author | Wuzzy |
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changeset 2030 | 1c0077fa2f65 |
parent 2000 | 869c787e818d |
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#summary Instructions for building Hedgewars for Android |
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#labels Phase-Implementation,Phase-Design,Phase-Support |
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= Building on Android = |
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== Introduction == |
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This guide will take you through the steps needed to succesfully compile Hedgewars for Android. |
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==Download== |
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We need to download these packages: |
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* [https://hg.hedgewars.org/hedgewars/ Hedgewars Source]<br> |
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* [http://developer.android.com/sdk/index.html Android SDK] (Latest version will do)<br> |
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* [http://developer.android.com/sdk/ndk/index.html Android NDK] (current version is r5b but anything up will probably work)<br> |
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* ~~[http://freepascal.org/down/source/sources.var FreePascal] (Latest (stable) version will do)~~<br> |
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* [http://sourceforge.net/projects/p-tools/ p-tools] (Fixed freepascal compiler, read below which to download)<br> |
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* [http://ant.apache.org/ Ant] (Linux distro should just use their package manager to get it, version isn't really important)<br> |
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* Java compiler, make sure you get JDK (not JRE) version 6 and up |
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* [http://www.cmake.org/ Cmake] |
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* You will also need qt4 although this is not strictly required for the android build it is needed for the desktop frontend |
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==Hedgewars Source== |
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Using Mercurial you can pull the `hedgeroid` branch using |
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{{{ |
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hg clone https://hg.hedgewars.org/hedgewars/ hedgewars |
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}}} |
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==Android SDK== |
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Download the latest version using the link above. And unzip it at a place you can remember, I’ll refer to the location with `<SDK>`. Once you’ve unzipped/extracted the tar navigate to `<SDK>/tools` and execute ‘android’. This should bring up a GUI select ‘Available packages’, then ‘Android Repository’ and check atleast SDK Platform Android 1.6 / 2.2 / 4.0. I would recommend checking all of them, but it’s up to you. Next select ‘Install Selected’ press ‘Next’ a couple of times and you should have the SDK installed. |
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Optionally you could permanently add `<SDK>/platform-tools` to your `$PATH`, this makes it easier to use ‘adb’. Adb is the main program to communicate with Android, think logging/pushing and pulling files/shell. |
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If you do not have a real android device you can create an emulator if you do I’d skip this and continue at Android NDK. |
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You can use either the GUI, run Android and follow the signs or from command-line: |
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{{{ |
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android create avd -n <name> -t 4 |
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}}} |
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`<name>` is a name of your choice. The number after `-t` stands for the target ID. |
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See this for more information: |
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To run the emulator navigate to `<SDK>/tools` and run |
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{{{emulator -avd <name>}}} |
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where `<name>` is the same name as when you created it with the line above. |
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Note when using ant: |
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Ant needs a JDK, but tries to use a JRE sometimes (there is usually a separate JRE installation outside the JDK). If you get an error about missing `tools.jar`, make sure Ant is actually attempting to use the JDK. You can coax it to cooperate by setting the `JAVA_HOME` environment variable to point to the JDK directory. |
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==Android NDK== |
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Download and untar it, I'll refer to the ndk as `<NDK>`. That’s it. :) |
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==!FreePascal == |
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We need to download the sources from the !FreePascal website and compile the crosscompiler. I have grabbed the latest stable release 2.4.4, though any version will work. Because of a bug in the latest fpc sources I recommend you download the p-tools repository/tar. Follow this link http://sourceforge.net/projects/p-tools/ and find the directory fpc4android in their source repository. Download a tarball and extract it to a new directory, which will be called `<fpc>` from now on. Once downloaded, extract the tar/zip and place the files in a known directory. I will refer to the directory with `<fpc>` from now on. Next navigate to the `<fpc>` directory and compile it, for this various tools are needed, ‘make’ for instance. But also a fpc compiler for your system. Some apt-get/aptitude magic will solve these problems, make a comment if you run in to problems. Use this to compile the crosscompiler: |
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{{{ |
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make crossinstall CPU_TARGET=arm OS_TARGET=linux CROSSBINDIR=<ndk>/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin OPT=-dFPC_ARMEL BINUTILSPREFIX=arm-linux-androideabi- INSTALL_PREFIX=<fpc>/fpc_install |
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}}} |
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Note: The flag `CROSSBINDDIR` points to the `ndk/toolchain/../prebuilt/linux-x86/bin` dir, change `linux-x86` to your host machine, so for Windows it would be `windows` instead of `linux-x86`. |
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Note 2: On Windows, use forward slashes, so '/', not '\'. |
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==Final== |
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We will generate the `Makefile.android`, which is needed to compile hedgewars, download SDL and you’ll need to make sure CMake knows where all the compilers are. |
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1.<br> |
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Add `<NDK>:<SDK>/platform-tools:<FPC>/compiler` to your path, on Debian-based system I would do it as follows: |
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{{{ |
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export PATH=$PATH:/home/xeli/SoftDev/android/ndk |
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export PATH=$PATH:/home/xeli/SoftDev/android/sdk/platform-tools |
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export PATH=$PATH:/home/xeli/SoftDev/android/fpc-2.4.4/compiler |
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}}} |
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(Check Google on how to do it for your specific OS if you don't know how.) |
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For Windows, the `PATH` var should include this, mind the order: |
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{{{ |
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- %WINDIR%\System32 (for Java)<br> |
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- <CMake>\bin<br> |
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- <QtSDK>\mingw\bin<br> |
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- <QtSDK>\Desktop\Qt\4.8.0\mingw\bin<br> |
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- <fpc-win>\bin\i386-win32<br> |
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- <fpc-android>\compiler<br> |
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- <ndk><br> |
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- <sdk>\platform-tools<br> |
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- <ant>\bin<br> |
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- <mercurial> (directory containing hg.exe, TortoiseHg dir in my case)<br> |
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}}} |
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2.<br> |
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Now we're gonna download sdl and a couple of its libraries, if you're on GNU/Linux, there's a script you can use: |
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{{{ |
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cd <hedgewars-root>/project_files/Android-build |
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chmod +x download_libs.sh (might not be needed) |
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./download_libs.sh |
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}}} |
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This will download and unzip sdl to the expected folders |
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On Windows, the script should work fine with Git Bash. |
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3.<br> |
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Finally you can use CMake to create the scripts: |
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{{{ |
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cd <hedgewars-root> |
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cmake . -DANDROID=1 |
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}}} |
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On Windows, you will need some extra arguments: |
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{{{ |
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cmake -G "MinGW Makefiles" -DCMAKE_INCLUDE_PATH="%CD%/misc/winutils/include" -DCMAKE_LIBRARY_PATH="%CD%/misc/winutils/lib" -DANDROID=1 . |
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}}} |
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And that’s it. To compile: |
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{{{ |
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cd <hedgewars-root>/project_files/Android-build/ |
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make -f Makefile.android |
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}}} |
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and it should be installed on your emulator/device if it was connected. |
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On the device/emulator you can start the application up. :) |
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== TODO == |
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* Verify that it works on macOS, is the depencency list complete now? |