LuaGlobals.wiki
changeset 2170 05468468c99d
parent 2169 17b509f59b00
child 2196 5c752aa0d1bf
equal deleted inserted replaced
2169:17b509f59b00 2170:05468468c99d
    42 || *Identifier* || *Description (active state)* ||
    42 || *Identifier* || *Description (active state)* ||
    43 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. ||
    43 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. ||
    44 || `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weapons like shotgun is suppressed. Intended for target practice missions, not recommended for anything else. ||
    44 || `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weapons like shotgun is suppressed. Intended for target practice missions, not recommended for anything else. ||
    45 || `gfSwitchHog` || Free hog switching at turn start ||
    45 || `gfSwitchHog` || Free hog switching at turn start ||
    46 || `gfDivideTeams` || Each clan will start in its own side of the terrain. No effect if `gfPlaceHog` is active. ||
    46 || `gfDivideTeams` || Each clan will start in its own side of the terrain. No effect if `gfPlaceHog` is active. ||
    47 || `gfBorder` || An indestructible border is active around the map. ||
    47 || `gfBorder` || An indestructible border is active on the left, top and right side of the map
    48 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. ||
    48 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. ||
    49 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. ||
    49 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. ||
    50 || `gfSolidLand` || The terrain is indestructible (with some exceptions). ||
    50 || `gfSolidLand` || The terrain is indestructible (with some exceptions). ||
    51 || `gfLowGravity` || The gravity is low (50%). ||
    51 || `gfLowGravity` || The gravity is low (50%). ||
    52 || `gfLaserSight` || A laser sight is almost always active. ||
    52 || `gfLaserSight` || A laser sight is almost always active. ||
    62 || `gfDisableLandObjects` || No land objects will be created in random maps ||
    62 || `gfDisableLandObjects` || No land objects will be created in random maps ||
    63 || `gfAISurvival` || Computer-controlled hedgehogs will be revived after they die. ||
    63 || `gfAISurvival` || Computer-controlled hedgehogs will be revived after they die. ||
    64 || `gfInfAttack` || Attacks don’t end the turn. ||
    64 || `gfInfAttack` || Attacks don’t end the turn. ||
    65 || `gfResetWeps` || The weapons will be reset to the initial state each turn. ||
    65 || `gfResetWeps` || The weapons will be reset to the initial state each turn. ||
    66 || `gfPerHogAmmo` || Each hedgehog has its own weapon stash. No effect if `gfSharedAmmo` is active. ||
    66 || `gfPerHogAmmo` || Each hedgehog has its own weapon stash. No effect if `gfSharedAmmo` is active. ||
    67 || `gfDisableWind` || There is no wind. ||
    67 || `gfDisableWind` || Wind is set to 0 and won't be changed between turns. But you can change the wind manually with `SetWind`. ||
    68 || `gfMoreWind` || There is always strong wind. ||
    68 || `gfMoreWind` || Wind affects almost all gears. ||
    69 || `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. ||
    69 || `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. ||
    70 || `gfResetHealth` || The health of all living hedgehogs is reset at the end of each turn. ||
    70 || `gfResetHealth` || The health of all living hedgehogs is reset at the end of each turn. ||
    71 
    71 
    72 == Game variables ==
    72 == Game variables ==
    73 The game variables affect several core aspects of gameplay such as map, turn time, etc. They can be set in the `onGameInit` [LuaEvents event].
    73 The game variables affect several core aspects of gameplay such as map, turn time, etc. They can be set in the `onGameInit` [LuaEvents event].