LuaGameplay.wiki
author Wuzzy
Wed, 17 Apr 2019 12:57:07 +0100
changeset 1757 2c7eba50e7b0
parent 1754 33355f5010ce
child 1776 16cb66ab3488
permissions -rw-r--r--
LuaGameplay: Redo headers
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
     1
#summary List of gameplay-related functions in the Lua API
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
     2
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
     3
= Lua API: Gameplay functions =
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
     4
This page is a list of all gameplay-related functions in the [LuaAPI Lua API].
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
     5
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
     6
<wiki:toc max_depth="3" />
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
     7
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
     8
== `GameFlags` functions ==
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
     9
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    10
=== <tt>!ClearGameFlags()</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    11
Disables *all* !GameFlags.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    12
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    13
=== <tt>!DisableGameFlags(gameflag, ...)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    14
Disables the listed !GameFlags, without changing the status of other !GameFlags.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    15
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    16
=== <tt>!EnableGameFlags(gameflag, ...)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    17
Enables the listed !GameFlags, without changing the status of other !GameFlags. In missions, no !GameFlags are set initially.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    18
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    19
=== <tt>!GetGameFlag(gameflag)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    20
Returns `true` if the specified gameflag is enabled, otherwise `false`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    21
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    22
== Turns ==
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    23
=== <tt>SkipTurn()</tt> (0.9.24) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    24
Forces the current hedgehog to skip its turn.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    25
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    26
=== <tt>EndTurn([noTaunts])</tt> (0.9.23) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    27
Ends the current turn immediately.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    28
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    29
Normally, a “Coward” taunt may be played and an announcer message may be shown (depending on the situation). Set the optional `noTaunts` parameter to `true` to force the engine to never play a taunt or show a message. `noTaunts` is `false` by default.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    30
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    31
=== <tt>Retreat(time [, respectGetAwayTimeFactor)</tt> (0.9.25) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    32
Forces the current turn into the retreating phase, as if the hog made an attack. That is, the current hedgehog is unable to attack or select a weapon, only movement is possible until the retreat time is up.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    33
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    34
The retreat time must be set with `time` in milliseconds. By default, this time is automatically multiplied with get-away time percentage from the game scheme for seamless integration with schemes. If you want to ignore the game scheme for some reason and set the retreat time no matter what, set `respectGetAwayTimeFactor` to `false`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    35
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    36
If the current hedgehog was busy doing an attack, the attack is aborted, no shot is made. If this function is called in the ready phase of a turn, the ready phase continues normally, but the turn will begin in the retreat phase instead.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    37
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    38
Note: If you want the turn to end instantly, it is recommended to use `EndTurn` instead.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    39
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    40
=== <tt>!SetTurnTimeLeft(newTurnTimeLeft)</tt> (0.9.25) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    41
Set the remaining turn time in milliseconds. The current remaining turn time can be read from the variable `TurnTimeLeft`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    42
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    43
=== <tt>!SetReadyTimeLeft(newReadyTimeLeft)</tt> (0.9.25) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    44
Set the remaining ready time in milliseconds. This function should only be called in onNewTurn. The current remaining ready time can be read from the variable `ReadyTimeLeft`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    45
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    46
=== <tt>!SetTurnTimePaused(isPaused)</tt> (0.9.25) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    47
Pauses the turn time indefinitely if `isPaused` is set to `true`, disabled the turn time pause if `isPaused` is set to `false`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    48
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    49
=== <tt>!GetTurnTimePaused()</tt> (0.9.25) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    50
Returns `true` if the turn time is currently paused by `SetTurnTimePaused`, otherwise returns `false`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    51
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    52
=== <tt>!EndGame()</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    53
Makes the game end.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    54
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    55
== Environment ==
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    56
=== <tt>!SetGravity(percent)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    57
Changes the current gravity of the game in percent (relative to default, integer value).
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    58
Setting it to 100 will set gravity to default gravity of Hedgewars, 200 will double it, etc.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    59
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    60
=== <tt>!GetGravity()</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    61
Returns the current gravity in percent.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    62
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    63
=== <tt>!SetWaterLine(waterline)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    64
Sets the water level (`WaterLine`) to the specified y-coordinate.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    65
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    66
=== <tt>!SetWind(windSpeed)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    67
Sets the current wind in the range of -100 to 100 inclusive. Use together with `gfDisableWind` for full control.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    68
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    69
=== <tt>!GetWind()</tt> (0.9.24) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    70
Returns current wind, expressed as a floating point number between -100 to 100 inclusive. Note there may be rounding errors.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    71
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    72
=== <tt>!SetMaxBuildDistance(distInPx)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    73
Sets the maximum building distance for of girders and rubber bands in pixels to `distInPx`. If `distInPx` is `0`, the limit is disabled. If called without arguments, the distance will be reset to the default value.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    74
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
    75
=== <tt>Explode(x, y, radius[, options])</tt> (0.9.24) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    76
Cause an explosion or erase land, push or damage gears.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    77
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    78
By default, an explosion destroys a circular piece of land and damages and pushes gears in its radius.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    79
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    80
The explosion occurs at coordinates `(x, y)` with the given `radius`. Assuming 100% damage, the explosion damage at the center equals the explosion radius.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    81
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    82
The explosion will also have a visual effect (by spawning an explosion visual gear), unless the radius is very small.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    83
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    84
`options` is a bitmask which can be used to tweak how the explosion behaves:
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    85
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    86
|| *Flag* || *Meaning* ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    87
|| `EXPLAutoSound` || Plays an appropriate sound ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    88
|| `EXPLNoDamage` || Deal no damage to gears ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    89
|| `EXPLDoNotTouchHH` || Do not push hedgehogs ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    90
|| `EXPLDoNotTouchAny` || Do not push any gears ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    91
|| `EXPLDontDraw` || Do not destroy land ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    92
|| `EXPLForceDraw` || Destroy land, even if `gfSolidLand` is active ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    93
|| `EXPLNoGfx` || Do not show an explosion animation and do not shake the screen ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    94
|| `EXPLPoisoned` || Poison all hedgehogs in explosion radius ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    95
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    96
`options` is assumed to be `EXPLAutoSound` by default. Set `options` to 0 to disable all flags.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    97
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    98
Examples:
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
    99
<code language="lua">
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   100
-- Simple explosion at (100, 50) with radius 50
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   101
Explode(100, 50, 50)
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   102
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   103
-- Simple explosion without sound
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   104
Explode(100, 50, 50, 0)
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   105
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   106
-- Fake explosion which only pushes gears but deals no damage to gears and terrain
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   107
Explode(500, 1000, 50, EXPLAutoSound + EXPLNoDamage + EXPLDontDraw)
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   108
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   109
-- Erase a circle of land without side effects
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   110
Explode(500, 100, 100, EXPLNoDamage + EXPLDoNotTouchAny + EXPLNoGfx)
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   111
</code>
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   112
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   113
== Ammo ==
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   114
=== <tt>!SetAmmo(ammoType, count, probability, delay, numberInCrate)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   115
This updates the settings (initial ammo, crate probability, etc.) for a specified [AmmoTypes ammo type]. This must only be used in the `onAmmoStoreInit()` event handler. In other places, this function will not work.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   116
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   117
In Lua missions, for *all* ammo types, the ammo count, probability, delay and number in crates is set to 0 initially. Note: This also includes skip!
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   118
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   119
Parameters:
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   120
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   121
 * `ammoType`: Ammo type to be set
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   122
 * `count`: Initial ammo count. 9 = infinite
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   123
 * `probability`: Crate probability. Max. value is 9. 0 = never
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   124
 * `delay`: Number of rounds this ammo is delayed
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   125
 * `numberInCrate`: Amount of ammo in a crate
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   126
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   127
Example:
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   128
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   129
<code language="lua">    SetAmmo(amShotgun, 9, 0, 0, 0) -- unlimited amount of shotgun ammo for players
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   130
    SetAmmo(amGrenade, 0, 0, 0, 3) -- crates should contain always three grenade
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   131
    SetAmmo(amSkip, 9, 0, 0, 0) -- enable skip</code>
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   132
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   133
Hint: It is recommended to always enable skip in missions. Only in exceptional circumstances you should choose to not enable skip.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   134
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   135
=== <tt>!GetAmmo(ammoType)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   136
Returns ammo settings (initial ammo, crate probability, etc.) for a specified [AmmoTypes ammo type]. This function is analogue to `SetAmmo`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   137
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   138
This function returns four numbers, in this order: initial ammo count, probability, delay and number in crate. These values correspond to the parameters 2-5 provided in `SetAmmo` and have the same meaning.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   139
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   140
Example:
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   141
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   142
<code language="lua">count, prob, delay, numberInCrate = GetAmmo(amGrenade) -- Get ammo settings of amGrenade</code>
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   143
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   144
=== <tt>!SetAmmoDelay(ammoType, delay)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   145
Changes the delay of a specified [AmmoTypes Ammo Type].
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   146
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   147
=== <tt>!SetAmmoTexts(ammoType, name, caption, description [, showExtra])</tt> (0.9.23) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   148
Allows you to overwrite the displayed name and tooltip descriptions of a given ammo type. This function must only be called either inside the `onGameStart` callback function, or after the engine has called `onGameStart`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   149
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   150
 * `ammoType`: The ammo type to set the text for
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   151
 * `name`: Name of the ammo type (e.g. “Grenade” for `amGrenade`), affects both name in ammo menu and in the “ticker” message on the screen top.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   152
 * `caption`: The second line in the ammo menu (below the title). E.g. “Timed grenade” for `amGrenade`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   153
 * `description`: Description text in ammo menu, below the caption.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   154
 * `showExtra`: If `false` the special “extra” text line like “Weapon is not yet available” or “Weapon does not end turn” will be suppressed
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   155
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   156
`title`, `caption`, `description` can be `nil`, in which case they will be reverted to the engine default value. This function returns `nil`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   157
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   158
Example:
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   159
<code language="lua">
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   160
-- Overwrites bazooka name and description
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   161
SetAmmoTexts(amBazooka, "Spoon Missile", "Crazy weapon", "This crazy weapon looks like a spoon and explodes on impact.|Attack: Hold to launch with more power")</code>
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   162
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   163
=== <tt>!SetAmmoDescriptionAppendix(ammoType, descAppend)</tt> (0.9.23) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   164
Will set a string `descAppend` to be appended below the “core” description (ammo tooltip) of the specified `ammoType`, without changing the ordinary description.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   165
Note that calling this function always sets the complete appended string, you can't use this function to append multiple texts in row.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   166
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   167
This function is recommended if you have tweaked an existing ammo type only a little and want to keep the original description intact as much as possible.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   168
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   169
Example:
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   170
<code language="lua">
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   171
-- Appends a text to the ammo tooltip of the bazooka but leaves name and main description intact
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   172
SetAmmoTexts(amBazooka, "This weapon deals double the damage than usually.")</code>
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   173
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   174
=== <tt>!AddAmmo(gearUid, ammoType, ammoCount)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   175
Adds `ammoType` to the specified gear. The amount added is determined by the arguments passed via `SetAmmo()` in the `onAmmoStoreInit()` event handler. `ammoCount` is an optional parameter. If this is set, the ammo will *not* be added, but instead set to `ammoCount`. A value of `0` will remove the weapon, a value of `AMMO_INFINITE` will give infinite ammo.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   176
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   177
Note: By default, ammo is per-team, so calling `AddAmmo` for a hedgehog will give the ammo for the whole team. The game flags `gfPerHogAmmo` and `gfSharedAmmo` change how ammo is managed in the game, so these game flags also affect `AddAmmo`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   178
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   179
=== <tt>!GetAmmoName(ammoType [, ignoreOverwrite ])</tt> (0.9.23) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   180
Returns the localized name for the specified `ammoType`, taking an ammo name overwritten by `SetAmmoTexts` into account. If `ignoreOverwrite` is `true`, this function will always return the original ammo name of the weapon and ignores names which may have been overwritten by `SetAmmoTexts`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   181
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   182
== Map ==
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   183
=== <tt>!MapHasBorder()</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   184
Returns `true`/`false` if the map has a border or not.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   185
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   186
=== <tt>!TestRectForObstacle(x1, y1, x2, y2, landOnly)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   187
Checks the rectangle between the given coordinates for possible collisions. Set `landOnly` to `true` if you don’t want to check for collisions with gears (hedgehogs, etc.).
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   188
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   189
=== <tt>!PlaceGirder(x, y, frameIdx)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   190
Attempts to place a girder with centre points `x`, `y` and a certain length and orientation, specified by `frameIdx`. The girder can only be placed in open space and must not collide with anything so this function may fail. It will return `true` on successful placement and `false` on failure.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   191
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   192
These are the accepted values for `frameIdx`:
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   193
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   194
|| *`frameIdx`* || *Length* || *Orientation* ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   195
|| 0 || short || horizontal ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   196
|| 1 || short || decreasing right ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   197
|| 2 || short || vertical ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   198
|| 3 || short || increasing right ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   199
|| 4 || long || horizontal ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   200
|| 5 || long || decreasing right ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   201
|| 6 || long || vertical ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   202
|| 7 || long || increasing right ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   203
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   204
=== <tt>!PlaceRubber(x, y, frameIdx)</tt> (0.9.23) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   205
Attempts to place a rubber with centre points `x`, `y` and a certain orientation, specified by `frameIdx`. The rubber can only be placed in open space and must not collide with anything so this function may fail. It will return `true` on successful placement and `false` on failure.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   206
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   207
These are the accepted values for `frameIdx`:
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   208
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   209
|| *`frameIdx`* || *Orientation* ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   210
|| 0 || horizontal ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   211
|| 1 || decreasing right ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   212
|| 2 || vertical ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   213
|| 3 || increasing right ||
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   214
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   215
=== <tt>!PlaceSprite(x, y, sprite, frameIdx, tint, behind, flipHoriz, flipVert, [, landFlag, ...])</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   216
Places a [Sprites sprite] at the specified position (`x`, `y`) on the map, it behaves like terrain then. Unlike `PlaceGirder`, this function does not check for collisions, so the sprite can be placed anywhere within map boundaries. The function returns `true` if the placement was successful, `false` otherwise. `frameIdx` is the frame index starting by 0. `frameIdx` is used if the sprite consists of several sub-images. Only a subset of the sprites is currently supported by this function:
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   217
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   218
 * `sprAmGirder`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   219
 * `sprAmRubber`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   220
 * `sprAMSlot`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   221
 * `sprAMAmmos`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   222
 * `sprAMAmmosBW`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   223
 * `sprAMCorners`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   224
 * `sprHHTelepMask`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   225
 * `sprTurnsLeft`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   226
 * `sprSpeechCorner`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   227
 * `sprSpeechEdge`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   228
 * `sprSpeechTail`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   229
 * `sprTargetBee`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   230
 * `sprThoughtCorner`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   231
 * `sprThoughtEdge`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   232
 * `sprThoughtTail`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   233
 * `sprShoutCorner`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   234
 * `sprShoutEdge`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   235
 * `sprShoutTail`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   236
 * `sprBotlevels`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   237
 * `sprIceTexture`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   238
 * `sprCustom1`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   239
 * `sprCustom2`
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   240
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   241
`tint` is for an RGBA colouring to apply, this works about the same as `Tint` in gears. If `nil`, the original color is used.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   242
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   243
`behind` indicates the sprite should not replace existing land.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   244
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   245
`flipHoriz` and `flipVert` are for mirroring the sprite vertically and horizontally before placing, respectively.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   246
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   247
The 9th and later arguments specify land flags (see the constants section) to be used for the newly created terrain. If omitted, `lfNormal` is assumed.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   248
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   249
Example:
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   250
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   251
<code language="lua">PlaceSprite(2836, 634, sprAmGirder, 5)
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   252
-- Places the girder sprite as normal terrain at (2836, 634). The `frameIdx` 5 is for the long decreasing right girder.</code>
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   253
<code language="lua">PlaceSprite(1411, 625, sprAmRubber, 1, nil, nil, nil, nil, lfBouncy)
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   254
-- Places the rubber band sprite as bouncy terrain at (2836, 634). The `frameIdx` 1 is for the decreasing right rubber band.</code>
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   255
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   256
=== <tt>!EraseSprite(x, y, sprite, frameIdx, eraseOnLFMatch, onlyEraseLF, flipHoriz, flipVert, [, landFlag, ...])</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   257
Erases a [Sprites sprite] at the specified position (`x`, `y`) on the map. `frameIdx` is the frame index starting by 0. `sprite`, `frameIdx`, `flipHoriz` and `flipVert` behave the same as in `PlaceSprite`. For `sprite`, the same subset of sprites is permitted.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   258
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   259
Set `eraseOnLFMatch` to `true` to erase all land for a pixel that matches any of the passed in land flags.  This is useful if, for example, an `lfBouncy` sprite was placed “behind” land using `PlaceSprite` and you want to remove it without destroying the non-bouncy terrain.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   260
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   261
Set `onlyEraseLF` to `true` to only remove specific land flags. If for example a sprite consists of `lfIndestructible` and `lfBouncy`, and you call `EraseSprite` with `onlyEraseLF` and `lfIndestructible` set, the sprite will remain bouncy but can be destroyed.  You can use this to entirely remove all land flags from a sprite—at this point the sprite will be visual only, painted on the map but with no collision.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   262
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   263
Examples:
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   264
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   265
<code language="lua">EraseSprite(2836, 634, sprAmGirder, 5)
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   266
-- Removes the girder sprite at (2836, 634). The frameIdx 5 is for the long decreasing right girder.</code>
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   267
<code language="lua">EraseSprite(1411, 625, sprAmRubber, 1, true, true, nil, nil, lfIndestructible)
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   268
-- Removes indestructibility from a rubber band sprite at (2836, 634). The frameIdx 1 is for the decreasing right rubber band.</code>
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   269
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   270
=== <tt>!AddPoint(x, y [, width [, erase] ])</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   271
This function is used to draw your own maps using Lua. The maps drawn with this are of type “hand-drawn”.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   272
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   273
The function takes a `x`,`y` location, a `width` (means start of a new line) and `erase` (if `false`, this function will draw normally, if `true`, this function will erase drawn stuff).
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   274
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   275
This function must be called within `onGameInit`, where `MapGen` has been set to `mgDrawn`. You also should call `FlushPoints` when you are finished with drawing.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   276
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   277
See [LuaDrawning] for some examples.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   278
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   279
=== <tt>!FlushPoints()</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   280
Makes sure that all the points/lines specified using `AddPoint` are actually applied to the map. This function must be called within `onGameInit`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   281
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   282
== Current hedgehog ==
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   283
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   284
=== <tt>!GetCurAmmoType()</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   285
Returns the currently selected [AmmoTypes Ammo Type].
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   286
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   287
=== <tt>!SwitchHog(gearUid)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   288
This function will switch to the hedgehog with the specifiedd `gearUid`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   289
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   290
=== <tt>!SetWeapon(ammoType)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   291
Sets the selected weapon of `CurrentHedgehog` to one of the [AmmoTypes Ammo Type].
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   292
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   293
Examples:
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   294
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   295
<code language="lua">
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   296
  SetWeapon(amBazooka) -- select the bazooka (if hog has one)
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   297
</code>
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   298
<code language="lua">
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   299
  SetWeapon(amNothing) -- unselects the weapon.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   300
</code>
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   301
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   302
=== <tt>!SetNextWeapon()</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   303
This function makes the current hedgehog switch to the next weapon in list of available weapons. It can be used for example in trainings to pre-select a weapon.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   304
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   305
=== <tt>!SetInputMask(mask)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   306
Masks specified player input. This means that Hedgewars ignores certain player inputs, such as walking or jumping.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   307
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   308
Example: 
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   309
<code language="lua">    -- masks the long and high jump commands
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   310
SetInputMask(band(0xFFFFFFFF, bnot(gmLJump + gmHJump))) 
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   311
    -- clears input mask, allowing player to take actions
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   312
    SetInputMask(0xFFFFFFFF) 
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   313
		</code>
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   314
*Note*: Using the input mask is an effective way to script uninterrupted cinematics, or create modes such as No Jumping.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   315
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   316
*Note*: This function is used internally in the Animate [LuaLibraries library].
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   317
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   318
See also [GearMessages].
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   319
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   320
=== <tt>!GetInputMask()</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   321
Returns the current input mask of the player.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   322
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   323
=== <tt>!SetVampiric(bool)</tt> (0.9.24) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   324
Toggles vampirism mode for this turn. Set `bool` to `true` to enable (same effect as if the hedgehog has used Vampirism), `false` to disable.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   325
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   326
=== <tt>!GetVampiric()</tt> (0.9.25) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   327
Returns true if vampirism mode is currently active.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   328
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   329
=== <tt>!SetLaserSight(bool)</tt> (0.9.24) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   330
Toggles laser sight for this turn. Set `bool` to `true` to enable (same effect as if the hedgehog has used Laser Sight), `false` to disable.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   331
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   332
=== <tt>!GetLaserSight()</tt> (0.9.25) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   333
Returns true if laser sight (as utility) is currently active. The sniper rifle's built-in laser sight does not count.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   334
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   335
=== <tt>!EnableSwitchHog()</tt> (0.9.25) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   336
Enable hog switching mode for the current hedgehog. This function should be called while the hedgehog is standing on solid ground (`GetFlightTime` returns 0).
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   337
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   338
Internally, this tries to spawn a `gtSwitcher` gear which, as long it exists, handles the hog switching. You can delete this gear to stop the hog switching prematurely. If there already is a `gtSwitcher` gear, no additional gear is spawned.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   339
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   340
On success, returns the `gtSwitcher` gear being spawned or, if hog switching mode is already active, returns the exsting gear. On failure, returns `nil`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   341
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   342
== Randomness ==
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   343
=== <tt>!GetRandom(number)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   344
Returns a randomly generated number in the range of 0 to number - 1. This random number uses the game seed, so is synchronised, and thus safe for multiplayer and saved games. Use `GetRandom` for anything that could impact the engine state. For example, a visual gear could simply use Lua’s `math.random`, but adding a regular gear should use `GetRandom`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   345
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   346
== Clans and teams ==
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   347
=== <tt>!AddTeam(teamname, color, grave, fort, voicepack, flag)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   348
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   349
Adds a new team.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   350
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   351
You *must* call it only in `onGameInit`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   352
You *must* add at least one hedgehog with `AddHog` after calling this. The engine does not support empty teams.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   353
`AddTeam` is only supported for singleplayer missions. You *must not* call this function in multiplayer.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   354
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   355
Arguments:
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   356
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   357
 * `teamname`: The name of the team.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   358
 * `color`: Team color, usually a number from -9 to -1 (see below)
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   359
 * `grave`: The name of the team’s grave (equals file name without the suffix)
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   360
 * `fort`: The name of the team’s fort (equals file name without the suffix and without the letter “L” or “R” before that suffix)
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   361
 * `voicepack`: The name of the team’s voice pack (equals the directory name)
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   362
 * `flag`: Optional argument for the name of the team’s flag (equals file name without the suffix). If set to `nil`, the flag “hedgewars” is used.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   363
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   364
=== Clan color ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   365
Each team must have a color. The color also determines clan membership: Teams with equal color are in the same clan.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   366
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   367
The team color is specified as a number from -9 to -1. This will select one of the 9 possible team colors as specified in the player's settings. As the actual colors are set by the player, you can't predict them, but you can usually trust these defaults:
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   368
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   369
 * `-1`: red
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   370
 * `-2`: blue
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   371
 * `-3`: cyan
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   372
 * `-4`: purple
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   373
 * `-5`: magenta
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   374
 * `-6`: green
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   375
 * `-7`: orange
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   376
 * `-8`: brown
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   377
 * `-9`: yellow
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   378
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   379
An older (and now discouraged) method of specifying the color is by hardcoding it as an RGB color (i.e. `0xDD0000`). This practice is now strongly discouraged because it will ignore the player-chosen color (which is *bad* for players with color blindness) and in 99% of cases you don't need it anyway. It should be only used for testing and debugging. 
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   380
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   381
=== Example ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   382
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   383
<code language="lua">AddTeam("team 1", -1, "Simple", "Tank", "Default", "hedgewars")
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   384
--[[ Adds a new team with name “team 1”, the first default color (usually red), the grave “Simple”,
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   385
the fort “Tank” the voicepack “Default” and the flag “hedgewars”. ]]</code>
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   386
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   387
=== <tt>!AddMissionTeam(color)</tt> (0.9.25) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   388
Adds a new team using the player-chosen team identity when playing a singleplayer mission. Does not work in multiplayer.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   389
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   390
This function is very similar to `AddTeam`. Team settings like team name and flag will be taken from the player-chosen team.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   391
You only need to specify the clan color, which has the same meaning as in `AddTeam`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   392
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   393
Use `AddMissionHog` or `AddHog` afterwards to add hedgehogs for this team. You can mix `AddMissionHog` and `AddHog` as you wish.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   394
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   395
Example:
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   396
<code language="lua">-- Add mission team with default clan color
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   397
AddMissionTeam(-1)</code>
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   398
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   399
=== <tt>!GetTeamName(teamIdx)</tt> (0.9.24) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   400
Returns the name of the team with the index `teamIdx`. `teamIdx` is a number between 0 and `TeamsCount-1`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   401
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   402
=== <tt>!GetTeamIndex(teamname)</tt> (0.9.24) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   403
Returns the team index (number between 0 and `TeamsCount-1`) of the team with the name `teamName`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   404
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   405
=== <tt>!GetTeamClan(teamname)</tt> (0.9.24) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   406
Returns the clan ID of the team with the given `teamName`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   407
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   408
=== <tt>!DismissTeam(teamname)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   409
Vaporizes all the hogs of the team with the given team name in a puff of smoke.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   410
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   411
This function must not be called while it's the team's turn.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   412
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   413
=== <tt>!SetTeamLabel(teamname[, label])</tt> (0.9.24) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   414
Set or remove a label for the team with the given team name. The label is a string and will be displayed next to the team's health bar.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   415
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   416
If `label` is `nil`, the label will be removed.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   417
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   418
There's a special case: If the AI Survival game modifier is active, the AI kill counter will be replaced by the custom team label if it has been set. If `label` is set to `nil`, the default AI counter is shown again.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   419
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   420
Use this to display a score, power value or another important team attribute. There's no hard length limit, but please try to keep it as short as possible to avoid visual clutter.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   421
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   422
== <tt>SetTeamPassive(teamname, isPassive)</tt> (1.0.0) ==
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   423
Mark a team as passive if `isPassive` is `true`. Passive teams do not participate in the game and are treated like frozen teams. When determining the team order, passive teams are completely ignored.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   424
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   425
=== <tt>!GetClanColor(clan)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   426
Returns the RGBA color of the chosen clan by its number. The color data type is described in [LuaOverview#Color].
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   427
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   428
=== <tt>!SetClanColor(clan, color)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   429
Sets the RGBA color of the chosen clan by its number. The color data type is described in [LuaOverview#Color]. The new clan color *must* be different from the color of all clans (you can't use this function to change clan memberships of teams).
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   430
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   431
Note: The stats graph does not support changing clan colors. If the clan colors change in mid-game, the graph might get confused and shows weird stuff. You may want to turn off the graph with if this is the case (see `SendHealthStatsOff`).
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   432
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   433
== Campaign management ==
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   434
=== <tt>!SaveCampaignVar(varname, value)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   435
Stores the value `value` (a string) into the campaign variable `varname` (also a string). Campaign variables allow you to save progress of a team in a certain campaign. Campaign variables are saved on a per-team per-campaign basis. They are written into the team file (see [ConfigurationFiles#TeamName.hwt]).
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   436
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   437
There are some special campaign variables which are used by Hedgewars to determine which missions to display in the campaign menu. This is described [ConfigurationFiles#%5BCampaign%20%3CCAMPAIGN_NAME%3E%5D here].
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   438
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   439
=== <tt>!GetCampaignVar(varname)</tt> ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   440
Returns the value of the campaign variable `varname` as a string. See also `SaveCampaignVar`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   441
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   442
=== <tt>!SaveMissionVar(varname, value)</tt> (0.9.25) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   443
Stores the value `value` (a string) into the mission variable `varname` (also a string). A mission variable is like a campaign variable, but it applies for singleplayer missions only (Training/Challenge/Scenario), excluding campaign missions.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   444
1757
2c7eba50e7b0 LuaGameplay: Redo headers
Wuzzy
parents: 1754
diff changeset
   445
=== <tt>!GetMissionVar(varname)</tt> (0.9.25) ===
1749
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   446
Returns the value of the mission variable `varname` as a string. See also `SaveMissionVar`.
91756d20ce3e Separate core Lua stuff into new Lua pages for better maintainability. Main LuaAPI page not touched yet
Wuzzy <almikes@aol.com>
parents:
diff changeset
   447