author  Wuzzy 
Wed, 09 Mar 2016 01:25:02 +0000  
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#summary List of all gear types 
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= Gear types = 
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This is a list and overview of all gear types. 
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This page is split in two parts: The first part is a short list, the second part gives a longer description for all gear types and also describes the meaning of the gear values (such as timer, pos, health, etc.). 
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Please note this page is still a work in progess. The categories presented here are purely for a better overview here; they do not neccessarily reflect anything in the actual game’s source code. 
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A “TODO” means that this particular section is not yet finished and may be not accurate. 
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<wiki:toc max_depth="3" /> 
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== List of gear types == 
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This is a short overview and a brief description of all gears. 
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=== Land objects === 
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 *Gear type*  *Description*  
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 `gtCase`  An ammo, utility or health crate  
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 `gtExplosives`  An explosive barrel  
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 `gtFlake`  A snowflake or a land spray flake  
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 `gtFlame`  A flame  
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 `gtGrave`  A grave  
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 `gtHedgehog`  A hedgehog  
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 `gtPortal`  A portal from the portable portal device  
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 `gtTarget`  A target  
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=== Utilities === 
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 *Gear type*  *Description*  
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 `gtGirder`  A construction or rubber  
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 `gtJetpack`  A flying saucer  
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 `gtLandGun`  The land spray tool  
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 `gtParachute`  A parachute  
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 `gtResurrector`  Resurrection  
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 `gtRope`  A rope  
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 `gtSwitcher`  Switch hedgehog  
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 `gtTardis`  A !TimeBox  
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 `gtTeleport`  Teleportation  
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=== Weapons and main projectiles === 
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 *Gear type*  *Description*  
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 `gtAirAttack`  The airplane of an airborne attack  
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 `gtAirMine`  An air mine  
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 `gtBallGun`  A ballgun  
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 `gtBee`  Homing bee  
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 `gtBirdy`  Birdy  
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 `gtBlowTorch`  A blowtorch  
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 `gtClusterBomb`  A cluster bomb  
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 `gtCake`  A cake  
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 `gtDEagleShot`  A shot from a Desert Eagle  
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 `gtDrill`  Drill rocket  
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 `gtDynamite`  A dynamite  
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 `gtFirePunch`  Shoryuken  
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 `gtFlamethrower`  A flamethrower  
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 `gtGasBomb`  An old limburger  
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 `gtGrenade`  A grenade  
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 `gtHammer`  A hammer  
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 `gtHellishBomb`  A hellish handgrenade  
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 `gtIceGun`  A freezer  
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 `gtKamikaze`  An ongoing kamikaze  
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 `gtKnife`  A cleaver  
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 `gtPiano`  Piano from piano strike  
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 `gtPickHammer`  A pickhammer  
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 `gtRCPlane`  A RC plane  
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 `gtMolotov`  A molotov cocktail  
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 `gtMortar`  A mortar  
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 `gtMine`  A mine  
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 `gtSeduction`  Seduction  
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 `gtShell`  A bazooka shell (projectile)  
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 `gtShotgunShot`  A shot from a shotgun  
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 `gtShover`  Used by baseball bat.  
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 `gtSineGunShot`  A shot from the sine gun  
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 `gtSMine`  A sticky mine  
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 `gtSniperRifleShot`  A shot from the sniper rifle  
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 `gtSnowball`  A mudball  
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 `gtWatermelon`  A watermelon bomb, still intact  
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 `gtWhip`  A whip  
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=== Secondary projectiles === 
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 *Gear type*  *Description*  
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 `gtAirBomb`  A bomb from the air attack or the RC plane  
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 `gtBall`  A ball from the ball gun  
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 `gtCluster`  A cluster from the cluster bomb or the mortar  
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 `gtEgg`  An egg from Birdy  
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 `gtHammerHit`  A hit from the hammer.  
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 `gtMelonPiece`  A cluster from a watermelon bomb  
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 `gtNapalmBomb`  A bomb from the napalmn strike  
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 `gtPoisonCloud`  A poisonous cloud  
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=== Other === 
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 *Gear type*  *Description*  
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 `gtAddAmmo`  Adds a weapon or utilty to a hedgehog.  
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 `gtATStartGame`  Created at the start of the game.  
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 `gtATFinishGame`  Created at the end of the game. Fades out the screen and exits the game.  

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 `gtGenericFaller`  TODO  
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 `gtWaterUp`  Causes water to rise.  
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== Long descriptions and values == 
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This section gives longer description of the various gear types and how their values (i.e. tag, pos, timer, health, etc.) are interpreted. The gear values are pretty chaotic, so they are described for each gear seperately. Use the various setter and getter functions for gears to modifiy the gear values. 
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In Lua, use the functions `GetGearPos`, `SetGearPos`, `GetTag`, `SetTag`, `GetTimer`, `SetTimer`, `GetHealth`, `SetHealth`, `GetFlightTime`, `SetFlightTime`, `GetGearValues` and `SetGearValues` to query or modify the gear values. 
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Note: The gear value “`Boom`” will be introduced in Hedgewars 0.9.23. 
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=== Land objects === 
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This is a list of gears which usually stay on the land for a long time and stay for several rounds and can’t normally directly placed by players. 
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==== `gtCase` ==== 
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An ammo, utility or health crate. 
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* `Pos`: Crate type: 1=ammo crate, 2=health crate, 4=utility crate 
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* `Tag`: Used for the appear animation 

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* `Health`: Amount of health contained in a health crate 

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* `Boom`: Explosion size and damage (default: 25) 
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==== `gtExplosives` ==== 
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An explosive barrel. It has its own invisible health, like a hedgehog. On low health levels smoke comes out of the barrel. 
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* `Health`: “health” of the barrel: Starts at 60, explodes at 0. 
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* `Boom`: Explosion size and damage (default: 75) 
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==== `gtFlake` ==== 
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A little object which will, when colliding with the terrain, become part of the terrain. It is either a snowflake generated by the theme (examples are the Snow and Christmas themes) or a flake created by a land spray (`gtLandSpray`). 
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If the gear state flag `gsttmpFlag` is set, it is a flake from a land spray, otherwise, it is a snowflake. 

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==== `gtFlame` ==== 
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A single flame. 
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In the main game, there are two kinds of flames: Sticky ones and nonsticky ones. Nonsticky ones will quickly burn through land and are guaranteed to be destroyed at the end of a turn. Sticky flames may live through multiple turns and burn very slowly through land. Sticky flames die based on time. 
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Sticky flames have the gear state flag `gsttmpFlag` set, nonsticky ones haven't. 
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* `Tag`: Current animation frame (032) 
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* `Health`: Size of the flame. Nonsticky flames starts at 5 (largest) and become smaller as they destroy land and damage gears. All flames die when they reach a health of 0. 

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* `FlightTime`: If set to `0`, this flame can damage hedgehogs and other gears even in midair. Otherwise, flames don't do damage while they are still falling. By default, the `FlightTime` is a huge nonzero value. 

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* `Boom`: Damage and size of destroyed land (default: 2). Larger flames can cause more damage and destroy more land (three or four times as much) 
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==== `gtGrave` ==== 
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A grave from a dead hedgehog. 
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* `Health`: If 0, it is not being resurrected. With larger values, it is being resurrected, and the value stands for amount of health the owner of this grave has received so far. 
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==== `gtHedgehog` ==== 
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A hedgehog. 
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Basic attributes are: 
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* `Health`: Hedgehog's health. 
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* `Tag`: Used for animation. `0` = no animation plays. Other value: animation plays 
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* `Boom`: Explosion size and damage caused when the hedgehog dies (default: 30) 

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* `FlightTime`: Time (in milliseconds) since the hedgehog stood the last time on solid ground 
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Hedgehogs also make heavy use of the gear state, see [[States]]. [[GearMessages gear messages]] are used for controlling a hedgehogs movement and actions (e.g. moving left, attacking, jumping, etc.) 

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Please note that hedgehogs have also many other attributes and functions which are specific to hedgehogs only (like name, team name, hat, etc.). You can find these functions in LuaAPI. 

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See `LuaAPI`. 

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TODO: Write more about hedgehogs. 
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==== `gtPortal` ==== 
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A portal from the portable portal device. 
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699  164 
* `Tag`: Portal state. 0=orange flying, 1=orange placed, 2=blue flying, 3=blue placed 
165 
* `Timer`: Remaining existance time (portals will disappear after end of turn). 

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==== `gtTarget` ==== 
710  168 
A target, useful in target practice and similar missions. This is a simple gear which will fall straight down and is destroyed by any form of damage, no matter how small. It is not affected by wind. 
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=== Utilities === 
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The gears used by various utilities. 
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==== `gtGirder` ==== 
776  174 
A construction or rubber. 
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TODO 
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==== `gtJetpack` ==== 
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A flying saucer. Its fuel is stored in `Health` and starts at 2000, which stands for 100% fuel. The fuel value is reduced whenever the player taps one of the direction keys. The up direction costs 50 fuel and the left and right directions cost 10 fuel. 
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699  180 
* `Health`: Amount of remaining fuel. `2000` denotes 100% fuel. 
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==== `gtLandGun` ==== 
712  183 
The land spray tool. Creates `gtFlake` gears. 
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699  185 
* `Tag`: Spitting power of land spray (`5``20`). 
711  186 
* `Health`: Amount of fuel. `1000` denotes 100% fuel. 
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==== `gtParachute` ==== 
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A parachute. 
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==== `gtResurrector` ==== 
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A hedgehog which does perform a resurrection. 
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699  194 
* `Radius`: Effect range of resurrection in pixels (default: 100). Note that this does not change the drawn circle 
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==== `gtRope` ==== 
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A rope. 
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699  199 
* `Tag` Rope style: `0`=classic white segments (default), `1`=simple line which can be colored with `Tint`. 
200 
* `Tint`: Rope color as RGBA. This only works if `Tag` equals `1` 

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==== `gtSwitcher` ==== 
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Switch hedgehog. 
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==== `gtTardis` ==== 
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A !TimeBox. It works in several phases and an internal timer. 
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699  208 
* `Pos`: Current phase. The value `4` is used when the !TimeBox is currently timetravelling (has completely turned invisible). 
209 
* `Timer`: Has several meanings, depending on `Pos`. Here's the most imporant one, for `Pos` of `4`: A timer (in milliseconds) containing the remaining time until the !TimeBox returns. The !TimeBox returns when `Timer` reaches 0. Hedgewars decreases the timer only while the same team is playing 

210 
* `Tint`: RGBA color (default: clan color) 

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TODO: Add more information for the other phases. 
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==== `gtTeleport` ==== 
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Teleportation. 
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=== Weapons and main projectiles === 
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Gears of weapons which can be directly used or launched by the players. 
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==== `gtAirAttack` ==== 
707  221 
The airplane of an airborne attack. It can drop either missiles (`gtAirBomb`), mines (`gtMine`), napalm missiles (`gtNapalmBomb`) or drill rockets (`gtDrill`) 
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699  223 
* `Pos`: Type of airborne attack: `0` = Air Attack, `1` = Mine Strike, `2` = Napalm, `3` = Drill Strike 
224 
* `Tag`: Direction of airplane: `1` = left, `1` = right 

225 
* `Health`: Number of bombs/mines/drills left (default: 6) 

226 
* `Damage`: Distance (in pixels) between two dropped bombs/mines/drills (default: 30) 

227 
* `Tint`: RGBA color of airplane (default: clan color) 

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==== `gtAirMine` ==== 
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An air mine. It seeks nearby hedgehogs. If it is in explosion range, its timer activates and will become lower. If the timer reaches 0 and is still in explosion range of a hedgehog, it explodes. But it does not explode if it is out of range, after which the timer is reset and the air mine can be activated again. 
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To properly set the timer of an air mine, you must set both `Timer` and `WDTimer`. 
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If the gear state flag `gstAttacking` is set, the air mine is activated and is about to explode. 
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If the gear state flag `gstChooseTarget` is set, the air mine is currently hunting a hedgehog. This should only be read by Lua scripts, setting it from a Lua script has no effect. 
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236 

699  237 
* `Pos`: Air friction. Higher values mean slower movement. 
238 
* `Timer`: Time left until possible detonation (in milliseconds). Default value depends on game scheme. 

239 
* `WDTimer`: Initial timer value (in milliseconds) of an activated air mine. The `Timer` is reset to this value if the air mine gets reactivated. 

240 
* `Angle`: Range in which it seeks and follows hedgehogs, in pixels. If a hedgehog is within this range, the air mine will start following. Set it to `0xFFFFFFFF` for an infinite seek range. Set to `0` to disable following. Default: 175 

241 
* `Power`: Speed in which it seeks and follows hedgehogs. 

707  242 
* `Karma`: Explosion size and damage (in 0.9.22). Default: 30 
243 
* `Boom`: Explosion size and damage (in 0.9.23). Default: 25 

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==== `gtBallGun` ==== 
707  246 
A ballgun. It throws 51 balls (`gtBall`) by default. This weapon is timerbased. 
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699  248 
* `Timer`: Remaining usage time (in ms), default is 5001. One ball is fired every 100ms. 
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==== `gtBee` ==== 
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A homing bee. The bee works in up to three phases: The first phase is the prehoming phase lasts 0.5 seconds in which the bee behaves like a normal projectile. In the second phase the bee actually starts homing. This phase can last up to 5 seconds. If the bee did not explode in this time, the bee goes into posthoming phase, stops homing and simply falls. For the first two phases this gear uses `Timer`. 
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This gear does not directly store in which phase the bee currently is in, so it is a bit tricky to modify the timer values. 
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254 
If you just want to modify the prehoming time, simply set the `Timer` after creation. But if you want to modify the duration of the homing phase, you have somehow track the bee gear and wait until the `Timer` first reaches 0, so you know the bee will now get into its second phase. Now wait one more tick (or more) and set `Timer` to set the maximum flight time in the homing phase. 
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699  256 
* `Tag`: Whether the bee is underwater (`0` = no, `1` = yes). This is used for the sound effect. 
257 
* `Timer`: Remaining time (in milliseconds) either of the prehoming phase or the homing phase. 

707  258 
* `Boom`: Explosion size and damage. Default: 50 
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==== `gtBirdy` ==== 
707  261 
Birdy. Transports hogs and can drop eggs (`gtEgg`) Birdy works like a flying saucer and depletes energy (stored in `Health`) whenever you tap one of the direction keys. Flapping left and right costs 10 energy, flapping upwards costs 50 energy. 
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699  263 
* `Tag`: Facing direction (`1` = left, `1` = right) 
264 
* `Health`: “Flapping energy” left, default is 2000 

265 
* `FlightTime`: Number of eggs left (default: 2) 

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==== `gtBlowTorch` ==== 
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A blowtorch. This utility is entirely timerbased. 
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699  270 
* `Timer`: Remaining usage time in ms, default is 7500. 
707  271 
* `Boom`: Damage caused when burning a hedgehog or an object. Default: 2 
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==== `gtClusterBomb` ==== 
707  274 
A cluster bomb. Spawns several `gtCluster` gears on detonation. 
275 

276 
* `Boom`: Explosion size and damage. Default: 20 

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==== `gtCake` ==== 
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A cake. 
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699  281 
* `Tag`: A timer used for several animations. The final animation (sit down) will cause the cake to explode when the tag reaches `2250`. 
282 
* `Health`: Remaining walking time, default is 2048. Note: the cake uses its own time unit. 

707  283 
* `Boom`: Explosion size and damage. Default: 75 
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==== `gtDEagleShot` ==== 
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A shot from a Desert Eagle. 
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699  288 
* `Health`: How deep the bullet digs into land. Default: 50. 
707  289 
* `Boom`: Damage. Default: 7 
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==== `gtDrill` ==== 
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A drill rocket. This is either a launched drill rocket or a small drill rocket from the drill strike (which is a bit weaker than the launched one). 
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716  294 
The type of drill rocket is stored in the gear state. If `gsttmpFlag` is set (e.g. {{{band(GetState(yourDrillGear), gsttmpFlag) == 0}}} evaluates to `true`), it is a launched drill rocket, otherwise it is a drill rocket from the drill strike. 
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699  296 
* `Tag`: Used for drill strike. If `1`, then first impact occoured already. 
297 
* `Timer`: Detonation timer (in ms) 

707  298 
* `Boom`: Explosion size and damage. Default: 50 for launched drill rocket, 30 for drill rocket from drill strike 
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==== `gtDynamite` ==== 
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A dynamite. 
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Note: The current animation does not support denotation times above 5 seconds. If you want to have larger times, you have to provide your own dynamite sprite in a sidecar HWP or find another workaround. 
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699  304 
* `Tag`: Displayed animation frame. 
305 
* `Timer`: Detonation timer (in ms). Default: 5000. 

707  306 
* `Boom`: Explosion size and damage. Default: 75 
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==== `gtFirePunch` ==== 
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A hedgehog which performs the Shoryuken attack. 
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699  311 
* `Tag`: Current Y coordinate of the hedgehog. 
707  312 
* `Boom`: Damage. Default: 30 
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==== `gtFlamethrower` ==== 
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A flamethrower. 
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699  317 
* `Tag`: Current spitting power of flamethrower (`5``20`) 
318 
* `Health`: Remaining fuel. `500` is for 100% fuel. 

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==== `gtGasBomb` ==== 
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An old limburger. Will spawn several `gtPoisonCloud` gears on detonation. 
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322 

699  323 
* `Timer`: Detonation timer (in milliseconds). 
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==== `gtGrenade` ==== 
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A grenade. 
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327 

699  328 
* `Timer`: Detonation timer (in milliseconds). 
707  329 
* `Boom`: Explosion size and damage. Default: 50 
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331 
==== `gtHammer` ==== 
707  332 
A hammer attack. This gear is for taking away the health. See also `gtHammerHit` for the digging part. 
333 

334 
* `Boom`: Damage denominator. The damage caused will be `(1/Boom)*health_of_victim`, e.g. if this value is `4` and the victim has 100 health, the hammer takes away 25 health (one quarter). Default: 3 normally (so one third of the health); 2 if Extra Damage is enabled (so one half of the health) 

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335 

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336 
==== `gtHellishBomb` ==== 
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337 
A hellish handgrenade. 
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338 

699  339 
* `Timer`: Detonation timer (in milliseconds). Default: 5000 
707  340 
* `Boom`: Explosion size and damage. Default: 90 
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341 

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342 
==== `gtIceGun` ==== 
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343 
A freezer. 
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344 

699  345 
* `Health`: Remaining fuel. `1000` is for 100% fuel 
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346 

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347 
==== `gtKamikaze` ==== 
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348 
A hedgehog which is doing a kamikaze attack. 
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349 

699  350 
* `Health`: Remaining travel range. Default: 2048 
707  351 
* `Boom`: Damage of a hit and damage and explosion size of the final explosion. Default: 30 
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352 

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353 
==== `gtKnife` ==== 
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354 
A cleaver. 
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355 

707  356 
* `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000 
357 

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358 
==== `gtPiano` ==== 
707  359 
A piano from piano strike. By default, a piano bounces up to 5 times on the terrain, causing 3 big explosions (80 damage each) per impact. 
698
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360 

707  361 
* `Tag`: Number of remaining terrain bounces. If this number reaches 0, the piano will not collide anymore and directly fall into the water. Default: 5 
362 
* `Boom`: Explosion size and damage of a single explosion of a single impact. Default: 80 

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363 

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364 
==== `gtPickHammer` ==== 
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365 
A pickhammer. This gear is entirely timerbased. 
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366 

699  367 
* `Timer`: Remaining usage time (in milliseconds). Default: 4000 
707  368 
* `Boom`: Damage per hit. Default: 6 
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369 

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370 
==== `gtRCPlane` ==== 
707  371 
An RC plane. It can drop missiles (`gtAirBomb`). 
698
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372 

699  373 
* `Tag`: dX speed??? (The purpose of the `Tag` is not clear yet) 
374 
* `Timer`: Remaining fly time (in milliseconds). Default: 15000 

375 
* `Health`: Number of missiles on board. Default: 3 

376 
* `Tint`: RGBA color of RC plane (default: clan color) 

707  377 
* `Boom`: Explosion size and damage when the RC plane crashes. Default: 25 
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378 

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379 
==== `gtMolotov` ==== 
707  380 
A molotov cocktail. Creates several flames (`gtFlame`) on impact. 
698
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381 

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382 
==== `gtMortar` ==== 
707  383 
A mortar. On impact it spawns a few `gtCluster` gears. 
384 

385 
* `Boom`: Explosion size and damage of the main mortar projectile only. Default: 20 

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386 

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387 
==== `gtMine` ==== 
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388 
A land mine. 
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389 

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390 
If the gear state flag `gstAttacking` is set, mine has been activated and is about to explode (if it is not a dud). 
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391 

699  392 
* `Timer`: Detonation timer (after activation). 
393 
* `Health`: If `0`, mine is a dud. 

707  394 
* `Boom`: Explosion size and damage. Default: 50 
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395 

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396 
==== `gtSeduction` ==== 
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397 
A hedgehog trying to seduce others. 
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398 

699  399 
* `Radius`: Effect range of seduction in pixels. Default: 250. Note that this does not change the drawn circle 
698
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400 

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401 
==== `gtShell` ==== 
699  402 
A bazooka shell (projectile). 
698
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403 

713  404 
* `FlightTime`: Time since the bazooka has been launched 
707  405 
* `Boom`: Explosion size and damage. Default: 50 
406 

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407 
==== `gtShotgunShot` ==== 
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408 
A shot from a shotgun. It is invisible and only can be noticed by its effects. 
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409 

707  410 
* `Boom`: Damage. Default: 25 
411 

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412 
==== `gtShover` ==== 
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413 
Used by baseball bat. 
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414 

707  415 
* `Boom`: Damage. Default: 30 
416 

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417 
==== `gtSineGunShot` ==== 
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418 
A shot from the sine gun. 
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419 

699  420 
* `Radius`: The thickness of the sine gun shot. 
707  421 
* `Boom`: Damage. Default: 35 
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422 

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423 
==== `gtSMine` ==== 
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424 
A sticky mine. 
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425 

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426 
If the gear state flag `gstAttacking` is set, the sticky mine has been activated and is about to explode. 
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427 

699  428 
* `Timer`: Detonation timer after it was activated (in milliseconds). Default: 500 
707  429 
* `Boom`: Explosion size and damage. Default: 30 
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430 

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431 
==== `gtSniperRifleShot` ==== 
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432 
A shot from the sniper rifle. 
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433 

699  434 
* `Health`: How deep the bullet digs into land. Default: 50 
707  435 
* `Boom`: Scaling value of the damage caused (not the actual damage). A higher value leads to higher damage. Default: 100000 
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436 

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437 
==== `gtSnowball` ==== 
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438 
A mudball. 
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439 

707  440 
* `Boom`: Pushing power (just an arbitrary value for scaling). Default: 200000 
441 

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442 
==== `gtWatermelon` ==== 
707  443 
A watermelon bomb, still intact. It spawns several `gtMelonPiece` gears when it explodes. 
698
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444 

699  445 
* `Timer`: Detonation timer (in milliseconds). 
716  446 
* `Boom`: Explosion size and damage. Default: 75 
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447 

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448 
==== `gtWhip` ==== 
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449 
A whip. 
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450 

707  451 
* `Boom`: Damage. Default: 30 
452 

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453 
=== Secondary projectiles === 
698
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454 
Gears for projectiles that can’t be directly fired but are generated by other weapon gears. 
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455 

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456 
==== `gtAirBomb` ==== 
707  457 
A bomb from the air attack (`gtAirAttack`) or the RC plane (`gtRCPlane`). 
458 

459 
* `Boom`: Explosion size and damage. Default: 30 

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460 

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461 
==== `gtBall` ==== 
707  462 
A ball from the ball gun (`gtBallgun`). 
698
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463 

699  464 
* `Timer`: Detonation timer (in milliseconds). Default: 5000 
707  465 
* `Boom`: Explosion size and damage. Default: 40 
699  466 
* `Tag`: Color: `0`=red, `1`=green, `2`=cyan, `3`=yellow, `4`=violet, `5`=pink, `6`=orange, `7`=lime, `8`=white 
698
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467 

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468 
==== `gtCluster` ==== 
707  469 
A cluster from the cluster bomb (`gtClusterBomb`) or the mortar (`gtMortar`). 
470 

471 
* `Boom`: Explosion size and damage 

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472 

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473 
==== `gtEgg` ==== 
707  474 
An egg from Birdy (`gtBirdy`) 
475 

476 
* `Boom`: Size of destroyed land and damage. Default: 10 

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477 

698
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478 
==== `gtHammerHit` ==== 
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479 
A hit from the hammer. 
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480 

699  481 
* `Timer`: How deep a successful hammer hit dig into land. 1 is the smallest possible depth. Using the value 0 will dig all the way to the water. Default: 125. 
698
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482 

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483 
==== `gtMelonPiece` ==== 
707  484 
A cluster from a watermelon bomb (`gtWatermelon`) 
485 

486 
* `Boom`: Explosion size and damage. 

698
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487 

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488 
==== `gtNapalmBomb` ==== 
707  489 
A bomb from the napalmn strike (`gtAirAttack`), will burst into fire. 
698
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490 

699  491 
* `Timer`: Detonation timer (in milliseconds). Default: 1000 
698
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492 

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493 
==== `gtPoisonCloud` ==== 
707  494 
A poisonous cloud, makes hedgehogs sick on contact. Is normally created by `gtGasBomb`. 
698
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495 

699  496 
* `Timer`: Remaining “life time” in milliseconds (default: 5000). Note that the current animation does not very well support timers larger than 5 seconds, and the animation is partly hardcoded. 
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497 

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498 
=== Other === 
698
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499 
Gears which don't fit into any other category. 
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500 

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501 
==== `gtAddAmmo` ==== 
707  502 
Used to add some weapon or utilty to a hedgehog. The gear is added when a crate (`gtCase`) has been collected. 
420
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503 

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504 
==== `gtATStartGame` ==== 
777  505 
This gear is created to mark the beginning of the game. It will cause a ticker message to be displayed (“Let's fight!”) and sets some internal stuff. 
607  506 

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507 
==== `gtATFinishGame` ==== 
778  508 
This gear is created at the end of the game. The gear itself will fade out the screen and cause the game to be closed. Note: If you want to end the game early, we recommend to call the `EndGame` function instad of using this gear. 
777  509 

510 
* `Timer`: Fadeout countdown in milliseconds. Fadeout begins at 1000 and finishes at 0. 

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511 

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512 
==== `gtGenericFaller` ==== 
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513 
TODO. The purpose of this gear is not clear yet. 
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514 

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515 
==== `gtWaterUp` ==== 
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516 
Causes the water to rise. 
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517 

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518 
`Tag` contains the number of pixels the water still has to rise (default: 47). The gear will be removed when its `Tag` reaches the value 0. 
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519 

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520 
== Reference == 
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521 
For a current list of the gears look at `hedgewars/uTypes.pas` at 
700  522 
the `TGearType` enumeration: 
523 
[http://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l92] 

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524 

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525 
Note: `gtBomb` and `gtShell` were named `gtAmmo_Bomb` and `gtAmmo_Grenade` before 0.9.14. 