Thu, 19 Dec 2024 14:18:55 +0100 |
unC0Rr |
Make wider range of numbers representable with FPNum on the cost of smaller precision
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Thu, 19 Dec 2024 12:43:38 +0100 |
unC0Rr |
Add a benchmark for landgen
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Thu, 19 Dec 2024 12:40:48 +0100 |
unC0Rr |
Make FPNum use saturating calculations
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Tue, 17 Dec 2024 15:44:21 +0100 |
unC0Rr |
Implement passing of available ammo to rust AI
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Sat, 14 Dec 2024 18:07:29 +0100 |
unC0Rr |
Add templates for maps with 3 to 8 vertical structures
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Tue, 03 Dec 2024 16:23:30 +0100 |
unC0Rr |
Add the template to selection
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Tue, 03 Dec 2024 14:12:28 +0100 |
unC0Rr |
Add one more template
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Mon, 02 Dec 2024 17:36:44 +0100 |
unC0Rr |
Tweak the rest of map templates
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Sun, 01 Dec 2024 21:08:03 +0100 |
unC0Rr |
* Introduce concept of invizible walls to constrain outline map generation
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Fri, 29 Nov 2024 22:29:58 +0100 |
unC0Rr |
Add a tool visualizing map templates
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Fri, 22 Nov 2024 17:30:45 +0100 |
unC0Rr |
Merge tip
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Fri, 22 Nov 2024 17:29:48 +0100 |
unC0Rr |
Make AI less annoying
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Fri, 22 Nov 2024 17:29:30 +0100 |
unC0Rr |
Add some progress on rust AI
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Sun, 27 Oct 2024 17:00:17 +0100 |
unC0Rr |
Start on AI implementation in rust
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Wed, 20 Nov 2024 21:37:47 +0100 |
unC0Rr |
- Update corrosion
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Sat, 28 Sep 2024 22:27:13 +0200 |
unC0Rr |
Wrap chat lines into div
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Wed, 18 Sep 2024 14:10:51 +0200 |
unC0Rr |
Remove old code
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Wed, 18 Sep 2024 13:42:26 +0200 |
unC0Rr |
Add templates for different maze styles
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Mon, 16 Sep 2024 16:57:11 +0200 |
unC0Rr |
Sanitize maze mapgen code a bit
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Tue, 10 Sep 2024 18:21:31 +0200 |
unC0Rr |
Use rust implementation of maze generator in engine
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Tue, 10 Sep 2024 13:56:51 +0200 |
unC0Rr |
Add maze land generator ported from pascal engine
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Wed, 04 Sep 2024 14:54:34 +0200 |
unC0Rr |
Fix test to match new yaml structure
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Thu, 05 Sep 2024 21:33:51 +0200 |
unC0Rr |
Add install script for tiles
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Tue, 03 Sep 2024 13:56:35 +0200 |
unC0Rr |
Fix cavern templates
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