Sounds.wiki
author Wuzzy
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LuaAPI: Additional parameter for SpawnHealthCrate, SpawnAmmoCrate, SpawnUtilityCrate
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#summary List of all sound effects (excluding taunts)
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This is a list of sounds effects used in Hedgewars, excluding taunts. For taunts, see the [Taunts] page.
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= List of sounds =
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With the exception of `sndNone`, this list is sorted alphabetically by variable name.
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|| *Variable name* || *File name* || *Description* ||
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|| `sndNone` || *N/A* || Not a sound, this is used for the absense of a sound ||
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|| `sndBaseballBat` || `baseballbat.ogg` || Baseball bat is used ||
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|| `sndBee` || `bee.ogg` || Looped bee flight sound in air ||
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|| `sndBeeWater` || `beewater.ogg` || Looped bee flight sound in water ||
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|| `sndBirdyLay` || `BirdyLay.ogg` || Birdy drops an egg ||
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|| `sndBump` || `bump.ogg` || Hedgehog falls on land at high speed ||
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|| `sndDenied` || `denied.ogg` || Player tries something forbidden; also: air mine impact ||
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|| `sndDrillRocket` || `drillgun.ogg` || Looped drill rocket drilling sound ||
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|| `sndDroplet1` || `Droplet1.ogg` || Water droplet impact into water. See also `sndMudballImpact` ||
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|| `sndDroplet2` || `Droplet2.ogg` || Water droplet impact into water ||
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|| `sndDroplet3` || `Droplet3.ogg` || Water droplet impact into water ||
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|| `sndEggBreak` || `egg.ogg` || Egg (from Birdy) impact ||
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|| `sndExplosion` || `explosion.ogg` || Explosion ||
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|| `sndFrozenHogImpact` || `frozen_hog_impact.ogg` || Frozen hog hits ground at high speed ||
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|| `sndGraveImpact` || `graveimpact.ogg` || Collision of grave or crate ||
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|| `sndGrenadeImpact` || `grenadeimpact.ogg` || Collision of grenade, old limburger, cluster bomb, and many other gears ||
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|| `sndGun` || `gun.ogg` || Desert Eagle or snifer rifle shot ||
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|| `sndHellish` || `hellish.ogg` || Evil laughter from hellish hand-grenade ||
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|| `sndHellishImpact1` || `hell_growl.ogg` || Hellish hand-grenade impact ||
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|| `sndHellishImpact2` || `hell_oof.ogg` || Hellish hand-grenade impact ||
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|| `sndHellishImpact3` || `hell_ow.ogg` || Hellish hand-grenade impact ||
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|| `sndHellishImpact4` || `hell_ugh.ogg` || Hellish hand-grenade impact ||
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|| `sndHogFreeze` || `hog_freeze.ogg` || Something (hedgehog, crate, water, etc.) has been frozen with the freezer ||
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|| `sndHomerun` || `homerun.ogg` || Hog is punched far away out of the left/right map bounds with a baseball bat ||
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|| `sndIceBeam` || `ice_beam.ogg` || Looped sound used while freezer is active ||
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|| `sndLowGravity` || `lowgravity.ogg` || Low gravity utility is enabled ||
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|| `sndMelonImpact` || `melonimpact.ogg` || Watermelon bomb impact; also used for other gears colliding with rubber ||
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|| `sndMineImpact` || `mineimpact.ogg` || Collision of mine ||
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|| `sndMineTick` || `minetick.ogg` || Warning beep of mine, sticky mine, air mine ||
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|| `sndMolotov` || `molotov.ogg` || Molotov cocktail impact ||
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|| `sndMortar` || `mortar.ogg` || Mortar is launched ||
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|| `sndMudballImpact` || `Droplet1.ogg` || Mudball impact. Uses the same sound as `sndDroplet1` ||
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|| `sndParachute` || `parachute.ogg` || Parachute opens ||
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|| `sndPiano0` || `1C.ogg` || Piano key (slot 1) ||
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|| `sndPiano1` || `2D.ogg` || Piano key (slot 2) ||
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|| `sndPiano2` || `3E.ogg` || Piano key (slot 3) ||
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|| `sndPiano3` || `4F.ogg` || Piano key (slot 4) ||
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|| `sndPiano4` || `5G.ogg` || Piano key (slot 5) ||
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|| `sndPiano5` || `6A.ogg` || Piano key (slot 6) ||
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|| `sndPiano6` || `7B.ogg` || Piano key (slot 7) ||
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|| `sndPiano7` || `8C.ogg` || Piano key (slot 8) ||
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|| `sndPiano8` || `9D.ogg` || Piano key (slot 9) ||
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|| `sndPickhammer` || `pickhammer.ogg` || Looped pickhammer noise ||
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|| `sndPlaced` || `placed.ogg` || Successful placement of construction or rubber ||
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|| `sndPlane` || `plane.ogg` || Looped airplane flight sound (from air attack, mine strike, napalm and drill strike) ||
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|| `sndRCPlane` || `rcplane.ogg` || Looped RC plane flight sound ||
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|| `sndResurrector` || `hogchant3.ogg` || Looped sound used while using resurrector ||
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|| `sndRideOfTheValkyries` || `ride_of_the_valkyries.ogg` || “Ride of the Valkyries” music from RC plane ||
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|| `sndRopeAttach` || `ropeattach.ogg` || Rope hook attaches ||
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|| `sndRopeRelease` || `roperelease.ogg` || Rope hook is released ||
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|| `sndRopeShot` || `ropeshot.ogg` || Rope is fired ||
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|| `sndShotgunFire` || `shotgunfire.ogg` || Shotgun fires ||
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|| `sndShotgunReload` || `shotgunreload.ogg` || Played shotly before the shotgun fire ||
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|| `sndShutter` || `shutterclick.ogg` || Screenshot is taken ||
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|| `sndSineGun` || `sinegun.ogg` || Sine gun is fired ||
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|| `sndSkip` || `skip.ogg` || Gear is skipping (“bouncing”) over water ||
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|| `sndSniperReload` || `sniperreload.ogg` || Sniper rifle starts to aim (internal laser sight enabled) ||
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|| `sndSplash` || `splash.ogg` || Water splash when something fell into water ||
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|| `sndSuddenDeath` || `suddendeath.ogg` || Sudden Death started ||
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|| `sndSteps` || `steps.ogg` || Hedgehog walks ||
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|| `sndSwitchHog` || `switchhog.ogg` || Hog is switched using Switch Hedgehog ||
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|| `sndTardis` || `TARDIS.ogg` || !TimeBox appears or disappears ||
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|| `sndThrowPowerUp` || `throwpowerup.ogg` || The “weapon power” bar is increasing ||
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|| `sndThrowRelease` || `throwpowerup.ogg` || Projectile is launched (e.g. bazooka) ||
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|| `sndVaporize` || `steam.ogg` || Flame is extinguished, e.g. in water ||
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|| `sndWarp` || `warp.ogg` || Teleportation ||
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|| `sndWhack` || `hammer.ogg` || Hammer is used ||
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|| `sndWhipCrack` || `whipcrack.ogg` || Whip is used ||
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|| `sndWhistle` || `Whistle.ogg` || Birdy appears ||
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|| `sndYoohoo` || `Yoohoo.ogg` || “Yoohoo!” voice from seduction ||
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== Reference ==
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For a current list of sounds, look at `hedgewars/uTypes.pas`: [https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l120] 
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== See also ==
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 * [Taunts]