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78 * `Frame`: !AmmoType ID of ammo to display (see [AmmoTypes]) |
78 * `Frame`: !AmmoType ID of ammo to display (see [AmmoTypes]) |
79 |
79 |
80 == `vgtHealthTag` == |
80 == `vgtHealthTag` == |
81 A health/damage tag for hedgehogs. It shows a whole number surrounded by a simple border. `dX` and `dY` can be used for moving it around. |
81 A health/damage tag for hedgehogs. It shows a whole number surrounded by a simple border. `dX` and `dY` can be used for moving it around. |
82 |
82 |
83 This is shown at the end of a turn to show the total damage received by each hedgehog in that turn. |
83 This is shown at the end of a turn to show the total damage received by each hedgehog in that turn, or when a hedgehog drowned. |
84 But this visual gear is also very useful to show an arbitrary whole number on the screen. |
84 But this visual gear is also very useful to show an arbitrary whole number on the screen. |
85 |
85 |
86 By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. |
86 By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. If this visual gear was spawned below the water line (`Y>WaterLine`), it will disappear as so.n `Y-10<WaterLine` is `true`) |
87 |
87 |
88 * `Angle`: Scale ratio. `1` = 100% |
88 * `Angle`: Scale ratio. `1` = 100% |
89 * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead |
89 * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead |
90 * `State`: Number to display (must be a whole number) |
90 * `State`: Number to display (must be a whole number) |
91 * `Timer`: Expiration timer |
91 * `Timer`: Expiration timer |