author | Wuzzy |
Wed, 02 May 2018 22:53:36 +0100 | |
changeset 1348 | 1d75b40de896 |
parent 1339 | 0b7f8de0843c |
child 1375 | e6e1f4a61b06 |
permissions | -rw-r--r-- |
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#summary Lua library documentation: Params |
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#labels !LuaLibrary |
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= Lua library: `Params` = |
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The Params library is a small library introduced in 0.9.21. It provides a function to parse the parameter string `ScriptParam` and it is intended to simplify using this string. |
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This library requires the parameter string to be in a certain format. It must be a comma-seperated list of kev-value pairs in the `key=value` format. Examples: |
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<code>speed=1</code> |
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<code>health=100, ammo=5</code> |
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<code>param1=hello, param2=whatever, param3=5325.4</code> |
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Using this library is by no means neccessary, you could use practically whatever syntax you wish if you write your own code for parsing. |
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== `parseParams()` == |
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Parses `ScriptParam` and writes the result into the global table `params`. The table will follow the `key=value` pattern. Both keys and pairs are stored as string. |
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=== Example === |
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<code language="lua"> |
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function onParameters() |
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parseParams() |
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if params["myparam1"] == "hello" then |
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WriteLnToConsole("Hello World!") |
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end |
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end</code> |
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If the key-value pair `myparam1=hello` is present, this script writes “Hello World!” in the console. All these inputs would trigger the event: |
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<code>myparam1=hello</code> |
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<code>myparam2=whatever, myparam1=hello</code> |
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<code>g=4, f=56, m=56, myparam1=hello</code> |
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