States.wiki
author Wuzzy
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#summary List of states gears can be in
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This is a list of states gears can be in:
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= List of states =
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|| *Gear state* || *Description* ||
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|| `gstHHDriven` || Hedgehog is controlled by current player ||
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|| `gstChooseTarget` || Used for hedgehogs; if set, player can select a target with the cursor (e.g. for homing bee, air attack, etc.) ||
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|| `gstHHJumping` || Used to indicate when a hedgehog is doing the long jump ||
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|| `gstHHHJump` || Used to indicate when a hedgehog is doing the high jump ||
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|| `gstHHThinking` || Thought bubble animation plays for hedgehog (used for AI players) ||
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|| `gstHHDeath` || Hedgehog is dying ||
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|| `gstHHGone` || Set if hedgehog is going to teleport away from the battlefield because the player left the game (in network play) ||
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|| `gstWinner` || This is good for indicating hedgehogs they did well, like winning the game. Represented by a stupid grin. This state is normally reset by many actions, but when the game is ending, it is preserved. ||
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|| `gstLoser` || This is good for indicating hedgehogs screwed up. Represented by a scared face. ||
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|| `gstMoving` || Gear is moving / in mid-air ||
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|| `gstAttacked` || Set for hedgehogs after they have finished their attack (including all shots). Not used in infinite attack mode ||
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|| `gstAttacking` || Used to indicate when a hedgehog is currently attacking (player holds down attack key). Also used for triggered mines ||
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|| `gstCollision` || Used to indicate the gear has just collided with something. Used internally for many checks and stuff ||
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|| `gstDrowning` || Gear is drowning ||
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|| `gsttmpFlag` || Used for various purposes, its meaning depends on the gear type (see [GearTypes]) ||
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|| `gstNoDamage` || Gear does not take damage from explosions and attacks like shoryuken and will not be pushed by them. For the invulnerability shield used by hedgehogs, use `SetEffect` ||
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|| `gstAnimation` || Hedgehog plays an animation ||
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|| `gstWait` || ??? ||
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|| `gstNotKickable` || Hedgehog can't be knocked away by various means (i.e. rope-knocking) ||
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|| `gstInvisible` || Gear is invisible ||
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|| `gstSubmersible` || Gear can swim underwater ||
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|| `gstFrozen` || Gear is frozen. This state is not for hedgehogs; for hedgehogs, use `SetEffect` and `GetEffect` with `effect=heFrozen` instead ||
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|| `gstNoGravity` || If set, gear is not subject to gravity (does not work for all gears) ||
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See https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uConsts.pas#l195 for a current list.