LuaAPI.wiki
changeset 1579 00bcd6b833a5
parent 1578 80a793600049
child 1592 9d79881c31b1
equal deleted inserted replaced
1578:80a793600049 1579:00bcd6b833a5
   150 List of game variables:
   150 List of game variables:
   151 || *Identifier* || *Default* || *Description* ||
   151 || *Identifier* || *Default* || *Description* ||
   152 || `Theme` || _depends_ || The theme to be used. When `Map` is set, a default value is used. For missions which don't use an image map, `Theme` *must* be set explicitly ||
   152 || `Theme` || _depends_ || The theme to be used. When `Map` is set, a default value is used. For missions which don't use an image map, `Theme` *must* be set explicitly ||
   153 || `Map` || `""` || The image map being played or `""` if no image map is used ||
   153 || `Map` || `""` || The image map being played or `""` if no image map is used ||
   154 || `Seed` || `0` || Seed of the random number generator ||
   154 || `Seed` || `0` || Seed of the random number generator ||
       
   155 || `LandDigest` || _N/A_ || Digest for the current map. Only meant for internal use by Hedgewars ||
   155 || `MapGen` || `mgRandom` || Type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. ||
   156 || `MapGen` || `mgRandom` || Type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. ||
   156 || `TemplateFilter` || `0` || _unknown meaning_ ||
   157 || `TemplateFilter` || `0` || _unknown meaning_ ||
   157 || `TemplateNumber` || `0` || _unknown meaning_ ||
   158 || `TemplateNumber` || `0` || _unknown meaning_ ||
   158 || `MapFeatureSize` || `50` || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). A good starting value is `12`. ||
   159 || `MapFeatureSize` || `50` || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). A good starting value is `12`. ||
   159 || `GameFlags` || `0` || All `GameFlags` combined as a bitmask. Setting `GameFlags` directly is discouraged, use the [LuaAPI#GameFlags_functions] instead ||
   160 || `GameFlags` || `0` || All `GameFlags` combined as a bitmask. Setting `GameFlags` directly is discouraged, use the [LuaAPI#GameFlags_functions] instead ||