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280 * `Pos`: Air friction. Higher values mean slower movement. |
280 * `Pos`: Air friction. Higher values mean slower movement. |
281 * `Timer`: Time left until possible detonation (in milliseconds). Default value depends on game scheme. |
281 * `Timer`: Time left until possible detonation (in milliseconds). Default value depends on game scheme. |
282 * `WDTimer`: Initial timer value (in milliseconds) of an activated air mine. The `Timer` is reset to this value if the air mine gets re-activated. |
282 * `WDTimer`: Initial timer value (in milliseconds) of an activated air mine. The `Timer` is reset to this value if the air mine gets re-activated. |
283 * `Angle`: Range in which it seeks and follows hedgehogs, in pixels. If a hedgehog is within this range, the air mine will start following. Set it to `0xFFFFFFFF` for an infinite seek range. Set to `0` to disable following. This also indirectly sets the escape distance which hog need to reach for the air mine to stop following. It is 6 times this value. Default: 175 (and an implied default escape distance of 1050) |
283 * `Angle`: Range in which it seeks and follows hedgehogs, in pixels. If a hedgehog is within this range, the air mine will start following. Set it to `0xFFFFFFFF` for an infinite seek range. Set to `0` to disable following. This also indirectly sets the escape distance which hog need to reach for the air mine to stop following. It is 6 times this value. Default: 175 (and an implied default escape distance of 1050) |
284 * `Power`: Speed in which it seeks and follows hedgehogs. |
284 * `Power`: Speed in which it seeks and follows hedgehogs. |
285 * `Karma`: Explosion size and damage (in 0.9.22). Default: 30 |
285 * `Boom`: Explosion size and damage (since 0.9.23). Default: 25 |
286 * `Boom`: Explosion size and damage (in 0.9.23). Default: 25 |
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287 |
286 |
288 ==== `gtBallGun` ==== |
287 ==== `gtBallGun` ==== |
289 A ballgun. It throws 51 balls ([GearTypes#gtBall `gtBall`]) by default. This weapon is timer-based. |
288 A ballgun. It throws 51 balls ([GearTypes#gtBall `gtBall`]) by default. This weapon is timer-based. |
290 |
289 |
291 * `Timer`: Remaining usage time (in ms), default is 5001. One ball is fired every 100ms. |
290 * `Timer`: Remaining usage time (in ms), default is 5001. One ball is fired every 100ms. |