LuaAPI.wiki
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#summary API for writing Lua scripts in Hedgewars.
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#labels Featured
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<wiki:toc max_depth="4" />
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== Introduction ==
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Version 0.9.13 of Hedgewars introduced the ability to use Lua scripts to modify Hedgewars behaviour for different maps without having to recompile the whole game. The till then used triggers (only appeared in training maps) were removed.
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Lua is an easy to learn scripting language that's implemented using open source libraries. If you'd like to learn more about Lua, have a look at [http://www.lua.org Lua's official homepage]. Even though its easy to learn syntax this wiki page won't explain all basics of using Lua, e.g. declaring variables or using control structures. There are tons of step-by-step tutorials and documentation available on the internet. Just throw "Lua" into your favourite search engine and give it a try.
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How Hedgewars handles Lua scripts As of Version 0.9.13 Hedgewars supports Lua scripts for two similar tasks: Define tutorial missions or provide special map behaviour for precreated maps.
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=== About this wiki page ===
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This page tends to become outdated. For a list of undocumented functions, see [http://hw.ercatec.net/docs/lua_wiki_check.php].
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=== Tutorial missions ===
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Tutorial missions are located within text files inside "share/hedgewars/Data/Missions/Training". The game will list all files with the lua extension inside this directory in the Training selection screen. You'll find some premade example scripts within this directory that contain several comments on the script lines and what they do.
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=== Special maps ===
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In addition to tutorial missions predrawn maps (maps not created using the random map creator) may contain a single lua script file named "map.lua". If it's there it will be used once the map is played. This way it's possible to play maps alone or over the internet using custom goals. Maps containing lua scripts will be listed with a "Mission:" prefix in map selection.
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=== How Lua scripts are used ===
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Several parts of script files are executed multiple times. In general, the whole script file is read while loading the map. Declarations as well as function calls outside functions are executed at once. Later on the game will call special predefined function names at special occassions such as the creation of new game objects (called gears).
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=== Important things to know ===
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It is possible to play missions in multiplayer. However this requires all participating players to have the exact same version of the map files, including the "map.lua" script file. If this isn't the case the game will probably desync and kick at least the one player using a different version of the map files. To avoid problems when running prepackaged maps, you should never modify any maps provided with the Hedgewars default package. Instead, create a copy of the existing map and modify this one. Feel free to share your work on the forums.
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Another thing to note is the current status of our scripting implementation. Similar to the whole game, this is still work in progress and we can't guarantee that scripts working in this version will run in future revisions of the game as we might extend, change or rename parts of the scripting engine.
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=== Global variables/constants ===
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Global variables are used by the game to interact with the scripts by passing and retrieving their values. While some of the variables are never read by the engine some allow you to modify the engine's behaviour, e.g. the theme to be used for the current map.
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=== Functions called by the game: Event Handlers ===
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After successfully loading the Lua script the game will call the following functions on different occasions. To be used, they have to use the exact same name as defined below.
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== Global available Constants ==
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<blockquote><tt>LAND_WIDTH</tt>, <tt>LAND_HEIGHT</tt>
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</blockquote>
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<blockquote><tt>!ScreenWidth</tt>, <tt>!ScreenHeight</tt>, <tt>!WaterLine</tt></blockquote>
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Game flags:
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<blockquote><tt>gfForts, gfMultiWeapon, gfBorder, gfSolidLand, gfDivideTeams, gfLowGravity, gfLaserSight, gfInvulnerable, gfMines, gfVampiric, gfKarma, gfArtillery, gfOneClanMode, gfRandomOrder, gfKing, gfPlaceHog, gfSharedAmmo, gfDisableGirders, gfExplosives, gfDisableLandObjects, gfAISurvival, gfInfAttack, gfResetWeps, gfResetHealth, gfPerHogAmmo, gfDisableWind, gfMoreWind, gfTagTeam</tt></blockquote>
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*Note:* A few of these, e.g. gfResetHealth (and probably gfTagTeam) are not yet exposed to lua.
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More constants at [GearTypes Gear Types] , [AmmoTypes Ammo Types], [Sounds], [States], [Sprites], [VisualGearTypes Visual Gear Types]
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Additional global changing variables accessible:
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 * <tt>!ClansCount</tt> - number of clans in the game (teams with the same color belong to one clan)
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 * <tt>!TeamsCount</tt> - number of teams in the game
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 * <tt>!TurnTimeLeft</tt> - number of game ticks left until the current turn ends
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 * <tt>!GameTime</tt> - number of total game ticks
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 * <tt>!TotalRounds</tt> - number of round that has passed
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 * <tt>!CurrentHedgehog</tt> - the hedgehog gear that is currently in play
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== Event Handlers ==
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=== <tt>onGameInit()</tt> ===
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<blockquote>This function is called before the game loads its resources. One can modify various game variables here:
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</blockquote>
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 * <tt>Seed = 0</tt> - sets the seed of the random number generator
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 * <tt>!EnableGameFlags(gfSolidLand, gfArtillery)</tt> - sets the !GameFlags (just 2 of them in this example), see above for the available flags/
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 * <tt>!TurnTime = 60000</tt> - set the turntime in ms
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 * <tt>!CaseFreq = 0</tt> - frequency of crate drops
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 * <tt>!HealthCaseProb = 35</tt> - chance of receiving a health crate
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 * <tt>!HealthCaseAmount = 25</tt> - amount of health in a health crate
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 * <tt>!DamagePercent = 100</tt> - percent of damage to inforce
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 * <tt>!MinesNum = 0</tt> - number of mines being placed (before 0.9.14 !LandAdds)
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 * <tt>!MinesTime = 3</tt> - time for a mine to explode from activated, -1 for random
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 * <tt>!MineDudPercent = 0</tt> - chance of mine being a dud
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 * <tt>Explosives = 0</tt> - number of explosives being placed
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 * <tt>Delay = 0</tt> - delay between each round
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 * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins
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 * <tt>!WaterRise = 47</tt> - height of water rise at sudden death in pixels
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 * <tt>!HealthDecrease = 5</tt> - amount of health decreased on sudden death
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 * <tt>Map = "Bamboo"</tt> - the map being played
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 * <tt>Theme = "Bamboo"</tt> - the theme to be used
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 * <tt>Ready = 5000</tt> - the ready timer at the start of the round
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 * <tt>!MapGen</tt> - type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`.
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 * <tt>!TemplateFilter</tt>
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 * <tt>Goals = "Jumping is disabled"</tt> - if you want to add info to the game mode dialog, use "|" to separate lines
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If you want to add teams or hogs manually you have to do it here. If you want to draw your own map using `AddPoint` and `FlushPoints`, you have to do this within this function as well.
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=== <tt>onGameStart()</tt> ===
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<blockquote>This function is called when the first round starts.
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</blockquote>
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Can be used to show the mission and for more setup, for example initial target spawning.
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=== <tt>onGameTick()</tt> ===
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<blockquote>This function is called on every game tick, i.e. 1000 times a second.  If you just need to check on something periodically, consider...
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</blockquote>
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=== <tt>onGameTick20()</tt> ===
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<blockquote>This function is called every 20 game ticks, i.e. 50 times a second.  It reduces lua overhead for simple monitoring that doesn't need to happen every single tick.
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</blockquote>
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=== <tt>onNewTurn()</tt> ===
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<blockquote>This function calls at the start of every turn.
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</blockquote>
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=== <tt>onGearAdd(gearUid)</tt> ===
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<blockquote>This function is called when a new gear is added. Useful in
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combination with <tt>!GetGearType(gearUid)</tt>.
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</blockquote>
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=== <tt>onGearDelete(gearUid)</tt> ===
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<blockquote>This function is called when a new gear is deleted. Useful in
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combination with <tt>!GetGearType(gearUid)</tt>.
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</blockquote>
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=== <tt>onGearDamage(gearUid, damage)</tt> ===
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<blockquote>This function is called when a gear is damaged.
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</blockquote>
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Example:
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<code lang="lua">    function onGearDamage(gear, damage)
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        if (GetGearType(gear) == gtHedgehog) then
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            -- adds a message saying, e.g. "Hoggy H took 25 points of damage"
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            AddCaption(GetHogName(gear) .. ' took ' .. damage .. ' points of damage')
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        end
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    end</code>
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=== <tt>onGearResurrect(gearUid) </tt> ===
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<blockquote>This function is called when a gear is resurrected. CPU Hogs will resurrect if the !GameFlag gfAISurvival is enabled. Alternatively, specific gears can have heResurrectable set to true via !SetEffect.
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</blockquote>
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=== <tt>onAmmoStoreInit()</tt> ===
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<blockquote>This function is called when the game is initialized to request the available ammo and ammo probabilities. Use !SetAmmo here.
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</blockquote>
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=== <tt>onNewAmmoStore(team/clan index, hog index)</tt> ===
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<blockquote>This function is identical to onAmmoStoreInit in function, but is called once per ammo store.  This allows different ammo sets for each clan, team or hedgehog depending on the mode.</blockquote>
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If gfSharedAmmo is set, the parameters passed are the clan index, and -1, and the function will be called once for each clan.
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If gfPerHogAmmo is set, the parameters passed are the team index and the hog index in that team, and the function will be called once for each hedgehog.
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If neither is set, the parameters passed are the team index and -1, and the function will be called once for each team.
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These indexes can be used to look up details of the clan/team/hedgehog prior to gear creation.  Routines to do these lookups will be created as needed.
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If you add this hook, the expectation is that you will call SetAmmo appropriately.  Any values from onAmmoStoreInit are ignored.
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=== <tt>onScreenResize() (0.9.16) </tt> ===
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<blockquote>This function is called when you resize the screen. Useful place to put a redraw function for any vgtHealthTags you're using.
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</blockquote>
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=== <tt>onAttack()</tt> ===
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<blockquote>This function is called when your Hedgehog attacks.
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</blockquote>
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=== <tt>onHJump()</tt> ===
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<blockquote>This function is called when you press the high jump key.
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</blockquote>
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=== <tt>onLJump()</tt> ===
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<blockquote>This function is called when you press the long jump key.
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</blockquote>
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=== <tt>onPrecise()</tt> ===
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<blockquote>This function is called when you press the precise key.
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</blockquote>
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=== <tt>onLeft()</tt> ===
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<blockquote>This function is called when you press the left key.
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</blockquote>
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=== <tt>onRight()</tt> ===
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<blockquote>This function is called when you press the right key.
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</blockquote>
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=== <tt>onUp()</tt> ===
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<blockquote>This function is called when you press the up key.
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</blockquote>
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=== <tt>onDown()</tt> ===
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<blockquote>This function is called when you press the down key.
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</blockquote>
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=== <tt>onAttackUp()</tt> ===
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<blockquote>This function is called when you release the attack key.</blockquote>
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=== <tt>onDownUp()</tt> ===
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<blockquote>This function is called when you release the down key.</blockquote>
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=== <tt>onHogAttack()</tt> ===
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<blockquote>This function is called when you press the attack key.</blockquote>
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=== <tt>onLeftUp()</tt> ===
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<blockquote>This function is called when you release the left key.</blockquote>
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=== <tt>onPreciseUp()</tt> ===
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<blockquote>This function is called when you release the precise key.</blockquote>
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=== <tt>onRightUp()</tt> ===
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<blockquote>This function is called when you release the right key.</blockquote>
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=== <tt>onSetWeapon()</tt> ===
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<blockquote>It is get called when a weapon is selected or switched.</blockquote>
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=== <tt>onSlot()</tt> ===
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<blockquote>This function is called when a weapon slot (row in the weapon menu) is selected.</blockquote>
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=== <tt>onSwitch()</tt> ===
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<blockquote>This function is called when a hog is switched to another.</blockquote>
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=== <tt>onTaunt()</tt> ===
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<blockquote>This function is called when the player uses an animated   emote for example "/wave, /juggle and etc.</blockquote>
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=== <tt>onTimer()</tt> ===
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<blockquote>This function is called when one of the timer keys is pressed.</blockquote>
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=== <tt>onUpUp()</tt> ===
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<blockquote>This function is called when you release the up 
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key.</blockquote>
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=== <tt>onHogHide()</tt> (0.9.16) ===
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<blockquote>This function is called when a hedgehog is hidden(removed from the map).</blockquote>
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=== <tt>onHogRestore()</tt> (0.9.16) ===
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<blockquote>This function is called when a hedgehog is restored (unhidden).</blockquote>
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=== <tt>onSpritePlacement(spriteId, centerX, centerY)</tt> (0.9.21) ===
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This function is called when a [Sprites Sprite] has been placed.
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`spriteID` is the type of the sprite, you find a list at [Sprites Sprites]. `centerX` and `centerY` are the coordinates of the center of the sprite.
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=== <tt>onGirderPlacement(frameIdx, centerX, centerY)</tt> (0.9.21) ===
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This function is called when a girder has been placed.
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`frameIdx` is an integer and declares the length and orientation of the girder:
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|| `frameIdx` || length || orientation ||
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|| 0 || short || horizontal ||
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|| 1 || short || decreasing right ||
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|| 2 || short || vertical ||
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|| 3 || short || increasing right ||
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|| 4 || long || horizontal ||
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|| 5 || long || decreasing right ||
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|| 6 || long || vertical ||
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|| 7 || long || increasing right ||
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`centerX` and `centerY` are the coordinates of the girder’s center.
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=== <tt>onRubberPlacement(frameIdx, centerX, centerY)</tt> (0.9.21) ===
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This function is called when a rubber has been placed.
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`frameIdx` is an integer which stands for the orientation of the rubber.
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|| `frameIdx` || orientation ||
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|| 0 || horizontal ||
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|| 1 || decreasing right ||
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|| 2 || vertical ||
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|| 3 || increasing right ||
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`centerX` and `centerY` are the coordinates of the rubber’s center.
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== Functions for creating gears ==
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=== <tt>!AddGear(x, y, gearType, state, dx, dy, timer)</tt> ===
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<blockquote>This creates a new gear at position x,y (measured from top left) of kind gearType (see [GearTypes Gear Types]). The initial velocities are dx and dy. All arguments are numbers. The function returns the uid of the gear created. Gears can have multple states at once: `state` is a bitmask, the flag variables can be found in [States].
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</blockquote>
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Example:
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<code lang="lua">    local gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0)
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    FindPlace(gear, true, 0, LAND_WIDTH)</code>
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=== <tt>!AddVisualGear(x, y, visualGearType, state, critical)</tt> ===
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<blockquote>This creates a new visual gear at position x,y (measured from top left) of kind visualGearType (see [VisualGearTypes Visual Gear Types]).  The function returns the uid of the visual gear created.  Set critical to true if the visual gear is crucial to game play.  False if it is just an effect, and can be skipped when in fastforward (such as when joining a room).  A critical visual gear will always be created, a non-critical one may fail.  Most visual gears delete themselves. 
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</blockquote>
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Example:
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<code lang="lua">  -- adds an non-critical explosion at position 1000,1000. Returns 0 if it was not created.
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    vgear = AddVisualGear(1000, 1000, vgtExplosion, 0, false) 
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</code>
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=== <tt>!SpawnHealthCrate(x, y)</tt> ===
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<blockquote>Spawns a health crate at the specified position.
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</blockquote>
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=== <tt>!SpawnAmmoCrate(x, y, ammoType)</tt> ===
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<blockquote>Spawns an ammo crate at the specified position with content of ammoType (see [AmmoTypes Ammo Types]). Because by default settings the number of ammo in crates is zero it has to be increased to at least one with SetAmmo first, see the example:
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</blockquote>
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Example:
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<code lang="lua">    SetAmmo(amGrenade, 0, 0, 0, 1) -- see below
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    SpawnAmmoCrate(0, 0, amGrenade) -- x=y=0 means random position on map</code>
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=== <tt>!SpawnUtilityCrate(x, y, ammoType)</tt> ===
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<blockquote>Spawns an utility crate at specified position with content of ammoType.
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</blockquote>
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Example:
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<code lang="lua">    SetAmmo(amLaserSight, 0, 0, 0, 1)
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    SpawnUtilityCrate(0, 0, amLaserSight)</code>
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=== <tt>!SpawnFakeAmmoCrate(x, y, explode, poison) </tt> ===
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Spawns a crate which looks exactly like a real ammo crate but contains not any ammo. It can be use useful for scripted events or to create a trap.
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`explode` and `poison` are booleans.
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If `explode` is `true`, the crate will explode when collected.
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If `poison` is `true`, the collector will be poisoned.
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Example:
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<code lang="lua">SpawnFakeAmmoCrate(500, 432, false, false) -- Spawns a fake ammo crate at the coordinates (500, 434) without explosion and poison.
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</code>
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=== <tt>!SpawnFakeHealthCrate(x, y, explode, poison) </tt> ===
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Spawns a crate which looks exactly like a real health crate but it will not heal the player. It can be use useful for scripted events or to create a trap.
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`explode` and `poison` are booleans.
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If `explode` is `true`, the crate will explode when collected.
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If `poison` is `true`, the collector will be poisoned.
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=== <tt>!SpawnFakeUtilityCrate(x, y, explode, poison) </tt> ===
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Spawns a crate which looks exactly like a real utility crate but contains not any ammo. It can be use useful for scripted events or to create a trap.
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`explode` and `poison` are booleans.
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If `explode` is `true`, the crate will explode when collected.
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If `poison` is `true`, the collector will be poisoned.
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=== <tt>!AddHog(hogname, botlevel, health, hat)</tt> ===
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Adds a new hedgehog for current team (last created one with the `AddTeam` function), with bot level and specified health, also hat.
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`botlevel` ranges from `0` to `5`, where `0` denotes a human player and `1` to `5` denote the skill level of a bot.
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Notice: This works only for singleplayers training missions for now and will desync multiplayer games.
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Example:
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<code lang="lua">    local player = AddHog("HH 1", 0, 100, "NoHat") -- botlevel 0 means human player
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    SetGearPosition(player, 1500, 1000)</code>
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== Functions to get gear properties ==
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=== <tt>!GetGearType(gearUid)</tt> ===
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<blockquote>returns one of [GearTypes Gear Types] for the specified gear
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</blockquote>
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=== <tt>!GetGearPosition(gearUid)</tt> ===
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<blockquote>returns x,y coordinates for the specified gear
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=== <tt>!GetGearRadius(gearUid)</tt> ===
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<blockquote>Returns radius for the specified gear
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=== <tt>!GetGearVelocity(gearUid)</tt> ===
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<blockquote>returns tuple of dx,dy values for the specified gear
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=== <tt>!GetGearElasticity(gearUid) </tt> ===
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<blockquote>Returns the elasticity of the specified gear. Useful for determining if a hog is on a rope or not. If a hog is attached to a rope, or is busy firing one, the elasticity of the rope will be non-zero.
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</blockquote>
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=== <tt>!GetHogClan(gearUid)</tt> ===
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<blockquote>returns the clan id of the specified hedgehog gear
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</blockquote>
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=== <tt>!GetHogTeamName(gearUid)</tt> ===
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<blockquote>returns the name of the specified hedgehog gear's team
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=== <tt>!GetHogName(gearUid)</tt> ===
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<blockquote>returns the name of the specified hedgehog gear
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</blockquote>
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=== <tt>!GetEffect(gearUid, effect)</tt> ===
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<blockquote>Returns the state of given effect for the given hedgehog gear.  
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see !SetEffect for further details
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=== <tt>!GetHogHat(gearUid)</tt> ===
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<blockquote>Returns the hat of the specified hedgehog gear
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=== <tt>!GetAmmoCount(gearUid, ammoType) (0.9.16)</tt> ===
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<blockquote>Returns the ammo count of the specified ammo type for the specified hedgehog gear.
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</blockquote>
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=== <tt>!GetGearTarget(gearUid, x, y)  (0.9.16)</tt> ===
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<blockquote>Returns the x and y coordinate of target-based weapons/utilities. <b> Note: </b>: This can't be used in onGearAdd() but must be called after gear creation. 
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</blockquote>
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=== <tt>GetX(gearUid)</tt> ===
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<blockquote>returns x coordinate of the gear
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</blockquote>
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=== <tt>GetY(gearUid)</tt> ===
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<blockquote>returns y coordinate of the gear
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</blockquote>
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=== <tt>!GetState(gearUid)</tt> ===
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Returns the state of the gear. The gear state is a bitmask which is built out of the variables as shown in [States].
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This function is usually used in combination with `band` to extract the truth value of a single flag. It is also used together with `SetState` and `bor` in order to activate a single flag.
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Examples:
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<code language="lua">
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local state = GetState(gear)
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--[[ Stores the full raw bitmask of gear in state. Usually
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useless on its own. ]]
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</code>
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<code language="lua">
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isDrowning = band(GetState(CurrentHedgehog),gstDrowning) ~= 0
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--[[ GetState(CurrentHedgehog) returns the state bitmask of
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CurrentHedgehog, gstDrowning is a bitmask where only the
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“drowning” bit is set. band does a bitwise AND on both, if
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it returns a non-zero value, the hedgehog is drowning.]]
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</code>
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<code language="lua">
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SetState(CurrentHedgehog, bor(GetState(CurrentHedgehog), gstInvisible))
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--[[ first the state bitmask of CurrentHedgehog is bitwise ORed with
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the gstInvisible flag, thus making the bit responsible for
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invisiblity to become 1. Then the new bitmask is applied to
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CurrentHedgehog, thus making it invisible.]]
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</code>
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=== <tt>!GetGearMessage(gearUid)</tt> ===
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<blockquote>returns the message of the gear.
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</blockquote>
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=== <tt>!GetFollowGear()</tt> ===
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<blockquote>Returns the uid of the gear that is currently being followed.
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</blockquote>
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=== <tt>!GetTimer(gearUid)</tt> ===
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<blockquote>returns the timer of the gear. This is for example the time it takes for watermelon, mine, etc. to explode. This is also the time used to specify the blowtorch or rcplane time.
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</blockquote>
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=== <tt>!GetHealth(gearUid)</tt> ===
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<blockquote>returns the health of the gear
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</blockquote>
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=== <tt>!GetHogLevel(gearUid)</tt> ===
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<blockquote>returns the bot level from 0 to 5. 0 means human player.
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</blockquote>
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=== <tt>!GetVisualGearValues(vgUid)</tt> ===
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<blockquote>This returns the typically set visual gear values, useful if manipulating things like smoke or bubbles or circles.  It returns the following values:
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X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint 
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X, Y typically position, dX, dY typically speed, Angle is usually the rotation angle, Frame is typically the animation frame, FrameTicks is usually an animation counter.  State can have a variety of values, but is typically bit packed, Timer is usually the gear lifetime and Tint is the colour.
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Most visual gears require little to no modification of parameters.
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</blockquote>
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Example:
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<code lang="lua">    GetVisualGearValues(vgUid) -- return visual gear values
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</code>
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== Functions to modify gears ==
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=== <tt>!HideHog(gearUid)</tt> ===
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<blockquote>Removes a hedgehog from the map. The hidden hedgehog can be restored with !RestoreHog(gearUid). The current hedgehog cannot be hidden!</blockquote>
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Example: 
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<code lang="lua">    gear = AddGear(...)
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     HideHog(gear) -- Hide the newly created gear.</code>
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=== <tt>!RestoreHog(gearUid)</tt> ===
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<blockquote>Restores a previously hidden hedgehog.</blockquote>
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Example: 
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<code lang="lua">    gear = AddGear(...)
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     HideHog(gear) -- Hide the newly created gear.
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     RestoreHog(gear) -- Restore the newly hidden gear.</code>
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   516
=== <tt>!DeleteGear(gearUid)</tt> ===
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   517
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   518
<blockquote>Deletes a Gear</blockquote>
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   519
Example:
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   520
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   521
<code lang="lua">    gear = AddGear(...)
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   522
    DeleteGear(gear) -- Delete the newly created gear.</code>
39
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   523
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   524
=== <tt>!DeleteVisualGear(vgUid)</tt> ===
39
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   525
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   526
<blockquote>Deletes a Visual Gear.  Note, most visual gears delete themselves.</blockquote>
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   527
Example:
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   528
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<code lang="lua">    vgear = AddVisualGear(...)
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   530
    DeleteVisualGear(vgear) -- Delete the newly created visual gear.</code>
39
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   531
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   532
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=== <tt>!SetVisualGearValues(vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)</tt> ===
39
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   534
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   535
<blockquote>This allows manipulation of many of the visual gear values.  Calling GetVisualGearValues first is recommended on most visual gears unless you are controlling all the key values.  In the case of vgtCircle, the visual gear values are mapped as follows.  X, Y: position.  State: radius. Timer: Thickness.  FrameTicks: pulsation speed (0 to disable).  dX, dY: min/max pulsation opacity (0-255). Tint: colour, RGBA.
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   536
Most visual gears require little to no modification of parameters.
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   537
</blockquote>
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   538
Example:
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   539
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   540
<code lang="lua">  -- set a circle to position 1000,1000 pulsing from opacity 20 to 200 (8%-78%), radius of 50, 3px thickness, bright red.
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   541
    SetVisualGearValues(circleUid, 1000,1000, 20, 200, 0, 0, 100, 50, 3, 0xff0000ff)
39
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   542
</code>
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   543
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=== <tt>!FindPlace(gearUid, fall, left, right, tryHarder) (0.9.16)</tt> ===
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<blockquote>Finds a place for the specified gear between x=left and x=right and places it there. 0.9.16 adds an optional fifth parameter, tryHarder. Setting to true/false will determine whether the engine attempts to make additional passes, even attempting to place gears on top of each other.
12
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   547
</blockquote>
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   548
Example:
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   549
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<code lang="lua">    gear = AddGear(...)
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   551
    FindPlace(gear, true, 0, LAND_WIDTH) -- places the gear randomly between 0 and LAND_WIDTH</code>
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=== <tt>!HogSay(gearUid, text, manner)</tt> ===
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   554
<blockquote>Makes the specified gear say, think, or shout some text in a bubble.
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   555
</blockquote>
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   556
Example:
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   557
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   558
<code lang="lua">    HogSay(CurrentHedgehog, "I wonder what to do...", SAY_THINK) -- thought bubble with text
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   559
    HogSay(CurrentHedgehog, "I'm hungry...", SAY_SAY) -- speech bubble with text
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   560
    HogSay(CurrentHedgehog, "I smell CAKE!", SAY_SHOUT) -- exclamatory bubble with text
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   561
</code>
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=== <tt>!HogTurnLeft(gearUid, boolean)</tt> ===
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   563
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   564
<blockquote>Faces the specified hog left or right.
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   565
</blockquote>
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   566
Example:
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   567
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<code lang="lua">    HogTurnLeft(CurrentHedgehog, true) -- turns CurrentHedgehog left 
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   569
    HogTurnLeft(CurrentHedgehog, false) -- turns CurrentHedgehog right</code>
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=== <tt>!SetGearPosition(gearUid, x, y)</tt> ===
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   571
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   572
<blockquote>Places the specified gear exactly at the position (x,y).
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   573
</blockquote>
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=== <tt>!SetGearVelocity(gearUid, dx, dy)</tt> ===
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   576
<blockquote>Gives the specified gear the velocity of dx, dy.
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   577
</blockquote>
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=== <tt>!SetAmmo(ammoType, count, probability, delay, numberInCrate)</tt> ===
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   580
<blockquote>This updates the settings for a specified [AmmoTypes Ammo Type] as of count available for players, spawn probability, availability delay in turns, and the number available in crates. This is supposed to be used in the onAmmoStoreInit() event handler.
12
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   581
</blockquote>
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   582
Example:
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   583
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   584
<code lang="lua">    SetAmmo(amShotgun, 9, 0, 0, 0) -- unlimited amount of shotgun ammo for players
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   585
    SetAmmo(amGrenade, 0, 0, 0, 3) -- crates should contain always three grenade</code>
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=== <tt>!AddAmmo(gearUid, ammoType, ammoCount) (0.9.16) </tt> ===
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   587
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<blockquote>Adds ammoType to the specified gear. The amount added is determined by the arguments passed via !SetAmmo() in the onAmmoStoreInit() event handler. In 0.9.16 ammo can be set directly via the optional third parameter, ammoCount. A value of 0 will remove the weapon, a value of 100 will give infinite ammo.
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   589
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   590
*Note:* The effectiveness of this function may be limited due to problems with gfPerHogAmmo in lua scripting.
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   592
</blockquote>
12
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   593
=== <tt>!SetHealth(gearUid, health)</tt> ===
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   594
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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   595
<blockquote>Sets the health of the specified gear.
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   596
This can be used for purposes other than killing hedgehogs.
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   598
For example:
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   599
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   600
  * Starting the RC Plane 10 shots
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   601
  * Starting Flying Saucer (gtJetpack) with only 50% fuel.
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   602
  * Setting all the mines to duds.
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   603
  * (And more!)
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   604
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   605
<code lang="lua">    function onGearAdd(gear)
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       if (GetGearType(gear) == gtRCPlaane) then
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   607
            SetHealth(gear, 10)
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   608
       end
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   609
       if (GetGearType(gear) == gtJetpack) then
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   610
            SetHealth(gear, 1000)
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   611
       end
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   612
       if (GetGearType(gear) == gtMine) then
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   613
            SetHealth(gear, 0)
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   614
       end
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   615
    end</code>
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   618
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   619
</blockquote>
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=== <tt>!SetEffect(gearUid, effect, effectState)</tt> ===
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   622
<blockquote>Sets the state for one of the effects <tt>heInvulnerable, heResurrectable, hePoisoned, heResurrected, heFrozen</tt> for the specified hedgehog gear.
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   623
A value of 0 usually means the effect is disabled, values other than that indicate that it is enabled and in some cases specify e.g. the remaining time of that effect.
12
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   624
</blockquote>
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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   625
Example: (sets all bots poisoned)
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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   626
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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   627
<code lang="lua">    function onGearAdd(gear)
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   628
        if (GetGearType(gear) == gtHedgehog) and (GetBotLevel(gear) > 0) then
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diff changeset
   629
            SetEffect(gear, hePoisoned, 1)
12
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   630
        end
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   631
    end</code>
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   632
373
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   633
Note: prior to the ice-gun release, 0.9.19 (commit 10a0a31804f3 ) effectState was of boolean type (true = effect enabled, false = effect disabled)
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   634
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   635
=== <tt>CopyPV(gearUid, gearUid)</tt> ===
12
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   636
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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diff changeset
   637
<blockquote>This sets the position and velocity of the second gear to the first one.
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   638
</blockquote>
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   639
=== <tt>CopyPV2(gearUid, gearUid)</tt> (deprecated) ===
12
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   640
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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   641
<blockquote>This sets the position of the second gear to that of the first one, but makes its velocity twice the one of the first.
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   642
</blockquote>
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   643
Notice: This function is no longer used, use GetGearVelocity and SetGearVelocity instead.
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   644
=== <tt>!FollowGear(gearUid)</tt> ===
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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   645
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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   646
<blockquote>Makes the gameclient follow the specifiec gear.
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   647
</blockquote>
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   648
=== <tt>!SetHogName(gearUid, name)</tt> ===
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diff changeset
   649
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   650
<blockquote>Sets the name of the specified hedgehog gear
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   651
</blockquote>
398
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   652
=== <tt>!SetHogTeamName(gearUid, name)</tt> ===
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   653
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   654
<blockquote>Sets the team name of the specified hedgehog gear
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   655
</blockquote>
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   656
=== <tt>!SetWeapon(ammoType)</tt> ===
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diff changeset
   657
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   658
<blockquote>Sets the selected weapon of CurrentHedgehog to one of the [AmmoTypes Ammo Type].
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diff changeset
   659
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diff changeset
   660
<b>Example:</b>
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diff changeset
   661
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diff changeset
   662
<code lang="lua">
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   663
  AddAmmo(CurrentHedgehog, amBazooka, 1) -- give the CurrentHedgehog a bazooka
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diff changeset
   664
  SetWeapon(amBazooka) -- select the Bazooka.</code>
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   665
</blockquote>
408
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diff changeset
   666
410
c0367902bea7 Small formatting fixes.
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   667
=== <tt>!SetNextWeapon()</tt> (0.9.21) ===
408
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diff changeset
   668
This function makes the current hedgehog switch to the next weapon in list of available weapons. It can be used for example in trainings to pre-select a weapon.
e9b65daecbcf Move SetNextWeapon in text
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diff changeset
   669
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   670
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   671
=== <tt>!SetHogHat(gearUid, hat)</tt> ===
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   672
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   673
<blockquote>Sets the hat of the specified hedgehog gear
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   674
</blockquote>
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   675
=== <tt>!SetGearTarget(gearUid, x, y) (0.9.16)</tt> ===
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   676
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   677
<blockquote>Sets the x and y coordinate of target-based weapons/utilities. <b> Note: </b>: This can't be used in onGearAdd() but must be called after gear creation. 
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   678
</blockquote>
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   679
=== <tt>!SetState(gearUid, state)</tt> ===
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diff changeset
   680
415
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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   681
Sets the state of the specified gear to the specified `state`. This is a bitmask made out of the variables as seen in [States].
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   682
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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diff changeset
   683
This function is often used together with `GetState` and the bitmask utility functions `band` and `bnot` in order to manipulate a single flag.
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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   684
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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diff changeset
   685
Examples:
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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diff changeset
   686
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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diff changeset
   687
SetState(CurrentHedgehog, bor(GetState(CurrentHedgehog), gstInvisible))
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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diff changeset
   688
--[[ first the state bitmask of CurrentHedgehog is bitwise ORed with
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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diff changeset
   689
the gstInvisible flag, thus making the bit responsible for
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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diff changeset
   690
invisiblity to become 1. Then the new bitmask is applied to
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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diff changeset
   691
CurrentHedgehog, thus making it invisible. ]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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diff changeset
   692
</code>
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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diff changeset
   693
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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diff changeset
   694
<code language="lua">
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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diff changeset
   695
SetState(CurrentHedgehog, band(GetState(CurrentHedgehog), bnot(gstInvisible)))
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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diff changeset
   696
--[[ The reverse of the above: This function toggles CurrentHedgehog’s
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
almikes@aol.com
parents: 414
diff changeset
   697
gstInvisible flag off, thus making it visible again. ]]
70961d4eef05 Fixed misleading descriptions of GetState and SetState (use of bitmasks were not mentioned). Added commented examples.
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diff changeset
   698
</code>
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diff changeset
   699
114
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diff changeset
   700
=== <tt>!SetGearMessage(gearUid, message)</tt> ===
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diff changeset
   701
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diff changeset
   702
<blockquote>Sets the message of the specified gear.
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diff changeset
   703
</blockquote>
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diff changeset
   704
12
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diff changeset
   705
=== <tt>!SetTag(gearUid, tag)</tt> ===
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   706
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
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parents: 24
diff changeset
   707
<blockquote>Sets the tag of the specified gear, different for every gear.
026591d95ac6 Edited wiki page LuaAPI through web user interface.
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parents: 24
diff changeset
   708
</blockquote>
026591d95ac6 Edited wiki page LuaAPI through web user interface.
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diff changeset
   709
181
714a208397bd version number fixes
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diff changeset
   710
=== <tt>!SetTimer(gearUid, timer)</tt> ===
12
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parents:
diff changeset
   711
13
2074f03075c6 LuaAPI: minor changes
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diff changeset
   712
<blockquote>Sets the timer of the specified gear. Also see !GetTimer.
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   713
</blockquote>
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   714
360
2fcb523f0cc4 small fixes
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diff changeset
   715
=== <tt>!SetHogLevel(gearUid, level)</tt> ===
69
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diff changeset
   716
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   717
<blockquote>Sets the bot level from 0 to 5. 0 means human player.
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diff changeset
   718
</blockquote>
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diff changeset
   719
360
2fcb523f0cc4 small fixes
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diff changeset
   720
=== <tt>!SetGearPos(gearUid, value) (0.9.18-dev)</tt> ===
183
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   721
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   722
<blockquote>Set pos of specified gear to specified value.</blockquote>
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diff changeset
   723
404
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   724
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
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   725
== Gameplay functions ==
12
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diff changeset
   726
404
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   727
=== `GameFlags` ===
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   728
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
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diff changeset
   729
==== <tt>!ClearGameFlags()</tt> ====
380
b9bd613524ca adding gameflag api documentation
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parents: 379
diff changeset
   730
381
87b3dcfe11cc I hate the wiki syntax... and I think it hates me too
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parents: 380
diff changeset
   731
<blockquote>Disables *all* !GameFlags
380
b9bd613524ca adding gameflag api documentation
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parents: 379
diff changeset
   732
</blockquote>
b9bd613524ca adding gameflag api documentation
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parents: 379
diff changeset
   733
404
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diff changeset
   734
==== <tt>!DisableGameFlags(gameflag, ...)</tt> ====
380
b9bd613524ca adding gameflag api documentation
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parents: 379
diff changeset
   735
381
87b3dcfe11cc I hate the wiki syntax... and I think it hates me too
sheepyluva@gmail.com
parents: 380
diff changeset
   736
<blockquote>Disables the listed !GameFlags, without changing the status of other !GameFlags
380
b9bd613524ca adding gameflag api documentation
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parents: 379
diff changeset
   737
</blockquote>
b9bd613524ca adding gameflag api documentation
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parents: 379
diff changeset
   738
404
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diff changeset
   739
==== <tt>!EnableGameFlags(gameflag, ...)</tt> ====
380
b9bd613524ca adding gameflag api documentation
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parents: 379
diff changeset
   740
381
87b3dcfe11cc I hate the wiki syntax... and I think it hates me too
sheepyluva@gmail.com
parents: 380
diff changeset
   741
<blockquote>Enables the listed !GameFlags, without changing the status of other !GameFlags
380
b9bd613524ca adding gameflag api documentation
sheepyluva@gmail.com
parents: 379
diff changeset
   742
</blockquote>
b9bd613524ca adding gameflag api documentation
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parents: 379
diff changeset
   743
404
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   744
==== <tt>!GetGameFlag(gameflag)</tt> ====
380
b9bd613524ca adding gameflag api documentation
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diff changeset
   745
b9bd613524ca adding gameflag api documentation
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parents: 379
diff changeset
   746
<blockquote>Returns true if the specified gameflag is enabled, otherwise false
b9bd613524ca adding gameflag api documentation
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parents: 379
diff changeset
   747
</blockquote>
b9bd613524ca adding gameflag api documentation
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parents: 379
diff changeset
   748
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
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diff changeset
   749
=== Environment ===
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diff changeset
   750
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
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diff changeset
   751
==== <tt>!SetGravity(percent)</tt> ====
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diff changeset
   752
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
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diff changeset
   753
<blockquote>Changes the current gravity of the game in percent (relative to default, integer value).
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almikes@aol.com
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diff changeset
   754
Setting it to 100 will set gravity to default gravity of hedgewars, 200 will double it, etc.
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diff changeset
   755
</blockquote>
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diff changeset
   756
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
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   757
==== <tt>!GetGravity()</tt> ====
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diff changeset
   758
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
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   759
<blockquote>Returns the current gravity in percent
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
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diff changeset
   760
</blockquote>
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parents: 403
diff changeset
   761
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
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   762
==== <tt>!SetWaterLine(waterline)</tt> ====
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diff changeset
   763
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
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   764
<blockquote>Sets the water level to the specified y-coordinate
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almikes@aol.com
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diff changeset
   765
</blockquote>
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parents: 403
diff changeset
   766
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
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   767
==== <tt>!SetWind(windSpeed)</tt> ====
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almikes@aol.com
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diff changeset
   768
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
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diff changeset
   769
<blockquote>Sets the current wind in the range of -100 to 100. Use together with gfDisableWind for full control.
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almikes@aol.com
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diff changeset
   770
</blockquote>
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diff changeset
   771
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
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   772
==== <tt>!EndGame()</tt> ====
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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diff changeset
   773
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   774
<blockquote>Makes the game end.
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   775
</blockquote>
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
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parents:
diff changeset
   776
404
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   777
=== Map ===
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almikes@aol.com
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diff changeset
   778
==== <tt>!MapHasBorder()</tt> ====
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almikes@aol.com
parents: 403
diff changeset
   779
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   780
<blockquote>Returns true/false if the map has a border or not.
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diff changeset
   781
</blockquote>
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almikes@aol.com
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diff changeset
   782
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
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diff changeset
   783
==== <tt>!TestRectForObstacle(x1, y1, x2, y2, landOnly) (0.9.16) </tt> ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
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diff changeset
   784
<blockquote>Checks the rectangle between the given coordinates for possible collisions. set landOnly to true if you don't want to check for collisions with gears (hedgehogs, etc.)
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almikes@aol.com
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diff changeset
   785
</blockquote>
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almikes@aol.com
parents: 403
diff changeset
   786
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   787
==== <tt>!PlaceGirder(x, y, state)</tt> (0.9.16) ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   788
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   789
<blockquote>Places a girder with centre points x, y and the chosen state.
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   790
These are the accepted states:
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   791
  * 0: short, horizontal
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   792
  * 1: short, decreasing right
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   793
  * 2: short, vertical
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   794
  * 3: short, increasing right
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   795
  * 4: long, horizontal
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   796
  * 5: long, decreasing right
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   797
  * 6: long, vertical
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   798
  * 7: long, increasing right
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   799
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   800
412
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   801
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   802
==== <tt>!AddPoint(x, y [, width [, erase] ])</tt> (0.9.21) ====
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   803
This function is used to draw your own maps using Lua. The maps drawn with this are of type “hand-drawn”.
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   804
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   805
The function takes a `x`,`y` location, a `width` (means start of a new line) and `erase` (if `false`, this function will draw normally, if `true`, this function will erase drawn stuff).
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   806
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   807
This function must be called within `onGameInit`, where `MapGen` has been set to `mgDrawn`. You also should call `FlushPoints` when you are finished with drawing.
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   808
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   809
==== <tt>!FlushPoints()</tt> (0.9.21) ====
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   810
Makes sure that all the points/lines specified using `AddPoint` are actually applied to the map. This function must be called within `onGameInit`.
d2f4b5b9b77c Add AddPoint and FlushPoints.
almikes@aol.com
parents: 411
diff changeset
   811
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   812
=== Current hedgehog ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   813
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   814
==== <tt>!GetCurAmmoType()</tt> (0.9.16) ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   815
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   816
<blockquote>Returns the currently selected [AmmoTypes Ammo Type].
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   817
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   818
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   819
==== <tt>!SwitchHog(gearUid)</tt> (0.9.16) ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   820
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   821
<blockquote>This function will switch to the hedgehog with the specified Uid.</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   822
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   823
==== <tt>!SetInputMask(mask)</tt> ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   824
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   825
<blockquote>Masks specified player input.
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   826
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   827
Example: 
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   828
<code lang="lua">    -- masks the long and high jump commands
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   829
SetInputMask(band(0xFFFFFFFF, bnot(gmLJump + gmHJump))) 
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   830
    -- clears input mask, allowing player to take actions
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   831
    SetInputMask(0xFFFFFFFF) 
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   832
		</code>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   833
Note: Using the input mask is an effective way to script uninterrupted cinematics, or create modes such as No Jumping. 
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   834
405
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
   835
==== <tt>!GetInputMask()</tt> ====
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
   836
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
   837
Returns the current input mask of the player.
4e1c166740b0 Add GetInputMask
almikes@aol.com
parents: 404
diff changeset
   838
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   839
=== Randomness ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   840
==== <tt>!GetRandom(number)</tt> ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   841
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   842
<blockquote>Returns a randomly generated number in the range of 0 to number - 1.  This random number uses the game seed, so is synchronised, and thus safe for multiplayer and saved games.  Use GetRandom for anything that could impact the engine state.  For example, a visual gear can use the Lua random, but adding a regular gear should use GetRandom.
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   843
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   844
413
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   845
=== Clans and teams ===
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   846
==== <tt>!AddTeam(teamname, color, grave, fort, voicepack, flag)</tt> ====
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   847
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   848
<blockquote>Adds a new team. Note that this can only be done in `onGameInit`, not at a later time. First argument is the team name followed by color, grave, fort, voicepack and flag settings.
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   849
</blockquote>
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   850
Notice: This works only for singleplayer's training missions for now and will desync multiplayer games. Flag setting is dev only.
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   851
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   852
Example:
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   853
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   854
<code lang="lua">    AddTeam("team 1", 0xDD0000, "Simple", "Island", "Default", "hedgewars")</code>
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   855
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   856
==== <tt>!DismissTeam(teamname)</tt> ====
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   857
Removes the team with the given team name from the game.
6d90d6994e95 Add DismissTeam, move AddTeam to new “Clans and teams” section.
almikes@aol.com
parents: 412
diff changeset
   858
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   859
==== <tt>!GetClanColor(clan)</tt> ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   860
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   861
<blockquote>Returns the colour of the chosen clan by its number.
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   862
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   863
==== <tt>!SetClanColor(clan, color)</tt> ====
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   864
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   865
<blockquote>Sets the colour of the chosen clan by its number.
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   866
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   867
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   868
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   869
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   870
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   871
== Functions affecting the GUI ==
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   872
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   873
=== <tt>!AddCaption(text)</tt> ===
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   874
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   875
<blockquote>Display event text in the upper part of the screen.
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   876
</blockquote>
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   877
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   878
=== <tt>!ShowMission(caption, subcaption, text, icon, time)</tt> ===
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   879
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   880
<blockquote>Use to tell the player what he is supposed to do.
79
64fc6cee4af7 Added a note on the new icons for ShowMission
RedGrinner
parents: 78
diff changeset
   881
64fc6cee4af7 Added a note on the new icons for ShowMission
RedGrinner
parents: 78
diff changeset
   882
As of (0.9.15), icon currently accepts:
81
a381e4547712 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 80
diff changeset
   883
 * -amBazooka, -amShotgun etc. (and other ammo types)
a381e4547712 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 80
diff changeset
   884
 * 0 (Gold Crown icon)
a381e4547712 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 80
diff changeset
   885
 * 1 (Target icon)
a381e4547712 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 80
diff changeset
   886
 * 2 (Exclamation mark)
a381e4547712 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 80
diff changeset
   887
 * 3 (Question mark)
a381e4547712 Edited wiki page LuaAPI through web user interface.
RedGrinner
parents: 80
diff changeset
   888
 * 4 (Gold star)
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   889
</blockquote>
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   890
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   891
=== <tt>!HideMission()</tt> ===
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   892
143
58019b91cd69 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 142
diff changeset
   893
<blockquote>Hides the mission. This function is currently bugged somehow and will completely ruin your life, and your script should you happen to use it.
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   894
</blockquote>
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   895
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   896
=== <tt>!SetZoom(zoomLevel)</tt> ===
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   897
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   898
<blockquote>Sets the zoom level. The value for maximum zoom is currently 1.0 and for minimum 3.0 The default zoom level is 2.0
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   899
</blockquote>
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   900
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   901
=== <tt>!GetZoom()</tt> ===
147
379d7931ffc7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 146
diff changeset
   902
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   903
<blockquote>Returns the current zoom level
147
379d7931ffc7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 146
diff changeset
   904
</blockquote>
379d7931ffc7 Edited wiki page LuaAPI through web user interface.
RedGrinner@gmail.com
parents: 146
diff changeset
   905
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   906
== Sound functions ==
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   907
=== <tt>!PlaySound(soundId)</tt> ===
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
   908
28
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   909
<blockquote>Plays the specified sound.
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   910
</blockquote>
026591d95ac6 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 24
diff changeset
   911
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   912
=== <tt>!PlaySound(soundId, gearUid)</tt> ===
410
c0367902bea7 Small formatting fixes.
almikes@aol.com
parents: 408
diff changeset
   913
/
70
ff7d4c176303 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 69
diff changeset
   914
<blockquote>Plays the specified sound for the chosen hedgehog's team.
ff7d4c176303 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 69
diff changeset
   915
</blockquote>
ff7d4c176303 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 69
diff changeset
   916
77
588f5dc682e2 Added SetInputMask function
RedGrinner
parents: 76
diff changeset
   917
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   918
== File system functions ==
410
c0367902bea7 Small formatting fixes.
almikes@aol.com
parents: 408
diff changeset
   919
=== <tt>!HedgewarsScriptLoad(scriptPath)</tt> ===
407
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
   920
Loads a script (i.e. a [LuaLibraries library]) from the specified `scriptPath`. The root directory is here Hedgewars’ data directory.
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
   921
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
   922
Example:
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
   923
{{{
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
   924
HedgewarsScriptLoad("/Scripts/Locale.lua")  -- loads locale library
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
   925
}}}
36537eaf680c Add HedgewarsScriptLoad
almikes@aol.com
parents: 406
diff changeset
   926
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   927
=== <tt>!GetDataPath()</tt> ===
68
fd230628d72c Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 67
diff changeset
   928
fd230628d72c Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 67
diff changeset
   929
<blockquote>Returns the path to the data directory, used when adding libraries.
fd230628d72c Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 67
diff changeset
   930
</blockquote>
fd230628d72c Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 67
diff changeset
   931
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
   932
=== <tt>!GetUserDataPath()</tt> ===
180
96e6b405bcf6 Edited wiki page LuaAPI through web user interface.
azizi.054@gmail.com
parents: 179
diff changeset
   933
96e6b405bcf6 Edited wiki page LuaAPI through web user interface.
azizi.054@gmail.com
parents: 179
diff changeset
   934
<blockquote>Returns the path to the user data directory, used when adding libraries.
96e6b405bcf6 Edited wiki page LuaAPI through web user interface.
azizi.054@gmail.com
parents: 179
diff changeset
   935
</blockquote>
96e6b405bcf6 Edited wiki page LuaAPI through web user interface.
azizi.054@gmail.com
parents: 179
diff changeset
   936
73
c6623486d077 Edited wiki page LuaAPI through web user interface.
henrik.rostedt
parents: 72
diff changeset
   937
89
caf6544f767a Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 87
diff changeset
   938
caf6544f767a Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 87
diff changeset
   939
404
37d44392ad2b Reorganize the section “other functions” into several logical subunits.
almikes@aol.com
parents: 403
diff changeset
   940
== Stats functions ==
360
2fcb523f0cc4 small fixes
sheepyluva@gmail.com
parents: 359
diff changeset
   941
=== <tt>!SendStat(TStatInfoType, statMessage[, teamName])</tt> (0.9.20) ===
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   942
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   943
<blockquote>Exposes the uIO SendStat to the lua scripts. Use it to produce custom stat pages.
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   944
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   945
<b>Examples:</b>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   946
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   947
<code lang="lua">
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   948
-- will automatically change the health icon to a star
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   949
SendStat(siGraphTitle,'Custom Graph Title')
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   950
SendStat(siGameResult,'Winner is Team A!')
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   951
SendStat(siCustomAchievement,'This is a custom mesasge posted in the Details section!')
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   952
-- Changes the word kill to Point, call it just before sending kills/score for each hog
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   953
-- in case you want to change the word i.e. print Point or Points
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   954
SendStat(siPointType,'Point')
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   955
-- if above function call was not used it will print 3 kills for teamName in Ranking section.
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   956
-- if it was used it will print 3 Point for teamName in Ranking section.
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   957
SendStat(siPlayerKills,'3',teamName)
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   958
-- call siClanHealth to send the "value" of a clan that will be used for the graph creation
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   959
-- a good idea is to call it always for every hog by using the runOnGears(function)
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   960
-- in normal mode "value" represents clan health
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   961
SendStat(siClanHealth, "100",teamName)
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   962
-- most hedgehogs killed in a round (hedgeHogName is who killed them)
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   963
SendStat(siMaxStepKills, "1 hedgeHogName (teamName)")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   964
-- hog with most damage inflicted to his own team
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   965
SendStat(siMaxTeamDamage, "100 hedgeHogName")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   966
-- total number of killed hedgehogs
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   967
SendStat(siKilledHHs, "1")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   968
-- increases the wins of local teams in case the given number is greater than 0
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   969
SendStat(siTeamStats, "teamName:0:")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   970
-- best shot award
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   971
SendStat(siMaxStepDamage, "30 hedgeHogName (teamName)")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   972
-- team with most kills of own hedgehogs
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   973
SendStat(siMaxStepDamage, "2 teamName")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   974
-- team with most skips
347
edc8d322d02d Edited wiki page LuaAPI, fixing SendStat
pntanasis@gmail.com
parents: 346
diff changeset
   975
SendStat(siMaxTurnSkips, "3 teamName")
328
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   976
</code>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   977
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   978
<b>Important:</b>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   979
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   980
  * As the game engine send stats to the front end at the end of the game one should send her stats when the game is going to finish and right before the call of EndGame(). (Note: Stats are sent from the engine in CheckForWin. If conditions are met(win or draw) then SendStats(uStats) is called.)
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   981
  * Calling just EndGame() won't produce any stats.
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   982
  * If one would like to produce a custom graph see also SendHealthStatsOff().
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   983
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   984
</blockquote>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   985
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   986
=== <tt>!SendHealthStatsOff()</tt> (0.9.20) ===
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   987
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   988
<blockquote>Prevents the engine of sending health stats to the front end. 
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   989
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   990
If any health stats haven't been sent before this will cause the health graph to the stats page to be hidden. Use this function in the lua scripts to produce custom graphs by calling it inside onGameStart() and using the SendStat().</blockquote>
fdc71ac8db83 Updated wiki page LuaAPI with the SendStat() and SendHealthStatsOff() functions.
pntanasis@gmail.com
parents: 313
diff changeset
   991
382
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
   992
== Math Functions ==
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
   993
383
6679b75048c0 I really have to get used to using preview on google code wiki...
sheepyluva@gmail.com
parents: 382
diff changeset
   994
=== <tt>div(dividend, divisor)</tt> ===
382
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
   995
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
   996
<blockquote>Performs an integer division and returns the result.
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
   997
The result is an integer and has the value of the first parameter (integer) divided by the second parameter (integer), rounded towards zero.
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
   998
</blockquote>
5b90c6ef1f62 add div()
sheepyluva@gmail.com
parents: 381
diff changeset
   999
401
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1000
=== <tt>band(value1, value2)</tt> ===
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1001
Returns the bitwise logical AND of `value1` and `value2`.
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1002
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1003
=== <tt>bor(value1, value2)</tt> ===
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1004
Returns the bitwise logical OR of `value1` and `value2`.
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1005
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1006
=== <tt>bnot(value)</tt> ===
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1007
Returns the bitwise logical NOT of `value`.
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1008
aee281298267 Documented the following functions: band, bnot, bor.
almikes@aol.com
parents: 400
diff changeset
  1009
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1010
== Debugging Functions ==
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1011
394
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1012
=== <tt>!ParseCommand(string)</tt> ===
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1013
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1014
<blockquote>Makes the gameclient parse the specified custom command.
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1015
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1016
*Note*: Please be aware that the *engine protocol can (and will) change* between releases.
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1017
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1018
If you do use ParseCommand to overcome a shortcoming in our Lua API (e.g. a missing Function), please make sure to [https://code.google.com/p/hedgewars/issues/entry report the issue].
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1019
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1020
With your report we can fix the shortcoming in future releases.
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1021
This will allow scripts to use the previously missing feature in a way that won't break!
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1022
</blockquote>
b2742eb19396 Edited wiki page LuaAPI through web abuser interface.
sheepyluva@gmail.com
parents: 384
diff changeset
  1023
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
  1024
=== <tt>!WriteLnToConsole(string)</tt> ===
12
74ead59b6c64 LuaAPI page + GearTypes,AmmoTypes,Sounds,States listing pages
Tobias Neumann <mail@tobias-neumann.eu>
parents:
diff changeset
  1025
184
346bf9196f84 Edited wiki page LuaAPI through web user interface.
henrik.rostedt@gmail.com
parents: 183
diff changeset
  1026
<blockquote>Writes (string) to the game0.log, found in the user data directory.
181
714a208397bd version number fixes
sheepyluva@gmail.com
parents: 180
diff changeset
  1027
</blockquote>