71 |
71 |
72 || *Variable name* || *File name* || *General idea* || *Used when …* || *Example* || |
72 || *Variable name* || *File name* || *General idea* || *Used when …* || *Example* || |
73 || `sndAmazing` || `Amazing.ogg` || truly great turn (better than `sndAmazing` and `sndBrilliant`) || … 3 or more enemies were killed without screwing up || “Amazing!” || |
73 || `sndAmazing` || `Amazing.ogg` || truly great turn (better than `sndAmazing` and `sndBrilliant`) || … 3 or more enemies were killed without screwing up || “Amazing!” || |
74 || `sndBrilliant` || `Brilliant.ogg` || great turn (better than `sndBrilliant`, but worse than `sndAmazing`) || … 2 enemies were killed without screwing up || “Brilliant!” || |
74 || `sndBrilliant` || `Brilliant.ogg` || great turn (better than `sndBrilliant`, but worse than `sndAmazing`) || … 2 enemies were killed without screwing up || “Brilliant!” || |
75 || `sndBugger` || `Bugger.ogg` || swear about own clumsiness || … hedgehog hurts itself only || “Bugger!” || |
75 || `sndBugger` || `Bugger.ogg` || swear about own clumsiness || … hedgehog hurts itself only || “Bugger!” || |
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76 || `sndCutItOut` || `Cutitout.ogg` || repeatedly attacked || … hog was repeatedly attacked || “Oy! Cut it out!” || |
76 || `sndDrat` || `Drat.ogg` || swear about own clumsiness || … hedgehog hurts itself only || “Drat!” || |
77 || `sndDrat` || `Drat.ogg` || swear about own clumsiness || … hedgehog hurts itself only || “Drat!” || |
77 || `sndExcellent` || `Excellent.ogg` || good turn (worse than `sndBrilliant` and `sndAmazing`) || … 2 enemies were killed without screwing up || “I bet that looks all too easy.” || |
78 || `sndExcellent` || `Excellent.ogg` || good turn (worse than `sndBrilliant` and `sndAmazing`) || … 2 enemies were killed without screwing up || “I bet that looks all too easy.” || |
78 || `sndFire` || `Fire.ogg` || attack || … hog attacks (for some launched weapons) || “Attack!” || |
79 || `sndFire` || `Fire.ogg` || attack || … hog attacks (for some launched weapons) || “Attack!” || |
79 || `sndGonnaGetYou` || `Gonnagetyou.ogg` || vow for revenge || … after an enemy was hit || “You just made my hit list!” || |
80 || `sndGonnaGetYou` || `Gonnagetyou.ogg` || vow for revenge || … after an enemy was hit || “You just made my hit list!” || |
80 || `sndGrenade` || `Grenade.ogg` || imminent danger from grenade || … a grenade is about to blow up near a hog. Duration: 1.0s || “Grenade!” || |
81 || `sndGrenade` || `Grenade.ogg` || imminent danger from grenade || … a grenade is about to blow up near a hog. Duration: 1.0s || “Grenade!” || |
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82 || `sndLeaveMeAlone` || `Leavemealone.ogg` || repeatedly attacked || … hedgehog was repeatedly attacked || ''Dude! Leave me alone!'' || |
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83 || `sndRevenge` || `Revenge.ogg` || got revenge || … hog attacked an enemy who attacked them the last time || “I got you back! Na-na-na-na-na-na!” || |
81 || `sndOhDear` || `Ohdear.ogg` || death/farewell || … hog dies. Duration: 1.2s || “Oh dear!” || |
84 || `sndOhDear` || `Ohdear.ogg` || death/farewell || … hog dies. Duration: 1.2s || “Oh dear!” || |
82 || `sndRunAway` || `Runaway.ogg` || warning to flee from imminent danger || … something is going to blow up near the active hog, which is standing on the floor. Duration: 1.0s || “Run away!” || |
85 || `sndRunAway` || `Runaway.ogg` || warning to flee from imminent danger || … something is going to blow up near the active hog, which is standing on the floor. Duration: 1.0s || “Run away!” || |
83 || `sndSoLong` || `Solong.ogg` || death/farewell || … hog dies. Duration: 1.2s || “Tell my mum I love her!” || |
86 || `sndSoLong` || `Solong.ogg` || death/farewell || … hog dies. Duration: 1.2s || “Tell my mum I love her!” || |
84 || `sndThisOneIsMine` || `Thisoneismine.ogg` || claiming ownership to a crate || … a crate drops close to hog || “This one is mine!” || |
87 || `sndThisOneIsMine` || `Thisoneismine.ogg` || claiming ownership to a crate || … a crate drops close to hog || “This one is mine!” || |
85 || `sndWhatThe` || `Whatthe.ogg` || imminent danger || … something is about to blow up near a hog. Duration: 1.0 || “What the …?” || |
88 || `sndWhatThe` || `Whatthe.ogg` || imminent danger || … something is about to blow up near a hog. Duration: 1.0 || “What the …?” || |
89 |
92 |
90 == List of *unused* taunt files == |
93 == List of *unused* taunt files == |
91 There are a couple of taunt files found in the repository which *aren't used in the game yet*. Adding these files to your voice pack won't have any effect at the moment. But they might be supported in a future version. |
94 There are a couple of taunt files found in the repository which *aren't used in the game yet*. Adding these files to your voice pack won't have any effect at the moment. But they might be supported in a future version. |
92 |
95 |
93 || *File name* || *Supposedly used when …* || *Example* || |
96 || *File name* || *Supposedly used when …* || *Example* || |
94 || `Cutitout.ogg` || … hog was repeatedly attacked || “Oy! Cut it out!” || |
|
95 || `Hmm.ogg` || … hedgehog is thinking || “Hmm …” || |
97 || `Hmm.ogg` || … hedgehog is thinking || “Hmm …” || |
96 || `Leavemealone.ogg` || … hedgehog was attacked repeatedly || ''Dude! Leave me alone!'' || |
|
97 || `Ouch.ogg` || … hog makes a loud scream of pain (possibly high damage). || “Ouch!” || |
98 || `Ouch.ogg` || … hog makes a loud scream of pain (possibly high damage). || “Ouch!” || |
98 || `Perfect.ogg` || … a perfect shot was made (we're not sure yet how a “perfect shot” is defined) || “I bet that stings a bit.” || |
99 || `Perfect.ogg` || … a perfect shot was made (we're not sure yet how a “perfect shot” is defined) || “I bet that stings a bit.” || |
99 || `Revenge.ogg` || … hog attacked an enemy who attacked him/her before || “I got you back! Na-na-na-na-na-na!” || |
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100 || `Bungee.ogg` || … hog does bungee-jumping. Unlikely this will be added || “Geronimo!” || |
100 || `Bungee.ogg` || … hog does bungee-jumping. Unlikely this will be added || “Geronimo!” || |
101 || `FlawlessPossibility.ogg` || … team sees a chance for a flawless victory. Unlikely this will be added || _Unknown_ || |
101 || `FlawlessPossibility.ogg` || … team sees a chance for a flawless victory. Unlikely this will be added || _Unknown_ || |
102 || `VictoryPossibility.ogg` || … team sees a chance for a victory. Unlikely this will be added || “We stand victorious.” || |
102 || `VictoryPossibility.ogg` || … team sees a chance for a victory. Unlikely this will be added || “We stand victorious.” || |
103 || `Whoopsee.ogg` || … no idea what this is good for. Maybe when hog screws up or falls down? || “Woah!” || |
103 || `Whoopsee.ogg` || … no idea what this is good for. Maybe when hog screws up or falls down? || “Woah!” || |
104 |
104 |