Mon, 19 Feb 2018 13:46:40 +0100 |
Wuzzy |
Make hog invulnerable after winning SpeedShoppa or TargetPractice mission
|
changeset |
files
|
Mon, 19 Feb 2018 11:18:13 +0100 |
Wuzzy |
Display cursor coordinates in HedgeEditor
|
changeset |
files
|
Mon, 19 Feb 2018 09:45:36 +0100 |
Wuzzy |
Lua library Animate: StoppedGear now returns true if gear does not exist
|
changeset |
files
|
Sat, 17 Feb 2018 20:59:56 +0100 |
Wuzzy |
Fix onEndTurn being called in multishoot
|
changeset |
files
|
Sat, 17 Feb 2018 20:51:36 +0100 |
Wuzzy |
Battalion, Points Mode: Show points next to team bars
|
changeset |
files
|
Sat, 17 Feb 2018 17:36:26 +0100 |
Wuzzy |
Battalion: Use AmmoTypeMax for ammo type iterations
|
changeset |
files
|
Sat, 17 Feb 2018 12:52:47 +0100 |
Wuzzy |
Play a few more taunts in Space Invasion
|
changeset |
files
|
Sat, 17 Feb 2018 11:25:43 +0100 |
Wuzzy |
Racer/TechRacer: Show best times next to team bars
|
changeset |
files
|
Sat, 17 Feb 2018 00:34:00 +0100 |
Wuzzy |
Construction Mode, Space Invasion: Add example script param in default schems to make editing more convenient
|
changeset |
files
|
Sat, 17 Feb 2018 00:06:34 +0100 |
Wuzzy |
Add Space Invasion game scheme with sane default configuration
|
changeset |
files
|
Fri, 16 Feb 2018 23:42:00 +0100 |
Wuzzy |
Racer and TechRacer: Move cameera to first waypoint in Ready phase
|
changeset |
files
|
Fri, 16 Feb 2018 21:00:37 +0100 |
Wuzzy |
ClimbHome: Show best team heights next to team name
|
changeset |
files
|
Fri, 16 Feb 2018 20:16:34 +0100 |
Wuzzy |
Construction Mode: Show clan power next to all teams
|
changeset |
files
|
Fri, 16 Feb 2018 19:54:21 +0100 |
Wuzzy |
Restore 5 hats to their previous full animated form
|
changeset |
files
|
Fri, 16 Feb 2018 19:49:46 +0100 |
Wuzzy |
Lua API: Add functons: GetTeamIndex and GetTeamClan
|
changeset |
files
|
Fri, 16 Feb 2018 19:16:35 +0100 |
Wuzzy |
Add team score next to team bars for CTF_Blizard, Control, CTF, Mutant, Space Invasion
|
changeset |
files
|
Fri, 16 Feb 2018 13:57:48 +0100 |
Wuzzy |
Add SetTeamLabel to Lua API, can set arbitrary string as team label
|
changeset |
files
|
Fri, 16 Feb 2018 12:38:30 +0100 |
Wuzzy |
Manually fix some clipping / simplify issues with a few hats
|
changeset |
files
|
Fri, 16 Feb 2018 12:25:16 +0100 |
Wuzzy |
Resize hats with size 32×1024 to 64×512 for consistency
|
changeset |
files
|
Fri, 16 Feb 2018 11:51:42 +0100 |
Wuzzy |
Crop non-team hats without “real” animation to static format (32×32)
|
changeset |
files
|
Fri, 16 Feb 2018 10:47:35 +0100 |
Wuzzy |
Simplify 5 team hats to static format
|
changeset |
files
|
Thu, 15 Feb 2018 21:47:31 +0100 |
Wuzzy |
Fix hittig precise+rottags the first time when all tags started off showing health tag in gfInvulnerable
|
changeset |
files
|
Thu, 15 Feb 2018 21:39:10 +0100 |
Wuzzy |
Implement very basic stats screen for TropyRace
|
changeset |
files
|
Thu, 15 Feb 2018 19:03:04 +0100 |
Wuzzy |
TrophyRace: Hide mission panel when player shoots rope
|
changeset |
files
|
Thu, 15 Feb 2018 18:56:00 +0100 |
Wuzzy |
Simplify the status update panel in Trophy Race a lot
|
changeset |
files
|
Thu, 15 Feb 2018 18:32:28 +0100 |
Wuzzy |
TrophyRace: Show fastest team times (instead of clan times)
|
changeset |
files
|
Thu, 15 Feb 2018 16:48:04 +0100 |
Wuzzy |
TrophyRace: Show current racing time at top
|
changeset |
files
|
Thu, 15 Feb 2018 13:49:14 +0100 |
Wuzzy |
The rottags key alone now toggles hog tags; preecise+rottags is used to cycle tags
|
changeset |
files
|
Thu, 15 Feb 2018 13:34:17 +0100 |
Wuzzy |
Scheme editor: Slightly fade disabled game modifiers into gray
|
changeset |
files
|
Thu, 15 Feb 2018 12:13:06 +0100 |
Wuzzy |
Fix some hats “dancing on the head” by making them static
|
changeset |
files
|
Thu, 15 Feb 2018 04:27:16 +0100 |
Wuzzy |
Change game modifier icons: Karma, per-hog ammo, reset health, shared ammo, teams divide
|
changeset |
files
|
Thu, 15 Feb 2018 01:06:55 +0100 |
Wuzzy |
Change icon for King Mode
|
changeset |
files
|
Wed, 14 Feb 2018 23:40:10 +0100 |
Wuzzy |
Fix a few typos in German translation
|
changeset |
files
|
Wed, 14 Feb 2018 23:03:35 +0100 |
Wuzzy |
Fix some consistency issues with change hog tags control
|
changeset |
files
|
Wed, 14 Feb 2018 22:56:32 +0100 |
Wuzzy |
Flip Switch/Precise key combintions with change hog tags
|
changeset |
files
|
Wed, 14 Feb 2018 22:54:13 +0100 |
Wuzzy |
Switch + Change hog tags now turns on and off all tags
|
changeset |
files
|
Wed, 14 Feb 2018 22:27:18 +0100 |
Wuzzy |
Toggle hog tag translucency with Precise + Change hog tags key
|
changeset |
files
|
Wed, 14 Feb 2018 21:28:44 +0100 |
Wuzzy |
Add separate control for changing hedgehog tags
|
changeset |
files
|
Wed, 14 Feb 2018 20:57:45 +0100 |
Wuzzy |
Rename AFK Mode to “Auto Skip” (bug 78)
|
changeset |
files
|
Wed, 14 Feb 2018 17:45:33 +0100 |
Wuzzy |
Rewrite introduction in README
|
changeset |
files
|
Wed, 14 Feb 2018 17:08:14 +0100 |
Wuzzy |
Update README about the team chat key
|
changeset |
files
|
Wed, 14 Feb 2018 15:36:38 +0100 |
Wuzzy |
Underwater theme: Replace SD flakes with bloodred jellyfish and change SD background color
|
changeset |
files
|
Wed, 14 Feb 2018 02:48:46 +0100 |
Wuzzy |
Fix preview image for Sticks map
|
changeset |
files
|
Wed, 14 Feb 2018 02:26:59 +0100 |
Wuzzy |
Redo SD water and SD clouds of most themes and apply sd-tint
|
changeset |
files
|
Mon, 12 Feb 2018 23:37:08 +0100 |
Wuzzy |
Make team chat its own control and use [U] key by default
|
changeset |
files
|
Mon, 12 Feb 2018 23:23:07 +0100 |
Wuzzy |
Show remaining ammo when using Birdy egg or RC Plane bomb
|
changeset |
files
|
Mon, 12 Feb 2018 22:22:27 +0100 |
Wuzzy |
Mutant: Force special mutant/feeder hat+name to be only hold by those who deserved it
|
changeset |
files
|
Mon, 12 Feb 2018 20:47:45 +0100 |
Wuzzy |
Battalion: Mutate hogs by default again, but not the names. Add script param mutatenames. Force crowns in King Mode
|
changeset |
files
|
Mon, 12 Feb 2018 20:00:26 +0100 |
Wuzzy |
Battalion (mode=king): Kill the team when the king died instea of dismissing
|
changeset |
files
|
Mon, 12 Feb 2018 19:38:07 +0100 |
Wuzzy |
Battalion: Reduce amount of SD messages
|
changeset |
files
|
Mon, 12 Feb 2018 19:19:43 +0100 |
Wuzzy |
Tweak some misleading Battalion texts
|
changeset |
files
|
Mon, 12 Feb 2018 17:47:40 +0100 |
Wuzzy |
Battalion: Move crate pickup animation to crate
|
changeset |
files
|
Mon, 12 Feb 2018 17:22:29 +0100 |
Wuzzy |
Battalion: Use official onEndTurn callback
|
changeset |
files
|
Mon, 12 Feb 2018 16:41:40 +0100 |
Wuzzy |
Battalion: Add more health change effects
|
changeset |
files
|
Mon, 12 Feb 2018 15:50:49 +0100 |
Wuzzy |
Battalion: Clean up and remove dead code
|
changeset |
files
|
Mon, 12 Feb 2018 15:08:13 +0100 |
Wuzzy |
Battalion: Standardize the crate pickup message
|
changeset |
files
|
Mon, 12 Feb 2018 14:50:06 +0100 |
Wuzzy |
Clean up Battalion error stuff
|
changeset |
files
|
Mon, 12 Feb 2018 11:03:48 +0100 |
Wuzzy |
Add custom weapon icons for Continental supplies
|
changeset |
files
|
Sun, 11 Feb 2018 22:11:52 +0100 |
Wuzzy |
HedgeEditor: Tweak caption colors
|
changeset |
files
|
Sun, 11 Feb 2018 20:39:39 +0100 |
Wuzzy |
Construction Mode: Fix cursor icon being displayed on teleport
|
changeset |
files
|
Sun, 11 Feb 2018 20:28:21 +0100 |
Wuzzy |
Construction Mode: Hide crate contents and object/crate placer submodes from prying eyes over the net
|
changeset |
files
|
Sun, 11 Feb 2018 13:35:47 +0100 |
Wuzzy |
Construction Mode: Show selected object at cursor and crate preview
|
changeset |
files
|
Sun, 11 Feb 2018 04:00:10 +0100 |
Wuzzy |
Construction Mode: Fix annoying extra messages when using object placer
|
changeset |
files
|
Sun, 11 Feb 2018 02:17:58 +0100 |
Wuzzy |
Fix incorrect round counting in fruit03, too
|
changeset |
files
|
Sun, 11 Feb 2018 02:03:09 +0100 |
Wuzzy |
Fix Killing the Specialists recording the turn count way too low
|
changeset |
files
|
Sun, 11 Feb 2018 01:15:23 +0100 |
Wuzzy |
Construction Mode: Spawn particles over generators, tweak other particles
|
changeset |
files
|
Sat, 10 Feb 2018 23:54:12 +0100 |
Wuzzy |
Construction Mode: Show message when respawning hog
|
changeset |
files
|
Sat, 10 Feb 2018 23:13:23 +0100 |
Wuzzy |
Racer: Make waypoints dark in bright themes like Bath
|
changeset |
files
|
Sat, 10 Feb 2018 22:02:08 +0100 |
Wuzzy |
Make first waypoint flash TechRacer, before hog starts racing
|
changeset |
files
|
Sat, 10 Feb 2018 21:28:22 +0100 |
Wuzzy |
Racer: Make first waypoint flash and highlight last waypoint while placing
|
changeset |
files
|
Sat, 10 Feb 2018 20:08:22 +0100 |
Wuzzy |
Racer, TechRacer: Fade out waypoints at the end
|
changeset |
files
|
Sat, 10 Feb 2018 19:30:51 +0100 |
Wuzzy |
Racer, TechRacer: Change waypoint opacity on victory or failure
|
changeset |
files
|
Sat, 10 Feb 2018 18:03:12 +0100 |
Wuzzy |
Increase opacity of Racer/TechRacer waypoints
|
changeset |
files
|
Sat, 10 Feb 2018 15:37:47 +0100 |
Wuzzy |
Disable crate drops in HedgeEditor scheme
|
changeset |
files
|
Sat, 10 Feb 2018 15:36:01 +0100 |
Wuzzy |
Remove some "invalid" crate drops from Construction Mode weapon scheme
|
changeset |
files
|
Sat, 10 Feb 2018 15:16:20 +0100 |
Wuzzy |
Construction Mode: Show Message and minor smoke effect when losing ammo due to weapon filter
|
changeset |
files
|
Sat, 10 Feb 2018 14:20:36 +0100 |
Wuzzy |
Redraw Vampiric.png based on vector graphic. Smooth fade out to 0 opacity instead of hard cut-off
|
changeset |
files
|
Sat, 10 Feb 2018 12:59:13 +0100 |
Wuzzy |
Construction Mode: Hide power tag when it's nobody's turn
|
changeset |
files
|
Sat, 10 Feb 2018 12:44:40 +0100 |
Wuzzy |
Add minigun to scripts. Also add a few missing ammos to BRW and RW
|
changeset |
files
|
Sat, 10 Feb 2018 12:01:00 +0100 |
Wuzzy |
Construction Mode: Now amSwitch amount can be changed in weapon scheme
|
changeset |
files
|
Sat, 10 Feb 2018 11:46:57 +0100 |
Wuzzy |
Always remove mine strike in Construction Mode
|
changeset |
files
|
Sat, 10 Feb 2018 10:19:28 +0100 |
Wuzzy |
Construction Mode: Change message color
|
changeset |
files
|
Sat, 10 Feb 2018 10:02:58 +0100 |
Wuzzy |
Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
|
changeset |
files
|
Sat, 10 Feb 2018 09:32:28 +0100 |
Wuzzy |
Refactor Construction Mode to NOT use localized strings as identifiers
|
changeset |
files
|
Sat, 10 Feb 2018 08:28:22 +0100 |
Wuzzy |
Improve internal Construction Mode code documentation
|
changeset |
files
|
Sat, 10 Feb 2018 06:36:07 +0100 |
Wuzzy |
Localize various Construction Mode vars
|
changeset |
files
|
Sat, 10 Feb 2018 06:07:24 +0100 |
Wuzzy |
Refactor Construction Mode code (delete old comments, move code around. NO functional changes)
|
changeset |
files
|
Fri, 09 Feb 2018 21:04:53 +0100 |
Wuzzy |
Lua API: AddAmmo unselects weapons before it would remove current ammo from current hog
|
changeset |
files
|
Fri, 09 Feb 2018 19:58:55 +0100 |
Wuzzy |
Construction Mode: Each team remembers its selections now
|
changeset |
files
|
Fri, 09 Feb 2018 19:01:52 +0100 |
Wuzzy |
More Construction Mode refactoring
|
changeset |
files
|
Fri, 09 Feb 2018 18:14:05 +0100 |
Wuzzy |
Construction Mode: Remember previous selection of pIndex
|
changeset |
files
|
Fri, 09 Feb 2018 16:27:32 +0100 |
Wuzzy |
Construction Mode: Sort structure types roughly by importance and convenience
|
changeset |
files
|
Fri, 09 Feb 2018 16:12:54 +0100 |
Wuzzy |
Add a few key shortcuts in Costruction Mode
|
changeset |
files
|
Fri, 09 Feb 2018 14:56:04 +0100 |
Wuzzy |
HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
|
changeset |
files
|
Fri, 09 Feb 2018 14:33:00 +0100 |
Wuzzy |
Add healing visual effect + heal msg in scripts
|
changeset |
files
|
Fri, 09 Feb 2018 12:52:05 +0100 |
Wuzzy |
Lua API: Add HealHog to heal hog with visual effects + message
|
changeset |
files
|
Fri, 09 Feb 2018 12:08:12 +0100 |
Wuzzy |
Show subtle heal effect for healing hogs in health reset mode
|
changeset |
files
|
Fri, 09 Feb 2018 11:30:04 +0100 |
Wuzzy |
Refactor health gain effects and message into util fuction HHHeal
|
changeset |
files
|
Fri, 09 Feb 2018 10:48:24 +0100 |
Wuzzy |
Killing The Specialists: Fix health boost division
|
changeset |
files
|
Fri, 09 Feb 2018 10:47:21 +0100 |
Wuzzy |
Killing The Specialists mission: Fix misleading hints, add messages and visual effects
|
changeset |
files
|
Fri, 09 Feb 2018 07:41:37 +0100 |
Wuzzy |
2 minor spelling/grammar fixes
|
changeset |
files
|
Fri, 09 Feb 2018 07:38:14 +0100 |
Wuzzy |
Refactor scripts to use SpawnSupplyCrate (where it makes sense)
|
changeset |
files
|
Fri, 09 Feb 2018 06:03:01 +0100 |
Wuzzy |
Lua API: Add SpawnSupplyCrate
|
changeset |
files
|
Fri, 09 Feb 2018 04:37:27 +0100 |
Wuzzy |
Lua API: Add GetTeamName
|
changeset |
files
|
Thu, 08 Feb 2018 19:02:51 +0100 |
Wuzzy |
Lua API: Add GetWind function to get current wind
|
changeset |
files
|
Thu, 08 Feb 2018 18:42:07 +0100 |
Wuzzy |
Lua API: Add SetVampiric and SetLaserSight
|
changeset |
files
|
Thu, 08 Feb 2018 18:10:39 +0100 |
Wuzzy |
Add callback: onEndTurn
|
changeset |
files
|
Thu, 08 Feb 2018 15:44:08 +0100 |
Wuzzy |
Change hats exclusion rule in hats_js_anim.xhtml
|
changeset |
files
|
Thu, 08 Feb 2018 13:54:48 +0100 |
Wuzzy |
Fix broken preview of team hats in frontend
|
changeset |
files
|
Thu, 08 Feb 2018 09:38:35 +0100 |
Wuzzy |
Add missing beginWriteArray in scheme model code
|
changeset |
files
|
Thu, 08 Feb 2018 09:26:24 +0100 |
Wuzzy |
Fix failure to read game scheme (.hwg) files
|
changeset |
files
|
Thu, 08 Feb 2018 09:14:20 +0100 |
KoBeWi |
Fix how scheme files behave
|
changeset |
files
|
Thu, 08 Feb 2018 08:50:45 +0100 |
KoBeWi |
Keep game/weapon schemes in separate files
|
changeset |
files
|
Thu, 08 Feb 2018 07:30:19 +0100 |
mtg90pl |
Add Polish voicepack (Default_pl) by mtg90pl
|
changeset |
files
|
Thu, 08 Feb 2018 07:09:39 +0100 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
|
changeset |
files
|
Wed, 07 Feb 2018 12:30:11 +0100 |
Wuzzy |
Fix TotalRounds counting rounds a couple of turns too late
|
changeset |
files
|
Wed, 07 Feb 2018 11:03:14 +0100 |
Wuzzy |
Refactor Sudden Death starting into own function
|
changeset |
files
|
Wed, 07 Feb 2018 08:30:50 +0100 |
Wuzzy |
Add the flag of Scotland (uk_scotland)
|
changeset |
files
|
Wed, 07 Feb 2018 07:54:18 +0100 |
Wuzzy |
Fix green color channel on themes with sd-tint (#566)
|
changeset |
files
|
Wed, 07 Feb 2018 07:38:37 +0100 |
Wuzzy |
Add theme fallback music settings
|
changeset |
files
|
Wed, 07 Feb 2018 05:36:32 +0100 |
Wuzzy |
Remove unused variable in uGearsHandlersMess
|
changeset |
files
|
Wed, 07 Feb 2018 03:56:53 +0100 |
Wuzzy |
ClimbHome, Sniper Rifle training: Unselect weapon after victory
|
changeset |
files
|
Wed, 07 Feb 2018 03:50:38 +0100 |
Wuzzy |
Calling SetWeapon with amNothing now unselects weapon
|
changeset |
files
|
Wed, 07 Feb 2018 02:26:31 +0100 |
Wuzzy |
Change weapon icons of mudball and air mine
|
changeset |
files
|
Wed, 07 Feb 2018 01:54:50 +0100 |
Wuzzy |
Lua API: Add WriteLnToChat
|
changeset |
files
|
Wed, 07 Feb 2018 01:13:17 +0100 |
Wuzzy |
ASA, Hard Flying: Show personal best at mission start
|
changeset |
files
|
Wed, 07 Feb 2018 00:36:04 +0100 |
Wuzzy |
Precise Shooting mission: Fix Lua errors when enemy dies after hero
|
changeset |
files
|
Tue, 06 Feb 2018 23:56:28 +0100 |
Wuzzy |
Start changelog for 0.9.24
|
changeset |
files
|
Tue, 06 Feb 2018 23:48:34 +0100 |
Wuzzy |
ASA: Fruit03: Show collected ammo
|
changeset |
files
|
Tue, 06 Feb 2018 06:33:32 +0100 |
Wuzzy |
ACF3: Explode princess when skipping 12turn course failanim
|
changeset |
files
|
Tue, 06 Feb 2018 06:23:37 +0100 |
Wuzzy |
Show # of turns left in the 12-turn parcour segment of ACF3
|
changeset |
files
|
Tue, 06 Feb 2018 05:54:34 +0100 |
Wuzzy |
String cleanup: Double/triple exclamation marks
|
changeset |
files
|
Tue, 06 Feb 2018 05:50:05 +0100 |
Wuzzy |
Fix various story flaws in mission descriptions of ACF campaign
|
changeset |
files
|
Tue, 06 Feb 2018 05:47:09 +0100 |
Wuzzy |
Fix some minor formatting and grammar flaws in script strings
|
changeset |
files
|
Tue, 06 Feb 2018 04:07:35 +0100 |
Wuzzy |
Fix various typos in translatable strings
|
changeset |
files
|
Tue, 06 Feb 2018 04:06:49 +0100 |
Wuzzy |
Fix error 52: Move amMinigun.png to Graphics/Hedgewars
|
changeset |
files
|
Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
|
changeset |
files
|
Wed, 24 Jan 2018 22:20:10 +0100 |
unc0rr |
Finish porting. Seems to work, but no thorough testing has been performed
qt5transition
|
changeset |
files
|
Wed, 24 Jan 2018 21:05:34 +0100 |
unc0rr |
Configure for Qt5
qt5transition
|
changeset |
files
|
Wed, 17 Jan 2018 00:59:39 +0100 |
unc0rr |
Add assert on LoadingText texture value
0.9.23
|
changeset |
files
|
Wed, 17 Jan 2018 00:32:34 +0100 |
unc0rr |
Proper rejoin desyncs fix now
0.9.23
|
changeset |
files
|
Tue, 16 Jan 2018 00:42:06 +0100 |
unc0rr |
The ultimate fix for rejoin desyncs
0.9.23
|
changeset |
files
|
Sun, 14 Jan 2018 23:30:42 +0100 |
unc0rr |
Fix for freebsd
qmlfrontend
|
changeset |
files
|
Mon, 15 Jan 2018 12:15:56 -0500 |
nemo |
add a mask to the sand hog
|
changeset |
files
|
Wed, 10 Jan 2018 23:49:47 +0100 |
unc0rr |
Pass mouse movements to engine, warp cursor in frontend
qmlfrontend
|
changeset |
files
|
Wed, 10 Jan 2018 15:27:47 +0100 |
koda |
merge
|
changeset |
files
|
Wed, 10 Jan 2018 01:39:10 +0100 |
koda |
Apply horrible workaround to build relocatable executables
0.9.23
|
changeset |
files
|
Wed, 10 Jan 2018 01:14:13 +0100 |
koda |
Set cmake RPATH policy to OLD
0.9.23
|
changeset |
files
|
Sun, 07 Jan 2018 19:01:06 +0100 |
sheepluva |
fix crosshair rendering in GL2 mode
|
changeset |
files
|
Sun, 07 Jan 2018 18:19:00 +0100 |
sheepluva |
also put GL2 fixes into default
|
changeset |
files
|
Sun, 07 Jan 2018 09:48:26 +0100 |
unc0rr |
Fix referencing missing item
qmlfrontend
|
changeset |
files
|
Sun, 07 Jan 2018 01:21:42 +0100 |
unc0rr |
- ResizeWindow function to pass engine new window size
qmlfrontend
|
changeset |
files
|
Sat, 06 Jan 2018 03:17:12 +0100 |
sheepluva |
whoops, I ruined the path of the unC0Rr
qmlfrontend
|
changeset |
files
|
Sat, 06 Jan 2018 03:05:14 +0100 |
sheepluva |
fix issues and my past sins with GL2
qmlfrontend
|
changeset |
files
|
Fri, 05 Jan 2018 22:32:11 +0100 |
unc0rr |
Fix missing default values
qmlfrontend
|
changeset |
files
|
Fri, 05 Jan 2018 16:12:19 -0500 |
nemo |
apparently this is GLES2 only
|
changeset |
files
|
Fri, 05 Jan 2018 21:44:00 +0100 |
unc0rr |
Fix missing includes for GL2 build
qmlfrontend
|
changeset |
files
|
Fri, 05 Jan 2018 21:43:33 +0100 |
unc0rr |
Comment out functions that don't need to be called for engine in frontend window
qmlfrontend
|
changeset |
files
|
Tue, 02 Jan 2018 23:45:18 +0100 |
unc0rr |
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
|
changeset |
files
|
Tue, 02 Jan 2018 16:59:04 -0500 |
nemo |
pick up unc0rr's preview fix
|
changeset |
files
|
Tue, 02 Jan 2018 23:20:50 +0300 |
unC0Rr |
Fix obviously broken logic. Fixes broken preview fetching on Windows.
0.9.23
|
changeset |
files
|
Sat, 30 Dec 2017 01:31:27 +0100 |
antonc27 |
- Present stats page always on main thread
ios-develop
|
changeset |
files
|
Sat, 30 Dec 2017 01:22:11 +0100 |
antonc27 |
- BIG CHANGE: Convert iOS project to use ARC
ios-develop
|
changeset |
files
|
Fri, 29 Dec 2017 22:37:31 +0100 |
antonc27 |
- Fix ammos menu crash
ios-develop
|
changeset |
files
|
Fri, 29 Dec 2017 22:35:36 +0100 |
antonc27 |
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
ios-develop
|
changeset |
files
|
Fri, 29 Dec 2017 19:38:01 +0100 |
antonc27 |
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
ios-develop
|
changeset |
files
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Fri, 29 Dec 2017 19:34:32 +0100 |
antonc27 |
- Disable bitcode for embedded projects (must be done manually for SDLs too)
ios-develop
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changeset |
files
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Fri, 29 Dec 2017 19:06:10 +0100 |
antonc27 |
- Fix deprecated `system` in Lua for iOS 11 (not tested)
ios-develop
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changeset |
files
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Fri, 29 Dec 2017 16:53:37 +0100 |
antonc27 |
- Fix ifdef (why this even worked before ??)
ios-develop
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changeset |
files
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Thu, 28 Dec 2017 11:58:30 -0500 |
nemo |
merge into default too
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changeset |
files
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Thu, 28 Dec 2017 11:58:10 -0500 |
astro |
dependency fixes
0.9.23
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changeset |
files
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Wed, 27 Dec 2017 00:59:26 +0100 |
unc0rr |
Make playing a game possible
qmlfrontend
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changeset |
files
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Tue, 26 Dec 2017 18:36:30 -0500 |
nemo |
these images should have been RGBA to stay consistent with all the others
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changeset |
files
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Tue, 26 Dec 2017 01:36:58 +0100 |
unc0rr |
Recreate uFLRunQueue in Qt, render previews
qmlfrontend
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changeset |
files
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Mon, 25 Dec 2017 00:58:47 +0100 |
unc0rr |
Preview rendering seems to work now
qmlfrontend
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changeset |
files
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Sun, 24 Dec 2017 16:56:22 +0100 |
unc0rr |
And more refactoring...
qmlfrontend
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changeset |
files
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Sun, 24 Dec 2017 00:44:16 +0100 |
unc0rr |
More refactoring in attempt to move away from frontlib
qmlfrontend
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changeset |
files
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Fri, 22 Dec 2017 23:59:03 +0100 |
unc0rr |
Start hacking new frontend
qmlfrontend
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changeset |
files
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Sun, 17 Dec 2017 21:09:59 +0100 |
unc0rr |
Start removing flib functionality
qmlfrontend
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changeset |
files
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Sun, 17 Dec 2017 00:09:24 +0100 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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changeset |
files
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Sat, 16 Dec 2017 23:26:13 +0100 |
unc0rr |
Add new qmlfrontend project template
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changeset |
files
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Sat, 16 Dec 2017 22:58:28 +0100 |
unc0rr |
Improve this code a bit more
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changeset |
files
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Wed, 06 Dec 2017 23:46:17 +0100 |
unc0rr |
Quick dirty fix for building
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changeset |
files
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Tue, 05 Dec 2017 11:36:29 -0500 |
nemo |
bump proto
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changeset |
files
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Tue, 05 Dec 2017 11:35:04 -0500 |
nemo |
0.9.23 branch
0.9.23
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changeset |
files
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Mon, 04 Dec 2017 20:21:35 -0500 |
nemo |
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
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changeset |
files
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Wed, 29 Nov 2017 20:38:26 -0500 |
nemo |
er. should be true I think? also... maybe this should be somewhere else
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changeset |
files
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Wed, 29 Nov 2017 20:35:56 -0500 |
nemo |
This is a desyncing change. But... We might need a new release anyway. ☹
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changeset |
files
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Wed, 29 Nov 2017 13:54:39 +0100 |
alfadur |
Fix chat input key being sometimes registered twice
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changeset |
files
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Sat, 25 Nov 2017 11:28:44 -0500 |
nemo |
At the very least we should match the gameserver length which seems to be 40, not 60
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changeset |
files
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Sat, 25 Nov 2017 09:40:43 -0500 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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changeset |
files
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Sat, 25 Nov 2017 09:39:52 -0500 |
nemo |
init priority and scale
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changeset |
files
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Thu, 23 Nov 2017 16:02:29 -0500 |
nemo |
hate SDL blit...
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changeset |
files
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Wed, 22 Nov 2017 17:38:47 -0500 |
nemo |
infinite attack resets flags so probably should skip this
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changeset |
files
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Sun, 19 Nov 2017 22:35:16 +0100 |
unc0rr |
Update checker a bit
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changeset |
files
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Fri, 17 Nov 2017 21:15:13 +0100 |
Wuzzy |
Added tag 0.9.23-release for changeset 8610462e3d33
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changeset |
files
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Fri, 17 Nov 2017 15:09:31 -0500 |
nemo |
alt damage should default to false
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changeset |
files
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Wed, 15 Nov 2017 17:07:46 -0500 |
nemo |
remove the annoying ????
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changeset |
files
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Mon, 13 Nov 2017 22:14:45 +0100 |
Wuzzy |
Remove 2 unused number tags in Construction Mode GUI
0.9.23-release
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changeset |
files
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Mon, 13 Nov 2017 21:16:52 +0100 |
unc0rr |
- More files to ignore
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changeset |
files
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Mon, 13 Nov 2017 20:45:11 +0100 |
unc0rr |
Bump protocol version and add new version info to game server
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changeset |
files
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Sun, 12 Nov 2017 21:41:06 +0100 |
Wuzzy |
Update translations mentioned in changelog
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changeset |
files
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Sun, 12 Nov 2017 21:40:33 +0100 |
KoBeWi |
Finalize translation of pl.lua
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changeset |
files
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Sun, 12 Nov 2017 17:41:01 +0100 |
Wuzzy |
Backed out changeset 575c0de98505
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changeset |
files
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Sun, 12 Nov 2017 17:25:17 +0100 |
Wuzzy |
Fix grammar fail in cosmos.lua (string freeze compliant)
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changeset |
files
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Sun, 12 Nov 2017 17:10:44 +0100 |
KoBeWi |
Update pl.lua (>99% complete)
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changeset |
files
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Thu, 09 Nov 2017 09:56:35 -0500 |
alfadur |
animation tweak
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changeset |
files
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Wed, 08 Nov 2017 21:56:43 +0100 |
Wuzzy |
Fix incorrect check for cake gear type in ClimbHome
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changeset |
files
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Wed, 08 Nov 2017 15:07:46 -0500 |
nemo |
remove some more test redundancy and restore a missing and important nil check
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changeset |
files
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Wed, 08 Nov 2017 14:12:46 -0500 |
nemo |
just merging if statements
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changeset |
files
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Mon, 06 Nov 2017 22:26:54 +0100 |
unc0rr |
- Update .pro file
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changeset |
files
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Fri, 03 Nov 2017 13:40:30 +0100 |
Wuzzy |
Remove unused uCommands from uGearsHandlersMess
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changeset |
files
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Fri, 03 Nov 2017 05:46:36 +0100 |
Wuzzy |
Fix lastGameType not being updated if game type was demo or save (fixes a crash)
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changeset |
files
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Fri, 03 Nov 2017 05:03:47 +0100 |
Wuzzy |
Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
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changeset |
files
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Fri, 03 Nov 2017 04:14:33 +0100 |
Wuzzy |
Fix desync when dropping weapon from parachute or jetpack
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changeset |
files
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Fri, 03 Nov 2017 02:23:41 +0100 |
Wuzzy |
Backed out changeset 28210d2a9a36 (fixes bug 553)
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changeset |
files
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Wed, 01 Nov 2017 22:49:54 -0400 |
nemo |
initialise previousGameState to something valid and not gsSuspend
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changeset |
files
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Wed, 01 Nov 2017 22:02:52 +0100 |
Wuzzy |
Add Lua problems to the troubleshooting section of INSTALL.md
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changeset |
files
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Wed, 01 Nov 2017 16:09:20 -0400 |
koda |
travis: Install qt4 with a brew tap
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changeset |
files
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Wed, 01 Nov 2017 20:52:06 +0100 |
unc0rr |
Don't send taunt message for automatically happening taunt animation
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changeset |
files
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Wed, 01 Nov 2017 00:04:45 +0100 |
Wuzzy |
Remove newlines at end of Gravity mission panel
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changeset |
files
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Wed, 01 Nov 2017 00:03:18 +0100 |
Wuzzy |
Fix frontend not sending script param if empty
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changeset |
files
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Tue, 31 Oct 2017 19:27:23 +0100 |
Wuzzy |
Fix Battialion script showing “Round 0” at start
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changeset |
files
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Tue, 31 Oct 2017 18:30:53 +0100 |
Wuzzy |
Fix host not re-sending ammo scheme after editing an existing ammo scheme
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changeset |
files
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