DrawnMapFormat.wiki
changeset 2118 0599403a78ad
parent 2117 14fa1f3ec020
child 2119 d0b95475744d
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    33 The X and Y fields store coordinates, but they might also be abused to store arbitrary numbers. The other bits in the `flags` field can also be used to store an arbitrary number. Because the 8th bit is already used, only numbers 0-127 are possible.
    33 The X and Y fields store coordinates, but they might also be abused to store arbitrary numbers. The other bits in the `flags` field can also be used to store an arbitrary number. Because the 8th bit is already used, only numbers 0-127 are possible.
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    34 
    35 When Hedgewars loads a drawn map with special points inside, `onSpecialPoint` is called for each special point.
    35 When Hedgewars loads a drawn map with special points inside, `onSpecialPoint` is called for each special point.
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    36 
    37 ==== Usage in scripts ====
       
    38 This section explains how the special points are used in various official scripts.
       
    39 
       
    40 ===== !HedgeEditor =====
       
    41 !HedgeEditor uses special points to spawn various gears and other things such as mines, crates or waypoints. Consult the script file to find out how they work.
       
    42 
       
    43 ===== Racer =====
       
    44 The special points are used to store coordinates of waypoints. This is utilized by the Official Racer Challenge on the official server.
       
    45 
       
    46 If `flags` is set to exactly 99, it's a coordinate for the “best racer ghost” or smoke trace. This is also used for Official Racer Challenge.
       
    47 
       
    48 ===== !TechRacer =====
       
    49 
       
    50 * `flags == 0`: Waypoint
       
    51 * `flags == 99`: A position of the best racer ghost (like in Racer)
       
    52 * Otherwise: Place a gear or girder (see script source code for reference)
       
    53 
       
    54 === Compression ===
    37 === Compression ===
    55 
    38 
    56 Above description describes the raw data, but the final file will be changed. The raw data is first base64-encoded and then compressed with [https://doc.qt.io/qt-5/qbytearray.html#qCompress Qt's `qCompress` function].
    39 Above description describes the raw data, but the final file will be changed. The raw data is first base64-encoded and then compressed with [https://doc.qt.io/qt-5/qbytearray.html#qCompress Qt's `qCompress` function].
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    40 
    58 == Sharing hand-drawn maps ==
    41 == Sharing hand-drawn maps ==
    59 Hand-drawn maps will be automatically transferred when playing online.
    42 Hand-drawn maps will be automatically transferred when playing online.
    60 
    43 
    61 But if you wish you can still share your creations in the [https://www.hedgewars.org/node/2849 Hand-Drawn Maps Submission Thread].
    44 But if you wish you can still share your creations in the [https://www.hedgewars.org/node/2849 Hand-Drawn Maps Submission Thread].
       
    45 
       
    46 ---
       
    47 
       
    48 == Appendix: Usage of special points in scripts ==
       
    49 This section explains how the special points are used in various official scripts.
       
    50 
       
    51 === !HedgeEditor ===
       
    52 !HedgeEditor uses special points to spawn various gears and other things such as mines, crates or waypoints. Consult the script file to find out how they work.
       
    53 
       
    54 === Racer ===
       
    55 The special points are used to store coordinates of waypoints. This is utilized by the Official Racer Challenge on the official server.
       
    56 
       
    57 If `flags` is set to exactly 99, it's a coordinate for the “best racer ghost” or smoke trace. This is also used for Official Racer Challenge.
       
    58 
       
    59 === !TechRacer ===
       
    60 
       
    61 Depending on the value of `flags`, a special point means …
       
    62 
       
    63  * `flags == 0`: Waypoint
       
    64  * `flags == 99`: A position of the best racer ghost (like in Racer)
       
    65  * Otherwise: Place a gear or girder (see script source code for reference)