LuaLibraryAnimate.wiki
author nemo
Tue, 26 May 2020 09:16:21 -0400
changeset 2140 61d7d5e0589a
parent 2103 612f6f103787
child 2235 19ffaf4bf91a
permissions -rw-r--r--
remove 12
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
1374
ec15ffae2f19 LuaLibraryAnimate: summary
Wuzzy
parents: 1347
diff changeset
     1
#summary Lua library documentation of Animate; for cinematics, cut-scenes and other nice animations
1347
6f4593e46a93 LuaLibraryAnimate: labels
Wuzzy
parents: 1338
diff changeset
     2
#labels !LuaLibrary
2103
612f6f103787 LuaLibraryAnimate: add newline
Wuzzy
parents: 2077
diff changeset
     3
1329
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
     4
= Lua library: `Animate` =
1383
75735c1890c7 LuaLibraryAnimate: Add TOC
Wuzzy
parents: 1382
diff changeset
     5
<wiki:toc max_depth="2" />
1329
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
     6
This library provides functions that aid cinematic/cut-scene creation and functions for handling events.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
     7
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
     8
In order to use its full potential, the following lines need to be at the beginning of `onGameTick`.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
     9
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    10
<code language="lua">function onGameTick()
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    11
    AnimUnWait()
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    12
    if ShowAnimation() == false then
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    13
        return
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    14
    end
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    15
    ExecuteAfterAnimations()
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    16
    CheckEvents()
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    17
end</code>
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    18
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    19
Also, `AnimInit()` needs to be called in `onGameInit()`.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    20
Each of these functions will be explained below.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    21
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    22
Note: The Animate library will direclty overwrite the input mask with `SetInputMask`. If you already use this function in your script, it might lead to conflicts. Use `AnimSetInputMask` to set the input mask in a manner that is compatible with the Animate library.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    23
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    24
== Cinematic handling ==
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    25
1384
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    26
=== `AnimInit([startAnimating])` ===
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    27
Initializes variables used by the other functions. Needs to be called in `onGameInit`.
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    28
2077
514babfbad9e Remove outdated legacy hints as clutter
Wuzzy <almikes@aol.com>
parents: 1985
diff changeset
    29
An optional convenience parameter `startAnimating` is available; if set to `true`, the game will start in “animation” mode which enables cinematic mode and disables all controls except precise for skipping. This is useful if you want to indicate that an animation will be played right at the start and the player must not be allowed to use any controls before the animation is over. If you set this parameter to `true`, you also *must* play at least one animation after this, otherwise the game will be stuck.
1384
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    30
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    31
=== `AnimInsertStepNext(step)` ===
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    32
Inserts `step` after the current step (read: action) in the cinematic array. Useful when an action depends on variables (e.g. positions). It can be used mostly with `AnimCustomFunction`. Note: In case of multiple consecutive calls, steps need to be added in reverse order.
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    33
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    34
Example:
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    35
<code language="lua">function BlowHog(deadHog)
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    36
  AnimInsertStepNext({func = DeleteGear, args = {deadHog}, swh = false})
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    37
  AnimInsertStepNext({func = AnimVisualGear, args = {deadHog, GetX(deadHog), GetY(deadHog), vgtBigExplosion, 0, true}, swh = false})
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    38
  AnimInsertStepNext({func = AnimWait, args = {deadHog, 1200}})
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    39
  AnimInsertStepNext({func = AnimVisualGear, args = {deadHog, GetX(deadHog) + 20, GetY(deadHog), vgtExplosion, 0, true}, swh = false})
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    40
  AnimInsertStepNext({func = AnimWait, args = {deadHog, 100}})
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    41
  AnimInsertStepNext({func = AnimVisualGear, args = {deadHog, GetX(deadHog) + 10, GetY(deadHog), vgtExplosion, 0, true}, swh = false})
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    42
  AnimInsertStepNext({func = AnimWait, args = {deadHog, 100}})
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    43
  AnimInsertStepNext({func = AnimVisualGear, args = {deadHog, GetX(deadHog) - 10, GetY(deadHog), vgtExplosion, 0, true}, swh = false})
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    44
  AnimInsertStepNext({func = AnimWait, args = {deadHog, 100}})
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    45
  AnimInsertStepNext({func = AnimVisualGear, args = {deadHog, GetX(deadHog) - 20, GetY(deadHog), vgtExplosion, 0, true}, swh = false})
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    46
end
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    47
cinem = {{func = AnimCustomFunction, args = {liveHog, BlowHog, {deadHog}}}}</code>
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
    48
1329
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    49
=== `ShowAnimation()` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    50
Performs the current action in the cinematic and returns `true` if finished, otherwise `false`. It needs to be used in `onGameTick`. Cut-scenes need to be added with `AddAnim(steps)`.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    51
1383
75735c1890c7 LuaLibraryAnimate: Add TOC
Wuzzy
parents: 1382
diff changeset
    52
=== `Animate(steps)` ===
75735c1890c7 LuaLibraryAnimate: Add TOC
Wuzzy
parents: 1382
diff changeset
    53
*THIS FUNCTION IS UNDOCUMENTED!*
1382
8d6310a05033 LuaLibraryAnimate: StoppedGear and other funcs
Wuzzy
parents: 1374
diff changeset
    54
1329
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    55
=== `AddAnim(steps)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    56
Adds `steps` to the array of animations, where `steps` is a table with numbers as keys and elements of the following form. Each step is a table having the following keys: `func`, `args`, `swh`.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    57
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    58
  * `func` is the function to be executed. It can be any function that returns false when it needs to be called again in following game ticks (e.g. `AnimMove`). It can be one of the cinematic functions.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    59
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    60
  * `args` is a table containing the arguments that need to be passed to the function given
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    61
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    62
  * `swh` is an optional boolean value that defaults to `true` and denotes whether the current hedgehog should be switched to the hog given as argument.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    63
Example:
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    64
<code language="lua">cinem = {
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    65
    {func = AnimSay, args = {myHog, "Snails! SNAILS!", SAY_SAY, 3000}},
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    66
    {func = AnimMove, args = {myhog, "Left", 2000, 0}},
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    67
    {func = AddCaption, swh = false, args = {"But he found no more snails..."}}
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    68
    }
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    69
AddAnim(cinem)</code>
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    70
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    71
=== `RemoveAnim(steps)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    72
Removes `steps` from the animations array.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    73
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    74
=== `AddSkipFunction(anim, func, args)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    75
Adds `func` to the array of functions used to skip animations, associating it with `anim`. When the animation is skipped (see below), the function is called with `args` as arguments.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    76
Example:
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    77
<code language="lua">AddSkipFunc(cinem, SkipCinem, {})</code>
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    78
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    79
=== `RemoveSkipFunction(anim)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    80
Removes the skip function associated with `anim`.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    81
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    82
=== `SetAnimSkip(bool)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    83
Sets the state of animation skipping to `bool`. It is useful in case the player is allowed to skip the animation.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    84
1866
0b12f567dfe3 LuaLibraryAnimate: Update SetAnimSkip for 1.0.0
Wuzzy
parents: 1517
diff changeset
    85
By convention, a cut scene in a singleplayer mission should be skipped when the player presses the Precise key. In this case, use the `onPreciseLocal` callback for this.
0b12f567dfe3 LuaLibraryAnimate: Update SetAnimSkip for 1.0.0
Wuzzy
parents: 1517
diff changeset
    86
1329
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    87
Example:
1866
0b12f567dfe3 LuaLibraryAnimate: Update SetAnimSkip for 1.0.0
Wuzzy
parents: 1517
diff changeset
    88
<code language="lua">function onPreciseLocal()
1329
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    89
    if AnimInProgress() then
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    90
        SetAnimSkip(true)
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    91
    end
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    92
end</code>
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    93
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    94
=== `AnimInProgress()` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    95
Returns `true` if a cinematic is currently taking place, `false` otherwise.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    96
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    97
=== `ExecuteAfterAnimations()` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    98
Calls the functions (added with `AddFunction`) that need to be executed after the cinematic. The best location for this function call is in `onGameTick`.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
    99
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   100
=== `AddFunction(element)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   101
Adds `element` to the functions array that are to be called after the cinematic. `element` is a table with the keys: `func`, `args`.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   102
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   103
Example:
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   104
<code language="lua">AddFunction({func = AfterCinem, args = {2}})</code>
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   105
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   106
=== `RemoveFunction()` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   107
Removes the first function from the aforementioned list.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   108
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   109
=== `AnimUnWait()` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   110
Decreases the wait time used by cinematics. It is best called in `onGameTick`.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   111
1384
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
   112
=== `AnimSetInputMask(inputMask)` ===
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
   113
Call this function instead of `SetInputMask` if you want to set the input mask in a way that does not conflict with the Animate library.
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
   114
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
   115
Internally, the input mask you provide is simply AND-ed with the input mask used by the Animate library. Otherwise, this function works lik `SetInputMask`.
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
   116
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
   117
If you call `SetInputMask` directly, note that it might get quickly overwritten by the Animatel library!
1edf2e41b626 LuaLibraryAnimate: Move stuff around
Wuzzy
parents: 1383
diff changeset
   118
1329
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   119
== Cinematic functions ==
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   120
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   121
=== `AnimSwitchHog(gear)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   122
Switches to `gear` and follows it.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   123
1382
8d6310a05033 LuaLibraryAnimate: StoppedGear and other funcs
Wuzzy
parents: 1374
diff changeset
   124
=== `AnimGiveState(gear, state)` ===
1909
4bf4dda860e2 LuaLibraryAnimate: Clarify AnimGiveState
Wuzzy
parents: 1866
diff changeset
   125
Sets the [States gear state] of `gear` to `state` (full bitmask).
1382
8d6310a05033 LuaLibraryAnimate: StoppedGear and other funcs
Wuzzy
parents: 1374
diff changeset
   126
8d6310a05033 LuaLibraryAnimate: StoppedGear and other funcs
Wuzzy
parents: 1374
diff changeset
   127
=== `AnimRemoveState(gear, state)` ===
1385
93a09090d23f LuaLibraryAnimate: fix link
Wuzzy
parents: 1384
diff changeset
   128
Removes the [States gear state] `state` from `gear`.
1382
8d6310a05033 LuaLibraryAnimate: StoppedGear and other funcs
Wuzzy
parents: 1374
diff changeset
   129
1329
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   130
=== `AnimWait(gear, time)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   131
Increases the wait time by `time`. `gear` is just for compatibility with `ShowAnimation`.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   132
1386
3a6e995ec041 LuaLibraryAnimate: fix missing bracket
Wuzzy
parents: 1385
diff changeset
   133
=== `AnimSay(gear, text, manner, time)` ===
1329
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   134
Calls `HogSay` with the first three arguments and increses the wait time by `time`.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   135
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   136
Example:
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   137
<code language="lua">cinem = {
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   138
    {func = AnimSay, args = {gear1, "You're so defensive!", SAY_SAY, 2500}},
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   139
    {func = AnimSay, args = {gear2, "No, I'm not!", SAY_SAY, 2000}}
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   140
   }</code>
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   141
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   142
=== `AnimSound(gear, sound, time)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   143
Plays the sound `sound` and increases the wait time by `time`.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   144
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   145
=== `AnimTurn(hog, dir)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   146
Makes `hog` face in direction `dir`, where `dir` equals either `"Right"` or `"Left"`.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   147
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   148
=== `AnimMove(hog, dir, x, y)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   149
Makes `hog` move in direction `dir` until either his horizontal coordinate is `x` or his vertical coordinate is `y`.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   150
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   151
=== `AnimJump(hog, jumpType)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   152
Makes `hog` perform a jump of type `jumpType`, where `jumpType` equals either `"long"`, `"high"` or `"back"`.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   153
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   154
=== `AnimSetGearPosition(gear, x, y, fall)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   155
Sets the position of `gear` to (`x`, `y`). If the optional argument `fall` does not equal `false` then the gear is given a small falling velocity in order to get around exact positioning.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   156
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   157
=== `AnimDisappear(gear, x, y)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   158
Teleports the gear to (`x`, `y`), adding some effects at the previous position and sounds. Doesn’t follow the gear.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   159
1985
39daa8abac0b LuaLibraryAnimate: Optional args in AnimOutOfNowhere
Wuzzy
parents: 1909
diff changeset
   160
=== `AnimOutOfNowhere(gear [, x, y])` ===
39daa8abac0b LuaLibraryAnimate: Optional args in AnimOutOfNowhere
Wuzzy
parents: 1909
diff changeset
   161
Teleports the gear to (`x`, `y`), adding effects and sounds at the final position. Follows gear. If `x` and `y` are not specified, gear will not teleport, only the animation is played.
1329
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   162
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   163
=== `AnimTeleportGear(gear, x, y)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   164
Teleports the gear to (`x`, `y`), adding effects and sounds both at the starting position and the final position. Follows gear.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   165
1516
4b3e233e5ac0 LuaLibraryAnimate: Remove follow argument from AnimVisualGear
Wuzzy
parents: 1387
diff changeset
   166
=== `AnimVisualGear(gear, x, y, vgType, state, critical)` ===
1517
b614c9c0898c LuaLibraryAnimate: AnimVisualGear: fix param count
Wuzzy
parents: 1516
diff changeset
   167
Calls `AddVisualGear` with arguments second to sixth. `gear` is for compatibility only.
1329
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   168
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   169
=== `AnimCaption(gear, text, time)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   170
Adds `text` as caption and increases wait time by `time`.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   171
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   172
=== `AnimCustomFunction(gear, func, args)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   173
Calls the function `func` with `args` as arguments. This function is useful, for instance, when the cinematic uses the position of a gear at the moment of execution. If `func` needs to be called in following game ticks then it should return false.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   174
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   175
Example:
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   176
<code language="lua">function NeedToTurn(hog1, hog2)
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   177
   if GetX(hog1) < GetX(hog2) then
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   178
      HogTurnLeft(hog1, false)
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   179
      HogTurnLeft(hog2, true)
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   180
   else
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   181
      HogTurnLeft(hog2, false)
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   182
      HogTurnLeft(hog1, true)
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   183
   end
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   184
end
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   185
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   186
cinem = {{func = AnimCustomFunction, args = {hog1, NeedToTurn, {hog1, hg2}}}}</code>
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   187
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   188
== Event handling ==
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   189
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   190
Events are pairs of functions that are used to check for various conditions. One of them is for verification and, if it returns `true`, the second function is called.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   191
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   192
=== `AddEvent(condFunc, condArgs, doFunc, doArgs, evType)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   193
Adds the functions `condFunc` and `doFunc` to the events list. They get called with the respective args (`condArgs` and `doArgs`). `condFunc` will get called in every game tick until it returns `true` or is removed. Once it returns `true`, `doFunc` is called and they are or are not removed from the list, depending on `evType` (`0` for removal, `1` for keeping). An `evType` of `1` is useful for repeating actions (e.g. every time a hog gets damaged, do something).
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   194
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   195
Example:
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   196
<code language="lua">function CheckPos()
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   197
   return GetX(myHog) > 1500
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   198
end
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   199
function CheckAmmo()
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   200
   return GetAmmoCount(myHog, amGrenade) == 0
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   201
end
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   202
function DoPos()
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   203
   ShowMission("Scooter", "Mover", "Nice Work", 0, 0)
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   204
end
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   205
function DoAmmo()
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   206
   AddAmmo(myHog, amGrenade, 5)
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   207
end
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   208
AddEvent(CheckPos, {}, DoPos, {}, 0) -- Add event that gets removed on completion
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   209
AddEvent(CheckAmmo, {}, DoAmmo, {}, 1) -- Add repeating event</code>
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   210
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   211
=== `AddNewEvent(condFunc, condArgs, doFunc, doArgs, evType)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   212
Does the same as `AddEvent`, but first checks if the event is already in the list so that it isn’t added twice.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   213
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   214
=== `RemoveEventFunc(cFunc, cArgs)` ===
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   215
Removes the event or events that have `cFunc` as the condition checking function. If `cArgs` does not equal `nil` then only those events get removed that have `cArgs` as arguments for `cFunc`, too.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   216
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   217
Example:
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   218
<code language="lua">AddEvent(condFunc1, condArgs1, doFunc, doArgs)
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   219
AddEvent(condFunc1, condArgs2, doFunc, doArgs)
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   220
AddEvent(condFunc1, condArgs2, doFunc, doArgs)
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   221
AddEvent(condFunc2, condArgs1, doFunc, doArgs)
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   222
AddEvent(condFunc2, condArgs2, doFunc, doArgs)
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   223
RemoveEventFunc(condFunc1) --Removes all three events that have condFunc1
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   224
RemoveEventFunc(condFunc2, condArgs1) --Removes a single event</code>
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   225
1387
8d095c221b3d LuaLibraryAnimate: add CheckEvents brackets
Wuzzy
parents: 1386
diff changeset
   226
=== `CheckEvents()` ===
1329
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   227
Verifies all the condition functions in the events list and calls the respective ‘action’ functions if the conditions are met. If the `evType` of a completed event equals `0` then it is removed from the list. This function is best placed in `onGameTick`.
bd781e19a52d Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff changeset
   228
1382
8d6310a05033 LuaLibraryAnimate: StoppedGear and other funcs
Wuzzy
parents: 1374
diff changeset
   229
== Misc. ==
8d6310a05033 LuaLibraryAnimate: StoppedGear and other funcs
Wuzzy
parents: 1374
diff changeset
   230
8d6310a05033 LuaLibraryAnimate: StoppedGear and other funcs
Wuzzy
parents: 1374
diff changeset
   231
=== `StoppedGear(gear)` ===
8d6310a05033 LuaLibraryAnimate: StoppedGear and other funcs
Wuzzy
parents: 1374
diff changeset
   232
Returns `true` if the gear is considered to be resting (not moving). (dX and dY are very small) or if the gear does not exist.