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#summary A short guide explaing graves and how to create and use them
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= Graves =
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== Explanation of graves ==
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Graves are small images which appear when a hedgehog dies. Graves are chosen on a per-team basis. A grave can be either be unanimated or animated. Animated graves can consist of up to 8 frames.
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== Creating graves ==
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=== Unanimated graves ===
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To create an unanimated grave, draw a PNG image of size 32×32 pixels. You _can_ use semi-transparency.
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=== Animated grave ===
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To create an animated grave, first you have to draw 2-8 images of a size of 32×32 pixels each. Those images have to be combined in a single image. The width of the final image is alwas 32 pixels, the height is _n_ · 32 pixels, where _n_ is the number of frames (single image in animation) you chose.
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To combine: The first image is placed at the top, the next image is placed 32 pixels below that, the next one 64 pixels, and so on.
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Each of these sub-images is a frame in the final grave animation. It starts with the topmost image, continues with the image below, and so on. After the last sub-image, the animation repeats with the first frame.
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The first image will be also the one which is shown in the team creation menu as preview. The grave will only be animated while in the game.
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== Installing graves ==
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To install a grave, put it into `Data/Graphics/Graves` of the Hedgewars data directory.
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Make sure the name of your file ends with “`.png”. The displayed name in Hedgewars equals the file name without the suffix.
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== Limits ==
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Graves are _not_ automatically shared when you play online. Unless the other players have your grave, too, they will only see the default grave (`Statue.png`) for your team instead. The only graves you can be sure are also seen online are the ones supplied by the Hedgewars installation. |