Taunts.wiki
changeset 1636 066fcfa96de7
parent 1620 9adff7123662
child 1661 ddb114c302d2
equal deleted inserted replaced
1635:8640c7baa70d 1636:066fcfa96de7
    25 || `sndFirePunch6` || `Firepunch6.ogg` || shoryuken || … hedgehog does a shoryuken. || “Ha-dee-wooztee-wooztee-woo!” ||
    25 || `sndFirePunch6` || `Firepunch6.ogg` || shoryuken || … hedgehog does a shoryuken. || “Ha-dee-wooztee-wooztee-woo!” ||
    26 || `sndFirstBlood` || `Firstblood.ogg` || first damage || … a hedgehog dealt damage to an enemy hedgehog the first time in this round. || “This is only the beginning.” ||
    26 || `sndFirstBlood` || `Firstblood.ogg` || first damage || … a hedgehog dealt damage to an enemy hedgehog the first time in this round. || “This is only the beginning.” ||
    27 || `sndFlawless` || `Flawless.ogg` || flawless victory || … a team won without any damage taken. || “Flawless victory!” ||
    27 || `sndFlawless` || `Flawless.ogg` || flawless victory || … a team won without any damage taken. || “Flawless victory!” ||
    28 || `sndHello` || `Hello.ogg` || generic greeting || … hedgehog is in the time box and waves hello or a player enters a room in online play. || “Hi!” ||
    28 || `sndHello` || `Hello.ogg` || generic greeting || … hedgehog is in the time box and waves hello or a player enters a room in online play. || “Hi!” ||
    29 || `sndHurry` || `Hurry.ogg` || hustle || … 5 seconds on the clock are remaining. || “Hurry!” ||
    29 || `sndHurry` || `Hurry.ogg` || hustle || … 5 seconds on the clock are remaining. || “Hurry!” ||
    30 || `sndIllGetYou` || `Illgetyou.ogg` || threatening the enemy || … computer-controlled team or team over the net starts turn. Played instead of `sndYesSir`. || “You’ve ticked off the wrong hog, buddy.” ||
    30 || `sndIllGetYou` || `Illgetyou.ogg` || threatening the enemy || … after hog got hit. || “You’ve ticked off the wrong hog, buddy.” ||
    31 || `sndIncoming` || `Incoming.ogg` || air attack || … an airborne attack is ordered. || “This is going to hurt.” ||
    31 || `sndIncoming` || `Incoming.ogg` || air attack || … an airborne attack is ordered. || “This is going to hurt.” ||
    32 || `sndJump1` || `Jump1.ogg` || long jump || … a hedgehog makes a long jump. || “Hep!” ||
    32 || `sndJump1` || `Jump1.ogg` || long jump || … a hedgehog makes a long jump. || “Hep!” ||
    33 || `sndJump2` || `Jump2.ogg` || backjump || … a hedgehog makes a backjump. || “Woah!” ||
    33 || `sndJump2` || `Jump2.ogg` || backjump || … a hedgehog makes a backjump. || “Woah!” ||
    34 || `sndJump3` || `Jump3.ogg` || high jump || … a hedgehog makes a high jump. || “Hep!” ||
    34 || `sndJump3` || `Jump3.ogg` || high jump || … a hedgehog makes a high jump. || “Hep!” ||
    35 || `sndJustYouWait` || `Justyouwait.ogg` || threatening the enemy || … computer-controlled team or team over the net starts turn. Played instead of `sndYesSir`.  || "You're gonna pay for that!" ||
    35 || `sndJustYouWait` || `Justyouwait.ogg` || threatening the enemy || … after hog got hit. || "You're gonna pay for that!" ||
    36 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. Note the sound has to be very short. Duration: 0.512s (you might stretch this a bit because of the explosion) || “Kamikaze!” ||
    36 || `sndKamikaze` || `Kamikaze.ogg` || kamikaze || … a hedgehog launches kamikaze. Note the sound has to be very short. Duration: 0.512s (you might stretch this a bit because of the explosion) || “Kamikaze!” ||
    37 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || “He-he-he-he-he-he-he-he-he!” ||
    37 || `sndLaugh` || `Laugh.ogg` || evil laughter || … a hedgehog uses a mine, dynamite or cake. || “He-he-he-he-he-he-he-he-he!” ||
    38 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || “Melon’s away!” ||
    38 || `sndMelon` || `Melon.ogg` || watermelon bomb || … a hedgehog throws a watermelon bomb || “Melon’s away!” ||
    39 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” ||
    39 || `sndMissed` || `Missed.ogg` || missed attack || … a hedgehog makes an attack but makes no damage or kills.|| “Heh! Is that the best you can do?” ||
    40 || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” ||
    40 || `sndNooo` || `Nooo.ogg` || imminent danger || … an explosive (i.e. dynamite) is about to explode near a victim. || “No!” ||
    62 
    62 
    63 Note: The “General idea” gives the rough idea/style this taunt is supposed to have. The “Used when …” column says when the taunt is actually used in the current Hedgewars version.
    63 Note: The “General idea” gives the rough idea/style this taunt is supposed to have. The “Used when …” column says when the taunt is actually used in the current Hedgewars version.
    64 
    64 
    65 The actual usage might be subject to minor changes from time to time, but the general idea will stay the same, so it's generally a good idea to focus the general idea to make your voicepack future-proof.
    65 The actual usage might be subject to minor changes from time to time, but the general idea will stay the same, so it's generally a good idea to focus the general idea to make your voicepack future-proof.
    66 
    66 
    67 Note: `sndIllGetYou` and `sndIllGetYou` might be changed in future due to their confusing names. To be safe, keep the general idea of “threatening the enemy” in mind, then it should be safe. https://issues.hedgewars.org/show_bug.cgi?id=184
    67 == List of *new* taunt files (version 0.9.25) ==
    68 
    68 The following taunts are supported since version 0.9.25:
    69 == List of *new* taunt files (version 0.9.25-dev) ==
       
    70 The following taunts will be supported in a future version of Hedgewars:
       
    71 
    69 
    72 || *Variable name* || *File name* || *General idea* || *Used when …* || *Example* ||
    70 || *Variable name* || *File name* || *General idea* || *Used when …* || *Example* ||
    73 || `sndAmazing` || `Amazing.ogg` || truly great turn (better than `sndAmazing` and `sndBrilliant`) || … 3 or more enemies were killed without screwing up || “Amazing!” ||
    71 || `sndAmazing` || `Amazing.ogg` || truly great turn (better than `sndAmazing` and `sndBrilliant`) || … 3 or more enemies were killed without screwing up || “Amazing!” ||
    74 || `sndBrilliant` || `Brilliant.ogg` || great turn (better than `sndBrilliant`, but worse than `sndAmazing`) || … 2 enemies were killed without screwing up || “Brilliant!” ||
    72 || `sndBrilliant` || `Brilliant.ogg` || great turn (better than `sndBrilliant`, but worse than `sndAmazing`) || … 2 enemies were killed without screwing up || “Brilliant!” ||
    75 || `sndBugger` || `Bugger.ogg` || swear about own clumsiness || … hedgehog hurts itself only || “Bugger!” ||
    73 || `sndBugger` || `Bugger.ogg` || swear about own clumsiness || … hedgehog hurts itself only || “Bugger!” ||