author | Wuzzy |
Wed, 02 May 2018 22:51:03 +0100 | |
changeset 1338 | 97ac5f54bc7f |
parent 1329 | bd781e19a52d |
child 1347 | 6f4593e46a93 |
permissions | -rw-r--r-- |
1329
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
1 |
#summary Lua library documentation: Animate |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
2 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
3 |
= Lua library: `Animate` = |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
4 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
5 |
This library provides functions that aid cinematic/cut-scene creation and functions for handling events. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
6 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
7 |
In order to use its full potential, the following lines need to be at the beginning of `onGameTick`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
8 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
9 |
<code language="lua">function onGameTick() |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
10 |
AnimUnWait() |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
11 |
if ShowAnimation() == false then |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
12 |
return |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
13 |
end |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
14 |
ExecuteAfterAnimations() |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
15 |
CheckEvents() |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
16 |
end</code> |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
17 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
18 |
Also, `AnimInit()` needs to be called in `onGameInit()`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
19 |
Each of these functions will be explained below. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
20 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
21 |
Note: The Animate library will direclty overwrite the input mask with `SetInputMask`. If you already use this function in your script, it might lead to conflicts. Use `AnimSetInputMask` to set the input mask in a manner that is compatible with the Animate library. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
22 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
23 |
== Cinematic handling == |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
24 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
25 |
=== `ShowAnimation()` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
26 |
Performs the current action in the cinematic and returns `true` if finished, otherwise `false`. It needs to be used in `onGameTick`. Cut-scenes need to be added with `AddAnim(steps)`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
27 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
28 |
=== `AddAnim(steps)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
29 |
Adds `steps` to the array of animations, where `steps` is a table with numbers as keys and elements of the following form. Each step is a table having the following keys: `func`, `args`, `swh`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
30 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
31 |
* `func` is the function to be executed. It can be any function that returns false when it needs to be called again in following game ticks (e.g. `AnimMove`). It can be one of the cinematic functions. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
32 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
33 |
* `args` is a table containing the arguments that need to be passed to the function given |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
34 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
35 |
* `swh` is an optional boolean value that defaults to `true` and denotes whether the current hedgehog should be switched to the hog given as argument. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
36 |
Example: |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
37 |
<code language="lua">cinem = { |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
38 |
{func = AnimSay, args = {myHog, "Snails! SNAILS!", SAY_SAY, 3000}}, |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
39 |
{func = AnimMove, args = {myhog, "Left", 2000, 0}}, |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
40 |
{func = AddCaption, swh = false, args = {"But he found no more snails..."}} |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
41 |
} |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
42 |
AddAnim(cinem)</code> |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
43 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
44 |
=== `RemoveAnim(steps)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
45 |
Removes `steps` from the animations array. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
46 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
47 |
=== `AddSkipFunction(anim, func, args)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
48 |
Adds `func` to the array of functions used to skip animations, associating it with `anim`. When the animation is skipped (see below), the function is called with `args` as arguments. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
49 |
Example: |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
50 |
<code language="lua">AddSkipFunc(cinem, SkipCinem, {})</code> |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
51 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
52 |
=== `RemoveSkipFunction(anim)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
53 |
Removes the skip function associated with `anim`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
54 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
55 |
=== `SetAnimSkip(bool)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
56 |
Sets the state of animation skipping to `bool`. It is useful in case the player is allowed to skip the animation. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
57 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
58 |
Example: |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
59 |
<code language="lua">function onPrecise() |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
60 |
if AnimInProgress() then |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
61 |
SetAnimSkip(true) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
62 |
end |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
63 |
end</code> |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
64 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
65 |
=== `AnimInProgress()` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
66 |
Returns `true` if a cinematic is currently taking place, `false` otherwise. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
67 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
68 |
=== `ExecuteAfterAnimations()` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
69 |
Calls the functions (added with `AddFunction`) that need to be executed after the cinematic. The best location for this function call is in `onGameTick`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
70 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
71 |
=== `AddFunction(element)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
72 |
Adds `element` to the functions array that are to be called after the cinematic. `element` is a table with the keys: `func`, `args`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
73 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
74 |
Example: |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
75 |
<code language="lua">AddFunction({func = AfterCinem, args = {2}})</code> |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
76 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
77 |
=== `RemoveFunction()` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
78 |
Removes the first function from the aforementioned list. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
79 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
80 |
=== `AnimInit([startAnimating])` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
81 |
Initializes variables used by the other functions. Needs to be called in `onGameInit`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
82 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
83 |
Since 0.9.23, an optional convenience parameter `startAnimating` is available; if set to `true`, the game will start in “animation” mode which enables cinematic mode and disables all controls except precise for skipping. This is useful if you want to indicate that an animation will be played right at the start and the player must not be allowed to use any controls before the animation is over. If you set this parameter to `true`, you also *must* play at least one animation after this, otherwise the game will be stuck. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
84 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
85 |
=== `AnimUnWait()` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
86 |
Decreases the wait time used by cinematics. It is best called in `onGameTick`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
87 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
88 |
== Cinematic functions == |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
89 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
90 |
=== `AnimSwitchHog(gear)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
91 |
Switches to `gear` and follows it. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
92 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
93 |
=== `AnimWait(gear, time)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
94 |
Increases the wait time by `time`. `gear` is just for compatibility with `ShowAnimation`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
95 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
96 |
=== `AnimSay(gear, text, manner, time` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
97 |
Calls `HogSay` with the first three arguments and increses the wait time by `time`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
98 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
99 |
Example: |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
100 |
<code language="lua">cinem = { |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
101 |
{func = AnimSay, args = {gear1, "You're so defensive!", SAY_SAY, 2500}}, |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
102 |
{func = AnimSay, args = {gear2, "No, I'm not!", SAY_SAY, 2000}} |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
103 |
}</code> |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
104 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
105 |
=== `AnimSound(gear, sound, time)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
106 |
Plays the sound `sound` and increases the wait time by `time`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
107 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
108 |
=== `AnimTurn(hog, dir)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
109 |
Makes `hog` face in direction `dir`, where `dir` equals either `"Right"` or `"Left"`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
110 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
111 |
=== `AnimMove(hog, dir, x, y)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
112 |
Makes `hog` move in direction `dir` until either his horizontal coordinate is `x` or his vertical coordinate is `y`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
113 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
114 |
=== `AnimJump(hog, jumpType)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
115 |
Makes `hog` perform a jump of type `jumpType`, where `jumpType` equals either `"long"`, `"high"` or `"back"`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
116 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
117 |
=== `AnimSetGearPosition(gear, x, y, fall)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
118 |
Sets the position of `gear` to (`x`, `y`). If the optional argument `fall` does not equal `false` then the gear is given a small falling velocity in order to get around exact positioning. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
119 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
120 |
=== `AnimDisappear(gear, x, y)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
121 |
Teleports the gear to (`x`, `y`), adding some effects at the previous position and sounds. Doesn’t follow the gear. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
122 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
123 |
=== `AnimOutOfNowhere(gear, x, y)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
124 |
Teleports the gear to (`x`, `y`), adding effects and sounds at the final position. Follows gear. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
125 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
126 |
=== `AnimTeleportGear(gear, x, y)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
127 |
Teleports the gear to (`x`, `y`), adding effects and sounds both at the starting position and the final position. Follows gear. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
128 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
129 |
=== `AnimVisualGear(gear, x, y, vgType, state, critical, follow)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
130 |
Calls `AddVisualGear` with arguments second to sixth. If the optional argument `follow` equals `true` then the gear is followed. `gear` is for compatibility only. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
131 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
132 |
=== `AnimCaption(gear, text, time)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
133 |
Adds `text` as caption and increases wait time by `time`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
134 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
135 |
=== `AnimCustomFunction(gear, func, args)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
136 |
Calls the function `func` with `args` as arguments. This function is useful, for instance, when the cinematic uses the position of a gear at the moment of execution. If `func` needs to be called in following game ticks then it should return false. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
137 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
138 |
Example: |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
139 |
<code language="lua">function NeedToTurn(hog1, hog2) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
140 |
if GetX(hog1) < GetX(hog2) then |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
141 |
HogTurnLeft(hog1, false) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
142 |
HogTurnLeft(hog2, true) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
143 |
else |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
144 |
HogTurnLeft(hog2, false) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
145 |
HogTurnLeft(hog1, true) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
146 |
end |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
147 |
end |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
148 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
149 |
cinem = {{func = AnimCustomFunction, args = {hog1, NeedToTurn, {hog1, hg2}}}}</code> |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
150 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
151 |
=== `AnimInsertStepNext(step)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
152 |
Inserts `step` after the current step (read: action) in the cinematic array. Useful when an action depends on variables (e.g. positoins). It can be used mostly with `AnimCustomFunction`. Note: In case of multiple consecutive calls, steps need to be added in reverse order. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
153 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
154 |
Example: |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
155 |
<code language="lua">function BlowHog(deadHog) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
156 |
AnimInsertStepNext({func = DeleteGear, args = {deadHog}, swh = false}) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
157 |
AnimInsertStepNext({func = AnimVisualGear, args = {deadHog, GetX(deadHog), GetY(deadHog), vgtBigExplosion, 0, true}, swh = false}) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
158 |
AnimInsertStepNext({func = AnimWait, args = {deadHog, 1200}}) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
159 |
AnimInsertStepNext({func = AnimVisualGear, args = {deadHog, GetX(deadHog) + 20, GetY(deadHog), vgtExplosion, 0, true}, swh = false}) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
160 |
AnimInsertStepNext({func = AnimWait, args = {deadHog, 100}}) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
161 |
AnimInsertStepNext({func = AnimVisualGear, args = {deadHog, GetX(deadHog) + 10, GetY(deadHog), vgtExplosion, 0, true}, swh = false}) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
162 |
AnimInsertStepNext({func = AnimWait, args = {deadHog, 100}}) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
163 |
AnimInsertStepNext({func = AnimVisualGear, args = {deadHog, GetX(deadHog) - 10, GetY(deadHog), vgtExplosion, 0, true}, swh = false}) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
164 |
AnimInsertStepNext({func = AnimWait, args = {deadHog, 100}}) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
165 |
AnimInsertStepNext({func = AnimVisualGear, args = {deadHog, GetX(deadHog) - 20, GetY(deadHog), vgtExplosion, 0, true}, swh = false}) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
166 |
end |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
167 |
cinem = {{func = AnimCustomFunction, args = {liveHog, BlowHog, {deadHog}}}}</code> |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
168 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
169 |
== Event handling == |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
170 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
171 |
Events are pairs of functions that are used to check for various conditions. One of them is for verification and, if it returns `true`, the second function is called. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
172 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
173 |
=== `AddEvent(condFunc, condArgs, doFunc, doArgs, evType)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
174 |
Adds the functions `condFunc` and `doFunc` to the events list. They get called with the respective args (`condArgs` and `doArgs`). `condFunc` will get called in every game tick until it returns `true` or is removed. Once it returns `true`, `doFunc` is called and they are or are not removed from the list, depending on `evType` (`0` for removal, `1` for keeping). An `evType` of `1` is useful for repeating actions (e.g. every time a hog gets damaged, do something). |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
175 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
176 |
Example: |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
177 |
<code language="lua">function CheckPos() |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
178 |
return GetX(myHog) > 1500 |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
179 |
end |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
180 |
function CheckAmmo() |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
181 |
return GetAmmoCount(myHog, amGrenade) == 0 |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
182 |
end |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
183 |
function DoPos() |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
184 |
ShowMission("Scooter", "Mover", "Nice Work", 0, 0) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
185 |
end |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
186 |
function DoAmmo() |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
187 |
AddAmmo(myHog, amGrenade, 5) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
188 |
end |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
189 |
AddEvent(CheckPos, {}, DoPos, {}, 0) -- Add event that gets removed on completion |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
190 |
AddEvent(CheckAmmo, {}, DoAmmo, {}, 1) -- Add repeating event</code> |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
191 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
192 |
=== `AddNewEvent(condFunc, condArgs, doFunc, doArgs, evType)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
193 |
Does the same as `AddEvent`, but first checks if the event is already in the list so that it isn’t added twice. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
194 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
195 |
=== `RemoveEventFunc(cFunc, cArgs)` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
196 |
Removes the event or events that have `cFunc` as the condition checking function. If `cArgs` does not equal `nil` then only those events get removed that have `cArgs` as arguments for `cFunc`, too. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
197 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
198 |
Example: |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
199 |
<code language="lua">AddEvent(condFunc1, condArgs1, doFunc, doArgs) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
200 |
AddEvent(condFunc1, condArgs2, doFunc, doArgs) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
201 |
AddEvent(condFunc1, condArgs2, doFunc, doArgs) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
202 |
AddEvent(condFunc2, condArgs1, doFunc, doArgs) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
203 |
AddEvent(condFunc2, condArgs2, doFunc, doArgs) |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
204 |
RemoveEventFunc(condFunc1) --Removes all three events that have condFunc1 |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
205 |
RemoveEventFunc(condFunc2, condArgs1) --Removes a single event</code> |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
206 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
207 |
=== `CheckEvents` === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
208 |
Verifies all the condition functions in the events list and calls the respective ‘action’ functions if the conditions are met. If the `evType` of a completed event equals `0` then it is removed from the list. This function is best placed in `onGameTick`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
209 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
210 |
=== `AnimSetInputMask(inputMask)` (0.9.23) === |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
211 |
Call this function instead of `SetInputMask` if you want to set the input mask in a way that does not conflict with the Animate library. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
212 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
213 |
Internally, the input mask you provide is simply AND-ed with the input mask used by the Animate library. Otherwise, this function works lik `SetInputMask`. |
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
214 |
|
bd781e19a52d
Split Lua libraries into several sub-pages
Wuzzy <almikes@aol.com>
parents:
diff
changeset
|
215 |
If you call `SetInputMask` directly, note that it might get quickly overwritten by the Animatel library! |