Thu, 24 Mar 2011 17:28:36 +0100 koda this brings compatibility up with SDL HEAD (5504), but maybe breaks compatibility with sdl 1.2 so please test! still has problems with keyboard input and rendered ttf textures
Thu, 24 Mar 2011 16:06:03 +0100 koda this supposedly makes hwengine work with sdl 1.3 past rev 5296
Wed, 23 Mar 2011 16:32:24 +0100 Colin Rice (clr_) I changed r. Still not a perfect fix.
Wed, 23 Mar 2011 16:27:24 +0100 koda glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
Wed, 23 Mar 2011 14:15:20 +0100 Colin Rice (clr_) Patch for Issue 165: Portal: don't allow embedding Objects in ground (or porting them to impassable/invalid locations)
Tue, 22 Mar 2011 23:01:26 -0400 nemo Fix endianness
Tue, 22 Mar 2011 19:27:14 +0300 unc0rr Fix straight lines drawing issues
Tue, 22 Mar 2011 01:30:51 -0400 nemo Since when do we use ARGB for colours?? All our internal colours are supposed to be RGBA
Mon, 21 Mar 2011 22:38:27 -0400 nemo tweak to crosshair
Mon, 21 Mar 2011 21:38:44 +0300 unc0rr Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
Mon, 21 Mar 2011 21:23:39 +0300 unc0rr merge
Sun, 20 Mar 2011 15:22:55 -0400 nikin nikin just wants to get commit count up
Sun, 20 Mar 2011 15:07:45 -0400 nikin Remove floating point to avoid desync
Sun, 20 Mar 2011 15:00:01 -0400 nemo remove ammo if you suicide in the middle of uses
Sun, 20 Mar 2011 15:03:39 +0100 EJ Replaced bs2packs.
Sun, 20 Mar 2011 12:52:36 -0400 nemo Adjust conditions for showing crosshair
Mon, 21 Mar 2011 21:04:20 +0300 EJ Changed the standard show function to Text.Show.ByteString, and misc.
Fri, 25 Mar 2011 23:35:04 +0200 Tobias Domhan solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Sun, 20 Mar 2011 08:42:32 +0000 shreyasbp This should fix http://code.google.com/p/hedgewars/issues/detail?id=153
Sat, 19 Mar 2011 20:25:10 -0400 inu portuguese updates
Sat, 19 Mar 2011 20:24:31 -0400 nikin percentage modifier for get away time
Sat, 19 Mar 2011 19:41:59 -0400 nemo Land sprayer tweaks, make land spray and mudball not end turn
Sat, 19 Mar 2011 17:49:27 -0400 nemo Landgun, first pass. At sdw's request.
Sat, 19 Mar 2011 16:00:10 -0400 nemo Remove stray pixels
Sat, 19 Mar 2011 16:19:50 +0100 Henek some final work and buggfix for Tag Team, it is now playable
Sat, 19 Mar 2011 14:38:49 +0100 Henek redone tag team to work and be beautifully coded
Thu, 17 Mar 2011 23:53:51 +0100 koda merge
Thu, 17 Mar 2011 23:53:33 +0100 koda allows for building hedgewars with SDL-1.3
Thu, 17 Mar 2011 22:35:46 +0100 koda and or is not or and is not and
Thu, 17 Mar 2011 16:42:59 +0100 koda update headers a bit
Thu, 17 Mar 2011 23:11:48 +0100 Henek added game mode Tag Team, mostly untested, please test :)
Thu, 17 Mar 2011 16:19:03 +0100 koda my bad
Wed, 16 Mar 2011 22:45:42 +0100 Henek should probably fix broken flakes, my bad
Wed, 16 Mar 2011 17:25:05 +0100 Henek added GetCurAmmoType to lua
Mon, 14 Mar 2011 20:08:53 +0300 unc0rr No unblock needed
Mon, 14 Mar 2011 20:04:51 +0300 unc0rr I must have been on drugs when wrote it
Sun, 13 Mar 2011 20:34:27 +0300 unc0rr merge
Sun, 13 Mar 2011 20:34:01 +0300 unc0rr Store bans in .ini file
Sun, 13 Mar 2011 20:25:44 +0300 unc0rr Don't add ip ban with new timestamp when user gets kicked due to ban
Sun, 13 Mar 2011 20:21:27 +0300 unc0rr Get rid of lastLogins, implement bans system
Sun, 13 Mar 2011 15:20:07 +0300 unc0rr - Remove not needed Show instances
Sun, 13 Mar 2011 15:09:29 +0300 unc0rr Oops
Sun, 13 Mar 2011 18:23:51 +0100 koda update some sdl-1.3 bindings (working up to rev 5296)
Sun, 13 Mar 2011 15:09:04 +0300 unc0rr Implement Store truncating, so the memory even gets freed sometimes
Sun, 13 Mar 2011 03:43:18 +0100 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
Sat, 12 Mar 2011 22:55:25 +0300 unc0rr Better quit message
Sat, 12 Mar 2011 22:42:01 +0300 unc0rr - Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
Fri, 11 Mar 2011 22:22:28 +0300 unc0rr - Fix a problem with ghost teams (missing 'not')
Thu, 10 Mar 2011 22:28:40 +0300 unc0rr Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
Wed, 09 Mar 2011 22:39:35 +0100 Henek correcting two misstakes in en.txt and sv.txt as reported by Cairo and others
Wed, 09 Mar 2011 22:11:29 +0300 unc0rr Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
Wed, 09 Mar 2011 21:41:16 +0300 unc0rr Fix comments spelling
Tue, 08 Mar 2011 15:50:42 -0500 nemo Issue #194, turn off followgear for altuse
Tue, 08 Mar 2011 22:18:35 +0300 unc0rr Fix split
Tue, 08 Mar 2011 21:45:00 +0300 unc0rr - Simplify insane TConfig code
Tue, 08 Mar 2011 21:27:44 +0300 unc0rr Fix check for duplicated nickname
Sun, 06 Mar 2011 21:55:44 +0300 unc0rr Write latest protocol version too
Sun, 06 Mar 2011 21:54:37 +0300 unc0rr - Write server config into .ini file on change
Sat, 05 Mar 2011 22:39:26 +0300 unc0rr Store more parameters in ini file
Sat, 05 Mar 2011 22:23:14 +0300 unc0rr Use 'undefined' less (replace with default values and 'error')
Sat, 05 Mar 2011 22:16:29 +0300 unc0rr Use Maybe for storing client's clan, allows less error-prone spectator checks
Sat, 05 Mar 2011 13:07:02 +0100 Henek added PlaceGirder to lua
Sat, 05 Mar 2011 09:34:21 +0300 unc0rr Fix build
Sat, 05 Mar 2011 09:32:11 +0300 unc0rr Better support for 0.9.15
Fri, 04 Mar 2011 22:45:28 +0300 unc0rr Add dbName parameter to .ini file, fix some warnings
Fri, 04 Mar 2011 11:30:53 +0300 unc0rr Optimize check (not like it is called much, just ffs; not tested)
Thu, 03 Mar 2011 22:15:42 +0300 unc0rr merge
Wed, 02 Mar 2011 15:57:44 -0500 nemo fix bad ogg name
Wed, 02 Mar 2011 15:19:55 -0500 nemo add victory/flawless victory sounds. untested
Wed, 02 Mar 2011 11:48:02 -0500 nemo Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Thu, 03 Mar 2011 22:15:13 +0300 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
Mon, 28 Feb 2011 22:28:43 +0300 unc0rr Add stubs for server config reading and writing routines
Mon, 28 Feb 2011 22:04:10 +0300 unc0rr Add server version (which is separate from protocol version) and a check in frontend for a new enough server (currently only qWarning)
Sun, 27 Feb 2011 18:55:34 -0500 nemo replace removed command
Sun, 27 Feb 2011 18:03:33 -0500 nemo merge
Sun, 27 Feb 2011 21:45:37 +0300 unc0rr Oops, forgot to hg add this file
Sun, 27 Feb 2011 13:35:08 -0500 nemo visual tweak to smoke
Sun, 27 Feb 2011 21:06:28 +0300 unc0rr Read server config from file
Sun, 27 Feb 2011 20:58:59 +0300 unc0rr merge
Sun, 27 Feb 2011 12:56:36 -0500 nemo make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
Sun, 27 Feb 2011 20:58:43 +0300 igor-hkr Ukrainian translation update
Sun, 27 Feb 2011 20:15:48 +0300 unc0rr merge
Sun, 27 Feb 2011 11:46:41 -0500 nemo add friendslist whitelist to autokick, and more merging
Sun, 27 Feb 2011 20:15:09 +0300 unc0rr Start new server on RestartException
Sun, 27 Feb 2011 19:32:44 +0300 unc0rr merge
Sun, 27 Feb 2011 19:32:14 +0300 unc0rr merge
Thu, 24 Feb 2011 22:01:36 +0300 unc0rr ShutdownException for server shutdown
Sun, 27 Feb 2011 11:32:48 -0500 nemo Autokick ignored players from game room on join. Needs testing.
Wed, 23 Feb 2011 18:38:11 +0300 unc0rr Remove deprecated statistics MVar
Sat, 26 Feb 2011 15:56:11 +0100 koda usound: added function for loops with fade in and out
Wed, 23 Feb 2011 18:34:07 +0300 unc0rr Don't forkIO main loop
Fri, 25 Feb 2011 16:32:24 -0500 nemo Fix PNG offsets (also some non-RGB)
Tue, 22 Feb 2011 18:51:22 +0200 mikade Fixed scoring exploit on Control and removed user branding from the map
Sat, 19 Feb 2011 04:04:34 +0100 koda Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
Sat, 19 Feb 2011 04:04:29 +0100 koda fix silly validation and signature Hedgewars-iOS-1.2.3
Sat, 19 Feb 2011 02:21:09 +0100 koda disable the two last workinprogress weapons on the ios release
Sat, 19 Feb 2011 01:42:12 +0100 koda ios version bump
Sat, 19 Feb 2011 01:38:40 +0100 koda remove unused ios code
Sat, 19 Feb 2011 01:01:03 +0100 koda don't play button sounds when audio is off
Fri, 18 Feb 2011 00:31:01 +0100 koda better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
Fri, 18 Feb 2011 00:21:36 +0100 koda in the cocoa ammomenu show descriptions properly for lower weapons
Wed, 16 Feb 2011 13:07:00 +0300 unc0rr More robust login system when db server goes away
Wed, 16 Feb 2011 12:49:12 +0300 unc0rr Allow users to join official server even when there's no db connection
Wed, 16 Feb 2011 12:07:30 +0300 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
Tue, 15 Feb 2011 21:12:22 +0300 unc0rr Fix for my last commit (which was all nonsense)
Mon, 14 Feb 2011 08:31:45 -0500 nemo merge
Fri, 11 Feb 2011 00:15:11 +0100 koda screenshot binding for library (on ios it just plays the sound)
Wed, 09 Feb 2011 23:26:01 -0500 nemo use ctrl instead of alt to avoid colliding with linux window positioning
Wed, 09 Feb 2011 21:59:43 +0300 unc0rr Draw straight lines while holding Alt key
Tue, 08 Feb 2011 22:24:30 +0300 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
Tue, 08 Feb 2011 02:43:07 +0100 koda screenshots 4 ios
Mon, 07 Feb 2011 23:22:14 +0100 koda i obviously forgot one piece
Mon, 07 Feb 2011 23:12:56 +0100 koda update sdl apis to use the new rendering functions
Sun, 06 Feb 2011 21:50:29 +0300 unc0rr - Take into account hlint suggestions
Sun, 06 Feb 2011 18:59:53 +0300 unc0rr Don't accept EM message when the game isn't started
Sun, 06 Feb 2011 13:19:00 +0100 koda fix issue 185 :|
Sun, 06 Feb 2011 11:39:11 +0100 sheepluva I need this export in order to not have the wrapper.c fail to find Game() on linux
Sun, 06 Feb 2011 11:34:52 +0100 sheepluva fix engine library compilation on linux/amd64
Sun, 06 Feb 2011 10:36:01 +0100 sheepluva remove redundant note
Sun, 06 Feb 2011 10:28:59 +0100 sheepluva update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
Sun, 06 Feb 2011 00:47:00 +0100 sheepluva initialize pointers properly with nil
Sat, 05 Feb 2011 22:22:16 +0100 koda show dual head mode some love
Sat, 05 Feb 2011 23:37:25 +0300 unc0rr Fix admin stuff :D
Sat, 05 Feb 2011 23:33:10 +0300 unc0rr Fix password checking
Sat, 05 Feb 2011 23:15:22 +0300 unc0rr Fix build of official server
Sat, 05 Feb 2011 15:45:44 +0100 koda cleaning up how chat is handled on idevices
Sat, 05 Feb 2011 15:36:02 +0100 jose1711 Updated Slovak translation
Sat, 05 Feb 2011 11:32:15 +0300 unc0rr Add Unique field to Client structure, and use it to check for matching recieved account status with client
Sat, 05 Feb 2011 11:05:16 +0300 unc0rr Convert READY and NOT_READY messages to CLIENT_FLAGS message
Fri, 04 Feb 2011 20:41:46 +0100 Marco Bresciani italian translation :D
Fri, 04 Feb 2011 07:13:58 +0100 sheepluva fix porkey hat (image height, animation) and sheep hat (image height)
Thu, 03 Feb 2011 22:29:10 +0300 unc0rr Stub for server restart command
Thu, 03 Feb 2011 07:00:38 +0100 sheepluva graphic for sinegun, will probably tweak it soon(TM) though
Thu, 03 Feb 2011 00:23:41 +0100 koda change order of statspage/gamerun when running in dual screen
Wed, 02 Feb 2011 23:38:44 +0100 koda update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
Wed, 02 Feb 2011 23:21:14 +0100 koda guess what? merge 0.9.15 again...
Wed, 02 Feb 2011 22:19:10 +0300 unc0rr - Implement BAN protocol command
Wed, 02 Feb 2011 22:14:00 +0300 unc0rr Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
Wed, 02 Feb 2011 21:53:19 +0300 unc0rr KICK and BAN actions (ban has no protocol command for it yet)
Wed, 02 Feb 2011 21:23:47 +0300 unc0rr Fix even more
Wed, 02 Feb 2011 21:23:12 +0300 unc0rr Fix merge :D
Wed, 02 Feb 2011 11:28:38 +0300 unc0rr Merge server refactor into default
Wed, 02 Feb 2011 09:05:48 +0100 sheepluva if source has uncommitted changes:
Wed, 02 Feb 2011 07:40:36 +0100 sheepluva if on dev version append hg revision id to demos/saves' filenames
Tue, 01 Feb 2011 19:49:10 +0100 sheepluva Thou shalt not leak!
Tue, 01 Feb 2011 15:30:08 +0100 koda addfilelog <3 debugfile
Tue, 01 Feb 2011 08:15:01 +0100 sheepluva automatically convert hedgewars.org urls to actual links (in order to make support in the lobby/rooms easier
Tue, 01 Feb 2011 07:52:50 +0100 sheepluva stylesheet-based chat coloring (only internal for now)
Tue, 01 Feb 2011 06:06:38 +0100 sheepluva make names in chats clickable. still color adjustments needed; and testing
Tue, 01 Feb 2011 00:24:28 +0100 sheepluva open links in server message preview externally
Tue, 01 Feb 2011 00:27:47 +0100 koda pleeeeeeeeeeeeeeeeeeeeeease, remeber {$IFDEF DEBUGFILE} before using AddFileLog
Tue, 01 Feb 2011 00:18:25 +0100 koda merge 0.9.15 once again
Mon, 31 Jan 2011 21:59:59 +0100 Henek make Random Weapons and No Jumping use the new custom goal function
Mon, 31 Jan 2011 08:45:05 +0100 sheepluva nicklist actions:
Sun, 30 Jan 2011 19:02:32 -0500 nemo oops 2
Sun, 30 Jan 2011 18:49:55 -0500 nemo oops
Sun, 30 Jan 2011 17:54:02 -0500 nemo Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
Sun, 30 Jan 2011 20:04:34 +0100 sheepluva activate icon display in menus
Sun, 30 Jan 2011 21:33:39 +0300 unc0rr merge
Sun, 30 Jan 2011 19:05:31 +0100 Henek fixed unlimeted fuel bug for rcplane
Sun, 30 Jan 2011 21:33:08 +0300 unc0rr Fix ApplyDamage accepting Damage == 0
Sun, 30 Jan 2011 06:56:12 +0100 sheepluva nicklists:
Sat, 29 Jan 2011 21:16:09 +0100 Henek added dummy for tardis and ugly icons for tardis and structure
Sat, 29 Jan 2011 14:54:08 -0500 nemo expose set clan color for Cairo. might also be useful for betrayals in campaign mode or somesuch
Sat, 29 Jan 2011 18:18:44 +0100 Henek still in developement take on adding structures, working hiding of hogs and ejecting them later.
Sat, 29 Jan 2011 17:40:45 +0100 sheepluva bugfix: fixing sticky mines calling AddGearCI when they shouldn't (allows jumping on them in midair)
Sat, 29 Jan 2011 17:40:49 +0300 unc0rr Ask for another nickname on collision. Works only with new server.
Sat, 29 Jan 2011 15:39:04 +0300 unc0rr Update frontend's project file
Sat, 29 Jan 2011 05:39:24 +0100 sheepluva nick sorting: give letters priority over all other chars
Sat, 29 Jan 2011 01:08:39 +0100 sheepluva sort nick lists case-insensitive
Fri, 28 Jan 2011 03:30:14 +0100 sheepluva lua: getter and setter for hedgehog hats
Fri, 28 Jan 2011 02:47:11 +0100 sheepluva procedure for loading hats
Tue, 25 Jan 2011 20:32:58 +0100 Henek add a new lua library with misc tools and removed redundant tracker functions
Mon, 24 Jan 2011 23:48:44 +0200 mikade Two new gameplay modes: Tumbler and Racer.
Mon, 24 Jan 2011 14:52:55 -0500 mikade bugfix for flag spawn, teleporter + rope
Sat, 22 Jan 2011 22:43:54 +0100 sheepluva trim net nick in frontend
Sat, 22 Jan 2011 22:31:05 +0100 Henek added GetGearRaduis and minor Tracker things
Sat, 22 Jan 2011 22:39:35 +0300 unc0rr merge
Sat, 22 Jan 2011 19:40:57 +0100 sheepluva let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
Sat, 22 Jan 2011 22:37:12 +0300 unc0rr Disallow isSpace chars at start and end of nicknames and room names
Fri, 21 Jan 2011 17:07:42 -0500 nemo *sigh*
Fri, 21 Jan 2011 11:45:31 -0500 mikade Fix typos in tips
Fri, 21 Jan 2011 11:15:13 -0500 nemo updated italian translation
Thu, 20 Jan 2011 21:32:39 +0300 unc0rr Fix empty message resulting in corrupted packets
Thu, 20 Jan 2011 01:49:20 +0100 koda (ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
Thu, 20 Jan 2011 01:27:51 +0100 koda ios has still a case sensitive file system
Wed, 19 Jan 2011 23:51:19 +0100 koda disable the C memory manager and keep the native pascal one
Wed, 19 Jan 2011 23:02:43 +0100 koda new local play button graphic
Wed, 19 Jan 2011 16:44:14 -0500 nemo rename firepunch to shoryuken
Wed, 19 Jan 2011 01:12:55 +0100 koda implemented ranking in ios stats pages
Tue, 18 Jan 2011 23:08:47 +0100 koda when multiple fingers are detected, remove all widgets in order to avoid accidental commands
Tue, 18 Jan 2011 22:55:58 +0100 Henek adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
Tue, 18 Jan 2011 22:42:06 +0100 koda sheepluva suggested that game should pause when in weapon screen (iphone only)
Tue, 18 Jan 2011 14:28:29 +0100 koda Added tag 0.9.14.1-release for changeset ae71dff40ecc
Mon, 17 Jan 2011 20:22:15 -0500 nemo SwitchHog in scripting
Tue, 18 Jan 2011 00:12:39 +0100 koda code cleanup
Mon, 17 Jan 2011 23:24:55 +0100 koda merge
Mon, 17 Jan 2011 01:44:15 +0100 koda merge experimental3D in default
Mon, 17 Jan 2011 23:23:40 +0100 koda slim down .hgtags
Mon, 25 Feb 2013 10:04:31 +0100 koda closing old branch experimental3D
Mon, 17 Jan 2011 23:22:52 +0100 koda merge latest 0.9.15 changes into head
Mon, 17 Jan 2011 01:43:10 +0100 koda merge default into experimental3D experimental3D
Sun, 16 Jan 2011 13:53:32 -0500 mikade merge in script tweaks
Sun, 16 Jan 2011 01:20:36 +0100 Henek readding cabal file for the server, burp not shure why it had gone
Fri, 14 Jan 2011 17:24:49 +0100 sheepluva you're welcome koda
Fri, 14 Jan 2011 17:01:29 +0100 sheepluva also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
Thu, 13 Jan 2011 17:40:56 -0500 nemo Force RGBA for these too (and strip)
Thu, 13 Jan 2011 16:01:16 -0500 nemo Force a bunch of images to RGBA that were either RGB or indexed, strip
Thu, 13 Jan 2011 21:52:48 +0300 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
Wed, 12 Jan 2011 20:32:44 +0100 Henek also example flake
Wed, 12 Jan 2011 20:31:55 +0100 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Wed, 12 Jan 2011 22:02:43 +0300 unc0rr Oops, I should test more
Wed, 12 Jan 2011 22:01:15 +0300 unc0rr Doesn't work as expected
Mon, 10 Jan 2011 19:15:12 -0500 nemo update collision in set gear position
Mon, 10 Jan 2011 18:20:58 +0300 unc0rr Prevent frontend crash in certain circumstances
Mon, 10 Jan 2011 15:53:49 +0300 unc0rr Don't waste CPU cycles trying to find a piece of land when there's no free land left
Mon, 10 Jan 2011 15:35:22 +0300 unc0rr Set version to 0.9.16-dev
Mon, 10 Jan 2011 15:33:15 +0300 unc0rr Fix formatting
Sun, 09 Jan 2011 21:50:59 +0300 unc0rr Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
Sun, 09 Jan 2011 21:37:45 +0300 unc0rr Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
Sun, 09 Jan 2011 21:36:51 +0300 unc0rr Add a space for better looking console message
Fri, 07 Jan 2011 23:08:34 +0300 unc0rr Keep track of which hog's weapon does damage
Fri, 07 Jan 2011 21:41:12 +0300 unc0rr Oops, fix build
Fri, 07 Jan 2011 19:46:58 +0300 unc0rr Don't highlight drawn maps in rooms list
Fri, 07 Jan 2011 19:44:07 +0300 unc0rr Greek translation
Thu, 06 Jan 2011 11:29:48 -0500 nemo reset weapons default in shoppa.
Wed, 05 Jan 2011 03:53:46 +0100 koda ctf_blizzard ios fix
Sun, 16 Jan 2011 05:21:00 +0100 koda rename "frame alternate" to "wiggle" as it's more appropriate experimental3D
Tue, 04 Jan 2011 18:26:54 -0500 nemo Small tweak to filter
Sat, 15 Jan 2011 18:35:59 +0100 koda use a different depth for different layers (land, water, explosions) experimental3D
Tue, 04 Jan 2011 22:33:20 +0300 unc0rr Clearly state which port is IPC connection on
Tue, 04 Jan 2011 13:05:30 +0100 koda smaller rearrangement of (non stereo related) variables experimental3D
Tue, 04 Jan 2011 16:15:47 +0300 unc0rr Make barrels drop when hog walks away from under it
Tue, 04 Jan 2011 12:53:46 +0100 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
Tue, 04 Jan 2011 01:21:30 +0100 koda add new robot badge to sources
Mon, 03 Jan 2011 10:45:50 -0500 nemo Apply RGBA consistently in Tint
Sun, 02 Jan 2011 19:30:16 +0100 koda rearrange quality flags a little, disable snow rendering on rqLowRes
Sun, 02 Jan 2011 18:12:16 +0100 koda remove obsolete TrainingFlags code
Sun, 02 Jan 2011 13:54:28 +0100 sheepluva display caption for ammotype amNothing when switched to so that players know what just happened
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