GearTypes.wiki
changeset 1005 02833f7365e4
parent 1002 2eb2f6edf3a8
child 1025 e6c3e90f2373
equal deleted inserted replaced
1004:94d046b03855 1005:02833f7365e4
   328  * `Tag`: Used for drill strike. If `1`, then first impact occoured already.
   328  * `Tag`: Used for drill strike. If `1`, then first impact occoured already.
   329  * `Timer`: Detonation timer (in ms)
   329  * `Timer`: Detonation timer (in ms)
   330  * `Boom`: Explosion size and damage. Default: 50 for launched drill rocket, 30 for drill rocket from drill strike
   330  * `Boom`: Explosion size and damage. Default: 50 for launched drill rocket, 30 for drill rocket from drill strike
   331 
   331 
   332 ==== `gtDuck` ====
   332 ==== `gtDuck` ====
   333 A rubber duck, added in 0.9.23. Explodes on collision. Swims on water and is affected by wind as soon it is on the water. It is also able to swim on the Sea edges, it simply turns around by 90 degrees.
   333 A rubber duck, added in 0.9.23. Explodes on collision. Swims on water and is affected by wind as soon it is on the water. It is also able to swim on the Sea edges, it simply turns around by 90 degrees. It also has a timer to avoid the duck existing forever.
   334 
   334 
   335  * `Pos`: The movement state. `0` when in air, between `1` and `4` when swimming, between `5` and `8` when underwater
   335  * `Pos`: The movement state. `0` when in air, between `1` and `4` when swimming, between `5` and `8` when underwater
   336   * `0`: In air
   336   * `0`: In air
   337   * `1`: Swimming on the bottom water
   337   * `1`: Swimming on the bottom water
   338   * `2`: Swimming on the bottom water (mirrored)
   338   * `2`: Swimming on the bottom water (mirrored)
   341   * `5`: Underwater in the bottom water
   341   * `5`: Underwater in the bottom water
   342   * `6`: Underwater in the bottom water (mirrored)
   342   * `6`: Underwater in the bottom water (mirrored)
   343   * `7`: Underwater in the left Sea edge
   343   * `7`: Underwater in the left Sea edge
   344   * `8`: Underwater in the right Sea edge
   344   * `8`: Underwater in the right Sea edge
   345  * `Tag`: Facing direction. `1` for right, `-1` for left.
   345  * `Tag`: Facing direction. `1` for right, `-1` for left.
   346  * `Timer`: Detonation timer (in ms), starts after hitting water. Default: 15000
   346  * `Timer`: Detonation timer (in ms), starts after dropping. Default: 15000
   347  * `Boom`: Explosion size and damage. Default: 40
   347  * `Boom`: Explosion size and damage. Default: 40
   348  * `Damage`: Speed factor when swimming on water, multiplied with wind speed. Default: 500
   348  * `Damage`: Speed factor when swimming on water, multiplied with wind speed. Default: 500
   349  * `Karma`: Distance from water when swimming. Default: 24
   349  * `Karma`: Distance from water when swimming. Default: 24
   350  * `Radius`: Collision radius. Default: 9
   350  * `Radius`: Collision radius. Default: 9
   351 
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