42 || *Identifier* || *Description (active state)* || |
42 || *Identifier* || *Description (active state)* || |
43 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. || |
43 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. || |
44 || `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weapons like shotgun is suppressed. Intended for target practice missions, not recommended for anything else. || |
44 || `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weapons like shotgun is suppressed. Intended for target practice missions, not recommended for anything else. || |
45 || `gfSwitchHog` || Free hog switching at turn start || |
45 || `gfSwitchHog` || Free hog switching at turn start || |
46 || `gfDivideTeams` || Each clan will start in its own side of the terrain. No effect if `gfPlaceHog` is active. || |
46 || `gfDivideTeams` || Each clan will start in its own side of the terrain. No effect if `gfPlaceHog` is active. || |
47 || `gfBorder` || An indestructible border is active around the map. || |
47 || `gfBorder` || An indestructible border is active on the left, top and right side of the map |
48 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. || |
48 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. || |
49 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. || |
49 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. || |
50 || `gfSolidLand` || The terrain is indestructible (with some exceptions). || |
50 || `gfSolidLand` || The terrain is indestructible (with some exceptions). || |
51 || `gfLowGravity` || The gravity is low (50%). || |
51 || `gfLowGravity` || The gravity is low (50%). || |
52 || `gfLaserSight` || A laser sight is almost always active. || |
52 || `gfLaserSight` || A laser sight is almost always active. || |
62 || `gfDisableLandObjects` || No land objects will be created in random maps || |
62 || `gfDisableLandObjects` || No land objects will be created in random maps || |
63 || `gfAISurvival` || Computer-controlled hedgehogs will be revived after they die. || |
63 || `gfAISurvival` || Computer-controlled hedgehogs will be revived after they die. || |
64 || `gfInfAttack` || Attacks don’t end the turn. || |
64 || `gfInfAttack` || Attacks don’t end the turn. || |
65 || `gfResetWeps` || The weapons will be reset to the initial state each turn. || |
65 || `gfResetWeps` || The weapons will be reset to the initial state each turn. || |
66 || `gfPerHogAmmo` || Each hedgehog has its own weapon stash. No effect if `gfSharedAmmo` is active. || |
66 || `gfPerHogAmmo` || Each hedgehog has its own weapon stash. No effect if `gfSharedAmmo` is active. || |
67 || `gfDisableWind` || There is no wind. || |
67 || `gfDisableWind` || Wind is set to 0 and won't be changed between turns. But you can change the wind manually with `SetWind`. || |
68 || `gfMoreWind` || There is always strong wind. || |
68 || `gfMoreWind` || Wind affects almost all gears. || |
69 || `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. || |
69 || `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. || |
70 || `gfResetHealth` || The health of all living hedgehogs is reset at the end of each turn. || |
70 || `gfResetHealth` || The health of all living hedgehogs is reset at the end of each turn. || |
71 |
71 |
72 == Game variables == |
72 == Game variables == |
73 The game variables affect several core aspects of gameplay such as map, turn time, etc. They can be set in the `onGameInit` [LuaEvents event]. |
73 The game variables affect several core aspects of gameplay such as map, turn time, etc. They can be set in the `onGameInit` [LuaEvents event]. |