphegorr |
Added localization
|
changeset |
files
|
2012-06-17 |
unc0rr |
- Move colorsModel to appropriate place
|
changeset |
files
|
2012-07-20 |
belphegorr |
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
|
changeset |
files
|
2012-06-17 |
koda |
CROSSAPPLE ftw
|
changeset |
files
|
2012-07-16 |
belphegorr |
Fixed a visual gear in Mission 5
|
changeset |
files
|
2012-06-17 |
unc0rr |
This should fix default hogs names in network game
|
changeset |
files
|
2012-07-16 |
belphegorr |
Added fifth mission and fixed minor control bug with mission 4
|
changeset |
files
|
2012-06-16 |
unc0rr |
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
|
changeset |
files
|
2012-07-10 |
belphegorr |
Fixed a bug where certain ammo types were added to the wrong hogs.
|
changeset |
files
|
2012-06-14 |
unc0rr |
AI loves to jump
|
changeset |
files
|
2012-07-10 |
belphegorr |
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
|
changeset |
files
|
2012-06-13 |
koda |
ios: disable some warnings
|
changeset |
files
|
2012-07-08 |
belphegorr |
Changed a ShowMission in Mission 4
|
changeset |
files
|
2012-06-13 |
koda |
it was inevitable
|
changeset |
files
|
2012-07-08 |
belphegorr |
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
|
changeset |
files
|
2012-06-13 |
koda |
ios: explain why setting a style disables schemes and/or weapons sometimes
|
changeset |
files
|
2012-07-06 |
belphegorr |
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
|
changeset |
files
|
2012-06-13 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
|
changeset |
files
|
2012-07-06 |
belphegorr |
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
|
changeset |
files
|
2012-06-13 |
koda |
add default cfg files for uniformity in missions
|
changeset |
files
|
2012-07-06 |
belphegorr |
Increased turn time to 40
|
changeset |
files
|
2012-06-12 |
Stepan777 |
fix very stupid bug :)
|
changeset |
files
|
2012-06-13 |
koda |
DPI for everyone
|
changeset |
files
|
2012-07-05 |
belphegorr |
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
|
changeset |
files
|
2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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changeset |
files
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2012-06-19 |
Medo |
frontlib: Started work on the server connection code
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files
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2012-06-13 |
nemo |
LUA_FOUND should surely be set only if the system lua was found.
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files
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2012-07-05 |
belphegorr |
Reduced ammo count on Mission 2
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files
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2012-06-11 |
Stepan777 |
merge
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files
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2012-06-15 |
Medo |
Changed frontlib to use the existing ini file formats of the QtFrontend
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files
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2012-06-13 |
nemo |
Couple of missed sections from last time. Shield is still a bit odd
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files
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2012-07-05 |
belphegorr |
Modified some crate positions, added sound to teleports, fixed loc errors...
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files
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2012-06-12 |
Medo |
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
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files
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2012-06-10 |
koda |
reorganize options.inc a little
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files
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2012-07-05 |
belphegorr |
Added localization and changed primary team color.
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files
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2012-06-12 |
Medo |
Cleanup, refactoring and generally more development in the frontlib
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files
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2012-06-10 |
koda |
uniform NOPNG and NOSERVER cmake symbols
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files
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2012-07-04 |
belphegorr |
Added Mission 4: United We Stand
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files
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2012-06-10 |
Medo |
Merge
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files
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2012-06-10 |
koda |
sed 's/\t/ /g' CMakeLists.txt
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files
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2012-07-03 |
belphegorr |
Set the choice constants to the correct values (1-3 instead of 0-2).
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files
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2012-06-10 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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files
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2012-07-01 |
belphegorr |
Removed some debugging lines I forgot to remove.
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files
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2012-06-09 |
nemo |
disable this debug too
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files
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2012-07-01 |
belphegorr |
Added mission 3: The Journey Back
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files
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2012-06-09 |
nemo |
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
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files
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2012-06-29 |
belphegorr |
Fixed some bugs with Mission 2 and Animate.lua.
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files
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2012-06-09 |
unc0rr |
TestBaseballBat
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files
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2012-06-25 |
belphegorr |
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
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files
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2012-06-09 |
unc0rr |
- Adjust some consts so whip and firepunch work perfectly
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files
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2012-06-25 |
belphegorr |
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
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files
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2012-06-09 |
nemo |
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
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files
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2012-06-25 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
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files
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2012-06-09 |
nemo |
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
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files
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2012-06-25 |
belphegorr |
Added the helper script I forgot to add last time
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files
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2012-06-09 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
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files
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2012-06-25 |
belphegorr |
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
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files
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2012-06-09 |
Xeli |
restore fpc 2.4.2 compatibility
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files
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2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
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files
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2012-06-08 |
unc0rr |
New bright and shiny TestFirepunch which actually works
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files
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2012-06-08 |
Xeli |
fix shift key by disabling the key modifiers for now
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files
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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files
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2012-06-08 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
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files
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2012-06-07 |
Stepan777 |
merge
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files
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2012-06-08 |
unc0rr |
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
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files
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2012-06-07 |
Stepan777 |
merge
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files
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2012-06-07 |
Xeli |
ignore keymodifers other than ctrl/alt/shift
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files
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2012-06-06 |
Xeli |
removed some writelns
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files
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2012-06-06 |
Xeli |
first attempt at implementing support for keys with modifiers
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files
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2012-06-06 |
nemo |
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
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files
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2012-06-06 |
unc0rr |
Not needed here
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files
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2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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files
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2012-06-05 |
unc0rr |
- Allow camera movement while current hedgehog is falling
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files
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2012-06-05 |
Wolfgang Steffens |
Merge
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files
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2012-06-05 |
Xeli |
Android: first attempt at using the density call from java
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files
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2012-06-05 |
Xeli |
only reset those keys which actually change their bindings
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files
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2012-06-04 |
nemo |
tidy flags
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files
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2012-06-10 |
Medo |
Small improvements to the frontend lib for better debugging
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files
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2012-06-04 |
nemo |
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
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files
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2012-06-04 |
Stepan777 |
here it is
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files
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2012-06-09 |
Medo |
Implemented game launching API for the frontlib.
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files
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2012-06-04 |
unc0rr |
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
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files
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2012-06-08 |
Medo |
Implemented public API for letting the engine render maps
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files
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2012-06-04 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
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files
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2012-06-07 |
Medo |
Added ini reading/writing for game schemes to the frontend lib
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files
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2012-06-04 |
nemo |
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
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files
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2012-06-04 |
Medo |
Frontlib: Work on the callback mechanisms for IPC
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files
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2012-06-04 |
nemo |
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
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files
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2012-06-02 |
Medo |
frontlib refactoring
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files
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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files
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2012-06-02 |
Medo |
Merge
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files
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2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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files
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2012-06-02 |
Xeli |
Android: added a callback to java to determine dpi/dip how much we should scale the ui
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files
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2012-06-02 |
Medo |
Merge
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files
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2012-06-02 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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files
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2012-06-01 |
unc0rr |
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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files
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2012-05-31 |
mikade |
merge
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files
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2012-06-02 |
Medo |
Demo recording for the frontend library
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files
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2012-05-31 |
nemo |
Name the flags for fall tracking and indicating whether the explosion erases terrain.
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files
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2012-05-31 |
Medo |
Moved frontlib into project_files
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files
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2012-05-31 |
unc0rr |
merge
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files
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2012-05-31 |
Medo |
Further work on the frontend library, restructuring, ...
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files
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2012-05-31 |
unc0rr |
merge
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files
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2012-05-31 |
mikade |
Add a GetTag method so that SetTag doesn't feel lonely.
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files
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2012-05-30 |
Medo |
Started work on the frontend networking library
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files
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2012-05-31 |
unc0rr |
Improve TestWhip
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files
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2012-05-30 |
sheepluva |
minor tweaks for options page; should improve readability at small window size... a bit...
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files
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2012-05-29 |
Medo |
Removed dead/deprecated code and comments
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files
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2012-05-31 |
unc0rr |
pas2c stuff
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files
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2012-05-30 |
unc0rr |
This should make drawn maps rendering even more faster
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files
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2012-05-29 |
Medo |
Merge
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files
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2012-05-30 |
unc0rr |
merge
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changeset |
files
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2012-05-30 |
unc0rr |
Render drawn maps 10-500 times faster
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files
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2012-05-29 |
unc0rr |
Oops, forgot to set 'erasing' flag on decoding
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files
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2012-05-28 |
unc0rr |
Fix a bug with wrong state of teams list when color isn't changed manually
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files
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2012-05-28 |
nemo |
Remove a couple more timers, should mean alpha matches old pulse time now
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files
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2012-05-28 |
nemo |
also change specialists
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files
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2012-05-28 |
nemo |
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
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files
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2012-05-28 |
Xeli |
change the array which represents the keyboard state to be a boolean array rather than byte array
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files
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