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328 * `Tag`: Used for drill strike. If `1`, then first impact occoured already. |
328 * `Tag`: Used for drill strike. If `1`, then first impact occoured already. |
329 * `Timer`: Detonation timer (in ms) |
329 * `Timer`: Detonation timer (in ms) |
330 * `Boom`: Explosion size and damage. Default: 50 for launched drill rocket, 30 for drill rocket from drill strike |
330 * `Boom`: Explosion size and damage. Default: 50 for launched drill rocket, 30 for drill rocket from drill strike |
331 |
331 |
332 ==== `gtDuck` ==== |
332 ==== `gtDuck` ==== |
333 A rubber duck, added in 0.9.23. Explodes on collision. Swims on water and is affected by wind as soon it is on the water. It is also able to swim on the Sea edges, it simply turns around by 90 degrees. |
333 A rubber duck, added in 0.9.23. Explodes on collision. Swims on water and is affected by wind as soon it is on the water. It is also able to swim on the Sea edges, it simply turns around by 90 degrees. It also has a timer to avoid the duck existing forever. |
334 |
334 |
335 * `Pos`: The movement state. `0` when in air, between `1` and `4` when swimming, between `5` and `8` when underwater |
335 * `Pos`: The movement state. `0` when in air, between `1` and `4` when swimming, between `5` and `8` when underwater |
336 * `0`: In air |
336 * `0`: In air |
337 * `1`: Swimming on the bottom water |
337 * `1`: Swimming on the bottom water |
338 * `2`: Swimming on the bottom water (mirrored) |
338 * `2`: Swimming on the bottom water (mirrored) |
341 * `5`: Underwater in the bottom water |
341 * `5`: Underwater in the bottom water |
342 * `6`: Underwater in the bottom water (mirrored) |
342 * `6`: Underwater in the bottom water (mirrored) |
343 * `7`: Underwater in the left Sea edge |
343 * `7`: Underwater in the left Sea edge |
344 * `8`: Underwater in the right Sea edge |
344 * `8`: Underwater in the right Sea edge |
345 * `Tag`: Facing direction. `1` for right, `-1` for left. |
345 * `Tag`: Facing direction. `1` for right, `-1` for left. |
346 * `Timer`: Detonation timer (in ms), starts after hitting water. Default: 15000 |
346 * `Timer`: Detonation timer (in ms), starts after dropping. Default: 15000 |
347 * `Boom`: Explosion size and damage. Default: 40 |
347 * `Boom`: Explosion size and damage. Default: 40 |
348 * `Damage`: Speed factor when swimming on water, multiplied with wind speed. Default: 500 |
348 * `Damage`: Speed factor when swimming on water, multiplied with wind speed. Default: 500 |
349 * `Karma`: Distance from water when swimming. Default: 24 |
349 * `Karma`: Distance from water when swimming. Default: 24 |
350 * `Radius`: Collision radius. Default: 9 |
350 * `Radius`: Collision radius. Default: 9 |
351 |
351 |