Sat, 03 Sep 2011 21:23:20 +0400 |
unc0rr |
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
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files
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Sat, 03 Sep 2011 12:35:49 +0200 |
koda |
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
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Fri, 02 Sep 2011 19:06:05 -0400 |
nemo |
tweak to avoid jaggies
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Fri, 02 Sep 2011 16:15:37 -0400 |
nemo |
typo
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files
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Fri, 02 Sep 2011 13:42:16 -0400 |
nemo |
fiiine
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Fri, 02 Sep 2011 13:02:34 -0400 |
nemo |
lighten a bit
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Fri, 02 Sep 2011 12:46:17 -0400 |
nemo |
Add awesome new TARDIS art
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files
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Fri, 02 Sep 2011 12:39:29 -0400 |
nemo |
OMG. I forgot this one.
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Fri, 02 Sep 2011 09:25:43 -0400 |
nemo |
that was just getting me into trouble
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Fri, 02 Sep 2011 08:16:34 -0400 |
nemo |
oops.
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Fri, 02 Sep 2011 08:16:04 -0400 |
nemo |
Thicker borders. Still need something by an actual artist.
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Fri, 02 Sep 2011 12:27:15 +0400 |
unc0rr |
Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
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Fri, 02 Sep 2011 12:06:24 +0400 |
unc0rr |
Implement save button on game statistics page.
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files
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Fri, 09 Sep 2011 04:39:17 +0200 |
Xeli |
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
hedgeroid
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files
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Fri, 02 Sep 2011 01:19:37 -0400 |
nemo |
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
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Fri, 09 Sep 2011 04:33:14 +0200 |
Xeli |
removed these files which got added by accident, they are to be generated by cmake
hedgeroid
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files
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Fri, 02 Sep 2011 09:04:11 +0400 |
unc0rr |
Why so serious
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Fri, 09 Sep 2011 04:32:45 +0200 |
Xeli |
Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time
hedgeroid
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Fri, 02 Sep 2011 00:24:54 -0400 |
nemo |
*sigh* I suppose I'd best avoid those trademarks...
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Thu, 08 Sep 2011 20:58:07 +0200 |
Xeli |
Fixed the captions, they are now below the windbar
hedgeroid
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Thu, 01 Sep 2011 20:52:17 +0200 |
sheepluva |
add get away time modifier entry to changelog
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Thu, 01 Sep 2011 17:03:19 +0200 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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files
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Thu, 01 Sep 2011 17:49:27 +0200 |
Xeli |
Changed SDL_PollEvent to SDL_PeepEvents
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Thu, 01 Sep 2011 10:13:03 -0400 |
nemo |
merge
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files
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Thu, 01 Sep 2011 17:45:21 +0400 |
unc0rr |
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
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Thu, 01 Sep 2011 00:00:23 -0400 |
nemo |
button tweak, add missing left horizon
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Thu, 01 Sep 2011 00:28:38 +0200 |
mikade |
onHogAttack hook. Might reposition this later.
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Wed, 31 Aug 2011 15:50:39 -0400 |
nemo |
Add buttons for tag team, bottom border, unbreak smoothing
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Wed, 31 Aug 2011 15:06:03 -0400 |
nemo |
Let's draw the bottom border thicker, so it is more visible
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Wed, 31 Aug 2011 14:47:01 -0400 |
nemo |
Add option for a bottom border. Needs testing.
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Wed, 31 Aug 2011 11:08:03 -0400 |
nemo |
Avoid burning other hog's turn
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Wed, 31 Aug 2011 08:45:22 -0400 |
nemo |
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
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Wed, 31 Aug 2011 14:23:12 +0400 |
unc0rr |
- Don't reload fonts
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Wed, 14 Sep 2011 22:27:22 +0200 |
koda |
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
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Wed, 31 Aug 2011 13:47:48 +0400 |
unc0rr |
Fix check for darwin or win32. Add debug message.
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Wed, 14 Sep 2011 22:27:17 +0200 |
koda |
disable ios screenshooting for now
Hedgewars-iOS-1.3.1
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Wed, 31 Aug 2011 01:32:12 -0400 |
nemo |
TARDIS bugfix
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files
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Wed, 14 Sep 2011 22:07:03 +0200 |
koda |
fix for retina display devices
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Wed, 31 Aug 2011 01:17:14 -0400 |
nemo |
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
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Wed, 14 Sep 2011 19:09:59 +0200 |
koda |
ios version bump
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Wed, 31 Aug 2011 00:58:48 -0400 |
nemo |
more proper implementation of TARDIS
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Wed, 14 Sep 2011 19:08:37 +0200 |
koda |
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
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Tue, 30 Aug 2011 12:32:33 -0400 |
nemo |
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
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Mon, 29 Aug 2011 19:28:45 -0400 |
nemo |
Check for nil from SpawnCustomCrate
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Mon, 29 Aug 2011 23:56:38 +0200 |
koda |
updated sdl.patch
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files
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Sun, 28 Aug 2011 20:03:14 +0200 |
jose1711 |
Updated Slovak translation
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Sun, 28 Aug 2011 17:37:40 +0200 |
koda |
savedgamesviewcontroller refactor, added icons to supportviewcontroller
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Sun, 28 Aug 2011 14:50:04 +0200 |
koda |
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
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Sun, 28 Aug 2011 11:50:26 +0200 |
koda |
move the ios background music under resources
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files
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Sun, 28 Aug 2011 11:48:09 +0200 |
koda |
the return of SDL.patch D:
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files
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Sun, 28 Aug 2011 11:38:24 +0200 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
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files
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Sat, 27 Aug 2011 17:53:35 -0400 |
nemo |
Prevent flakes from drawing if they spawn in land
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Sat, 27 Aug 2011 16:13:40 -0400 |
nemo |
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
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Sat, 27 Aug 2011 15:06:16 -0400 |
nemo |
Avoid unsightly gaps in landbacktex
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Sat, 27 Aug 2011 14:54:56 -0400 |
nemo |
implement proper blending
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Sat, 27 Aug 2011 12:52:54 -0400 |
nemo |
Try reenabling landbacktex to see how it behaves with current pixel rules
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Fri, 26 Aug 2011 22:15:09 -0400 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
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Fri, 26 Aug 2011 21:49:10 -0400 |
nemo |
Fix rounding error in sky colour causing visible lines
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Fri, 26 Aug 2011 21:38:11 -0400 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
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Fri, 26 Aug 2011 20:59:55 -0400 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
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Fri, 26 Aug 2011 16:16:27 -0400 |
nemo |
Use frontend value for fullscreening.
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Thu, 25 Aug 2011 16:17:15 -0400 |
inu |
pt update
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Thu, 25 Aug 2011 21:00:53 +0200 |
sheepluva |
* partial rollback of changes to camera
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Thu, 25 Aug 2011 18:29:46 +0200 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
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Thu, 25 Aug 2011 18:08:44 +0200 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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Thu, 25 Aug 2011 14:56:51 +0200 |
sheepluva |
don't poison invul hogs
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Wed, 24 Aug 2011 23:37:03 -0400 |
nemo |
another silly mistake
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Wed, 24 Aug 2011 18:07:37 -0400 |
nemo |
accidentally reverted this when reverting the rest of the override changes.
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Wed, 24 Aug 2011 17:55:39 -0400 |
nemo |
oops
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Wed, 24 Aug 2011 22:29:12 +0200 |
sheepluva |
THUNKphewbzzweeEEeee
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Wed, 24 Aug 2011 15:09:41 -0400 |
nemo |
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
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Wed, 24 Aug 2011 13:33:53 -0400 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
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Tue, 23 Aug 2011 16:37:57 -0400 |
nemo |
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
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Tue, 23 Aug 2011 09:32:59 -0400 |
nemo |
restore screwed up test
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Tue, 23 Aug 2011 09:12:45 -0400 |
nemo |
don't override user defined size when resizing
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files
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Thu, 01 Sep 2011 14:55:31 +0200 |
Xeli |
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
hedgeroid
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files
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Tue, 23 Aug 2011 12:53:47 +0200 |
koda |
enable window resizing (tested only on linux) - fix issue 103
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Thu, 01 Sep 2011 14:54:43 +0200 |
Xeli |
increment version number/name
hedgeroid
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files
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Tue, 23 Aug 2011 10:19:33 +0200 |
koda |
ooops
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files
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Sun, 28 Aug 2011 17:45:23 +0200 |
Xeli |
sabotage of the iphone port failed..
hedgeroid
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files
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Tue, 23 Aug 2011 10:07:40 +0200 |
koda |
this should fix the double free that happens when closing the sdl window on ios (untested)
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Sun, 28 Aug 2011 17:42:32 +0200 |
Xeli |
fixed = operator in uFloat
hedgeroid
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Tue, 23 Aug 2011 09:23:45 +0200 |
koda |
ok this makes no sense now, remove 'enhanced' option from ios
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Fri, 26 Aug 2011 21:03:23 +0200 |
Xeli |
Made getDownloadPath compatible with < Froyo devices
hedgeroid
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Tue, 23 Aug 2011 03:46:17 +0200 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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Fri, 26 Aug 2011 18:24:29 +0200 |
Xeli |
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
hedgeroid
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Mon, 22 Aug 2011 23:56:25 +0200 |
koda |
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
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Fri, 26 Aug 2011 18:20:18 +0200 |
Xeli |
version name and api changed for Market version
hedgeroid
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Mon, 22 Aug 2011 22:17:52 +0200 |
koda |
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
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Fri, 26 Aug 2011 16:47:00 +0200 |
Xeli |
removed some @override lines which cause compiler errors on openjdk-6
hedgeroid
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files
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Mon, 22 Aug 2011 21:28:04 -0400 |
nemo |
Disable flakes in Blox theme
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files
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Wed, 24 Aug 2011 12:34:37 +0200 |
= Xeli |
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
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Mon, 22 Aug 2011 15:35:37 -0400 |
nemo |
Free land texture, reset sky colour.
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files
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Mon, 22 Aug 2011 10:56:19 -0400 |
nemo |
Put it in the add as well
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files
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Mon, 22 Aug 2011 10:54:53 -0400 |
nemo |
Add check for no sound
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files
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Mon, 22 Aug 2011 16:20:28 +0200 |
koda |
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
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