author | Wuzzy |
Sat, 12 Oct 2019 16:27:19 +0100 | |
changeset 2030 | 1c0077fa2f65 |
parent 1978 | 8aa416c2647a |
permissions | -rw-r--r-- |
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#summary Instructions for building Hedgewars on macOS |
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#labels Phase-Implementation,Phase-Deploy,Phase-Support |
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= Building on macOS = |
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Also known as OS X or Mac OS X. |
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*Note:* These instructions were run on OS X 10.11 and backwards compiled for OS X 10.8 (Aug 2019). Newer versions will likely work but may require some adaptation. |
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== Prerequisites == |
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=== Required Build Dependencies === |
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Homebrew ([https://brew.sh/]) can be used to gather many of these dependencies, but is not required. All can be found as installers, frameworks, or built manually without Homebrew. |
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Unless otherwise specified, latest versions of the following dependencies can be used. |
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==== Compilers and Environment ==== |
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* Xcode command-line tools |
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* CMake 3.9 or later |
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* fpc 2.6.x OR fpc 3.1.1+ (nothing in between, due a crashing bug) |
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==== Libraries ==== |
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Libraries can be dynamically linked libraries (`.dylib`) or Apple frameworks (`.framework`). All must be on the system library or framework paths for CMake to find them. Frameworks can be put in your home directory at `~/Library/Frameworks`. |
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* Qt 5.9.x or later (unified installer works) |
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* SDL2 |
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* SDL2_image (2.0.4 works, 2.0.5 might be buggy) |
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* SDL2_mixer |
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* SDL2_net |
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* SDL2_ttf |
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* Ogg |
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* Vorbis |
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* libpng 1.6.x |
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* physfs 3.0.x |
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==== Notes ==== |
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# Other dependencies are linked with the SDL2 libraries, but not specifically used in Hedgewars. They may include: |
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* !FreeType |
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* FLAC |
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* Opus |
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* GLEW |
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* modplug |
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* mpg123 |
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* webp |
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# Good places to find required frameworks are found in the development packages for the various SDL2 libraries. They are found in the `Frameworks` subdirectory within the .framework itself. Example: `SDL2_ttf.framework/Frameworks/FreeType.framework` |
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# Another good place for the frameworks/libraries are in the `Hedgewars.app` of a previous version (E.g. Hedgewars 1.0.0 Beta 2) |
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=== Optional Dependencies === |
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By default, the following optional features are turned on in the build system, and require the following dependencies: |
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* Video recording |
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* ffmpeg 4.2 (later versions are untested) |
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* yasm 1.3+ |
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* Automatic updates |
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* Sparkle |
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* hedgewar-server |
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* ghc, cabal (Haskell) |
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* xz |
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==== Haskell Installation ==== |
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Steps to get the Haskell environment set up for compiling hedgewars-server: |
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# Install ghc, cabal with instructions at https://www.haskell.org/ghcup/ |
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# Load ghc environment: `source ~/.ghcup/env` |
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# Install cabal-uninstall: `cabal install cabal-uninstall` |
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# Install haskell packages: `cabal install vector bytestring 'network < 2.7' time mtl sandi 'hslogger < 1.3' process utf8-string SHA entropy zlib random regex-tdfa deepseq` |
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`cabal-uninstall` is for when you accidentally install newer package versions that don't work with hedgewars-server (e.g. hslogger-1.3.0.0) |
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== Building Hedgewars == |
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=== Environment Setup === |
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* Set macOS version to target for Xcode tools. The earlier, the better: |
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export MACOSX_DEPLOYMENT_TARGET=10.8 |
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}}} |
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* (Optional) Load haskell environment: |
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source ~/.ghcup/env |
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}}} |
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* Create (`mkdir`) a `build` subdirectory in the Hedgewars source code |
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=== Build === |
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CMake is used to manage the build process, and is run with different flags depending on which optional dependencies you have elected to install. |
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Take note of where Qt is installed; it is a required build flag (see below). |
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Steps to build: |
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# `cd /path/to/hg/hedgewars/build` |
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# `cmake .. -DCMAKE_PREFIX_PATH=/Users/user/Qt/5.9.8/clang_64/ -DCMAKE_BUILD_TYPE=Release` |
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# `make -j2` |
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# `make install` |
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A `Hedgewars.app` file will be created in the same folder you ran CMake. |
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To build the DMG, also run: |
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* `make dmg` |
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==== Notes ==== |
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* To build a debug build, use the flag `-DCMAKE_BUILD_TYPE=Debug` instead of the `Release` one |
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* To build a minimum-features build, use the additional flags of `-DNOSERVER=1`, `-DNOVIDEOREC=1`, and `-DNOAUTOUPDATE=1`, for disabling of hedgewars-server, video recording, and Sparkle autoupdating, respectively. |
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* The build uses CMake !BundleUtilities which automatically deploys all libraries and dependencies into the `.app`, and repairs the `RPATH` of each library and binary as needed. If there is a missing dependency, the `make install` portion of the build will fail. The fix is usually to find the correct `.framework` and put in on library path, then run `make dmg` again. |
25
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vittorio.giovara@gmail.com
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Enjoy! |