author | Wuzzy |
Sun, 30 Jun 2019 09:38:19 +0100 | |
changeset 1943 | a6b601c51fc8 |
parent 1816 | 938a1627b2b1 |
permissions | -rw-r--r-- |
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Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
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#summary How the engine is tested automatically |
754e0a7bdd44
Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents:
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Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents:
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= Engine tests cases = |
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Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
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Hedgewars developers have made some automated tests to test certain |
754e0a7bdd44
Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
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features of the engine automatically to ensure a certain level of |
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Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
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quality and to prevent old fixed bug from popping up again. |
754e0a7bdd44
Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents:
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Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents:
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Currently, all automated Lua tests are done with Lua scripting. |
754e0a7bdd44
Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents:
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754e0a7bdd44
Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents:
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== Running test cases == |
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Wuzzy <almikes@aol.com>
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There are two ways to run a test: Automated and manual. |
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Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents:
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Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents:
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=== Automated testing === |
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This requires you to have CMake. |
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Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
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Wuzzy <almikes@aol.com>
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Run `ctest` in the root directory of the repository to run all tests. |
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Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
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Run `ctest -R <test name>` to run only the test with the given name. |
754e0a7bdd44
Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents:
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754e0a7bdd44
Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
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Note that automated tests will run much faster than in real game time. |
754e0a7bdd44
Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
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You won't see any actual game action, however. |
754e0a7bdd44
Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents:
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Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents:
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=== Manual testing === |
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Wuzzy <almikes@aol.com>
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Each test can also be run manually in which you run the tests in |
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Wuzzy <almikes@aol.com>
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real time and you can see what's going on. |
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Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents:
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Wuzzy <almikes@aol.com>
parents:
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Copy the corresponding Lua file from `tests/lua` to `Data/Missions/Training` |
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(in the Hedgewars user directory), then open Hedgewars and start the test |
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from the training menu. |
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Wuzzy <almikes@aol.com>
parents:
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Wuzzy <almikes@aol.com>
parents:
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== Creating test cases == |
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Wuzzy <almikes@aol.com>
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You can find the test cases in the repository under `tests/lua`. |
754e0a7bdd44
Explain briefly how engine testing works
Wuzzy <almikes@aol.com>
parents:
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Wuzzy <almikes@aol.com>
parents:
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These scripts are treated like ordinary scripts in Hedgewars (like |
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Wuzzy <almikes@aol.com>
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misions or multiplayer scripts) but there's one important difference: |
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Wuzzy <almikes@aol.com>
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You must call `EndLuaTest` when the test result (success or failure) |
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has be determined (see [LuaUtil]). |